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DARPH NADER wrote:Deaths_Baine wrote:Sithborg wrote:Except it obviously wasn't a problem to them then, since I was not called over once because of slow play. Bitching after the fact is just plain and simple whining. I was looking for engagement after the first round. Considering almost all games sped up after the first round, it did not appear to be an issue, as I was seeing engagement when I was walking around. So I take those complaints with a grain of salt.
And like I said, if there was slow play concerns, the players should not be blamed. I should. not blaming anyone as I said in my previous post they made the top 8 and if they want to play that way as long as you aren't called over so be it. I was just saying that my major concern to take from this gencon is that a top 8 playoff game ended 18-14... not a lot of fighting/risk taking in that game to try to get a winner, instead it went to tiebreaker, but that is those players right to play that way if they choose to do so. I am justing pointing out things I am taking from this gencon, they may be completely worthless to anyone other then me, but I felt like bringing them up so I did. Not trying to blame anyone or say that any of these players are not good. I don't agree that these top 8 squads were the best squads of the year or that all of them are even top tier, but I hope I am not blaming anyone or saying that anyone is a bad player because that is not my intention. I absolutely love pontificating on a game you were not there to see, first off the game did not go to a tiebreaker I was losing to Deri 18-9. The match up was very tough, in hind sight I wish I had just rush all of my Naboo up the long road on Theed. Deri is a superior player who has the firmest grasp on the mechanics of this game. In each of my victories in Swiss I scored well over 100 points, so this must have been slow playing right? Good grief Charlie Brown, methinks your concerns are illfounded as this is also a cerebral game wherein an 18-14 game illustrates the concentration on both players parts to gain the adavantage. what does being there have to do with a final score of 18-14? so what I did not see the game that does not change the fact that the game was determined by tiebreaker.... a tiebreaker is anything other then a 200 point win, or killing all of your opponents pieces... I know deri is a great player and so are you obviously you made top 8 at gencon, not saying you are not a good player at all.... just saying that a game that ends 18-14 in the top 8 of gencon is alarming to me.
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I wouldn't call 18-14 a tiebreaker, but that's just me. If it's 18-18, the tiebreaker is the player with a piece closest to the center of the map.
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Deaths_Baine wrote:DARPH NADER wrote:Deaths_Baine wrote:Sithborg wrote:Except it obviously wasn't a problem to them then, since I was not called over once because of slow play. Bitching after the fact is just plain and simple whining. I was looking for engagement after the first round. Considering almost all games sped up after the first round, it did not appear to be an issue, as I was seeing engagement when I was walking around. So I take those complaints with a grain of salt.
And like I said, if there was slow play concerns, the players should not be blamed. I should. not blaming anyone as I said in my previous post they made the top 8 and if they want to play that way as long as you aren't called over so be it. I was just saying that my major concern to take from this gencon is that a top 8 playoff game ended 18-14... not a lot of fighting/risk taking in that game to try to get a winner, instead it went to tiebreaker, but that is those players right to play that way if they choose to do so. I am justing pointing out things I am taking from this gencon, they may be completely worthless to anyone other then me, but I felt like bringing them up so I did. Not trying to blame anyone or say that any of these players are not good. I don't agree that these top 8 squads were the best squads of the year or that all of them are even top tier, but I hope I am not blaming anyone or saying that anyone is a bad player because that is not my intention. I absolutely love pontificating on a game you were not there to see, first off the game did not go to a tiebreaker I was losing to Deri 18-9. The match up was very tough, in hind sight I wish I had just rush all of my Naboo up the long road on Theed. Deri is a superior player who has the firmest grasp on the mechanics of this game. In each of my victories in Swiss I scored well over 100 points, so this must have been slow playing right? Good grief Charlie Brown, methinks your concerns are illfounded as this is also a cerebral game wherein an 18-14 game illustrates the concentration on both players parts to gain the adavantage. what does being there have to do with a final score of 18-14? so what I did not see the game that does not change the fact that the game was determined by tiebreaker.... a tiebreaker is anything other then a 200 point win, or killing all of your opponents pieces... I know deri is a great player and so are you obviously you made top 8 at gencon, not saying you are not a good player at all.... just saying that a game that ends 18-14 in the top 8 of gencon is alarming to me. Never thought there was an attack on either myself or Deri, I just think your concern here is again illfounded. By all means be alarmed if so inclined.
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Last year, the playoff game between Skybuck and OR Echanis was similarly low-scoring. I think Bill managed to kill a single piece of Jack's in the entire game, and then he sat still in gambit for the win. The fact is that right now, nobody has any real incentive to eliminate his opponent's entire squad in a *playoff* game. As long as you're not stalling or slow-playing, you can legitimately win by killing a single Ugnaught and locking your opponent out. After winning both his quarterfinal and semifinal matches this way in the Championship last year, I remember Bill saying that he was totally willing to look at changing the victory conditions for playoff games to prevent this sort of thing in the future, but that as long as things are the way they are now, what he did was legal. He was right. The hard thing here, however, is finding a way to create true incentive for players to fully engage each other (which is very risky, and apt to lose you the game if you're not careful) in a playoff game. Maybe one solution might be that in the Semis and Finals, the player in the match who had scored the most points in his previous game (ie, Quarters or Semis) gets to automatically win the map roll (or get a +8 bonus on the roll or something). That seems like a decent incentive.
TJ: yes, winning with a score that hasn't reached the build total is technically called a tie breaker. Neither player has "won" (ie, full defeat or reaching the build-total) and so it's a tie, and the score is the breaker.
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DARPH NADER wrote:Deaths_Baine wrote:DARPH NADER wrote:Deaths_Baine wrote:Sithborg wrote:Except it obviously wasn't a problem to them then, since I was not called over once because of slow play. Bitching after the fact is just plain and simple whining. I was looking for engagement after the first round. Considering almost all games sped up after the first round, it did not appear to be an issue, as I was seeing engagement when I was walking around. So I take those complaints with a grain of salt.
And like I said, if there was slow play concerns, the players should not be blamed. I should. not blaming anyone as I said in my previous post they made the top 8 and if they want to play that way as long as you aren't called over so be it. I was just saying that my major concern to take from this gencon is that a top 8 playoff game ended 18-14... not a lot of fighting/risk taking in that game to try to get a winner, instead it went to tiebreaker, but that is those players right to play that way if they choose to do so. I am justing pointing out things I am taking from this gencon, they may be completely worthless to anyone other then me, but I felt like bringing them up so I did. Not trying to blame anyone or say that any of these players are not good. I don't agree that these top 8 squads were the best squads of the year or that all of them are even top tier, but I hope I am not blaming anyone or saying that anyone is a bad player because that is not my intention. I absolutely love pontificating on a game you were not there to see, first off the game did not go to a tiebreaker I was losing to Deri 18-9. The match up was very tough, in hind sight I wish I had just rush all of my Naboo up the long road on Theed. Deri is a superior player who has the firmest grasp on the mechanics of this game. In each of my victories in Swiss I scored well over 100 points, so this must have been slow playing right? Good grief Charlie Brown, methinks your concerns are illfounded as this is also a cerebral game wherein an 18-14 game illustrates the concentration on both players parts to gain the adavantage. what does being there have to do with a final score of 18-14? so what I did not see the game that does not change the fact that the game was determined by tiebreaker.... a tiebreaker is anything other then a 200 point win, or killing all of your opponents pieces... I know deri is a great player and so are you obviously you made top 8 at gencon, not saying you are not a good player at all.... just saying that a game that ends 18-14 in the top 8 of gencon is alarming to me. Never thought there was an attack on either myself or Deri, I just think your concern here is again illfounded. By all means be alarmed if so inclined. I will be for sure. to me this is kind of like when weeks lost to bill by lockout last year in the top 8. once again that is up to each player and it is a part of the game I guess.
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I did not relish losing with out a fight but the matchup simply wasn't going to go the smash and shot route against the Rebels. As I said, if I had aggressively ran my pilots up the tempo control would have just killed me quicker. The matchup had a great deal to do with what happened in our quarterfinal match.
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DARPH NADER wrote:I did not relish losing with out a fight but the matchup simply wasn't going to go the smash and shot route against the Rebels. As I said, if I had aggressively ran my pilots up the tempo control would have just killed me quicker. The matchup had a great deal to do with what happened in our quarterfinal match. I can see that considering his disruptive. Like I said I guess it is just my personal play style that I do not like this occurring even tho I am not personally involved with anything that happened. Maybe I just need to learn from the game and be willing to win in this manner, instead of trying to force a 200 point game and possibly losing.
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It's not exciting by an long stretch but it is mentally challenging, it was 7:30 on Saturday night after three straight days of well let's be honest partying late and rising early; so speaking for myself I wasn't probably as sharp as I was in Swiss. Neverthess I gave it my best shot and I came up a bit short this go round. What I'm trying to say is the game situation can be very different based a number of factors beyond the opponent and the matchup.
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That was one of the cagey-est matches i've ever played. I was unfamiliar with theed and playing the rebels against deathshots. I had to get my disruptive forward safely and the reach of Jerry with R2 meant that I had to do it very carefully and it took a few rounds of positioning to get into a position with my jawa to force R2 to move early.
I can't shoot with Han without disruptive so i had to work on taking out R2 before the match opened up. I managed to tag him but it was a hugely elaborate move that took a whole round and a half to set up.
Lots of activations on the board, a high pressure match and a very awkward squad to face wrote the playstyle of this match. No-one was taking gambit. It was a slow roller that was just about to take off but i thought i'd played myself into a decent position where i could take on the pilot rush. I was really worried about an early one.
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I can't say enough how happy I am to see a Thon squad in the top 8. :) Congrats to everyone. The only thing I will say as a person not present at the con this year to watch an 18-14 game is this. Long ago every championship level game would end like this. Or at least 70-80%. We never intended to make it a complete change over that would fully eliminate tie breaker wins. I don't think there is any system that could do this anyway. I have absolutely no problem with a single game going that route, we've always said that some match ups dictate conservative play in a championship format. What we wanted to do is make that the narrow exception rather than the rule that it once was in Star Wars Minis. Think 2007-9 when championship games were regularly being won 35-25 all gambit points scored by reinforcement pieces.
Oh and had I been able to attend this year I was thinking of running an old school B&B squad for fun. So I'm not sure I'd have been much of a factor. 2 years of comprehensive exams, exam prep, TAing, and dissertation research hasn't left a ton of time for Bill to play minis.
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thereisnotry wrote:Last year, the playoff game between Skybuck and OR Echanis was similarly low-scoring. I think Bill managed to kill a single piece of Jack's in the entire game, and then he sat still in gambit for the win. The fact is that right now, nobody has any real incentive to eliminate his opponent's entire squad in a *playoff* game. As long as you're not stalling or slow-playing, you can legitimately win by killing a single Ugnaught and locking your opponent out. After winning both his quarterfinal and semifinal matches this way in the Championship last year, I remember Bill saying that he was totally willing to look at changing the victory conditions for playoff games to prevent this sort of thing in the future, but that as long as things are the way they are now, what he did was legal. He was right. The hard thing here, however, is finding a way to create true incentive for players to fully engage each other (which is very risky, and apt to lose you the game if you're not careful) in a playoff game. Maybe one solution might be that in the Semis and Finals, the player in the match who had scored the most points in his previous game (ie, Quarters or Semis) gets to automatically win the map roll (or get a +8 bonus on the roll or something). That seems like a decent incentive.
TJ: yes, winning with a score that hasn't reached the build total is technically called a tie breaker. Neither player has "won" (ie, full defeat or reaching the build-total) and so it's a tie, and the score is the breaker. Do you think that maybe making a 3pt win the prerequisite for advancing in the playoffs would help? I realize that the matches would take longer if a person has a high activation squad (these squads usually are the culprits in a 2pt win situation), but I think it would make for an interesting finals. I think it would encourage people to play squads built to play quicker instead. Just a thought.
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Mando wrote:thereisnotry wrote:Last year, the playoff game between Skybuck and OR Echanis was similarly low-scoring. I think Bill managed to kill a single piece of Jack's in the entire game, and then he sat still in gambit for the win. The fact is that right now, nobody has any real incentive to eliminate his opponent's entire squad in a *playoff* game. As long as you're not stalling or slow-playing, you can legitimately win by killing a single Ugnaught and locking your opponent out. After winning both his quarterfinal and semifinal matches this way in the Championship last year, I remember Bill saying that he was totally willing to look at changing the victory conditions for playoff games to prevent this sort of thing in the future, but that as long as things are the way they are now, what he did was legal. He was right. The hard thing here, however, is finding a way to create true incentive for players to fully engage each other (which is very risky, and apt to lose you the game if you're not careful) in a playoff game. Maybe one solution might be that in the Semis and Finals, the player in the match who had scored the most points in his previous game (ie, Quarters or Semis) gets to automatically win the map roll (or get a +8 bonus on the roll or something). That seems like a decent incentive.
TJ: yes, winning with a score that hasn't reached the build total is technically called a tie breaker. Neither player has "won" (ie, full defeat or reaching the build-total) and so it's a tie, and the score is the breaker. Do you think that maybe making a 3pt win the prerequisite for advancing in the playoffs would help? I realize that the matches would take longer if a person has a high activation squad (these squads usually are the culprits in a 2pt win situation), but I think it would make for an interesting finals. I think it would encourage people to play squads built to play quicker instead. Just a thought. Interesting, but I think it would be entirely unrealistic, unless you dropped the time limit for playoff games (which I think is a bad idea).
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I will say that I prefer the NZ style scoring for tournaments:
3 points for a 200-pt win 2 points for a win when time is called 1 point for a loss with at least 100pts scored 0 points for a loss with less than 100pts
I think that should be the official rule.
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FlyingArrow wrote:I will say that I prefer the NZ style scoring for tournaments:
3 points for a 200-pt win 2 points for a win when time is called 1 point for a loss with at least 100pts scored 0 points for a loss with less than 100pts
I think that should be the official rule. I agree, but it does nothing to address the point of the playoff games ending with less then 20 points.
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Deaths_Baine wrote:FlyingArrow wrote:I will say that I prefer the NZ style scoring for tournaments:
3 points for a 200-pt win 2 points for a win when time is called 1 point for a loss with at least 100pts scored 0 points for a loss with less than 100pts
I think that should be the official rule. I agree, but it does nothing to address the point of the playoff games ending with less then 20 points. Only in the sense that people are more likely to bring fast playing squads in the first place, and fast playing squads are even more likely to wind up in the final 8. You already have that somewhat with 3 point wins, but with 1 point losses, slow playing squads are penalized even more. But you're right, it doesn't affect the playoff games themselves.
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FlyingArrow wrote:Deaths_Baine wrote:FlyingArrow wrote:I will say that I prefer the NZ style scoring for tournaments:
3 points for a 200-pt win 2 points for a win when time is called 1 point for a loss with at least 100pts scored 0 points for a loss with less than 100pts
I think that should be the official rule. I agree, but it does nothing to address the point of the playoff games ending with less then 20 points. Only in the sense that people are more likely to bring fast playing squads in the first place, and fast playing squads are even more likely to wind up in the final 8. You already have that somewhat with 3 point wins, but with 1 point losses, slow playing squads are penalized even more. But you're right, it doesn't affect the playoff games themselves. but you do make a good point with bringing faster paced squads to make sure at the least you get 1 point.
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Deaths_Baine wrote:FlyingArrow wrote:I will say that I prefer the NZ style scoring for tournaments:
3 points for a 200-pt win 2 points for a win when time is called 1 point for a loss with at least 100pts scored 0 points for a loss with less than 100pts
I think that should be the official rule. I agree, but it does nothing to address the point of the playoff games ending with less then 20 points. How would this be addressed? Both players must play again? Both players lose? Playoff is "win or go home". Who will risk losing if they can win a low scoring game. (no slow play involved)
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Anyone have links to Tim or Ben's squads? I'll add them to the first post if so.
thereisnotry: You posted a link, but I think the squad is still private because I couldn't follow the link.
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juice man wrote:Deaths_Baine wrote:FlyingArrow wrote:I will say that I prefer the NZ style scoring for tournaments:
3 points for a 200-pt win 2 points for a win when time is called 1 point for a loss with at least 100pts scored 0 points for a loss with less than 100pts
I think that should be the official rule. I agree, but it does nothing to address the point of the playoff games ending with less then 20 points. How would this be addressed? Both players must play again? Both players lose? Playoff is "win or go home". Who will risk losing if they can win a low scoring game. (no slow play involved) Oh I agree that they are well within their rights to play that way. I am not sure what the answer is to this... and I know that I am in the minority thinking it is a problem in the first place, but to me a true win is 200 points or killing your opponents entire squad. If it were up to me I would add another 15-30 minutes to the top 8 games. as stated by deri " It was a slow roller that was just about to take off". I would never make it to where both players lose, and would rather it stay the way it is then to change it to that, they spent to much time and effort getting there to both receive a loss.
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Deaths_Baine wrote:and I know that I am in the minority thinking it is a problem in the first place, but to me a true win is 200 points or killing your opponents entire squad. I doubt you're in the minority by thinking that we should be playing for 200pts the whole time. I agree, and I tend to prefer squads that reward an aggressive playstyle. I dislike low-scoring games, where true engagement never happens. The 3/2pt win system works well for the Swiss rounds (though I agree that the 3/2/1 system would be better)...but in the playoffs, all of the incentives for a 3pt win are entirely nullified. We need to add some kind of incentive for true engagement in playoff games, or it won't happen. If I'm playing in the playoffs and I can guarantee myself a win by being more cagey, rather than possibly losing by going all-out, I guarantee you that I'll hold back at least a little every time. Now, if you start to add more incentive for full engagement again, I'll be much more likely to take bigger risks. As I suggested earlier, one option is to give a +8 bonus (or whatever) to the Map Roll to any player that achieved a full victory in the playoff round prior to the current one. So for example, if I'm playing in the semifinals and I had a full victory in the quarterfinals, while my new opponent had a tie-breaker win in the quarterfinals, then I would have a +8 bonus to my Map Roll. In the playoffs, those rolls can be very important. [Furthermore, I suggest that if neither player had achieved a full victory, then the player who scored more points in the previous match would get a +4 bonus instead. And if both players achieved a full victory, then they both get the +8 bonus...thus cancelling each other out.]
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