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Rank: Octuptarra Droid Groups: Member
Joined: 12/23/2009 Posts: 31
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For melee they have mighty swing. Do they have a +4 to modifier for that?
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Saronian wrote:For melee they have mighty swing. Do they have a +4 to modifier for that? Mighty Swing is not just for Melee, it is for anycharacter, as long as they are adjacent.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
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I mean me personally, id rather have double & GMA anyday over Twin & mobile, gives me the choice to pop to different people instead of one twice, but i guess if it came down to just picking one without any kind of mobile, id say twin.. 2 & still being able to move is better than one & being stock not being able to move...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Darth Percocet wrote:2 & still being able to move is better than one & being stock not being able to move... except in every situation in game where it would be more strategic to hit two different targets, than only one. And there are a lot of those. Further, you can't ignore all of the other abilities that stack with each of them, and even those of you who claim to be looking in a vacuum are of course not. You are colored by your experiences of what works in game, and are most certainly not objective. I prefer double most of the time, because it gives me greater flexibility. But obviously so much depends on what else the figure has, what squad synergies are being used, and what my opponent brings to the table. With all of that fully in consideration, I prefer double to twin.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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I remember when this debate first happened when we first saw Fett, BH.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Twin is great, especially for Djem So and AoOs. Double is more versatile. The introduction of GMA and the availability of it has really helped top Double over Twin in my book.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/4/2009 Posts: 303
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billiv15 wrote:Further, you can't ignore all of the other abilities that stack with each of them, and even those of you who claim to be looking in a vacuum are of course not. You are colored by your experiences of what works in game, and are most certainly not objective. Although each is used as part of the system it isn't hard to compare twin and double in a vacuum. Both allow you to make two attacks where one allows you the option to move and the other gives you the option to split your attacks; on an open field with easy attacks (no melee ability) double is clearly the better option as movement doesn't help. From here we can add things to the equation. Hindering Terrain: Perhaps a double attacker can get into a position where they can attack freely but most of the time some movement will be required to get into an attack position and thus ruins double attack. Any character with the Melee ability is always going to be operating with some kind of hinderance because it needs to make contact to attack. Extra/bonus attacks: This means AoO and other things and will favor Twin because each of those single attacks gets converted into two attacks. Overkill: When a single successful attack will kill a target the ability to change targets after the first attack favors double attack. Hard Targets: If more than one hit is needed to take down a target the two abilities, taken alone, are equal when used against that target. Now just looking at those things the race may be a dead heat but the hindering terrain is more likely to be a factor that having an open field which is why the edge should go to Twin. Of course if you factor in movement breakers such as GMA (the worst ability IMHO) those favor double over twin but that still doesn't mean the two can't be compared in a vacuum.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Steve, I agree with your post, but that wasn't my point about the vacuum. I was talking about two things. 1st, the ability of a player of the game to do it without privileging his/her own experience. For example, I almost always use movement breakers in my squad, and so the movement issue with double is almost always overcome with swap, tow, GMA, etc. So for my experience, I seldom have issues getting the double attacks off when I need them. Further, I tend to kill scrubs early on in games, where neither twin nor double makes a difference (twin slightly favored for the free reroll on a 1 I guess), and it's the mid/late game where double takes more precedence. Example two, I go right to your post. You mentioned hindering terrain as an issue. However, that shows that you are not looking in a true vacuum, and in fact are privileging your own experience and knowledge of the game. You did exactly what I said, "even those of you who claim to be looking in a vacuum are of course not".
2nd - I was actually talking about the pointlessness of discussing the two in isolation from the rest of the game. Really, there is no reason to talk of a direct comparison, because doing so has little effect on how the game is played anyways.
Further point, twin costs more on a figure, and so generally you get double much cheaper. So any small advantage you might have from twin vs double (such as AoOs) is covered in the additional cost.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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billiv15 wrote:Further point, twin costs more on a figure, and so generally you get double much cheaper. exactly the point i was driving for :) billiv15 wrote:So any small advantage you might have from twin vs double (such as AoOs) is covered in the additional cost. ...IF you ever make an AoO...in the games me and my friend play we NEVER (99.99% LITERALLY) make AoOs...maybe in 1 (if any) of our 30+ games have we ever made AoOs...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2010 Posts: 253 Location: NJ
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I say Twin because you can always CE an extra attack onto it, but twin CE's are less available to the spread of factions.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/4/2009 Posts: 303
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billiv15 wrote:2nd - I was actually talking about the pointlessness of discussing the two in isolation from the rest of the game. Really, there is no reason to talk of a direct comparison, because doing so has little effect on how the game is played anyways.
Further point, twin costs more on a figure, and so generally you get double much cheaper. So any small advantage you might have from twin vs double (such as AoOs) is covered in the additional cost. Perhaps it is pointless to talk about each in isolation but when the question is "what would you rather have" that is basically implying you are going to look at a figure either has double attack or twin attack listed where everything else about the piece, including its cost, remains unchanged. If the selection changes the point value of a piece then the entire thread is also pointless because that point difference should account for any benefit one gets over the other; when lower costed pieces allow for more activations and activations are king that will favor the weaker, and thus cheaper, ability. If the question was "which would you rather have: double or triple attack?" I hope the clear answer would be triple attack. Now if you start loading the question down with additional conditions, which will just boil down to cost, then the easy question becomes a lot harder to answer. If I designed a piece and was going to give it either double or triple attack and leave the rest unchanged the answer should be easy and I think the question of double or twin should be viewed the same way. Just to repeat my stance twin is certainly better than double on a melee piece but on a ranged piece each has its pros and cons. Now if you throw Greater Mobile Attack into the equation for all pieces that greatly improves the value of Double Attack but my opinion of GMA is that it is the worst ability in the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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StevenO wrote:billiv15 wrote:2nd - I was actually talking about the pointlessness of discussing the two in isolation from the rest of the game. Really, there is no reason to talk of a direct comparison, because doing so has little effect on how the game is played anyways.
Further point, twin costs more on a figure, and so generally you get double much cheaper. So any small advantage you might have from twin vs double (such as AoOs) is covered in the additional cost. Perhaps it is pointless to talk about each in isolation but when the question is "what would you rather have" that is basically implying you are going to look at a figure either has double attack or twin attack listed where everything else about the piece, including its cost, remains unchanged. If the selection changes the point value of a piece then the entire thread is also pointless because that point difference should account for any benefit one gets over the other; when lower costed pieces allow for more activations and activations are king that will favor the weaker, and thus cheaper, ability. If the question was "which would you rather have: double or triple attack?" I hope the clear answer would be triple attack. Now if you start loading the question down with additional conditions, which will just boil down to cost, then the easy question becomes a lot harder to answer. If I designed a piece and was going to give it either double or triple attack and leave the rest unchanged the answer should be easy and I think the question of double or twin should be viewed the same way. Just to repeat my stance twin is certainly better than double on a melee piece but on a ranged piece each has its pros and cons. Now if you throw Greater Mobile Attack into the equation for all pieces that greatly improves the value of Double Attack but my opinion of GMA is that it is the worst ability in the game. well, put it this way: say Double Attack in itself [for a nonmelee] costs X. Now, say Twin Attack in itself [for a nonmelee] cost X + Y. So, when we compare, would you rather have Double Attack for its cost or Twin Attack for its cost... so, in reality if we COMPLETELY isolate the effects, it eventually comes down to opinion and how each person strategizes...for ex. i myself am very conservative so i try to combine getting the most out of a [nonmelee] figure as much as i can without ANY risk of that character taking damage...so, in that direct circumstance id rather have twin, since it gives me a better chance of more attacks, then moving (assuming that on my turn i attack, then move up to 6) and thus moving out of line of sight. thats IMO, of course ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2009 Posts: 522
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billiv15 wrote: 1st, the ability of a player of the game to do it without privileging his/her own experience. For example, I almost always use movement breakers in my squad, and so the movement issue with double is almost always overcome with swap, tow, GMA, etc. But the discussion in this thread is dealing with just double vs. twin WITHOUT any outside effects to boost either one. So no swapping, tow, GMA, etc. billiv15 wrote:Further, I tend to kill scrubs early on in games, where neither twin nor double makes a difference (twin slightly favored for the free reroll on a 1 I guess), and it's the mid/late game where double takes more precedence. And yet you used Luke's Snowspeeder in Nationals... billiv15 wrote:2nd - I was actually talking about the pointlessness of discussing the two in isolation from the rest of the game. Really, there is no reason to talk of a direct comparison, because doing so has little effect on how the game is played anyways. I refer to my first response for this. billiv15 wrote:Further point, twin costs more on a figure, and so generally you get double much cheaper. So any small advantage you might have from twin vs double (such as AoOs) is covered in the additional cost. If the game designers made Twin cost more than double, then don't you think that means they thought Twin was more powerful than double when just looking at the two by themselves? Sincerely, Jester007
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Jester007 wrote: But the discussion in this thread is dealing with just double vs. twin WITHOUT any outside effects to boost either one. So no swapping, tow, GMA, etc.
Which if that is all that it is, and can be, is a complete waste of time as that is utterly meaningless in terms of it's effect on the game. My point is, that even those of you claiming that you are doing so, are not capable of it. You cannot isolate the two perfectly no matter what you do, and I really don't see a point in trying anyways. Jester007 wrote:And yet you used Luke's Snowspeeder in Nationals... Lol that has nothing to do with it. I used Vader JH in 2005 and 2006 with triple attack. As to why I was using the Snowspeeder and before that Han Scoundrel (both with twin right). Well that has more to do with the synergy with Princess Leia than anything else. However, since you want to discuss it completely in isolation (sic), then there is absolutely no reason to even discuss what I ran in a tournament (a completely contextual example) because doing so completely contradicts your entire point. billiv15 wrote:2nd - I was actually talking about the pointlessness of discussing the two in isolation from the rest of the game. Really, there is no reason to talk of a direct comparison, because doing so has little effect on how the game is played anyways. Jester007 wrote:I refer to my first response for this. And yet, your counter point (my championship squad) completely violates your own point. Further, are you aware that I was very close to running a Vader Scourge of the Jedi swap squad as well? In 200, I ran more double attackers than twin by far. You don't get to try to make me look stupid by using one tournament squad of mine, and ignoring every other one I ran that weekend. Further, you are using this as if the context (which was my central point) doesn't matter. It absolutely matters. You've actually proven my point. Twin was used in that particular tournament, because of multiple reasons, which have little to do with the power of twin in some kind of made up isolation. The first is the synergy with PL, the second is the movement breaker of the speeder, the third is the cheap tech of Reeikan, Dodonna, and Lobot in the Rebel faction at 150pts, and the fourth was the legal maps. But you don't want to talk about that, you simply want to pretend like me using a twin attacker proves something without the context. Well quite frankly, that's hilarious, and I think anyone reading this will be laughing out loud at the point. Jester007 wrote:If the game designers made Twin cost more than double, then don't you think that means they thought Twin was more powerful than double when just looking at the two by themselves? Of course that is true. And by that measure, it's also true that Darth Bane is much more powerful than Dash Rendar DS. Yet which one is played more, and by what margin? Cost matters, and it's part of the context that you cannot get away from. I will reiterate, there is no point in talking in isolation, other than simply for some mental masturbation. In all purposes and styles of games, the context matters, and in this case, it's cost, ability synergy, squad synergy, point level, legal maps, and so on that matter significantly more than some arbitrary pretend rendering of comparative power. Is it meaningful to say that Darth Bane is more powerful than Dash? Not in any significant way that I can think of - same in the way you have isolated twin and double. I could also say that quad attack is better than double. Yet double attackers are played, and none of the quad are ever played outside of very rare occasions, mostly in the odd ball local tournaments with unique restrictions. I don't believe such a distinction can be made in anyway in isolation that has any value to anyone. To do so, requires completely ignoring any value it might add to the game, and further, I remain unconvinced that any of us are in any way capable of making one. One last point and maybe this will clear up my position on it. In as much isolation as I can muster, ignoring cost and all the other factors, I still prefer double. Why, because we ignore movement completely, and in doing so, I think anyone would have to prefer double. However, this poll shows that this is not the case for the vast majority. If you want to use my play choices in isolation, I use many more double attackers than twin by a very large margin. (Of course that ignores the reality that there are not that many twin attackers, and double is cheap. Further, most melee are double, and in 200, most jedi that are played have double). But I suspect, you really aren't interested in that level of isolation, because it would prove your points even more meaningless :) To prove my point further, the two people debating me on it, have used examples that completely prove my point.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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I like twin but not most pieces that have twin. Prob the only 2 pieces i use with twin are Lord Vader and Mara Jade, Jedi who both have lightsaber assualt which effectively grants double. Double has more of an upside seeing as twin gets wasted if you kill on the first shot.
Double is much more usefull IMO. Twin is def powerfull though.
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Rank: Octuptarra Droid Groups: Member
Joined: 12/23/2009 Posts: 31
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I play Mandalorians and the Captain gives Twin to everyone. I prefer double just to be able to get 4 attacks plus whatever modifers come into play for standing still.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2009 Posts: 522
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billiv15 wrote:And yet, your counter point (my championship squad) completely violates your own point. Not when you're deflecting. In my point about your squad that you took to Nationals is that you made the statement that Double has more prescedence in the mid/late game. I was just wondering if you believe that, why didn't you run Luke, Legacy of the Light Side? Don't bring in the point about the movement breaking of Luke's SS, I understand that part. I'm just talking about the utilities of Double vs Twin. billiv15 wrote:Further, are you aware that I was very close to running a Vader Scourge of the Jedi swap squad as well? In 200, I ran more double attackers than twin by far. Didn't know and don't care. You said your were "very close" to running the Vader squad, so obviously you didn't. Sorry for not being one of the people who follow your every move and look to revcieve your approval. [qoute=billiv15]You don't get to try to make me look stupid by using one tournament squad of mine, and ignoring every other one I ran that weekend.[/qoute] Just pointing out the facts. If you can't deal with that, not my problem. billiv15 wrote:Further, you are using this as if the context (which was my central point) doesn't matter. It absolutely matters. Never said it didn't matter. I do happen to agree with you that Double does have significant advantages over Twin (especially when coupled with GMA). But GMA is not part of the debate. billiv15 wrote:Well quite frankly, that's hilarious, and I think anyone reading this will be laughing out loud at the point. Glad someone thinks that. Maybe I could be a stand-up comedian then. billiv15 wrote:But I suspect, you really aren't interested in that level of isolation, because it would prove your points even more meaningless :) You're right, I am not interested in that level of isolation. But this thread asked my opinion on a subject of which I already answered. Also, I was not making a point on anything in my last couple posts; I was pointing things out. You're just taking things too personally. I never said you're thinking was flawed, inncorrect or wrong did I? I shall not post on this thread again. It's disrespectful to the OP and everyone else who reads this impass we're having. So, you're welcome to send a BM to me so we can clarify our points of view on this matter if you would like. Sincerely, Jester007
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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ENOUGH.
What someone plays really has no relevance, other than trying to make someone look bad, or better yet, baiting.
This is not a question about squads, but about 2 different abilities that have different strengths and weaknesses. Bring back to that, and not on the posters, or I will delete the posts.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/10/2009 Posts: 469 Location: 719
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My answer is, YES!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/28/2009 Posts: 79
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i fear i just dont know both are awsome
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