RegisterDonateLogin

Has altered the deal. Pray it does not alter it further.

Welcome Guest Active Topics | Members

Slice This! Options
AndyHatton
Posted: Thursday, January 15, 2015 7:39:43 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
Tarkin

Imperial

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique

Commander Effect
Followers gain Synchronized Fire
turn, allies combine fire activated .

"I think you overestimate their chances!"
20/45

I think Synchronized Fire is in the CE but I just can't think of how to phrase it.
SignerJ
Posted: Thursday, January 15, 2015 7:54:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
Commander Effect:
Once per turn turn, allies with Synchronized Fire can combine fire if activated.
AndyHatton
Posted: Thursday, January 15, 2015 7:57:43 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
SignerJ wrote:
Commander Effect:
Once per turn turn, allies with Synchronized Fire can combine fire if activated.


That is what I thought it would be, but there is no "w" for "with" which is really throwing me off.
SignerJ
Posted: Thursday, January 15, 2015 8:36:39 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
Commander Effect:
Once per turn, allies that combine fire are not considered activated this round.
Once per turn, allies may combine fire against an activated target.
AndyHatton
Posted: Thursday, January 15, 2015 9:59:16 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
My guess hasn't been confirmed yet, but edited it above
swinefeld
Posted: Thursday, January 15, 2015 10:09:40 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
SignerJ wrote:
Commander Effect:
Once per turn, allies that combine fire are not considered activated this round .
Once per turn, allies may combine fire against an activated target.
Amadeus
Posted: Thursday, January 15, 2015 10:33:53 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2014
Posts: 144
Maybe something along the lines of a Jolt? Where the enemy hit is considered activated this round? not sure on phrasing
Voren_Chalco
Posted: Thursday, January 15, 2015 11:03:28 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/12/2011
Posts: 234
Okay, not using "that" and having no 'w' to use "who" is throwing me, but maybe:

"Once per turn, allies combine fire against an enemy and the attack hits, that enemy is considered activated this round."
SignerJ
Posted: Friday, January 16, 2015 3:43:15 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
I thought of a Jolt thing, too, but I don't think the phrasing works.

-7 <------- This is part of the name
Imperial
33

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique
Camaraderie [Trooper allies gain Synchronized Fire]

Commander Effect
Once per turn, allies may combine fire against an enemy considered activated this round .

" !"
20/45
swinefeld
Posted: Friday, January 16, 2015 4:51:55 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Voren_Chalco wrote:
Okay, not using "that" and having no 'w' to use "who" is throwing me, but maybe:

"Once per turn, allies combine fire against an enemy and the attack hits, that enemy is considered activated this round ."
Minijedi
Posted: Friday, January 16, 2015 12:33:23 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/6/2013
Posts: 81
How about
Once per turn, if allies combine fire and the attack hits, the target is considered activated this round.
swinefeld
Posted: Friday, January 16, 2015 1:06:41 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Minijedi wrote:
How about
Once per turn, if allies combine fire and the attack hits, the target is considered activated this round.


I will confirm that all those words appear, and in that order.
pegolego
Posted: Friday, January 16, 2015 1:50:23 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
'if two or more allies' and/or 'on the same attack', perhaps?
SignerJ
Posted: Friday, January 16, 2015 2:21:23 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
Taking pego's ideas (and one of my own) and putting them into a single CE string:

Once per turn, if two or more allies combine fire on the same attack and the attack hits, the target is considered activated this round, save 11, and the damage cannot be prevented or redirected.
swinefeld
Posted: Saturday, January 17, 2015 10:09:38 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
SignerJ wrote:
Taking pego's ideas (and one of my own) and putting them into a single CE string:

Once per turn, if two or more allies combine fire on the same attack and the attack hits, the target is considered activated this round , save 11, and the damage cannot be prevented or redirected.


Almost there. Just a couple picky details to correct.

Nice work!
Amadeus
Posted: Saturday, January 17, 2015 10:24:03 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2014
Posts: 144
guessing it's one:

Once per turn, if one or more allies combine fire on the same attack and the attack hits, the target is considered activated this round, save 11.

EDIT: Judging by the extra space after round I think we're still missing something. So maybe there is another effect?

maybe +10 damage on attack, -4 defense, or the character cannot make attacks of opportunity or something?
swinefeld
Posted: Saturday, January 17, 2015 1:45:56 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
2 minor things need to be fixed; otherwise what I confirmed above is complete
Voren_Chalco
Posted: Saturday, January 17, 2015 11:36:30 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/12/2011
Posts: 234
Was that last comment a clue? Something like:

Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.
SignerJ
Posted: Sunday, January 18, 2015 7:13:41 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
Here's to make things clearer:

Once per turn, if one or more allies combine fire on the same attack and the attack hits, the target is considered activated this round ___, save 11, _____


EDIT: Here's my guess:
Once per turn, if one or more allies combine fire on the same attack and the attack hits, the target is considered activated this round and has -4 Defense until the end of the round, save 11.
swinefeld
Posted: Sunday, January 18, 2015 11:06:18 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Voren_Chalco wrote:
Was that last comment a clue? Something like:

Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.


ThumpUp
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.