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Is there a serious issue with the Yun Ne'Shel priest that needs to be addressed? Options
Mando
Posted: Friday, February 27, 2015 7:25:23 AM
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I just got done listening to last nights SHNN show and they talked about the Yun Ne'Shel Priest briefly towards the end of the show. I thought they addressed some of the issues pretty well, and hopefully they can talk about it more in depth next week as they mentioned they were going to talk more about the meta.

Just wanted to point out that in the show they mentioned melee squads are going to nullify Zenoc Quah's effectiveness. I agree to a certain extent, but I want to draw attention to the fact that most good melee squads are based around force users. There are only a few good melee threats that aren't force users, Embo being one of them as an example. The problem is, that even though a Jedi/Sith squad doesn't have to worry about the Evade saves of 7, they do need to worry about what Zenoc quah can also do that is un-disruptable. Zenoc Quah has Speicialization that grants Jedi Hatred +10 to all Vong Allies, so that combined with her Shaper +10 makes her still quite effective vs a majority of melee squads out there. In a few of my squads with Quorreal, I can choose if i want to or not want to have the Specialization work (for example in my game vs Thereisnotry, i choose to bring in 2 Zenoma Sekot scouts since he didn't have any force users). Specialization can also come into effect at any point in the game, so even if you are running a swarm of Domain Lah warriors, it can kick in latter on after you've painstakingly chewed through their VCA with the save 7's. I mentioned this earlier that pieces were costed how they were based on how good their VCA is in addition to other factors. A domain Lah warrior normally could be taken down quite easily, as the armor will only be effective 50% of the time, but with essentially VCA 7 they now become a lot more tougher to take down as quickly. Chazrach cost 10pts, can charge 12 squares and have VCA 11. Now that 50HP becomes really hard to chew through, even if you are doing 30dmg shots. Basically it is a very good chance that you will need to land 3 seperate 30dmg shots to take down a Chazrach where as before it was probably 2 you needed. Chazrach swarms aren't as huge of a problem as other vong swarms are however because they don't have force Immunity and they don't have twin attack, but you can boost them up quite well and they survive longer than Domain Lah warriors vs shooter squads/non-jedi melee squads. Domain Lah warriors also need a commander to make them have charging Fire, Chazrachs have it built in. I wonder if people are going to choose to run Yuuzhan Vong Elite Warrior in swarms because they also have 50hp but have twin attack and also Force Immunity and don't have to worry about Slave.

anyways, I just wanted to thank the guys on SHNN for bringing up the Yun Ne'Shel priest on the show last night. It is very telling that one of the guys talking was very worried about the Vong priest and Juice Man's squad that was at Frostycon could have easily beaten Darth Jim's Talon squad. The players on the show had a ton of respect for that Vong squad and I hope they can get Juice Man (who ran it) on next week to talk about that squad.
jak
Posted: Friday, February 27, 2015 9:59:49 AM
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It needs to be mentioned that Joe(Juiceman) went 2-2, with a 1st round bye, so he won 1 out of 3 games.

Again we need way more than 1 person playing a similar squad, once.

This discussion should be tabled til after GC.
thereisnotry
Posted: Friday, February 27, 2015 10:10:36 AM
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jak wrote:
It needs to be mentioned that Joe(Juiceman) went 2-2, with a 1st round bye, so he won 1 out of 3 games.

Again we need way more than 1 person playing a similar squad, once.

This discussion should be tabled til after GC.
He played against me, and it was a VERY tight game. If he could've gotten to Scorch (to remove Shields) I would've lost almost for sure. Or even Niner (losing the Squad Firepower would've been bad). As it was, I lost Sev right away, which greatly reduced my damage output in that match. Joe and I talked about the match afterward, and we agreed on a few changes to the squad (using the Priest for added save power, which he didn't) and his tactics (charging all the guys in at once, rather than 1 or 2 per round), both of which would've made a big difference. He definitely opened my eyes to the competitive power that the Vong have now.

But I agree, that we surely do need more results than from just 1 player in 1 tournament.
juice man
Posted: Saturday, February 28, 2015 4:33:26 AM
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One other tactic to add to the save on a 7 guy - I controlled gambit right off, if I sat there, evading, it might have forced TinT to come to me, depending on save rolls.

FlyingArrows squad with two reserves 20 is really adjustable/scary.
TimmerB123
Posted: Saturday, February 28, 2015 1:18:58 PM
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That's a major issue of peaceful city. You can sit well outside of gambit and barrage every square of gambit.
thereisnotry
Posted: Saturday, February 28, 2015 3:22:45 PM
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TimmerB123 wrote:
That's a major issue of peaceful city. You can sit well outside of gambit and barrage every square of gambit.
Yes, I took Peaceful City with my Republic Commandos because it's pretty much the most shooty map in the game and it also has plenty of green squares for cover. But after seeing Luke play vs Jim in the Regional finals, I realized that Theed is a better map for the Republic Commandos...they can still shoot into gambit rather easily, but they can also get into positions where they can pin down the advancement lanes for the opponent. And if the opponent is not being aggressive, they can also easily and safely hold gambit.
AceAce
Posted: Saturday, February 28, 2015 3:47:16 PM
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I gotta see a lot of sudden domination like Daala with this Vong build before I worry even a bit. I can't be concerned about a squad I may never even play in a Regional or GenCon.
gholli69
Posted: Saturday, February 28, 2015 5:47:34 PM
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I kind of agree that this isn't as big an issue as some might think. Yes it does make Vong a lot more playable than in the past, but in no way is this unbeatable. There are several tier 1 squads that won't dominate this, but also several tier 2 squads that would give this fits. I feel like the toygorian BS vigo grenade squads that Flying Arrow and others have built would play well against this all day long as you can't evade the grenades, or atlatls from the Gungans that AceAce and others like to run, in fact almost anything with direct damage would do well against this.
Another option is if you face them to play very aggressively and base them with your shooters so that they can't evade your shots. There are ways to beat this so lets not rush to judgement on something that may simply make a faction competitive for those few who enjoy playing a faction that has seen precious little table time at most tourneys.
Mando
Posted: Saturday, February 28, 2015 6:39:16 PM
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gholli69 wrote:
I kind of agree that this isn't as big an issue as some might think. Yes it does make Vong a lot more playable than in the past, but in no way is this unbeatable. There are several tier 1 squads that won't dominate this, but also several tier 2 squads that would give this fits. I feel like the toygorian BS vigo grenade squads that Flying Arrow and others have built would play well against this all day long as you can't evade the grenades, or atlatls from the Gungans that AceAce and others like to run, in fact almost anything with direct damage would do well against this.
Another option is if you face them to play very aggressively and base them with your shooters so that they can't evade your shots. There are ways to beat this so lets not rush to judgement on something that may simply make a faction competitive for those few who enjoy playing a faction that has seen precious little table time at most tourneys.


The squads that you mentioned are indeed really good, but any grenades, missiles, atatl attacks require a save of 11. for the Vong that save of 11 becomes needing a save of 7. it is essentially the same as having Evade on a 7. Direct damage from things like Flamethrowers are all well and good, but none do the damage nessesary to get past all the hp and the VCA that absorbs 10dmg from those. Anything that requires a save is going to give the Vong a +4. Vong are really strong when they are adjacent to their targets, cause they do tons of damage. Usually the higher HP peices in the this game are melee, not shooters, so it becomes a disadvantage for the shooters to be forced to deal with Vong adjacent to them. Suppresive Fire, Snare Rifle, Brutal Strike/Overwhelming power are all really good vs the Vong so maybe we will see a shift in the meta towards squads that run these options in their squads.

Sometimes debating the effects of a piece on a factions balance can come off as an attack on a designer or playtester. I just want to emphasize again like I did in my first post that this is nothing of the sort. I have a lot of respect for the designers of this game and I hope everyone else does also. I think discussions like this are good for the game, and it is a testament to this community that people haven't resorted to personal attacks on people or their ideas. I am sorry if some of what has been posted here by me has come across as some sort of indictment against someone, or as some kind of attack. I want the Vong to be good! I hope that they do well this year in regionals and even do well in Gencon. I for sure am planning to play them. The Ne'Shel priest is a power 11+ peice, and maybe that is what they needed to get people to play them. So if that leads to more people playing the faction, that can only be a good thing, imo. ThumpUp
SignerJ
Posted: Saturday, February 28, 2015 7:45:03 PM
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gholli69 wrote:
I kind of agree that this isn't as big an issue as some might think. Yes it does make Vong a lot more playable than in the past, but in no way is this unbeatable. There are several tier 1 squads that won't dominate this, but also several tier 2 squads that would give this fits. I feel like the toygorian BS vigo grenade squads that Flying Arrow and others have built would play well against this all day long as you can't evade the grenades, or atlatls from the Gungans that AceAce and others like to run, in fact almost anything with direct damage would do well against this.
Another option is if you face them to play very aggressively and base them with your shooters so that they can't evade your shots. There are ways to beat this so lets not rush to judgement on something that may simply make a faction competitive for those few who enjoy playing a faction that has seen precious little table time at most tourneys.


Please don't take this as an attack or anything, but I feel like this post really shows a lack of understanding about the Yuuzhan Vong faction as a whole. I wonder if this is indicative of a larger problem?

First of all, as Mando addressed, the squads you mentioned are save-based, which means that the Vong get +4 against them. If anything, it's a bigger advantage for the Vong than against shooters, because the Vong will still get +4 to saves even when based. In fact, Jonnyb815 even stated earlier that he dislikes the piece because there is no way for the Gungans to counter it: "My problem is this one piece has made playing vong with Gungans or the black sun nade build pointless. It puts a bad taste in my mouth. Its the same thing with the MTB and Reserves."

Mando slightly addressed the auto-damage point, but not much. It is true, Flamethrower doesn't require a save, so the +4 is nullified. However, it is worth noting that auto-damage abilities without saves nearly always have a low damage output, for good reason; auto-damage is quite powerful. Those pieces who can deal lots of save-less auto-damage are often one-trick ponies (I doubt many people are using Shae Vizla for her attacking ability) or Force-users (and Force powers are near worthless against Vong).
My point is, the majority of auto-damage that does not have saves has a low output, almost always 30 or less, usually 10 to 20. And Vong excel when faced with low amounts of damage, thanks to their Vonduun Crab Armor, which can reduce it by 10, essentially cutting it in half or completely eliminating it. In my experience, that stuff like Flamethrower tends to not be the best tactic against the Vong because of their damage reduction abilities; and that was before they got +4 to all of their Vonduun saves.

Finally, you mention basing the pieces with shooters. Okay, sure, that gets rid of Evade. But the Vong are a melee-centric faction which is based on maximizing damage potential. Historically, their issue is surviving long enough to become adjacent. Sure, basing them eliminates Evade, but they still have Vonduun Crab Armor, AND you just removed their biggest weakness. One they're based, they can drop tons of damage. Shaper +10, Scarification, Specialization, Jedi Hunter, Cunning Attack... It's not uncommon for a sub-20-point Vong piece to be hitting twice at solid Attack for 40+ damage. Shooters already have difficulty surviving against adjacent melee pieces. How long will they survive against that kind of damage output?

Thus mistake is completely understandable, as very few people play Vong. And I'm not saying that there is a problem with the piece, or that there isn't.[/b] But I'm pointing out the flaws because it would really be a shame for people to form incorrect opinions on this issue simply because of ignorance.


(I'd also like to note that I completely love where the Vong faction has been taken as of late. I don't mean to sound as if I am criticizing a designer or anything. I love the faction, and the growing diversity of good squads is a great thing.)
General_Grievous
Posted: Saturday, February 28, 2015 8:01:23 PM
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I vote for the wait and see how bad it actually is tactic. The team brought to our regional last year would not have benefited from this priest at all (cloaked blast bug scout team) and almost won the tournament if by for my reserves team bringing in strafers. This will add some diversity to Vong builds and hopefully finally make people start playing them more. Let time tell if it's broken or not.
Jonnyb815
Posted: Saturday, February 28, 2015 8:10:41 PM
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AceAce wrote:
I gotta see a lot of sudden domination like Daala with this Vong build before I worry even a bit. I can't be concerned about a squad I may never even play in a Regional or GenCon.

Its not about domination if there is even a question about a card it should be answered before it can be a problem.
This card is a problem for the better of the game.
juice man
Posted: Sunday, March 1, 2015 7:41:16 AM
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There were questions about Bastila with ABM. The answer, see what happens.

There were questions about Mace Windu Light aka Critdu. The answer, see what happens.

There might have been questions about the Yammosk and Atris, don't remember. Bet the answer to any of those would have been, well, you know.

Think Dalaa was missed until she tore up New Zealand. That got solved, eventually.

Maybe this save on a 7 is too strong, maybe not.

Echo24
Posted: Sunday, March 1, 2015 8:30:15 AM
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juice man wrote:
There were questions about Bastila with ABM. The answer, see what happens.

There were questions about Mace Windu Light aka Critdu. The answer, see what happens.

There might have been questions about the Yammosk and Atris, don't remember. Bet the answer to any of those would have been, well, you know.

Think Dalaa was missed until she tore up New Zealand. That got solved, eventually.

Maybe this save on a 7 is too strong, maybe not.



Joe's hitting it out of the park in this thread. +1.
Deaths_Baine
Posted: Sunday, March 1, 2015 10:46:49 AM
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Echo24 wrote:
juice man wrote:
There were questions about Bastila with ABM. The answer, see what happens.

There were questions about Mace Windu Light aka Critdu. The answer, see what happens.

There might have been questions about the Yammosk and Atris, don't remember. Bet the answer to any of those would have been, well, you know.

Think Dalaa was missed until she tore up New Zealand. That got solved, eventually.

Maybe this save on a 7 is too strong, maybe not.



Joe's hitting it out of the park in this thread. +1.




lol, this is funny.

Bastilla-wait and she, she won gencon---- then they made stuff like disciplined leader, hand signals, fringe with yslamari.

mace---- won gencon, followed by a HUGE increase in makashi/parry to try and make critdu not so good.

Daala---- also took the wait and see and it came in second place at gencon and dominated New Zealand completely. only reason it was changed was because it had to be, because there were no real good answers to counter it without changing it.

so once again lets just wait and see lol. I love it.
scruffyhan
Posted: Sunday, March 1, 2015 11:52:33 AM
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AceAce wrote:
I gotta see a lot of sudden domination like Daala with this Vong build before I worry even a bit. I can't be concerned about a squad I may never even play in a Regional or GenCon.


That is an ignorant outlook to have. The problem still exists even if you do not ever face it. It exists in the game for others, so ignoring it until you start seeing it is not healthy for the game at large. If there is an issue it needs to be corrected instead of playing an entire season with what could be a huge NPE for many playing tournaments. Ignoring it just has too great of a potential to leave a sour taste in gamers mouth and make them look elsewhere for their gaming needs, whether it's Imperial Assault, Heroclix, or whatever else.

Save of 7 is just dumb. You can try and damage control and save face all you want. Deep down inside you all know you screwed the pooch on this one. We all know it as well. By all means though, continue to try and spin this, but I'm just not buying crazy today gentlemen.
AceAce
Posted: Sunday, March 1, 2015 12:39:05 PM
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Save 15 and 16 is annoying to, but we would never errata any piece that makes that possible. I love insults, speaking of which, if I don't know who you are competitively your opinion loses credence. Do you even play? Comment only? I love hit and run comments by people that no longer/rarely/competitively play SWM. If you tell me times change and you have different commitments...cool, but don't act like you're the first person to have any of those same commitments. If you wanted to play, you would. Also, where were you when playtesters were needed for this set and any other set for that matter? If you don't help, pipe down. It's like not voting and complaining ad nauseum about the winning candidate.
countrydude82487
Posted: Sunday, March 1, 2015 12:40:23 PM
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Deaths_Baine wrote:
Echo24 wrote:
juice man wrote:
There were questions about Bastila with ABM. The answer, see what happens.

There were questions about Mace Windu Light aka Critdu. The answer, see what happens.

There might have been questions about the Yammosk and Atris, don't remember. Bet the answer to any of those would have been, well, you know.

Think Dalaa was missed until she tore up New Zealand. That got solved, eventually.

Maybe this save on a 7 is too strong, maybe not.



Joe's hitting it out of the park in this thread. +1.




lol, this is funny.

Bastilla-wait and she, she won gencon---- then they made stuff like disciplined leader, hand signals, fringe with yslamari.

mace---- won gencon, followed by a HUGE increase in makashi/parry to try and make critdu not so good.

Daala---- also took the wait and see and it came in second place at gencon and dominated New Zealand completely. only reason it was changed was because it had to be, because there were no real good answers to counter it without changing it.

so once again lets just wait and see lol. I love it.


thats the way the game has always been. Yes things win or lose, but that doesn't necessarily make them broken. You think that when WOTC made the game, Rex and Dash weren't the same way. How about snow-speeder/ or land-speeder. Even Yobuck and R2 were considered powerful. It is the same principal. Yes Mace won Gen con, as did Bastilla, but not every Counter to them was created in exact response to them, or in quick Succession. If fact Talon Came out last year which is a long and drawn out reaction if it is a reaction to Bastilla. Daala herself wasn't necessarily the issue in her squads. The big issue has been solved. As a matter of fact i don't feel that the Daala/ Scout trooper combo is broken in any way. I lost to it in the TOp 8, but i made some bad Decisions and lost a few key shots. THat did not make it broken. And Obviously it was beatable as the Mando Squad took it down. By your response you basically think that everything that wins gencon should be Errata'd or taken down a peg. THat is not the case to me.
AceAce
Posted: Sunday, March 1, 2015 12:40:53 PM
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@ scruffyhan...thanks as well for you community policing! Where would the game be without your comments?
Deaths_Baine
Posted: Sunday, March 1, 2015 1:10:45 PM
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countrydude82487 wrote:
Deaths_Baine wrote:
Echo24 wrote:
juice man wrote:
There were questions about Bastila with ABM. The answer, see what happens.

There were questions about Mace Windu Light aka Critdu. The answer, see what happens.

There might have been questions about the Yammosk and Atris, don't remember. Bet the answer to any of those would have been, well, you know.

Think Dalaa was missed until she tore up New Zealand. That got solved, eventually.

Maybe this save on a 7 is too strong, maybe not.



Joe's hitting it out of the park in this thread. +1.




lol, this is funny.

Bastilla-wait and she, she won gencon---- then they made stuff like disciplined leader, hand signals, fringe with yslamari.

mace---- won gencon, followed by a HUGE increase in makashi/parry to try and make critdu not so good.

Daala---- also took the wait and see and it came in second place at gencon and dominated New Zealand completely. only reason it was changed was because it had to be, because there were no real good answers to counter it without changing it.

so once again lets just wait and see lol. I love it.


thats the way the game has always been. Yes things win or lose, but that doesn't necessarily make them broken. You think that when WOTC made the game, Rex and Dash weren't the same way. How about snow-speeder/ or land-speeder. Even Yobuck and R2 were considered powerful. It is the same principal. Yes Mace won Gen con, as did Bastilla, but not every Counter to them was created in exact response to them, or in quick Succession. If fact Talon Came out last year which is a long and drawn out reaction if it is a reaction to Bastilla. Daala herself wasn't necessarily the issue in her squads. The big issue has been solved. As a matter of fact i don't feel that the Daala/ Scout trooper combo is broken in any way. I lost to it in the TOp 8, but i made some bad Decisions and lost a few key shots. THat did not make it broken. And Obviously it was beatable as the Mando Squad took it down. By your response you basically think that everything that wins gencon should be Errata'd or taken down a peg. THat is not the case to me.



not at all,--- these were all squads that won gencon or dominated until gencon after having huge discussions about them being to overpowered or needed to be changed in some way. bastilla, mace, and daala all had page after page after page of discussions about what could have been done differently to make them less annoying, less powerful, or more enjoyable to play against. for instance it was said bastilla could start with one less force point, mace windu should never of been able to do unlimited damage or have master of the force, and daala, well, we all remember her.
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