changed from 60 pieces to 40 pieces
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22
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25.581395
%
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made a+e, or a set you thought was not needed
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1
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1.162790
%
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ignored most ideas from customers for minis
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4
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4.651162
%
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repeated minis no one wanted (battle droids)
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5
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5.813953
%
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overpriced/underpriced pt cost for countless minis
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7
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8.139534
%
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made stupid shooters like boba bh and cad bane
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1
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1.162790
%
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made mouse droids (or making them uc's
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0
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0.000000
%
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overused abilities like greater mobile and evede
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28
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32.558139
%
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other
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18
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20.930232
%
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 268
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Im going to have to say not making fair sets(other). Just think about it. The reason no one plays OR is instead of making cool OR pieces(and there are plenty)is because we have countless repeats of LEIA!!!!! and FREAKING 4pt BATTLE DROIDS(There are TEN). Instead of making a set with 4 or 5 characters of most factions Wizards dumps their FORTY! spots on Battle droids and Storm Troopers!!!! I am going to start buying Lottery tickets and try to get into the World tour of Poker as soon as I turn 18 so I can restart the game and make it to please the Players.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2009 Posts: 487
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that's the best plan of action, everyone on bloomilk buys a lottery ticket, someone wins, they restart the game
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/5/2008 Posts: 294
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billiv15 wrote:I picked other. The worst thing, in terms of the game being alive or dead, has been the lack of support for SWMs throughout it's lifetime. Marketing, tournament, local store, etc have been consistently far below that of similarly popular products. The communication and web support have been at varying times, non-existent to mediocre at best. The other things mentioned have at least valid counter points to be made for them, which if not convincing, are at least understandable to a degree. The lack of company support has not been. In many ways, SWMs was a success in spite of WotC's own interest in making it one.
Remember, the game was made, not as a long term project, but as a one time collectible to take advantage of the license WotC already paid for when the TCG game was canned. They never intended more than one set. Even when they saw how well it sold, they went ahead and made 3 more (Universe), still, never intending it to continue past that. Lo and behold the game went on for another 10 sets, and WotC still didn't give it the time of day. You can thank the fans, the community, and the players for making almost everything happen in terms of support over the years.
As to the others mentioned, let me speak in order. 1 - Was done supposedly to "deal with increased production costs". That's a lie, as anyone with a brain can figure out how that doesn't cut any costs, but actually increases them. The good reasons, was to lessen the load on the designer. We really didn't have enough time to see if that would have worked out or not in the long run.
2 - Really people, if you aren't over A&E by now, I don't know what is wrong with you. This wasn't even a WotC decision, so being mad, 3 years later, at WotC, is silly.
3 - First off, you have no idea if Rob used or ignored ideas. I have it on good authority that he used ideas several times from fans. Secondly, 99% of all customs are complete garbage. They are overcosted, broken, and many of the new abilities, are poorly worded.
4 - Reprints are necessary, and they specifically deal with the issue raised about mouse droids. There are other reasons as well, such as appeasing newer players, helping mass battle players, RPGers, and collectors. Further, they help ease development issues (one less stat set to design, playtest, and price).
5 - Pricing is an art form, and I challenge anyone who would pick this one to make a set of minis and price them. I will then take 10 minutes to read it over and show how much worse the costing is for that set, than anything Rob and Mons came up with.
6 - Plenty of people like Boba and Cad Bane. Jeremy Bullock is typically one of the most desired autograph's for SWs fans, even if he is one of the easiest to get.
7 - Are you serious? Its a collectible game. "COLLECTIBLE". The biggest problem with the 40 piece sets is that they were too easy to collect - thus hurting sales. I've never understood these complaints about a "COLLECTIBLE" game.
8 - Meh, another lame gripe. If evade and GMA weren't here, the list would have included two other flavor of the month abilities, found on the latest Gencon winning squads. Squads aren't build by one ability, and the game isn't dominated by them. The game isn't even dominated by individual figures. Something will always be the best, and evade is actually one of the abilities helping to balance out the shooter/melee balance issues that have always been a part of the game as well (since set 2).
Hence why I choose "other" :) I picked other before reading through and thought Bill hit the nail on the head with his 8 point description. And this with a new squirt about.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 168
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General Rieekan.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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GOWK pre-erratta
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Rank: Gungan Shieldbearer Groups: Member
Joined: 8/5/2008 Posts: 18 Location: Los Angeles
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overused abilities
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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It seems that every team Uses GM or Evade. Wish there was an ability to effectively stymie them. You can't say Disruptive either. Nym costs to much and Juno and Deena get destroyed every time I use them. HA HA
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Snare Rifle. ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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IMO, the 60-40 piece set thing was kinda lame. It made trading a bit harder. For instance, I don't have alot of $$ to spend on minis, so, I got the stuff I needed, by trading other people stuff they needed at my lgs. But when they get everything they need from one case, I have nothing to offer.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Sithborg wrote:Snare Rifle. ;) I think the new IG-88's cost should have been different by 1. Either direction would have been fine by me. ;)
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Rank: Droid Starfighter in Walking Mode Groups: Member
Joined: 12/7/2008 Posts: 48
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I think the death of SWM was a bit of a process that had a lot of things that eventually caused it. To say that one or another had more of an impact is hard to say, but there are a few that happened that could be singled out and probably one or two that could be considered the final straw.
I think its best to work on a timeline of events, and please excuse me if there were earlier problems I only started with Universe.
One of earliest, and to me one that seemed to start things off was SWM post Champions, i.e. Bounty Hunters. The set overall was probably one of the weakest sets, not only was it a Huge Set, but it also had one of the worst balances in terms of faction support. Over half of the set was fringe, and several of those fringe were characters people didn't really know or care about (though if you know people who genuinely cared for Ayy Vida and BoShek as characters, my apologies). I know the LGS I worked for at the time sold out of 56 cases of CoTF in 1 weekend, but had a backlog of BH for over a year. Not to say the set didn't have really good figures, but overall the set was not that great.
The second major blow was what happened after BH. Mainly, nothing for about 8-9 months until A&E came out. Over that period of time following a relatively lackluster set pretty much killed the game where I played. By the time A&E came out we went from having 12-20 players in a tournament to 8-12 (and sometimes less). Of course there was a bit of controversy with A&E as well. But the set as a whole wasn't bad and offered some pretty cool pieces as well.
I think one of the next major problems was the other games WoTC was producing (Hecatomb, DreamBlade) which drew support and funds away from more successful games and cost WoTC a lot of money when they failed).
Along the same vein the lack of real advertising and the withdraw of prize support definitely hurt the game. Especially in areas where one or two players won every week. Which meant the other players were paying to enter a tournament that they never got anything out of. At least the prize support helped to give something to the players for their trouble.
After all of that I think the game was fairly hurt by the time FU came along as yet another Huge set, which made it much more expensive to collect the pieces. And by this time the game was probably not selling as well as WotC had hoped. Especially since RotS had been out of theaters for a long time. The overall interest in Star Wars was likely dropping on a global scale. And this meant that the license wasn't nearly as valuable as it had been, even though WotC was still paying it.
By this point I really have to wonder if WotC was still interested in SWM at all, and if they were just looking for a way of dropping the product and decided to go with the 40 minis sets, which killed a lot of the collectibility and made it way too easy to get the rares and very rares. You only needed to buy 1 case and do some trading to get almost any piece you could want. And of course, a number of the pieces in these sets were reprints (some of pieces that really didn't need to be reprinted).
But I think the thing that was probably the last straw and what caused WotC to just drop the product was GoWK. It was a controversial piece that ended up getting banned from the game, which caused a major devision in the fan base, and it really seemed to unbalance the game, especially when the FAQ came out. I have a feeling this was when WotC made their decision to end the game, fire Rob and bring in Peter to finish things out.
Overall a mess of WotC's own design. blasted shame too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/21/2008 Posts: 288
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billiv15 wrote: Secondly, 99% of all customs are complete garbage. They are overcosted, broken, and many of the new abilities, are poorly worded.
Way to publicly degrade the entire customizing community, Bill. I guess I'm missing the whole concept of just what a "V set" is then.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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hothie wrote:billiv15 wrote: Secondly, 99% of all customs are complete garbage. They are overcosted, broken, and many of the new abilities, are poorly worded.
Way to publicly degrade the entire customizing community, Bill. I guess I'm missing the whole concept of just what a "V set" is then. As part of the "custom stat" community, which is where his comment is directed at, he is quite right. Just look at the custom sets that are on the custom tab. Hell, there are a few of mine that after a few more look throughs are probably pushing the power level, and undercosted. To compare most peoples custom stats to stuff designed and put through a playtesting system is absurd.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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hothie wrote:billiv15 wrote: Secondly, 99% of all customs are complete garbage. They are overcosted, broken, and many of the new abilities, are poorly worded.
Way to publicly degrade the entire customizing community, Bill. I guess I'm missing the whole concept of just what a "V set" is then. Lol, did nothing like that. But might as well welcome another person who is here only to start more fights in the community.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/1/2008 Posts: 328 Location: Windsor, ON
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I voted other, I agree with Bill's reply. Related to that I think only about 50% of customs are generally crap. :P
crap = undercosted, broken, strange new abilities
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