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Standard and Legacy: Relationship talk Options
theultrastar
Posted: Tuesday, May 5, 2015 4:15:57 PM
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Echo24 wrote:
AdmiralMotti89 wrote:
Where can I find out more about what all this legacy/legends/standard business? Was there an announcement somewhere at one point? Is it being discussed currently? How many licks does it take to get to the center of a tootsie pop?


Legends is just an unofficial house-rules format that some guys from Tennessee came up with. They play it locally and also run VASSAL events. You can find info about it in the VASSAL forum here on Bloo; look for threads made by Ultrastar. They have a custom set, special rules, a number of banned WotC figures, and don't use the v-sets (or only use a few of the v-set pieces).

"Standard" is just how everything official is referred to. Its regular minis, with the v-sets and all WotC figures.


Pretty good summary.
pegolego
Posted: Tuesday, May 5, 2015 4:20:13 PM
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TheHutts wrote:
Quote:
Not saying that every point has to lead to change or anything, but at least explored or not blanketed would be nice to see. Since we all want balance and a fun game, when someone sees unbalance or an NPE it should be thought upon carefully before dismissed.


Part of the problem is that a lot of the legacy players haven't played standard for quite a while - there have been some new sets since, which have shifted the game quite a bit - super stealth is back, melee Vong are a thing, double Imperial swap is a thing. I'd much rather listen to people who play standard regularly - I know the designers have been asking the New Zealand group for what they most want addressed. You wouldn't listen to my opinion on Legacy pieces, so why would I listen to your opinion on Standard pieces, especially when they're quite weird and presented aggressively. If you actually called out pieces I agreed with as problems, I'd be more interested, but I keep hearing about Mace, Shado Vao, and new Han - I really like all of those pieces.


This is a good point, some of us who play the Legacy format (myself included) do not play standard often anymore. I know a lot of them signed up for the NZ regional, I did not, but not out of lack of desire to play it I assure you:

I don't speak for everyone here, but PERSONALLY, my problem is not with finding time to play standard, it's finding time to play AT ALL these days, whether it be in person (once this year, period, with the ONE guy who I can play with locally), or on vassal (not counting the handful of Legacy tournament/league games, I've can count on one hand the amount of standard OR legacy games I've played and/or tested this year Crying. That being with my obligation to test for the Legacy format for which I was a DESIGNER, which was a major reason I wasn't able to design on the 2nd round of sets), I just don't get to play very often anymore. There are no competitive events in person around here anymore, and Baseball always runs through Gen Con for me, ever since I discovered this game a few years ago (I unfortunately missed it's hey-day).

I used to love it when I could play a game almost every afternoon and/or night with guys like Spryguy or theUltraStar, my neighbor, a buddy I introduced to v-sets from France... I could have played even MORE often if the CPU didn't always restart itself without me having the password. I just have so much more on my plate between beginning dual-enrollment, looking into College, more sports, more family events for all my brothers... I have friends who'd like me to play (sorry, Spryguy Sad) a lot more often, but schedule differences and (for the most part, on me) lack of time to play just haven't allowed it. I SHOULD have some time clearing up soon so I can play either format more often, for a couple months at least.

That said, I certainly do NOT want the standard game to go away at all, and am quite excited about how Ani/Obi could affect the meta. I obviously am still in the business of dealing the miniatures at cheap prices to raise some funds for my first vehicle while hopefully allowing people to buy more minis than they otherwise could Wink (and actually I'm in the process of sorting my BIGGEST addition to my collection EVER, which will go on pretty soon now, and also allowed me to get briefly acquainted with Chris Dionne, the awesome fella who sold me the items and clearly was in it for a LONG time before I was ever around!), I was the first to donate to set-9 (and got a nifty prize, thanks ThumbsUp). I will of course donate for set-10 as well if I can, even though I don't get to play much anymore, and Mr. Francella allowed me to donate for a map pack and me give it back for someone else who needs it, as I only play once in a blue moon and me and my friends have DOZENS of as-yet untried maps. I don't contribute as much to the forums or customs as I used to, but I like to when possible.

Anyway, my apologies for the LOOONNNNNGGG rant-ish post. I just wanted to say that in my case, and I think in several others, time restraints have really hit my game-time hard, and in my case this really was going on long before Legacy format was even born (Spry and some others got me in on a bunch of tests on set 7 or 8 I believe, but as I mentioned I was not able to get in but one this time, then I was alerted that I was too late, which was nobody's fault of course except my own). Due to me being a designer on Legacy, and the fact that it's fast pace (especially since I almost only play Vassal) and as of right now lower amount of pieces to keep up with and how I personally like to play dark side Force users, that's where most of my time goes when I get it. That doesn't mean I don't enjoy standard or that I want it to die, quite the contrary ThumpUp

While like with anything, I don't want to pretend Legacy is absolutely perfect or for everybody, I definitely stand behind the entire general idea of it and find it quite fun to play myself. That does not change that I still love star wars miniatures in general and enjoy standard format when I can play it as well Smile

BlooMilk
jen'ari
Posted: Tuesday, May 5, 2015 6:10:40 PM
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billiv15 wrote:

3. Lou is one of my best friends, long before and after minis. He does not need your protection from us evil V-set people.

4. Lou is/has been a designer. He's part of the "we."

5. Nothing Lou said fell on deaf ears. That line of logic can stop now. Posting it yet again jensari demonstrates your sheer lack of respect and reading comprehension.

I think it is awesome that Lou is one of your best friends, it must be really hard for you to see him not have a good time playing the game anymore, and I am sorry for that. This is not just about Lou, it is about everyone who has had an issue and has been drowned out, myself, a while ago, being one of them. I am not their to protect him, I am there to support his (once again this could be anyone's) position.
Seriously? hahahaha awesome.. I know that. That is why I said something like "I would have invited you to try out legacy but you said vassal doesnt do it for you" Literally said that. which shows that I am not trying to "convert him". Even if i was, why would you care? it literally does not affect you in the slightest except tht he is still around SWM (if he so chose to play) You make it sound like I am Palpatine trying to turn Luke Skywalker. It's incredible. You sound so scared about it.
um yes it did. Like I said, Lou had to repeat himself many times and the point he was trying to make to correct people who ran to the defense with stats and a list of things that are not relevant.

You stating "that can stop now" is absurd on a forum where you are not face to face with the person you are talking down to. That kind of talk is not just blunt it is disrespectful.
billiv15 wrote:

I'm not rude, I'm straightforward and intuitive.


This is literally the best thing I have read the entire time. I will just leave it at that. Awesome!


jen'ari
Posted: Tuesday, May 5, 2015 6:31:33 PM
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Joined: 5/3/2014
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Echo24 wrote:
Page 1 of that thread talked about how the v-sets are working on getting melee competitive. Literally the first reply (and I think the second one) were from V-set playtesters talking about how Obi/Ani is coming out soon and that he along with other things will help, and that it will continue being worked on. Lou's concerns were taken into account long before you ever posted anything in that thread.

Sorry did not see this one. I feel your post is pretty umm aggressive, so my response might feel aggressive but that is only because i am disputing your points.

Lou's concerns were not listened to at all. Someone brought up Obi/Ani. thats not really hitting the mark. Once again, the same treatment: this is what we are doing to fix the problem, here are some other examples of melee being playable, its not a real problem because this and that were regional finalists or whatever, lord krayt is melee... The same kind of stuff that has been said for a long long time.
Also, Obi/Ani does not make melee playable, it makes obi/ani playable. and the couple of variants that can go with him to be competitive. It makes ONE army style playable, that is a FAR cry from making melee playable. (not trying to be combative here just stating thoughts) I think everyone (myself included as i have stated before) understands that Obi/Ani is a great first step and can lead the charge towards melee being playable. right now, i don't think its enough, but time will tell.
Also, Lou had other concerns as well.
Echo24
Posted: Tuesday, May 5, 2015 6:50:28 PM
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jen'ari wrote:

Lou's concerns were not listened to at all. Someone brought up Obi/Ani. thats not really hitting the mark. Once again, the same treatment: this is what we are doing to fix the problem, here are some other examples of melee being playable, its not a real problem because this and that were regional finalists or whatever, lord krayt is melee... The same kind of stuff that has been said for a long long time.


Look, you've made it clear you can't be convinced that Lou's concerns have been taken seriously. The lead designers of both of the next 2 sets are looking into it as a serious issue. The V-set team as a whole has been talking about it a lot. Lou's thread also had a lot of suggestions on how melee can be playable, which was the core of his problem. Hell, a big theme of many pieces in set 10 is about making squads that Lou likes playable again.

Like I said, it's clear that you can't be convinced, but everybody is talking about melee's place in the game, and has been for months.

Quote:
Also, Obi/Ani does not make melee playable, it makes obi/ani playable. and the couple of variants that can go with him to be competitive. It makes ONE army style playable, that is a FAR cry from making melee playable. (not trying to be combative here just stating thoughts) I think everyone (myself included as i have stated before) understands that Obi/Ani is a great first step and can lead the charge towards melee being playable. right now, i don't think its enough, but time will tell


The way a metagame works is that if there is one really really bad matchup for something, that thing becomes less popular. All it takes is one. If all-shooter squads can't compete against Obi/Ani, and Obi/Ani are worth playing, all-shooter squads will be played less. This happened exactly to Rebels towards the beginning of the V-sets: Bastila came out, making Rebel squads much, much worse, so Rebels stopped being played as much. This is a concept used for balance in lots of games and has been proven time and again. Weeks has a good story about competitive Netrunner for how this worked.

Another example is from Hearthstone; they made a bunch of really high stat Giants that could be played for cheap given certain conditions. There was concern that they would rule the meta. So they made a card called Big Game Hunter, that auto-kills anything with a high Attack value. Giants are still playable, and BGH isn't an auto-include, but its existence helps balance the meta significantly. In fact, the card that is currently most accused of being imbalanced is imbalanced because it doesn't get totally nerfed by BGH.

Obi/Ani might not totally run shooters out of the game and make it completely melee-focused as Legends is, but a single very playable counter piece can certainly balance a whole meta. Every game has examples of this happening.
Echo24
Posted: Tuesday, May 5, 2015 7:05:51 PM
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jen'ari wrote:
Once again, the same treatment: this is what we are doing to fix the problem, here are some other examples of melee being playable, its not a real problem because this and that were regional finalists or whatever, lord krayt is melee... The same kind of stuff that has been said for a long long time.


On re-reading, this really stood out to me.

What kind of response would you have been happy with? Everyone saying "Oh Lou, you're so right, this game sucks!"? He presented a problem, plenty of people commiserated, and plenty of people gave their opinion on the problem. Why is it a big problem that some peoples opinion was that the problem was already being fixed, or it isn't a huge problem?

I honestly have no idea what would have been a response that made you happy other than just everybody agreeing that the game sucks and there is no fixing it. Agreeing that there is a problem and talking about what is being done to fix it is apparently just ignoring the complaint entirely, since you said that "this is what we are doing to fix the problem" is "the same treatment" and that it means his complaints "fell on deaf ears".



Edited to add, because I keep thinking of more: Lou's post was specifically asking for people to help him see why the game isn't as bad as what he said. He wanted people to "talk him down from the ledge", to use his phrase. So saying "this is what we are doing to fix the problem", "here are some examples of melee being playable", giving examples of regional finalists that fit his playstyle, and so on were exactly what he asked for. Literally no post in that thread answered Lou's original post more than the ones that said these things.
rundummy
Posted: Tuesday, May 5, 2015 7:22:09 PM
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Wow...I really have been away far too long...

Nice to see we all have that same old passion we had a few years back. Means that there is still life in this game yet!
jen'ari
Posted: Tuesday, May 5, 2015 7:42:04 PM
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Echo24 wrote:

Look, you've made it clear you can't be convinced that Lou's concerns have been taken seriously. The lead designers of both of the next 2 sets are looking into it as a serious issue. The V-set team as a whole has been talking about it a lot. Lou's thread also had a lot of suggestions on how melee can be playable, which was the core of his problem. Hell, a big theme of many pieces in set 10 is about making squads that Lou likes playable again.

You should look at it like a serious issue, because it is. Glad that is happening. From the way things look on bloomilk's forum it isn't taken as a serious issue. I dont see the behind the scenes. If vset designer's came out and said. "you know what? your right, we screwed up, lets fix it, help us if you can, throw some suggestions are way. we have started to fix it with obi/ani but know that we will need more." that tiny bit of humility would go a long way for people. Humility is always more effective than pride.
ya, it did have lots of suggestions, a lot of them were my own. Doesn't mean they were listened to, at all. Once again, confirmation of these things is essential.

Echo24 wrote:

Like I said, it's clear that you can't be convinced, but everybody is talking about melee's place in the game, and has been for months.

I can be convinced, but nothing on the forums I have seen is convincing. transparency can go a long way as well.
I wonder why that is daniel? probably because it is a problem for a lot of people.
Geez man, literally it takes all this just to get it across and that is the problem. Its like my 4 year old son. I have a conversation with him about why painting with toothpaste is a bad idea. Next morning he does it again, another conversation, another "ok dad" next morning he does it again and now I raise my voice out of frustration and take his snack time away for the day and sit him in time out. Next morning, no toothpaste on the wall.

Here is a point I am trying to make, try listening please:
There is a problem with how complaints/comments/posts that are referencing gaming experience/pieces/rules in a negative way are received and processed. That problem is seen by a group of people who think they know exactly about the game making statements that directly go against what the person is saying, after that four or five more of those people back up the statement made. Which, in turn, smothers the topic.
Echo24 wrote:

The way a metagame works is that if there is one really really bad matchup for something, that thing becomes less popular. All it takes is one. If all-shooter squads can't compete against Obi/Ani, and Obi/Ani are worth playing, all-shooter squads will be played less. This happened exactly to Rebels towards the beginning of the V-sets: Bastila came out, making Rebel squads much, much worse, so Rebels stopped being played as much. This is a concept used for balance in lots of games and has been proven time and again. Weeks has a good story about competitive Netrunner for how this worked.


Obi/Ani might not totally run shooters out of the game and make it completely melee-focused as Legends is, but a single very playable counter piece can certainly balance a whole meta. Every game has examples of this happening.

If it is a one piece meta shifter than that is a great step. What mostly happens with one piece meta shifters is a bubble occurs and you have to fix the bubble somehow, in the meantime it is not as fun in a different way. Disciplined leader after Bastila, shooters after Mace, Obi/kin after shooters, etc.


Echo24
Posted: Tuesday, May 5, 2015 7:53:48 PM
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As long as you believe that an appropriate analogy for how you handle disagreement on these forums is you punishing your 4 year old son, you will have trouble gaining support. This goes back to my first post here. You're disrespectful to other people because you view them as children while you're the wise adult that needs to get everything in line. People who don't share your opinion are either wrong and need to be corrected, lying because they hate you, or haven't thought enough about it.

I'm off for the night. I just wanted to point out that you aren't doing Legends any favors when your arguments can be explained by you as you saying the same thing again and again to your child.
jen'ari
Posted: Tuesday, May 5, 2015 7:54:13 PM
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Echo24 wrote:


On re-reading, this really stood out to me.

What kind of response would you have been happy with? Everyone saying "Oh Lou, you're so right, this game sucks!"? He presented a problem, plenty of people commiserated, and plenty of people gave their opinion on the problem. Why is it a big problem that some peoples opinion was that the problem was already being fixed, or it isn't a huge problem?

This would have been great.

"Lou, I am on the design team and I am sorry you have not been having fun playing the game we are designing. We want everyone to have a great time, while we cant help everyone with every detail, we understand that a lot of people feel the same way you do about melee pieces and NPE's that are results from abusing rules or a few pieces.
If you can give us some ideas about how best to go about balancing melee and limiting some of these NPE's we can discuss them and get to work right away and hopefully make it fun again for you. We would hate to lose you."
Echo24 wrote:

I honestly have no idea what would have been a response that made you happy other than just everybody agreeing that the game sucks and there is no fixing it. Agreeing that there is a problem and talking about what is being done to fix it is apparently just ignoring the complaint entirely, since you said that "this is what we are doing to fix the problem" is "the same treatment" and that it means his complaints "fell on deaf ears".

I never said the game sucks. I said right now it is not fun for me and lots of people. I also presented many many ideas of how I think it can be balanced (as in that it can be fixed).
Saying this is what we are doing to fix the problem and than following up with, well its not really a problem because look at this army that did well, and look at this army that made it to the final four, there are melee armies being played is not a sound way to admitting that there is actually a problem. It can be compared to someone saying "sorry, but you....."
sure the sorry is there, but it doesnt really hold water with the after thoughts.

Echo24 wrote:

Edited to add, because I keep thinking of more: Lou's post was specifically asking for people to help him see why the game isn't as bad as what he said. He wanted people to "talk him down from the ledge", to use his phrase. So saying "this is what we are doing to fix the problem", "here are some examples of melee being playable", giving examples of regional finalists that fit his playstyle, and so on were exactly what he asked for. Literally no post in that thread answered Lou's original post more than the ones that said these things.


funny how after those things were said Lou responded in kind about how they were not actually helpful.
jen'ari
Posted: Tuesday, May 5, 2015 7:57:47 PM
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Echo24 wrote:
As long as you believe that an appropriate analogy for how you handle disagreement on these forums is you punishing your 4 year old son, you will have trouble gaining support. This goes back to my first post here. You're disrespectful to other people because you view them as children while you're the wise adult that needs to get everything in line. People who don't share your opinion are either wrong and need to be corrected, lying because they hate you, or haven't thought enough about it.

whoa whoa whoa, it is a comparison dude, it is showing that people have tried to talk, but tey are not heard. What do people do when they talk are not heard and have something to say? they do something to be heard. In my four year old's son case that was a consequence. In bloomilk's case, that is posting high quantity. Do people want to do those things? no, but it is essential if they want to be listened to.

Its always, you will have trouble gaining support stuff. Facts are that if you do not change, you will have trouble finding new players or keeping the ones you have now. This is not us vs you. this is all of us vs. people leaving/ not playing. I am trying to help. People, when not listened to, dont have to stay around.

You are stretching hardcore here pal. stay in bounds would ya. In no way what I just posted was disrespectful. comparisons are just that.
Echo24 wrote:

I'm off for the night. I just wanted to point out that you aren't doing Legends any favors when your arguments can be explained by you as you saying the same thing again and again to your child.


this is weak echo24. comparisons are comparisons, why try and use it? just listen to the message portrayed in it and stop trying to bash character.
TheHutts
Posted: Tuesday, May 5, 2015 8:06:18 PM
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Quote:
That problem is seen by a group of people who think they know exactly about the game making statements that directly go against what the person is saying, after that four or five more of those people back up the statement made.


So if 5 different people post the same general idea it's not constructive, but.....

Quote:
What do people do when they talk are not heard and have something to say? ....In bllomilk's case, that is posting high quantity.


If the same person posts the same thing 5 times it's helpful?
jen'ari
Posted: Tuesday, May 5, 2015 8:32:40 PM
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TheHutts wrote:
Quote:
That problem is seen by a group of people who think they know exactly about the game making statements that directly go against what the person is saying, after that four or five more of those people back up the statement made.


So if 5 different people post the same general idea it's bad, but.....

Quote:
What do people do when they talk are not heard and have something to say? ....In bllomilk's case, that is posting high quantity.


If the same person posts the same thing 5 times it's good?



this reminded me of a scene/quote from the movie The Patriot. "Why would I trade 1 tyrant 3,000 miles away for 3,000 tyrants 1 mile away" for some reason.

If 5 different people post the same general idea all the time that creates a suffocating effect, yes it is bad. Of course it is.

If the same person has posted the same thing (I, personally like to go down different avenues to get the point heard) and was not heard, just blanketed out by the 5 suffocating people, it is not good or bad, its just needed at that point.
If the same person has posted, has been heard and keeps posting, that is bad. of course it is.

I dont know if i am saying this correctly. How can I say this...

the swarming of defense that happens whenever someone says something against the way things are should not happen. people are allowed to feel certain ways about the game without being swarmed. i am telling you, its like everyone is right there on hand to protect and support their buddies in every little issue, its not needed, I am sure everyone one of else is more than able to handle some bloomilk forum posts.


With all this being said I do want to say that I am not spryguy and i am not pegolego. I really do hope that no one is looking at those awesome dudes any differently. Deathsbaine has said I should stop talking for their sake since they are cool guys and might be looked upon differently because people are obviously so upset at me. I dont think that will happen, since it would be silly, but i do not want the possibility to be there.
atmsalad
Posted: Tuesday, May 5, 2015 9:49:26 PM
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leshippy wrote:
Now we just need Dennis here... then the world would be complete :)
+1
atmsalad
Posted: Tuesday, May 5, 2015 9:53:10 PM
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droidadmiral wrote:
since bill or leshippy isn't here to do it, I will break my vow one last time. this is something DeathsBaine just posted on Jawajuice, I thought I would share:

I find the discussion on bloomilk very interesting about this topic, especially since I am banned and cannot talk on there lol. Anyways, thinking about it more and more and, I personally do not care what the people on bloomilk think about me, but I do like having more people to play against on vassal, and in tournaments and what not so here are some of my thoughts:

1. I am suggesting that we just stay away from bloomilk except to posts links to tournaments or to set up games on vassal, or to use the squad builder, and custom pieces sections. Basically I am calling for a drop of their forum section. I am suggesting that we do not comment on their stuff at all anymore, and just let their version of the game be.

2. If we are dropping the v-sets pieces all together we need to make list of the V-set pieces that are designed well and remake versions of them to replace them in our set, some are quite important like the sep Cad Bane, who I think can be left just the way he is.

3. If we do drop the v-set stuff altogether I am for making new factions after movies start getting released and stuff.



I am suggesting these things because I do not want the relationship that Spry, Pego, and some others have to be strained as they want to be able to function in both versions, and that is their right. the majority of us do not need bloomilk other then for things listed above, so lets make it easier on those that do want to participate in both.

just my thoughts.

I respect that, wish he wasn't banned, always enjoyed our conversations. Somebody PM me a way to get in contact with him.
jak
Posted: Wednesday, May 6, 2015 5:37:52 AM
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droidadmiral wrote:
since bill or leshippy isn't here to do it, I will break my vow one last time. this is something DeathsBaine just posted on Jawajuice, I thought I would share:



1. I am suggesting that we just stay away from bloomilk except to posts links to tournaments or to set up games on vassal, or to use the squad builder, and custom pieces sections. Basically I am calling for a drop of their forum section. I am suggesting that we do not comment on their stuff at all anymore, and just let their version of the game be

just my thoughts.

That's a great idea!
leshippy
Posted: Wednesday, May 6, 2015 7:59:43 AM
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jen'ari - You keep asking for transparency, but what does that really solve? People, not necessarily you, will complain about what ever changes are being discussed. If we give read only status to people they will complain that they should be included in the conversation. Include them on the conversation and then you are at the point where the entire community is trying to design. That, just doesn't work in reality. Why because we have deadlines to meet. If we are producing cards that are going to be released at GenCon, then cards have to be at the printer by a certain date. That translates into all the graphics have to bee done and sent to them by that date. All that takes some time to do. Then you have the Quality Control aspect that takes a few weeks to go through so all the new abilities and powers work like they should. Then you have play testing which is the longest part of the process.

Having an community of people trying to inject view continually through the process bogs everything down and the prospect of actually meeting the deadlines are slim to none. Heck, the community barely pulled of two pieces a year or so back, let alone 40 or more pieces.

The design team continually listens to the community. We really really do. I am not sure what to post to convince you. Just because what you want hasn't happened as quickly as you wanted it to doesn't mean that they (we) are not listening. Just because you don't see the discussion doesn't mean it isn't. If you want to inject your voice into any of the vset the opportunity starts with play testers. Anyone and I mean anyone can play test the pieces. The designers read all the feed back from those play test and take it into consideration.

From the upcoming vset as a way to deal with swarms. Because there are folks in the community that think they are a NPE
a CE was brainstormed to read like this.
CE – At the end of your opponents phase, you may move one character two squares.

Some of the discussion-
The CE is mental. Especially if hive mind becomes prevalent. Its funny that you can actually bank on a certain amount of movement assuming you expect to be out activated. Like 6 characters gives you 8 squares of movement because the opponent will get one more phase than you and then finish off all in one phase. 8 gives you 10.

You want to have as many as possible. If either player has a small squad it actually weakens it. Wild mechanic. Its obviously good, especially as its undisruptable but the lack of Dodonna really keeps it in check.

All the movement doubles vs single activations.

Facing a 25 act squad with San or Ozzel (not too rare) means 50 squares of movement. You could move 3 guys halfway across the board in a round not even counting their own movement.


i was thinking that this is a way to sort of counter this and what some may call an NPE.




jen'ari
Posted: Wednesday, May 6, 2015 8:39:53 AM
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Joined: 5/3/2014
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leshippy wrote:
jen'ari - You keep asking for transparency, but what does that really solve? People, not necessarily you, will complain about what ever changes are being discussed. If we give read only status to people they will complain that they should be included in the conversation. Include them on the conversation and then you are at the point where the entire community is trying to design. That, just doesn't work in reality. Why because we have deadlines to meet. If we are producing cards that are going to be released at GenCon, then cards have to be at the printer by a certain date. That translates into all the graphics have to bee done and sent to them by that date. All that takes some time to do. Then you have the Quality Control aspect that takes a few weeks to go through so all the new abilities and powers work like they should. Then you have play testing which is the longest part of the process.

Having an community of people trying to inject view continually through the process bogs everything down and the prospect of actually meeting the deadlines are slim to none. Heck, the community barely pulled of two pieces a year or so back, let alone 40 or more pieces.

The design team continually listens to the community. We really really do. I am not sure what to post to convince you. Just because what you want hasn't happened as quickly as you wanted it to doesn't mean that they (we) are not listening. Just because you don't see the discussion doesn't mean it isn't. If you want to inject your voice into any of the vset the opportunity starts with play testers. Anyone and I mean anyone can play test the pieces. The designers read all the feed back from those play test and take it into consideration.

From the upcoming vset as a way to deal with swarms. Because there are folks in the community that think they are a NPE
a CE was brainstormed to read like this.
CE – At the end of your opponents phase, you may move one character two squares.

Some of the discussion-
The CE is mental. Especially if hive mind becomes prevalent. Its funny that you can actually bank on a certain amount of movement assuming you expect to be out activated. Like 6 characters gives you 8 squares of movement because the opponent will get one more phase than you and then finish off all in one phase. 8 gives you 10.

You want to have as many as possible. If either player has a small squad it actually weakens it. Wild mechanic. Its obviously good, especially as its undisruptable but the lack of Dodonna really keeps it in check.

All the movement doubles vs single activations.

Facing a 25 act squad with San or Ozzel (not too rare) means 50 squares of movement. You could move 3 guys halfway across the board in a round not even counting their own movement.


i was thinking that this is a way to sort of counter this and what some may call an NPE.



I am in full agreeance with you that community pushing decisions is not the way to go. What I was saying on the other thread is that I think the V-set designers should come up with what constitutes a balance in the game and than work towards that end and since they know what they are doing they will get it done. They can also get this done without slipping in some things that are not pushing the goal of the set. This is not just melee pieces this can be done by awarding shooter bonuses for being close or adjacent, etc.

I also said that I think that for every set the design team can come out and say (transparency ) "We have been discussing what peoples concerns are with the game, and we have talked with a lot of people, This set is fully focused on those concerns. for example, this set is fully being used to open up melee squads.
They should also have guidelines and rules for not letting someone who is aggressive steam roll something into the set. The community can know those rules. it gives stability and direction.

TimmerB123
Posted: Wednesday, May 6, 2015 8:43:33 AM
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Mando
Posted: Wednesday, May 6, 2015 9:12:27 AM
Rank: Advanced Bloo Milk Member
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Joined: 10/14/2008
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Location: Chokio, MN
TimmerB123 wrote:
https://www.youtube.com/watch?v=1sONfxPCTU0


+1!
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