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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/23/2009 Posts: 65
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juice man wrote:Hmmm. How long should the sweep be, and will it get allies too? Due to the nature of the beam, I would say the range should be limited. Maybe 6 squares? That may seem limited due to the scale of the gunship, but it's the most common range used in the game and limits this ability's use. Especially since it's regular attack should be fine for farther range, signifying the gunship's laser cannons and concussion missiles. Also of note, is that in the cartoon and Episode II, the beams were most commonly used to clear out a landing zone and to protect the area as personnel were embarked/disembarked. It is not the primary weapon of the craft. If 6 seems small, maybe a 12 could be considered, but I'd go with 6. Six is still plenty to discourage melee and jedi from trying to get past Damage Reduction, mind you. And that should be the main use of this ability play-wise.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/23/2009 Posts: 65
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Oh, and as for hitting allies too, it is aimed by trained Clone Gunners, so I would say only enemies, or make it a save basis. Like save of 16 to reduce damage for enemies, save of 6 for allies. Something like that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/3/2010 Posts: 89
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12 is probably too long. The cartoons have them taking large units in small areas.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/3/2010 Posts: 89
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Do u possibly create 2 versions: 1. As an attacker, full attack with no room inside, except for 2 mediums. 2. a transport that can carry 10 mediums. Just a thought. I like the Hover ability idea.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/23/2009 Posts: 65
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TheChosenOne wrote:12 is probably too long. The cartoons have them taking large units in small areas.
Agreed! I wouldn't go past 6.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 268
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My humble contribution LAAT gunship appx50
HP130 DF17 Order 66, Huge, troop cart 6, Damage reduction 20, Twin Attack, AT12 Weak Spots 10, DM30 Clone control: may only recieve commander effects from allies within the ship Stagerred act.: this unit has two activations Missiles 40, Beam gun: replaces attacks; RANGE 6 20 dm to tareget and two characters adjacent to target. sv16
edited!!!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/3/2010 Posts: 89
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Sorry Brennan, i don't agree with your stats i think it can't receive commander effects unless the commander is on board, or its rangeless. I also think that its beam can't go past 6 squares. missiles is good though it has to have reduction 20 or more hp is good maybe 20 more staggered is needed for its many parts of its turn
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Rank: Knobby White Spider Groups: Member
Joined: 6/19/2009 Posts: 38
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DarthJak wrote:gotta get one where did you get it? there's a lot of Revell star wars models that could be used for custom minis Ebay !!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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SquelchDog wrote: EMP missle 20-save 16 for activation for all size figures
What about the EMP Missle may target a space, with a radius of 4? (like gambit) That way the troops can land in a "safe" zone.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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Personally, being a landing craft, I think it should only have 60/80 Hp with a form of damage reduction. Assualt Craft typically don't like to be shot at all, getting in quickly, using a quick burst of firepower to clear a zone, drop units then clear off. The high HP units should belong solely to the battle tanks.
While it does not sound a lot, it is effectly immune to really small arms fire with a DR of 10, and can take some small arms fire before going down, but enough HP to probably make a landing, but less HP so that stopping a landing is possible. It would also make sense when they are one shotted out of the sky like they probably have done in the past.
These aircraft should be risky units for high speed and ability to transport. No point for game balience when they are litrally a flying tank.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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juice man wrote:SquelchDog wrote: EMP missle 20-save 16 for activation for all size figures
What about the EMP Missle may target a space, with a radius of 4? (like gambit) That way the troops can land in a "safe" zone. That sounds cool.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/23/2009 Posts: 65
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Shouldn't EMP abilities focus on droids,though? I like where it's going, but the LAAT could have regular missiles for damage and maybe an EMP effect added for activating droids/non-living targets?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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jastermereel85 wrote:Shouldn't EMP abilities focus on droids,though? I like where it's going, but the LAAT could have regular missiles for damage and maybe an EMP effect added for activating droids/non-living targets? That's the direction I assumed we were going in. As far as the EMP goes. Maybe they could be 2 different missile attacks. One could be Fragmentation and they other EMP. I have some idea's I plan on posting for an Artillery Piece, but I have to find the notebook I wrote them in. They are something similar to what we are discussing now so I gotta find that notebook. I even have a toy my Grandson got at a fast food place that will be a cool looking custom made Arty Piece.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Call it a Concussion Missile: works on droids and non-droids.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/23/2009 Posts: 65
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That'll work!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/3/2010 Posts: 89
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I like the concussion missiles.
I would give it 90 hp w/ Armor Plating (when this character takes damage, roll a d20. If 16 or higher, reduce by 30, 11 or higher, reduce by 20, 6 or higher, reduce by 10, lower than 6, crack in the armor plates (full damage))
Sound Good?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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TheChosenOne wrote:I like the concussion missiles.
I would give it 90 hp w/ Armor Plating (when this character takes damage, roll a d20. If 16 or higher, reduce by 30, 11 or higher, reduce by 20, 6 or higher, reduce by 10, lower than 6, crack in the armor plates (full damage))
Sound Good?
Too powerful I have yet to hear any justifycation that it should be more durable then a B3, with extra speed and DR 10, it's meant to be a transport with guns, not a flying tank.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 1,290 Location: Stow Ohio, just north of Dantooine (vacay on Ando)
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check wookipedia. the LAAT is very powerful 7 lasers 2 missile launcher with 30 missiles each 8 rockets unknown # of droid buster (EMP) missles
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Well, what the ship does in the movies vs. the game would be as different as what jedi do in movies vs. the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 1,290 Location: Stow Ohio, just north of Dantooine (vacay on Ando)
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looks like you screwed me again juice man!
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