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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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I looked back thru some of the older sets (RS, CS, ROTS, UNI) and here is my interpretation of what could or should be edited/changed/added: (see pg2 of thread) Huk's Customs(no sense posting all that again!!)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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ADDED: Nien Nunb saber1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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If I may add my hat into the ring on the RS:
Bothan Spy Cost 7 HP 10 Def 15 (+4)(Putting him along the lines of similar costed pieces, ex. Ugnaught Droid Destroyer) Attack 4 Damage 10
Special Abilities Stealth (Fits species) Grenades 20 (Making him a bit more usable)
Lando Calrissian Cost 20 (Bringing him in line with Hero of Tenaab) Hit Points: 50 Defense: 16 Attack: 7 Damage: 10
Special Abilities: Double Attack Evade (Fits character) Opportunist (Fits character)
Commander Effect: Non-Unique Fringe characters gain Squad Cover. (Fits character and knowledge of Cloud City's workings.
Bespin Guard Cost 5 Hit Points: 10 Defense: 12 Attack: 3 Damage: 10
Special Abilities Rapport (This unit costs 1 less if in a squad with a character whose name contains "Calrissian." (Fits character.) Advantageous Cover
Twi'lek Scoundrel 5 (-2) Adds playability vs cost. Hit Points: 20 Defense: 14 Attack: 5 Damage: 10
Special Abilities: Cunning Attack Melee Attack
Just some thoughts.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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@markedman247: Nice work! I appreciate the use of the template.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/6/2009 Posts: 118 Location: Canada
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GEONOSIAN SOLDIER Cost: 9 Faction: Separatist Hit Points: 20 Defense: 15 Attack: +5 (+3) (enhanced playability) Damage: 20
Special Abilities Flight Sonic Attack
BATTLE DROID ON STAP Faction: Separatist Cost: 16 Hit Points: 20 (+10) (enhanced playability) Defense: 14 (+4) (enhanced playability) Attack: +3 (+2) (enhanced playability) Damage: 30
Special Abilities Droid Flight Strafe Attack Speed 8 (enhanced playability and accuracy)
KRATH WAR DROID Faction: Sith Cost: 15 (-3) (enhanced playability) Hit Points: 40 Defense: 18 Attack: +11 Damage: 20
Special Abilities Droid Melee Attack Double Attack Speed 8 (enhanced accuracy)
A few of the Droids I'd like to see redone.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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KRATH WAR DROID Faction: Sith Cost: 15 (-3) (enhanced playability) Hit Points: 40 Defense: 18 Attack: +11 Damage: 20
Special Abilities Droid Melee Attack Double Attack Speed 8 (enhanced accuracy)
A few of the Droids I'd like to see redone. [/quote]
Actually, someone pointed out that the Krath were actually non-melee as that's more of a bowcaster on their hands.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/6/2009 Posts: 118 Location: Canada
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markedman247 wrote:bountyhunter9 wrote:KRATH WAR DROID Faction: Sith Cost: 15 (-3) (enhanced playability) Hit Points: 40 Defense: 18 Attack: +11 Damage: 20
Special Abilities Droid Melee Attack Double Attack Speed 8 (enhanced accuracy)
A few of the Droids I'd like to see redone. Actually, someone pointed out that the Krath were actually non-melee as that's more of a bowcaster on their hands. They were armed with something similar to an energized longbow, but they used their blades for melee purposes as well. Rather than redesign the piece by dropping Melee and Double (I don't recall their ranged weapons firing quickly), I considered it to be simpler to forget it. I contemplated adding an ability similar to Blaster 20 that would give them a ranged attack option, but I wanted to avoid creating a custom ability because it would make the stats seem more like a custom than a revision.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 1,290 Location: Stow Ohio, just north of Dantooine (vacay on Ando)
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saber1 those are real cool!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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bountyhunter9 wrote:markedman247 wrote:bountyhunter9 wrote:KRATH WAR DROID Faction: Sith Cost: 15 (-3) (enhanced playability) Hit Points: 40 Defense: 18 Attack: +11 Damage: 20
Special Abilities Droid Melee Attack Double Attack Speed 8 (enhanced accuracy)
A few of the Droids I'd like to see redone. Actually, someone pointed out that the Krath were actually non-melee as that's more of a bowcaster on their hands. They were armed with something similar to an energized longbow, but they used their blades for melee purposes as well. Rather than redesign the piece by dropping Melee and Double (I don't recall their ranged weapons firing quickly), I considered it to be simpler to forget it. I contemplated adding an ability similar to Blaster 20 that would give them a ranged attack option, but I wanted to avoid creating a custom ability because it would make the stats seem more like a custom than a revision. Posting this just in case someone wants to throw in here. Not trying to start an argument but they were really able to do both. So I guess we have two differing opinions on these guys. I'd prefer the ranged version as very few would use the melee droids but you added speed which would help that. And considering anyone wanting to use them in Reps/Rebels via Kazden or Seps via Wat-Foreman, that should be taken into consideration. Krath Schematic
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Great work, bountyhunter9!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 63
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Hey Saber1, I did go back and revise the miniatures; however, in preserving a pieces playability I did change them significantly. I am aware that the revision concept is a bit different from custom but Luke, Vader, Fett and Palpatine from Rebel Storm will almost never see play; furthermore, I thought it would be best to address some of the characters that have needed better representation for a very long time.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/6/2009 Posts: 118 Location: Canada
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markedman247 wrote:bountyhunter9 wrote:markedman247 wrote:bountyhunter9 wrote:KRATH WAR DROID Faction: Sith Cost: 15 (-3) (enhanced playability) Hit Points: 40 Defense: 18 Attack: +11 Damage: 20
Special Abilities Droid Melee Attack Double Attack Speed 8 (enhanced accuracy)
A few of the Droids I'd like to see redone. Actually, someone pointed out that the Krath were actually non-melee as that's more of a bowcaster on their hands. They were armed with something similar to an energized longbow, but they used their blades for melee purposes as well. Rather than redesign the piece by dropping Melee and Double (I don't recall their ranged weapons firing quickly), I considered it to be simpler to forget it. I contemplated adding an ability similar to Blaster 20 that would give them a ranged attack option, but I wanted to avoid creating a custom ability because it would make the stats seem more like a custom than a revision. Posting this just in case someone wants to throw in here. Not trying to start an argument but they were really able to do both. So I guess we have two differing opinions on these guys. I'd prefer the ranged version as very few would use the melee droids but you added speed which would help that. And considering anyone wanting to use them in Reps/Rebels via Kazden or Seps via Wat-Foreman, that should be taken into consideration. Krath Schematic Yeah. WotC failed pretty badly with the Krath. It's almost impossible to revise their Krath while keeping it accurate to the character without changing it into a custom or loosing WotC's design philosophy (whatever that may be) with the piece.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/6/2009 Posts: 118 Location: Canada
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Thanks saber1. Here's one more custom I've thought about since my last set:
GEONOSIAN DRONE
Faction: Separatist Cost: 3 Hit Points: 10 Defense: 14 (+2) (enhanced playability; ref: Rodian Brute) Attack: +5 (+4) (enhanced playability; ref: Rodian Brute) Damage: 10
Special Abilities Melee Attack
I was torn between reducing the cost to 2 points or just increasing its stats, but I went with the latter because a 2 point figure (without a Rapport affecting them) is unprecedented. So, compared to the Rodian Brute, it gains +1 atk but loses Stable Footing and is Separatist rather than Fringe. It still may not be worth it, but this would make it a heck of a lot better than it was.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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juice man wrote:GM Luke. Only change - add Lightsaber Assault. Luke is supposed to be the swordsman. Best way to deal with him being in your face is to move away. I'm not sure that is needed (Ganner) or wise.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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ADDED:
Boba Fett jediinexile Boba Fett saber1 Geonosian Drone bountyhunter9 Luke Skywalker, Jedi Knight jediinexile Mandalorian Quartermaster saber1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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ADDED:
Scout Trooper saber1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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ADDED:
Luke Skywalker, Jedi Master saber1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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ADDED:
Darth Revan saber1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/6/2010 Posts: 83 Location: MO
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Luke Skywalker of Dagobah Cost 20 (-8) Hit Points: 60 Defense: 17 Attack: 9 Damage: 20 Unique Double Attack Force 3 Lightsaber Assault (more representative of the movie than sweep) Force Leap (a main focal point of his movement in TESB)
Luke Skywalker, Jedi (this Luke could actually pose a challenge to Vader as opposed to other versions of Luke during this timeframe) Cost 32 (+3) Hit Points: 100 (+10) Defense: 19 (+1) Attack: 11 (+1) Damage: 20 Unique Melee Attack Twin Attack Djem So Style Flurry Attack Force 2 Force Renewal 1 Lightsaber Assault 1 Lightsaber Block Force 1 Lightsaber Deflect Force 1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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just a note if yobuck is changed to be on a large base he will get 0 play
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