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Poll Question : Which ability do you think harms SWM the most? (Poll is closed)
Choice Votes Statistics
Override 9 14.516129 %
Evade 7 11.290322 %
Twin Attack 0 0.000000 %
Cloaked 1 1.612903 %
Greater Mobile Attack 36 58.064516 %
Shields and/or DR 0 0.000000 %
Gambit Scoring in official play 1 1.612903 %
Other (please specify) 8 12.903225 %

Worst Ability in SWM? Options
DarthReeves
Posted: Monday, March 22, 2010 1:21:24 PM
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I have to say override. This is a game about killing each other. If someone locks you in a room and declares victory: They are a complete wuss and shouldn't be allowed to play the game. So so stupid. Just through in an uggie, blow the doors open, and battle for crying out loud. You think in the movies/books that "a locked door" would have stopped Darth Bane from fighting with Boba Fett? no...I don't think so. It makes the game stupid. GMA is freaking awesome
erictedders
Posted: Monday, March 22, 2010 4:59:08 PM
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DarthReeves wrote:
I have to say override. This is a game about killing each other. If someone locks you in a room and declares victory: They are a complete wuss and shouldn't be allowed to play the game. So so stupid. Just through in an uggie, blow the doors open, and battle for crying out loud. You think in the movies/books that "a locked door" would have stopped Darth Bane from fighting with Boba Fett? no...I don't think so. It makes the game stupid. GMA is freaking awesome



EXACTLY!!! A battle game that allows victory without battle is less fun than pinching off a massive dry, hard loaf. And the person who wins tournaments through wuss tactics is the kind of person that ostracizes new and even regular gamers. It's almost like stealing in a way. There are now people I refuse to play. Not because I leave myself open anymore to door issues (begrudgingly), but because they had the wormy, sheisty, loathesome character to rob the game of fun and their opponents a fair shot through ACTUAL BATTLE, to win. I don't like those people. But more importantly, I don't like that the game gave uniform invitation for the weasels of character to pop out of the woodwork and be rewarded for crappy behavior. Overide used for Centerpoint wins is a PUNK MOVE!
Beast
Posted: Tuesday, March 23, 2010 4:17:51 AM
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I voted Other.
Leia JKs CE is ridiculous for multiple evade saves.

GMA would come in 2nd, especially with CEs that grant multiple attacks, and twin is just insane if thrown in the mix.
DarthJoe8
Posted: Tuesday, March 23, 2010 4:27:52 AM
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erictedders wrote:
DarthReeves wrote:
I have to say override. This is a game about killing each other. If someone locks you in a room and declares victory: They are a complete wuss and shouldn't be allowed to play the game. So so stupid. Just through in an uggie, blow the doors open, and battle for crying out loud. You think in the movies/books that "a locked door" would have stopped Darth Bane from fighting with Boba Fett? no...I don't think so. It makes the game stupid. GMA is freaking awesome



EXACTLY!!! A battle game that allows victory without battle is less fun than pinching off a massive dry, hard loaf. And the person who wins tournaments through wuss tactics is the kind of person that ostracizes new and even regular gamers. It's almost like stealing in a way. There are now people I refuse to play. Not because I leave myself open anymore to door issues (begrudgingly), but because they had the wormy, sheisty, loathesome character to rob the game of fun and their opponents a fair shot through ACTUAL BATTLE, to win. I don't like those people. But more importantly, I don't like that the game gave uniform invitation for the weasels of character to pop out of the woodwork and be rewarded for crappy behavior. Overide used for Centerpoint wins is a PUNK MOVE!


Are you guys kidding? How about when Han, Leia, Chewie and Luke got locked in the trash compactor. I bet they wish they had an uggie huh?? Lucky them they had an R2 unit. ThumpUp
OSUcowpoke
Posted: Tuesday, March 23, 2010 4:32:34 AM
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Joined: 1/6/2010
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erictedders wrote:
DarthReeves wrote:
I have to say override. This is a game about killing each other. If someone locks you in a room and declares victory: They are a complete wuss and shouldn't be allowed to play the game. So so stupid. Just through in an uggie, blow the doors open, and battle for crying out loud. You think in the movies/books that "a locked door" would have stopped Darth Bane from fighting with Boba Fett? no...I don't think so. It makes the game stupid. GMA is freaking awesome



EXACTLY!!! A battle game that allows victory without battle is less fun than pinching off a massive dry, hard loaf. And the person who wins tournaments through wuss tactics is the kind of person that ostracizes new and even regular gamers. It's almost like stealing in a way. There are now people I refuse to play. Not because I leave myself open anymore to door issues (begrudgingly), but because they had the wormy, sheisty, loathesome character to rob the game of fun and their opponents a fair shot through ACTUAL BATTLE, to win. I don't like those people. But more importantly, I don't like that the game gave uniform invitation for the weasels of character to pop out of the woodwork and be rewarded for crappy behavior. Overide used for Centerpoint wins is a PUNK MOVE!


well if you get locked in the room then it is your own fault for not keeping your door control pieces safe a lockout victory is just as good as a kill'em victory I've done it as many times as I've killed the other squad. If you want to win your going to use whatever tactics you need to use to win. and by the way I'm not a wuss I just like to win...oh and most competitive players will lock people out to ask Dean and Bill they have both done it to me
Sithborg
Posted: Tuesday, March 23, 2010 5:30:20 AM
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Don't forget Luke locking Vader behind the blast door. lol

It is a way to victory, yes, but that doesn't mean it is a fun way to victory. When you are playing to win, that is fine, but I would bet most players wouldn't enjoy winning that way.
swinefeld
Posted: Tuesday, March 23, 2010 6:24:21 AM
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One guy at our LGS plays Rebs with 2 ERCs pretty often. Last time I played him he used door tricks on me even though my squad was hurt pretty bad and he still had Luke's Speeder. It's annoying RollEyes
erictedders
Posted: Tuesday, March 23, 2010 7:35:56 AM
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Right, I understand that it's a way to win and that people will use it legitimately as per the rules. What we're discussing is whether the ability hurts the game. And in the case that every single squad must give up better squad options to add at least one uggie or ultimately/eventually lose..., and that it provides a way for opponents to win without firing a shot...,

Better yet, imagine another ability that forced you to play yet another counter in every squad or be defeated. Imagine an impenetrable forcefield power on a fringe common/uncommon that required a "death star pistol" ability on another fringe piece to defeat it. Now you ABSOLUTELY HAVE TO include that "Death Star Pistol" ability into your squad or otherwise risk certain defeat no matter who you have in your squad. Now you are even further limited in points when selecting who goes in your squads. Now you can accomplish even less than you could before. That's the definition of "Broken".

That's what Overide does.

Here's a thought..., Grand Master Luke and Kyle Katarn, Battlemaster are in a room together and get locked out by a squad built entirely on Nikto Soldiers and R7 Droids. You think that Luke and Kyle might not just carve their way out of the door and slaughter every last character with taking little or NO damage?

Now I know that bringing other games into this topic might be faux pa, but HeroClix has a really easy solution to this discussion that is built into the basics of their rules. If a character can do over a certain amount of damage they have the chance to break through walls and crush obstacles. And thinking about it, any character that either A) has a lightsaber or B) does 30 damage or more, should be able to bust walls within 6 squares or less (depending on ranged or melee) on a "replaces turn" action. With that kind of rule in effect overide is only a useful ability that forces characters that do higher damage to lose their turn for a chance to break through in a round. So it's still an ability that's an inconvenience but not the broken mess it is right now.

So there it is. I think complaining about things without providing helpful solutions is a sign of bad character. So there's a solution. A workable solution even. A solution that eases tension, relieves weasels from being discovered, keeps new players from characterizing SWM players as d-bags and allows for combat no matter what.

Anyway, that's my approach. The only people I could see as unhappy about that suggestion are the ones who have a hard time winning without it or are more into greeding out over prizes than enjoying game play. But then again what do I know? It was Darth Bane after all that eschooed "Honor is for the living. Dead is dead." But then again, Bane was a pretty evil, greezy and underhanded. He also had no friends. Just saying.
Beast
Posted: Tuesday, March 23, 2010 7:51:40 AM
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erictedders wrote:
Right, I understand that it's a way to win and that people will use it legitimately as per the rules. What we're discussing is whether the ability hurts the game. And in the case that every single squad must give up better squad options to add at least one uggie or ultimately/eventually lose..., and that it provides a way for opponents to win without firing a shot...,

Better yet, imagine another ability that forced you to play yet another counter in every squad or be defeated. Imagine an impenetrable forcefield power on a fringe common/uncommon that required a "death star pistol" ability on another fringe piece to defeat it. Now you ABSOLUTELY HAVE TO include that "Death Star Pistol" ability into your squad or otherwise risk certain defeat no matter who you have in your squad. Now you are even further limited in points when selecting who goes in your squads. Now you can accomplish even less than you could before. That's the definition of "Broken".

That's what Overide does.

Here's a thought..., Grand Master Luke and Kyle Katarn, Battlemaster are in a room together and get locked out by a squad built entirely on Nikto Soldiers and R7 Droids. You think that Luke and Kyle might not just carve their way out of the door.

Now I know that bringing other games into this topic might be faux pa, but HeroClix has a really easy solution to this discussion that is built into the basics of their rules. If a character can do over a certain amount of damage they have the chance to break through walls and crush obstacles. And thinking about it, any character that either A) has a lightsaber or B) does 30 damage or more, should be able to bust walls within 6 squares or less (depending on ranged or melee) on a "replaces turn" action. Now overide is an inconvenience. It's useful to force activations but doesn't open a way for people to win without combat.

So there it is. I think complaining about things without providing helpful solutions is a sign of bad character. So there's a solution. A workable solution even. A solution that eases tension, relieves weasels from being found out, keeps new players from characterizing SWM players as d-bags and allows for combat no matter what.

Anyway, that's my approach. The only people I could see as unhappy about that suggestion are the ones who won when they shouldn't have. But then again what do I know? It was Darth Bane after all that eschooed "Honor is for the living. Dead is dead." But then again, Bane was a pretty evil, greezy and underhanded. He also had no friends. Just saying.

I always thought that a wall should be busted by certain character classes, I.E Jedi, Sith, Rancors/Felcors and characters that do a base damage of 30.
IMO, Override is more of a tool then a Game Breaking weapon.
For example, If you have a ton of guys running down one of the many vent shafts on the cloud city map, I would make it my business to close that door ASAP.
Now, if you have somehow managed to get your override killed early in the game, then ultimately it is your own fault due to bad placement (and when I say 'you', I don't mean anyone in particular).
I mean, we have 8 point R7s for a reason, they are cheap and can fit in every single squad possible. I remember playing against Lock out squads back in the day, I didnt have Doombot or Lobot at the time, and yes, it was VERY annoying. But, with all the different versions of door control that we have (Override, satchel charge, shatter beam and door gimmick.)
I guess my point is, is that5 if you can't beat them......join them. Play on your opponents level. If they want to be cheap skates, be a bigger cheapo. You will find that after awhile, certain abilities won't be abused as often, and new strategies will develop. Thats how I do it anyway.
erictedders
Posted: Tuesday, March 23, 2010 7:55:01 AM
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Oh yeah, and there are many other counters to GMA as well as movement tactics that negate its "Absolute Power". I agree with everyone else who disagrees that it's a game breaker. I think it forces all players to step up their game and grow better. GMA is easily countered with a wide variety of squad building options such as Accelerate, Strafe, Evade, Cloaked, Stealth, Swap, Shields, Dark Armor, Vonduun Crab Armor, Lightsaber Deflect, Lightsaber Reflect, Lightsaber Defense, Force Bubble, Heal, Desert Skiff, Squad Cover, Advantageous Cover...,

Did I miss any? And you know, you don't even need any of those abilities. If you make your movements expertly through terrain, you can surround even the toughest super stealthed Cad Bane anytime! Food for thought.

PS. DIPLOMAT!!! Because Diplomat hates Cad. Figure it out.
FlyingArrow
Posted: Tuesday, March 23, 2010 8:24:23 AM
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Quick comment: Door Gimmick doesn't work against Override, although I really think it should. If it did, it would still be less powerful than Override since it can only open and not close a door.

I'd like to change my answer to the original question from GMA to Override. Door control is part of the game and would be even if Override were nerfed by allowing some 'standard' ways to break through doors. Override would still be powerful, but being forced to include one of three special abilities in every single squad is a bad thing. It's just been that way for so long that I took it for granted.

I mentioned a built-in Force ability for all characters with a lightsaber - Replace turn and permanently open a door for one force. Something else that could work even better was suggested above. Give every door stats such that you can break through it. I'd go with 60hp, 0def, and Damage Reduction 20 . That makes it nearly impossible for many shooters to break through (especially since the door would neither count as activated or unactivated so cunning/opportunist would never apply). But a lightsaber or two would get through it in a turn or two, and it would make a figure like T'Surr slightly more playable since you could count on him to get through a door if necessary so you could do without an ugnaught .

I still think that other than Override, GMA on shooters is the worst ability. It's not unbeatable and doesn't break the game, but it is annoying and does mess with the universe. (And everything else about the game is so great that if I have to complain about something this is it.) This is Star Wars - how often does a single shooter shoot someone with a lightsaber? Force users aren't super-heroes, but they should have a stronger advantage over shooters than they do in this game. GMA shooters are a big part of that.

Also, GMA adds to the abundance of rolling in the game that can be a bit annoying. It's cool to design squads with Leia, Wedge, and an Ossus Guardian. Then you face a triple-twin Dash and there are 6 shots... each with potentially 2 evade rolls and 2 armor rolls. 30 rolls on a single activation? Granted, that's an extreme case that would likely never happen. Just an illustration of what I mean by abundance of rolling.
wannabe mexican
Posted: Tuesday, March 23, 2010 8:51:11 AM
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Weeks wrote:
Contrary to popular opinion SWM is a balenced game. 8 point override 3 point door openers stealth to counter non-accurite quad shooters. I run melee heavy teams most of the time and do pretty well doing it. Quad shooters are fun to play but in no way broken, in my experience it has been cad kills my uggies misses my mice a few times then gets beaten down once i swarm stuff around him.

Evade is a fun ability that grants weaker pieces a chance at living through attacks. Tired of Evade? Base the figure with Evade with yours. Evade squads are good but does that mean only rebels and NR are good? heck no. Ive said it before ill say it again every faction works well in their own way, it just takes a little practice with the teams synergy and abilities and overcoming the learning curve and you can take a OR or Sith team and dominate.

There is no ability that harms the game. All the differant abilities do is provide differant and more unique games. How stale would the game be if every faction had all the same CE's and ability's? very.


Just this morning I took down Dash RS and Mara Jade, Jedi who both had evade, by basing them with my shooters. It required some careful placement but it worked and won me the game. There are ways of dealing with abilities, it is just up to the player to know how to.
wannabe mexican
Posted: Tuesday, March 23, 2010 8:53:33 AM
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Beast wrote:
I voted Other.
Leia JKs CE is ridiculous for multiple evade saves.

GMA would come in 2nd, especially with CEs that grant multiple attacks, and twin is just insane if thrown in the mix.


I think Leia Skywalker JK and General Wedge are a brilliant combination that force the other player to come in and try and base you. I used them today to great effect. I have never seen an Uggie survive so many shots! I don't think she hurts the game, she can just really mess you up if you have a shooter heavy squad. In which case, you should have prepared for that possibility by including some melee minis.
Ruhk
Posted: Tuesday, March 23, 2010 10:18:06 AM
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I voted for Override
Wysten
Posted: Tuesday, March 23, 2010 10:25:16 AM
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Different strokes for different people on terms of Leia.

Generally, I think her and Wedge are fine, as the NR don't really have much going towards them beyond the super melee charges. 48 points is a fair cost for such an ability, the only other charcters gaining benifit being fringe shooters that don't normally have evade anyways, such as Zuckuss, Bossk, the Dark Hellion Bikers! XD

But yeah, in that case it's not any more broken then mandolorians solid gunslinger/scout with Captain and quartermaster. Each mando is hard to kill, Put those abilitys together and they are formidable. Or seps with their super droids. Eaach faction has benfits, as it should be.
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