she didnt win, so leave alone.
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11
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26.829268
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she's still too meta warping, change her.
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11
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26.829268
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only thing she needs is reserves dropped.
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7
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17.073170
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Didn't win but total npe, ban her.
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12
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29.268292
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,098 Location: Kokomo
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Everyone thought it would be neat to see Stormtroopers being played in the game. But we all thought those guys were supposed to be terrible shots. What if Troopers randomly miss on a charging fire. (if they rolled an Odd number or somthing) to make charging fire more of a gamble and more fun. Might make Captain Needa more of a risk too..
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Rank: Vornskr Groups: Member
Joined: 12/25/2009 Posts: 27
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TimmerB123 wrote:Idea:
New CE for Daala:
Trooper followers gain charging fire -10.
That's right, NEGATIVE 10.
So you either get all your damage boosts, or you get move over your speed (up to double speed) at a cost of negative 10 damage.
So usually the troopers will be shooting for 30, but 20 if they charge. Tim Yeah that might help but the problem I see is that they can charge and move at range+ able to counter a lot of Area damage that counters them. If they had to base I believe it would fix a lot of the problems. Edit: Yes Han Armor can give out Charging fire + the rebels don't really give out a lot of Damage dealing CE's but they don't get any extra damage so maybe you are right tim.
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Rank: Vornskr Groups: Member
Joined: 12/25/2009 Posts: 27
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DarkDracul wrote:Everyone thought it would be neat to see Stormtroopers being played in the game. But we all thought those guys were supposed to be terrible shots. What if Troopers randomly miss on a charging fire. (if they rolled an Odd number or somthing) to make charging fire more of a gamble and more fun. Might make Captain Needa more of a risk too..
Yeah I think Needa is part of the problem too what if he just let them reroll no +4?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,098 Location: Kokomo
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THEGUNGAN wrote:DarkDracul wrote:Everyone thought it would be neat to see Stormtroopers being played in the game. But we all thought those guys were supposed to be terrible shots. What if Troopers randomly miss on a charging fire. (if they rolled an Odd number or somthing) to make charging fire more of a gamble and more fun. Might make Captain Needa more of a risk too..
Yeah I think Needa is part of the problem too what if he just let them reroll no +4? Hey man, don't go blaming Needa for Daala! I think you, tim and i are onto something with altering the Charging fire. You suggest troopers must base a charcter on a charge like a wookie. Tim says he thinks they should deal -10 damage on a charge like a rookie. I say they need to roll a save on a charge to hit and get a cookie. oh yeah.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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DarkDracul wrote:THEGUNGAN wrote:DarkDracul wrote:Everyone thought it would be neat to see Stormtroopers being played in the game. But we all thought those guys were supposed to be terrible shots. What if Troopers randomly miss on a charging fire. (if they rolled an Odd number or somthing) to make charging fire more of a gamble and more fun. Might make Captain Needa more of a risk too..
Yeah I think Needa is part of the problem too what if he just let them reroll no +4? Hey man, don't go blaming Needa for Daala! I think you, tim and i are onto something with altering the Charging fire. You suggest troopers must base a charcter on a charge like a wookie. Tim says he thinks they should deal -10 damage on a charge like a rookie. I say they need to roll a save on a charge to hit and get a cookie. oh yeah. Lol, I love cookies! I am in favor of changing charging fire to either charging assault or making it not affect characters below 10.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,098 Location: Kokomo
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atmsalad wrote:I am in favor of changing charging fire to either charging assault or making it not affect characters below 10. Charging assault?? This is Star Wars bro, Imperial Troopers run at you and shoot at everything but what they are aiming for. It's not Halo with Troopers that run up and teabag you... or does that only just happen to me?
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Rank: Vornskr Groups: Member
Joined: 12/25/2009 Posts: 27
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Lets look back at Han armor and the rebels to see why Charging fire works in that faction.
Its because of the lack of damage they can gain and being able to counter a lot of stuff in my eyes. So Yeah I think either Tim's Idea works better but the Snowtroopers can still get to 30 damage.......
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Tough choices are good for balance. Quote:Once per round, after initiative is determined, you may remove one allied Imperial commander to grant Imperial trooper allies Charging Fire for the rest of the round. Nobody seems to like this. It's optional. No sacrifice, no crazy movement. Maybe I'm missing something...?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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TimmerB123 wrote:Idea:
New CE for Daala:
Trooper followers gain charging fire -10.
That's right, NEGATIVE 10.
So you either get all your damage boosts, or you get move over your speed (up to double speed) at a cost of negative 10 damage.
So usually the troopers will be shooting for 30, but 20 if they charge. I like this idea the most, cause it requires the smallest change to the card. Just replace the +10 with the -10. I'd vote for this idea.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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swinefeld wrote:Tough choices are good for balance. Quote:Once per round, after initiative is determined, you may remove one allied Imperial commander to grant Imperial trooper allies Charging Fire for the rest of the round. Nobody seems to like this. It's optional. No sacrifice, no crazy movement. Maybe I'm missing something...? It's a hard nerf, but doesn't solve the swarm issue in my opinion. Her CE isn't an issue for me, it's that it boosts 5 point troopers. You stop that you stop the NPE.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,098 Location: Kokomo
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THEGUNGAN wrote:Lets look back at Han armor and the rebels to see why Charging fire works in that faction.
Its because of the lack of damage they can gain and being able to counter a lot of stuff in my eyes. So Yeah I think either Tim's Idea works better but the Snowtroopers can still get to 30 damage.......
Tim's idea is fitting for Daala but Troopers can still do 30 damage and reroll any missed attack with +4 using Needa. My idea of a chance to automiss on a charging fire (save 6?) is fitting for troppers. When a Trooper uses charging fire and hits they must make a save 6 or the attack is considered to be a miss. If they do reroll a missed attack with Needa and hit but then fail the save 6 then Needa goes bye bye. Seriously, do they really have to be able to hit with all 12-18 troopers?
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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atmsalad wrote:swinefeld wrote:Tough choices are good for balance. Quote:Once per round, after initiative is determined, you may remove one allied Imperial commander to grant Imperial trooper allies Charging Fire for the rest of the round. Nobody seems to like this. It's optional. No sacrifice, no crazy movement. Maybe I'm missing something...? It's a hard nerf, but doesn't solve the swarm issue in my opinion. Her CE isn't an issue for me, it's that it boosts 5 point troopers. You stop that you stop the NPE. OK then. Commander Effect On its turn, each (non-Unique) Imperial trooper ally can move up to double speed, then make an attack at -4 Attack and -10 Damage. Just negate Prideful entirely when Charging.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,098 Location: Kokomo
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swinefeld wrote:atmsalad wrote:swinefeld wrote:Tough choices are good for balance. Quote:Once per round, after initiative is determined, you may remove one allied Imperial commander to grant Imperial trooper allies Charging Fire for the rest of the round. Nobody seems to like this. It's optional. No sacrifice, no crazy movement. Maybe I'm missing something...? It's a hard nerf, but doesn't solve the swarm issue in my opinion. Her CE isn't an issue for me, it's that it boosts 5 point troopers. You stop that you stop the NPE. OK then. Commander Effect On its turn, each (non-Unique) Imperial trooper ally can move up to double speed, then make an attack at -4 Attack and -10 Damage. Just negate Prideful entirely when Charging. Why not just say troopers lose Prideful when Charging?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Mando wrote: final 8 even with Yobuck and other counters running around proves that she might need a little tweaking. I'm not saying you are wrong, but I need to clarify the context. There was only one skybuck squad being played, by me. I only played against one of those squads in my 6 games. And the game I played against atmsalad was the final round of Swiss, with us both sitting at 4-0 with 11 points and both of us in safe top 8 position. (In fact we talked about before we started that as long as we both got to 100 points we'd were guaranteed 1 and 2 in the top 8). I played that game with the getting to 100 points as the only real goal, didn't play my squad the strongest ways and made a couple of mistakes. He also got reserves on the 2nd or 3rd init which changed all the math calculations. Also, interestingly enough, it was the diplomats and my map that ultimately allowed him to pull out the win. In a true championship match I have no problem saying that I'd win 9/10 times even against a very good opponent with those 50hp troopers. There's lot more I could say about it, but I think you can take me at my word. After having played against what I viewed as the harder of the 3 possible squads for Skybuck, it's a virtual auto-loss against Skybuck, and the 10-20 hp troopers are even at a worse position. Edit - Best part of that game was Etienne turning my Yobuck with 100+ hps into a statue with diplomats after I killed the last Scout. Those darn diplomats then hit like every time over the next two rounds to finish off Yoda, which put him over the top. Even with that silliness and me playing it different, and with reserves, the final score was about 200 to 170ish. Edit 2 - It's also quite fair to say that my game is quite rusty, given that these were my first SWMs games since the final of 2012. I made lots of mistakes all day that are not normal for me to make, and it was a brain buster type day as I had to read more cards and ask questions over and over again lol.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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DarkDracul wrote:Why not just say troopers lose Prideful when Charging? I was just too lazy to figure out the exact wording needed, which might possibly be longer than what I wrote.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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Diplomats! Lol!!!! The best part about that was when I did it we both started laughing. Haha, and yes, another game with you knowing my bag of tricks would be pretty rough indeed. The final score I have written down was more like 213-126. We only had two rounds of gambit a piece. You got one the first round and one late game with skywalker if I am not mistaken.
Mine and bills game was pretty casual. We were going to be 1 and 2 coming out of Swiss so this was an opportunity to have a chill game after all of the stress, and before even more stress, lol. I won't deny I feel that bill gave me the three point win like a good sport, but bill even said I had won before I realized I won, haha.
It truly was a treat getting to play and hangout with both bill and Jim this weekend. I thoroughly enjoyed myself.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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atmsalad wrote:Diplomats! Lol!!!! The best part about that was when I did it we both started laughing. Haha, and yes, another game with you knowing my bag of tricks would be pretty rough indeed. The final score I have written down was more like 213-126. We only had two rounds of gambit a piece. You got one the first round and one late game with skywalker if I am not mistaken. I had 3 rounds of gambit dang it :). But yeah, wasn't really keeping score, just guessing about what it was later. And as I think of it, I killed the second to last scout. I don't remember if I got to that extra one you brought in or not. Think he might have lived. Either way though. Great hanging out with you as well!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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billiv15 wrote:atmsalad wrote:Diplomats! Lol!!!! The best part about that was when I did it we both started laughing. Haha, and yes, another game with you knowing my bag of tricks would be pretty rough indeed. The final score I have written down was more like 213-126. We only had two rounds of gambit a piece. You got one the first round and one late game with skywalker if I am not mistaken. I had 3 rounds of gambit dang it :). But yeah, wasn't really keeping score, just guessing about what it was later. And as I think of it, I killed the second to last scout. I don't remember if I got to that extra one you brought in or not. Think he might have lived. Either way though. that's right, I forgot about the one who died with needa, lol. Only time I lost a scout to needa all tourney. Stupid red dice! So yea, if it was three and with just having one scout you had 149 at the end =)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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atmsalad wrote:billiv15 wrote:atmsalad wrote:Diplomats! Lol!!!! The best part about that was when I did it we both started laughing. Haha, and yes, another game with you knowing my bag of tricks would be pretty rough indeed. The final score I have written down was more like 213-126. We only had two rounds of gambit a piece. You got one the first round and one late game with skywalker if I am not mistaken. I had 3 rounds of gambit dang it :). But yeah, wasn't really keeping score, just guessing about what it was later. And as I think of it, I killed the second to last scout. I don't remember if I got to that extra one you brought in or not. Think he might have lived. Either way though. that's right, I forgot about the one who died with needa, lol. Only time I lost a scout to needa all tourney. Stupid red dice! So yea, if it was three and with just having one scout you had 149 at the end =) That sounds about right.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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atmsalad wrote:billiv15 wrote:atmsalad wrote:Diplomats! Lol!!!! The best part about that was when I did it we both started laughing. Haha, and yes, another game with you knowing my bag of tricks would be pretty rough indeed. The final score I have written down was more like 213-126. We only had two rounds of gambit a piece. You got one the first round and one late game with skywalker if I am not mistaken. I had 3 rounds of gambit dang it :). But yeah, wasn't really keeping score, just guessing about what it was later. And as I think of it, I killed the second to last scout. I don't remember if I got to that extra one you brought in or not. Think he might have lived. Either way though. that's right, I forgot about the one who died with needa, lol. Only time I lost a scout to needa all tourney. Stupid red dice! So yea, if it was three and with just having one scout you had 149 at the end =) What does it mean to lose a scout to Needa? A missed reroll kills Needa, not the scout.
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