It is fine, leave it be...
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Holy heck... this needs to be nerfed!!!
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It is just the new hotness, this to shall pass
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This is a thing?
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Lets wait and see
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6.060606
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Your mom
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I like big butts and I can not lie
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5
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but seriously... What is this crap?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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There's a deadline because the sets need to be printed and sent out on a certain date. It's different for physical cards than for a custom set that exists only on the Bloomilk custom creator.
The basic problem with stuff that falls through the cracks, imo, is that it's always the non-uniques that cause problems. Volunteers want to test the sexy new uniques like Han Corellian Legend and Luke Red 5, and they're also a lot easier to test as there are relatively finite combinations for uniques and they generally function more independently. Pieces that boost non-uniques, like Daala or Poggle, or non-uniques like the Commando Droid Officer or the Klat Assassin, are much less glamorous, have more potential interactions, and are more likely to be ignored. I notice that the TN set mostly focuses on uniques, so you probably don't have the same issues.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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Well Like I have always been saying.
If we want thing to work, than there will be a process for things. Maybe let volunteers choose one or two pieces to play test and than assign them one or two pieces to play test. That way things get done. Heck I would even say something like, play test an assigned piece and than you can choose one if that is hat it takes. We are all adults, we understand the concept of getting things done.
I swear we need a SOP for the design/play test process. It would make it a ton easier on both parties and the community.
As far as printing cards, I see how that can be problematic, but if a piece cant be marked done, it is simply not sent to the printers and the set pieces coming out is dropped to match what has been adequately play tested. A few of those small sets and people might be more inclined to play test, but hopefully with a SOP that people can see, they can just realize the importance of participating in play testing and be inclined to do so.
Legacy really does not have too many non-uniques, something I, personally, struggle designing because my play style is not very broad, haha. Spryguy is really good at making them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/21/2009 Posts: 171
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The original Stat Block had the CDO at a cost of 26 and the Rapport for the WotC CD's was at -2.
I playtested the piece once and said it was close and the only suggestion I had was to add Targeting to him. I did test him with CD's as that was the intent. It got tested 2 more times by one of the designers and was then changed to 22 pnts. I don't know how that never got caught.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/12/2010 Posts: 564
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TheHutts wrote:There's a deadline because the sets need to be printed and sent out on a certain date. It's different for physical cards than for a custom set that exists only on the Bloomilk custom creator.
The basic problem with stuff that falls through the cracks, imo, is that it's always the non-uniques that cause problems. Volunteers want to test the sexy new uniques like Han Corellian Legend and Luke Red 5, and they're also a lot easier to test as there are relatively finite combinations for uniques and they generally function more independently. Pieces that boost non-uniques, like Daala or Poggle, or non-uniques like the Commando Droid Officer or the Klat Assassin, are much less glamorous, have more potential interactions, and are more likely to be ignored. I notice that the TN set mostly focuses on uniques, so you probably don't have the same issues. TN Set focuses mostly on uniques because we wanted to put a focus on uniques. We believe that non uniques should have a very specific purpose. We have very actively weeded out potential swarms as that is not what we are about. I get that others like them. Good for them. We don't. One of our popular non uniques is a piece like the Chadra Fan Slicer. He has a very specific tech purpose. No need to give him twin attack, and a way to boost the attack of other Slicers, serve as a movement breaker, or anything like that. I've been very vocal about the fact that a squad of non uniques like Naboo Troopers does not need to own a squad of uniques. This however, is not about what we are doing in Legends so, lets not turn it into one of those threads.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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jen'ari wrote:Well Like I have always been saying.
If we want thing to work, than there will be a process for things. Maybe let volunteers choose one or two pieces to play test and than assign them one or two pieces to play test. That way things get done. Heck I would even say something like, play test an assigned piece and than you can choose one if that is hat it takes. We are all adults, we understand the concept of getting things done.
I swear we need a SOP for the design/play test process. It would make it a ton easier on both parties and the community.
As far as printing cards, I see how that can be problematic, but if a piece cant be marked done, it is simply not sent to the printers and the set pieces coming out is dropped to match what has been adequately play tested. A few of those small sets and people might be more inclined to play test, but hopefully with a SOP that people can see, they can just realize the importance of participating in play testing and be inclined to do so.
Legacy really does not have too many non-uniques, something I, personally, struggle designing because my play style is not very broad, haha. Spryguy is really good at making them. That is why we have always asked what people's preferred Factions to Test are. we prefer not to give out all of the stats to every person who is play-testing as it can be overwhelming. As lead play-tester for the last 2 sets, i have tried to cater to my Testers preferences. IE: if someone prefers Rock Squads i will try to send them more Rock style pieces or pieces that boost rocks. I also try to Look ahead for anything that would be beneficial for other pieces. Sometimes it is obvious, a direct boost, sometimes it is not. We also as a group have squads that we would like to see play-tested, and we have a particular forum for that. IF one comes up i either test it myself that way, or send the information to one of my testers. Over the last 2 Sets (set 9 &10) i do not see anything that has fallen through the cracks. The problem with cutting a piece from the set is that it can affect every other piece, as they are not only all numbered, but also if a piece was meant to come out with another piece than it can completely kill an idea. Also if we do not send a piece to be made in this way, we would still have to pay for it either way as they require groups of 18.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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countrydude82487 wrote:jen'ari wrote:Well Like I have always been saying.
If we want thing to work, than there will be a process for things. Maybe let volunteers choose one or two pieces to play test and than assign them one or two pieces to play test. That way things get done. Heck I would even say something like, play test an assigned piece and than you can choose one if that is hat it takes. We are all adults, we understand the concept of getting things done.
I swear we need a SOP for the design/play test process. It would make it a ton easier on both parties and the community.
As far as printing cards, I see how that can be problematic, but if a piece cant be marked done, it is simply not sent to the printers and the set pieces coming out is dropped to match what has been adequately play tested. A few of those small sets and people might be more inclined to play test, but hopefully with a SOP that people can see, they can just realize the importance of participating in play testing and be inclined to do so.
Legacy really does not have too many non-uniques, something I, personally, struggle designing because my play style is not very broad, haha. Spryguy is really good at making them. That is why we have always asked what people's preferred Factions to Test are. we prefer not to give out all of the stats to every person who is play-testing as it can be overwhelming. As lead play-tester for the last 2 sets, i have tried to cater to my Testers preferences. IE: if someone prefers Rock Squads i will try to send them more Rock style pieces or pieces that boost rocks. I also try to Look ahead for anything that would be beneficial for other pieces. Sometimes it is obvious, a direct boost, sometimes it is not. We also as a group have squads that we would like to see play-tested, and we have a particular forum for that. IF one comes up i either test it myself that way, or send the information to one of my testers. Over the last 2 Sets (set 9 &10) i do not see anything that has fallen through the cracks. The problem with cutting a piece from the set is that it can affect every other piece, as they are not only all numbered, but also if a piece was meant to come out with another piece than it can completely kill an idea. Also if we do not send a piece to be made in this way, we would still have to pay for it either way as they require groups of 18. Well countrydude, that sounds amazing, I am glad they finally found someone to take over the playtesting portion that really seems to be on top of things. when I was playtesting a lot of the time when I would send in a playtest they would be like well, this and this have been changed already. It is also refreshing to hear that there are squads being looked at that more then one person thinks may be the best version of what you can do with the piece. a couple of things I would be wary of though, when we were playtesting and did not have access to all the stats in an entire faction plus fringe things got through because we could not see all the possible interactions in that faction. sometimes it is a very weird interaction that was not intended that screws things up. IE Slaver + Daala. goodness countrydude, you have me considering playtesting again if it is so much better organized and stuff. and that is something you should be proud of.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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The Way i look at it is if you try to cater to a person preference, then they will test more. Also The more seasoned play-testers do tend to get access to more pieces than others. I don't usually send a new play-tester more than a piece or 2 for their first time. This kind of allows them to wade into the information.
Oddly Enough Organization is my thing. I am A dispatchert by trade currently so i am a neat freak about knowing what people are working on lol.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Also on this Note Anyone Who would like to assist in play-testing for the Epic III set you can get a hold of me and i will get you whatever information you can use.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/8/2008 Posts: 110
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This is what a jedi would look like with stats like the CDO. No way would this get through play test because people freak out over jedi. Jedi whatever officer Cost 22 HP 70 Def 17 Att 9 Damage 20 SA Twin Jedi gain stealth Movement at the end of this Jedi whatever officer turn a Allies with a force rating and melee move 6 squares Non unique jedi gain +4 att Rapport Allies with a force rating and melee cost 2 less. Stealth Allies with a force rating and melee get +2 Attack, +2 Defense, and +10 Damage. At the end of this characters turn, 1 Allies with a force rating and melee within 6 squares may make an immediate attack at +10 Damage.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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Lou wrote:This is what a jedi would look like with stats like the CDO. No way would this get through play test because people freak out over jedi. Jedi whatever officer Cost 22 HP 70 Def 17 Att 9 Damage 20 SA Twin Jedi gain stealth Movement at the end of this Jedi whatever officer turn a Allies with a force rating and melee move 6 squares Non unique jedi gain +4 att Rapport Allies with a force rating and melee cost 2 less. Stealth Allies with a force rating and melee get +2 Attack, +2 Defense, and +10 Damage. At the end of this characters turn, 1 Allies with a force rating and melee within 6 squares may make an immediate attack at +10 Damage.
For sure, I 100% agree with you Lou.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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And that is enough of that childish nonsense.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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That isn't what this thread is about. Take it to PM.
At this point, I don't trust keeping this thread open.
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