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pegolego
Posted: Wednesday, December 10, 2014 7:51:00 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
So, adding Defuse Bomb with the hyphen in between 'Self' and 'Destruct', rather than a space, and adding the definition confirmed from SignerJ's guess to Yayax Squad (taking the 'the' out), we get:

Republic Commando Dev
23

HIT POINTS 60
DEFENSE 17
ATTACK +10
DAMAGE 20

Special Abilities
Unique
Double Attack
Defuse Bomb [Enemies within 3 squares lose self-destruct]
Missiles 30 [Replaces attacks: 30 damage to target and to each character adjacent to that target; save 11]
Rapport [Costs 1 less when in the same squad as a character with Yayax Squad]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Yayax Squad [Counts as a character with Order 66 for purposes of Commander Effects and cannot be in an Imperial squad]

10/45

So, taking out the text for the two new abilities above (Defuse Bomb and Yayax Squad), I believe that leaves:

Remaining:

,..;01223
aaaaaaaaA

ccccC
d
eeeeE
f
ggG
hhhh
iiiIii

kk

mmMMM
nnnn
OOoo


rrrR
SsssSS
tttttttt
u
v
WWWW
x


So I guess Greater Mobile Attack won't fit any more.

We're also one 'f' short of 'Commander Effect'.

ALL OF THIS IS, OF COURSE, IF THE TWO ABILITIES I ADDED ABOVE ARE CORRECT
Echo24
Posted: Wednesday, December 10, 2014 8:05:26 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/30/2008
Posts: 1,288
pegolego wrote:

Republic Commando Dev
23

HIT POINTS 60
DEFENSE 17
ATTACK +10
DAMAGE 20

Special Abilities
Unique
Double Attack
Defuse Bomb [Enemies within 3 squares lose
self-destruct]
Missiles 30 [Replaces attacks: 30 damage to target and to each character adjacent to that target; save 11]
Rapport [Costs 1 less when in the same squad as a character with Yayax Squad]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Yayax Squad [Counts as a character with Order 66 for purposes of Commander Effects and cannot be in an Imperial squad]

10/45


Also, you might wanna double check your characters against the original clue.
pegolego
Posted: Wednesday, December 10, 2014 8:47:47 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
Echo24 wrote:
pegolego wrote:

Republic Commando Dev
23

HIT POINTS 60
DEFENSE 17
ATTACK +10
DAMAGE 20

Special Abilities
Unique
Double Attack
Defuse Bomb [Enemies within 3 squares lose
self-destruct]
Missiles 30 [Replaces attacks: 30 damage to target and to each character adjacent to that target; save 11]
Rapport [Costs 1 less when in the same squad as a character with Yayax Squad]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Yayax Squad [Counts as a character with Order 66 for purposes of Commander Effects and cannot be in an Imperial squad]

10/45


Also, you might wanna double check your characters against the original clue.


I'll try to find time to do that if someone else doesn't lol. Oh, and for cost, how about 20 instead of 23?
Deathwielded
Posted: Wednesday, December 10, 2014 10:17:32 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/19/2013
Posts: 1,249
pegolego wrote:
Echo24 wrote:
pegolego wrote:

Republic Commando Dev
23

HIT POINTS 60
DEFENSE 17
ATTACK +10
DAMAGE 20

Special Abilities
Unique
Double Attack
Defuse Bomb [Enemies within 3 squares lose
self-destruct]
Missiles 30 [Replaces attacks: 30 damage to target and to each character adjacent to that target; save 11]
Rapport [Costs 1 less when in the same squad as a character with Yayax Squad]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Yayax Squad [Counts as a character with Order 66 for purposes of Commander Effects and cannot be in an Imperial squad]

10/45


Also, you might wanna double check your characters against the original clue.


I'll try to find time to do that if someone else doesn't lol. Oh, and for cost, how about 20 instead of 23?


great job Pego getting this far. Hopefully one of us will get the time to double check the letters to see what we missed.
swinefeld
Posted: Sunday, December 14, 2014 1:32:49 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
There is still a set of brackets left to use. Use them wisely. Smile
Sthlrd2
Posted: Tuesday, December 30, 2014 8:21:48 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/21/2009
Posts: 171
Bump. You guys were so close and then just stopped. Do you need me to cheat and just finish it? Why is there no more talk of V9?
Gungan Batman Clone
Posted: Tuesday, December 30, 2014 8:36:45 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/30/2012
Posts: 835
Location: The Batcave Ota Gotham, Naboo
Explosives Supplies (Replaces turn: Choose 1 adjacent ally to gain Satchel Charge)
Sthlrd2
Posted: Tuesday, December 30, 2014 9:07:26 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/21/2009
Posts: 171
Gungan Batman Clone wrote:
Explosives Supplies (Replaces turn: Choose 1 adjacent ally to gain Satchel Charge)


Incorrect.
swinefeld
Posted: Tuesday, December 30, 2014 11:07:26 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
pegolego wrote:
swinefeld wrote:
I didn't generate the clue, so it's possible that it literally contains all the text on the card.

It's really close. One small tweak, then another bit of fleshing out, and those brackets will be used up.


So, perhaps adding text to another ability that has already been guessed is the 2nd step, if the Defuse Bomb thing is correct as well... Maybe something to finally use those capital 'W's?

EDIT: I believe that actually was referring to 'Yayax Squad' getting a definition, so that would be all of the defined abilities, then.


Yayax certainly needed a definition. Some abilities almost never are defined, while others come and go according to available card space or even just habit. Whatever the case, there is still a set of brackets to use.

It IS rather odd how many capitals are left.
If only someone had given a hint about that, it might make more sense.
dreadtech
Posted: Friday, January 2, 2015 12:14:40 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2008
Posts: 942
Well nice to finally see a Yayax Squad members after alllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll this time.

Know nothing about Yayax Squad so will take a look on the web for references to them.

Also I never get involved in these, but well done to those who do.
swinefeld
Posted: Tuesday, January 6, 2015 9:27:12 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Quote:
Republic Commando Dev

HIT POINTS 60
DEFENSE 17
ATTACK +10
DAMAGE 20

Special Abilities
Unique
Defuse Bomb [Enemies within 3 squares lose Self-Destruct]
Double Attack
Missiles 30 [Replaces attacks: 30 damage to target and to each character adjacent to that target; save 11]
Rapport [Costs 1 less when in the same squad as a character with Yayax Squad]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Yayax Squad [Counts as a character with Order 66 for purposes of Commander Effects and cannot be in an Imperial squad]

10/45


,..;[]122
Aaaaaaaaa
Ccccc
d
Eeeee
f
Ggg
hhhh
iiiii
kk
MMMmm
nnnnn
OOoo
Rrrrr
SSssss
tttttttt
u
v
WWWW
x
Kamikaze13
Posted: Tuesday, January 6, 2015 10:43:37 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/26/2010
Posts: 530
If it is everything on the card then: WWW.SWMGAMERS.COM
That will help with capitals if right.

Edit: that was supposed to be a guess, not a link.
swinefeld
Posted: Tuesday, January 6, 2015 10:54:24 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Kamikaze13 wrote:
If it is everything on the card then: WWW.SWMGAMERS.COM
That will help with capitals if right.

Edit: that was supposed to be a guess, not a link.


BigGrin
swinefeld
Posted: Tuesday, January 6, 2015 11:48:12 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
swinefeld wrote:
Quote:
Republic Commando Dev

HIT POINTS 60
DEFENSE 17
ATTACK +10
DAMAGE 20

Special Abilities
Unique
Defuse Bomb [Enemies within 3 squares lose Self-Destruct]
Double Attack
Missiles 30 [Replaces attacks: 30 damage to target and to each character adjacent to that target; save 11]
Rapport [Costs 1 less when in the same squad as a character with Yayax Squad]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Yayax Squad [Counts as a character with Order 66 for purposes of Commander Effects and cannot be in an Imperial squad]

10/45

WWW.SWMGAMERS.COM


,;[]122
aaaaaaaa
cccc
d
eeee
f
gg
hhhh
iiiii
kk
mm
nnnnn
Ooo
rrrr
ssss
tttttttt
u
v
x
swinefeld
Posted: Tuesday, January 6, 2015 4:29:01 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
swinefeld wrote:
swinefeld wrote:
Quote:
Republic Commando Dev

HIT POINTS 60
DEFENSE 17
ATTACK +10
DAMAGE 20

Special Abilities
Unique
Defuse Bomb [Enemies within 3 squares lose Self-Destruct]
Double Attack
Missiles 30 [Replaces attacks: 30 damage to target and to each character adjacent to that target; save 11]
Rapport [Costs 1 less when in the same squad as a character with Yayax Squad]
Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
Yayax Squad [Counts as a character with Order 66 for purposes of Commander Effects and cannot be in an Imperial squad]

10/45

WWW.SWMGAMERS.COM


,;[]122
aaaaaaaa
cccc
d
eeee
f
gg
hhhh
iiiii
kk
mm
nnnnn
Ooo
rrrr
ssss
tttttttt
u
v
x


I guess my hints were more subtle than I imagined, mostly. Smile

(cost) 22
(Double Attack) [On his turn, this character can make 1 extra attack instead of moving]
(Missiles 30 [Replaces attacks: sight;...)

New Bothan transmission coming soon...

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