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V-Set 8 Spoilers. Options
leshippy
Posted: Monday, April 14, 2014 9:13:04 AM
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Posts: 489
Deathwielded wrote:


Guri has been a long time coming and I hope we get a nice playable piece. (I betting so, based on how much I've liked the last 2 V-sets)


I playtested her with some other v-set 8 pieces that naturally fit into the squad over the weekend and was quite impressed. Even though I am on the design team, when you don't create the stats for a character, sometimes you have to play it to realize it's potential.

However, like everything else I am sure there will be folks that don't like it.
Deathwielded
Posted: Thursday, April 17, 2014 2:01:12 PM
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Joined: 3/19/2013
Posts: 1,249
leshippy wrote:
Deathwielded wrote:


Guri has been a long time coming and I hope we get a nice playable piece. (I betting so, based on how much I've liked the last 2 V-sets)


I playtested her with some other v-set 8 pieces that naturally fit into the squad over the weekend and was quite impressed. Even though I am on the design team, when you don't create the stats for a character, sometimes you have to play it to realize it's potential.

However, like everything else I am sure there will be folks that don't like it.


This is typically true of fan favorites. You can't make everyone happy unfortunately.
Hearing you say that you were impressed with her give me great hope for how she will turn out.
markedman247
Posted: Thursday, April 17, 2014 3:43:07 PM
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Joined: 5/14/2008
Posts: 2,063
Deathwielded wrote:
leshippy wrote:
Deathwielded wrote:


Guri has been a long time coming and I hope we get a nice playable piece. (I betting so, based on how much I've liked the last 2 V-sets)


I playtested her with some other v-set 8 pieces that naturally fit into the squad over the weekend and was quite impressed. Even though I am on the design team, when you don't create the stats for a character, sometimes you have to play it to realize it's potential.

However, like everything else I am sure there will be folks that don't like it.


This is typically true of fan favorites. You can't make everyone happy unfortunately.
Hearing you say that you were impressed with her give me great hope for how she will turn out.


I'll be the staunchest critic when she's debuted, but I sure she'll be fine.
leshippy
Posted: Friday, April 18, 2014 7:08:11 AM
Rank: Advanced Bloo Milk Member
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Joined: 6/17/2009
Posts: 489
From SHNN last night
14/45 Serra Keto
39/45 Neo-Crusader Elite Trooper 23pts
(UC) Mando

HP: 50
Def: 17
Atk: +10
Dam: 20

Special Abilities
Beskar'gam [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]

Quadruple Attack [On its turn, this character can make 3 extra attacks instead of moving]

Single-Shot Blaster [This character cannot gain Twin Attack]


"Many men will volunteer to die, but few will be patient in the face of pain."
―Attributed to Canderous Ordo
PrimeClone
Posted: Tuesday, April 22, 2014 3:41:57 PM
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Joined: 10/16/2010
Posts: 88
leshippy wrote:
From SHNN last night
14/45 Serra Keto
39/45 Neo-Crusader Elite Trooper 23pts
(UC) Mando

HP: 50
Def: 17
Atk: +10
Dam: 20

Special Abilities
Beskar'gam [When this character takes damage, it reduces the damage dealt by 10 with a save of 11]

Quadruple Attack [On its turn, this character can make 3 extra attacks instead of moving]

Single-Shot Blaster [This character cannot gain Twin Attack]


"Many men will volunteer to die, but few will be patient in the face of pain."
―Attributed to Canderous Ordo



Really? Whatever.... This is just plain silly.
Bah
TheHutts
Posted: Tuesday, April 22, 2014 4:12:59 PM
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I think it's fine. It's pretty comparable to the Clone Trooper with Repeating Blaster (which is way more fragile, but can access GMA easily) or the Old Republic Trooper (can pick up GMA and/or damage boosts in any sensible OR build). Once this guy makes his attacks, he's kind of left hanging.

Mandos have lost a bit of damage output with the Czerka Shield Tech around, so I think they need a hitter or two. The Scouts can get up to double/twin easily, with GMA and Cloaked.
swinefeld
Posted: Thursday, April 24, 2014 7:47:32 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
SHNN: full spoiler given tonight

10. Elite Republic Commando - Fixer


the rest is in the recording here:

http://www.talkshoe.com/talkshoe/web/talkCast.jsp?masterId=63807&cmd=tc


Posting privileges are up for grabs. Smile
harryg
Posted: Thursday, April 24, 2014 7:57:35 PM
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Posts: 758
Than that means we're getting ALL of Delta Squad! At least I HOPE that's what it means
harryg
Posted: Friday, April 25, 2014 8:37:29 PM
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Can someone post the stats here so I don't have to fish through the footage to find them :)
countrydude82487
Posted: Saturday, April 26, 2014 2:43:39 AM
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Joined: 12/26/2008
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Elite Republic Commando Fixer (10)

25 PTS
60 HP
17 Def
10 atk
20 Dam

unique
ORder 66
double attack
Delta Synergy (republic commandos within 6 gain +4 attack)
Delta med Support (Republic commandos gain Kolto Pack[Replaces attacks: range 3; remove 10 damage from a character whose name contains republic commando.])
Override
stealth
harryg
Posted: Saturday, April 26, 2014 10:06:42 AM
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Posts: 758
Seems like a good piece: I wish kolto pack wasn't restricted to commandoes though. Will be interesting to see if you can run the original non-unique ones with these. Also wasn't kolto only used in the Old Republic? As a side note I hope we see yayax squad this set. It's been 3 years!
Deathwielded
Posted: Saturday, April 26, 2014 2:19:32 PM
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Posts: 1,249
harryg wrote:
Seems like a good piece: I wish kolto pack wasn't restricted to commandoes though. Will be interesting to see if you can run the original non-unique ones with these. Also wasn't kolto only used in the Old Republic? As a side note I hope we see yayax squad this set. It's been 3 years!


Yeah, why limit the Kolto pack to only heal Republic commandos? Is it because it would help out GOWK?
Also why does he only give Kolto Pack and not have it himself?
Gungan Batman Clone
Posted: Saturday, April 26, 2014 3:16:17 PM
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Joined: 8/30/2012
Posts: 835
Location: The Batcave Ota Gotham, Naboo
countrydude82487 wrote:
Elite Republic Commando Fixer (10)

25 PTS
60 HP
17 Def
10 atk
20 Dam

unique
ORder 66
double attack
Delta Synergy (republic commandos within 6 gain +4 attack)
Delta med Support (Republic commandos gain Kolto Pack[Replaces attacks: range 3; remove 10 damage from a character whose name contains republic commando.])
Override
stealth


Yay! Unique Commandos. Kolto Pack is more of an OR power and wasn't used in RC, but still cool.
Gungan Batman Clone
Posted: Saturday, April 26, 2014 3:21:58 PM
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Joined: 8/30/2012
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Location: The Batcave Ota Gotham, Naboo
Deathwielded wrote:

Separatists
16. Commando Droid Officer
17.
18.
19.
20.
21.
22.
23. Wedge Antillies, Rogue 3
[/b]


Why is Wedge Separatist?
harryg
Posted: Saturday, April 26, 2014 3:27:57 PM
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Posts: 758
Yeah it's all messed up apparently fixer is Sith too
Deathwielded
Posted: Saturday, April 26, 2014 3:58:35 PM
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Sorry guys, I was putting in the Factions were I'm guessing them to be. Not confirmed were they should be, mostly educated guesses. I wasn't sure were to place Republic or Rebels and YV but I took a wild shot.
markedman247
Posted: Saturday, April 26, 2014 6:19:23 PM
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Joined: 5/14/2008
Posts: 2,063
To play devil's advocate, Kolto Pack 10 is possibly a generic name in case it pops up again. If it was on an OR piece, like the OR healer for the TOR soldier, and it was called "Bacta Pack 10." Would people point out that piece was pre-Bacta?
Also, it is odd that he gives it but doesn't have it. *scratches head*.
leshippy
Posted: Monday, April 28, 2014 6:11:56 AM
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Joined: 6/17/2009
Posts: 489
Deathwielded wrote:
so why does he only give Kolto Pack and not have it himself?


He does
leshippy
Posted: Monday, April 28, 2014 6:12:37 AM
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Joined: 6/17/2009
Posts: 489
10/45 Elite Republic Commando - Fixer 25pts
(R) Republic

HP: 60
Def: 17
Att: +10
Dmg: 20

Special Abilities
Unique. Order 66; Double Attack

Delta Synergy [Republic Commandos in your squad (including this character) get +4 Attack while a Republic Commando ally is within 6 squares]

Delta Medical Support [Each Republic Commando ally gains Kolto Pack 10]

Kolto Pack 10 [Replaces attacks: range 3; remove 10 damage from a Republic Commando character]

Override [At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]

Stealth [If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]


"Request removal of data terminal in Delta dormitory. 40 may breach Kamino mainframe if left unsupervised. Strong proficiency in data slicing."
―RC Batch Delta: Report: W Vau, Training Sergeant
leshippy
Posted: Monday, April 28, 2014 6:15:49 AM
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Joined: 6/17/2009
Posts: 489
Should have spoiled this at the Kokomo regional. Sorry, I had too much going on.
34/45 Klatooinian Black Sun Thug 6pts
(C) Fringe

HP: 10
Def: 16
Atk: +3
Dam: 10

Special Abilities
Black Sun [If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10]

Satchel Charge [Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed]

Stealth [If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]
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