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Voren_Chalco
Posted: Monday, January 19, 2015 12:39:59 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/12/2011
Posts: 234
Okay, just to clean things up a bit:

Imperial

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“!”
20/45

And what's left:
- , [ [ ] ] ’
00223347
aaaaaaaaaaaaa
b
CCCccccccccc
Dddddd
eeeeeeeeeeeeeeeeeeee
Fffffff
hhhh
Iiiiiiiiiiii
lllllllll
mmm
nnnnnn
ooooooooooooooooooooooooo
pppp
q
Rrrrrrrrrrrrrrrrrrrr
SSssssssssssss
TTtttttttttttttttttt
uuuuuuuuuu
vvvv
x
yyyyyyyy
z
Voren_Chalco
Posted: Monday, January 19, 2015 2:14:52 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/12/2011
Posts: 234
Okay, as far as I can tell, the only existing abilities that can fit are:

Resilient [Immune to critical hits]
Ruthless [Critical hits from this character cannot be prevented or redirected]
Scout Trooper [Counts as a character named Scout Trooper]
Trooper [Counts as a character named Sandtrooper/Stormtrooper]

Also, at 20/45, this is the first Imperial in the set, so probably C or D for the name.

In the interest of moving things forward,

Imperial

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique

Resilient [Immune to critical hits]
Scout Trooper [Counts as a character named Scout Trooper]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“!”
20/45
swinefeld
Posted: Monday, January 19, 2015 8:22:03 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Voren_Chalco wrote:
Okay, as far as I can tell, the only existing abilities that can fit are:

Resilient [Immune to critical hits]
Ruthless [Critical hits from this character cannot be prevented or redirected]
Scout Trooper [Counts as a character named Scout Trooper]
Trooper [Counts as a character named Sandtrooper/Stormtrooper]

Also, at 20/45, this is the first Imperial in the set, so probably C or D for the name.

In the interest of moving things forward,

Imperial

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique


Resilient [Immune to critical hits]
Scout Trooper [Counts as a character named Scout Trooper]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“!”
20/45
AndyHatton
Posted: Monday, January 19, 2015 8:33:29 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
Colonel Dyer
Imperial

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique

Resilient [Immune to critical hits]
Scout Trooper Commander [Scout Trooper ]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”
20/45
swinefeld
Posted: Monday, January 19, 2015 8:46:03 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
BigGrin nice job Andy

I also added a word I should have confirmed earlier

AndyHatton wrote:
Colonel Dyer
Imperial

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique


Resilient [Immune to critical hits]
Scout Trooper Commander [Scout Trooper ]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”
20/45
AndyHatton
Posted: Monday, January 19, 2015 10:13:52 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
Thanks! BlooMilk Knew I'd figure out that "z" and here is my thoughts on that 7

Colonel Dyer
Imperial

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique

Scout Trooper Reserves [If you roll exactly 7 for initiative, you can add up to 20 points of Scout Trooper characters to your squad immediately before your first activation of the round]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”
20/45
swinefeld
Posted: Monday, January 19, 2015 3:06:05 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Interesting.
I feel like you excluded something though.
AndyHatton
Posted: Monday, January 19, 2015 3:09:08 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
OH let me fix that!

Colonel Dyer
Imperial

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique

Scout Trooper Reserves 20 [If you roll exactly 7 for initiative, you can add up to 20 points of Scout Trooper characters to your squad immediately before your first activation of the round]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”
20/45
swinefeld
Posted: Monday, January 19, 2015 4:16:20 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
That meets proper wording specs, but I still feel like you are excluding something. BigGrin
AndyHatton
Posted: Monday, January 19, 2015 5:00:55 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
Colonel Dyer
Imperial

33

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique

Scout Trooper Reserves 20 [If you roll exactly 7 for initiative, you can add up to 20 points of non-unique Scout Trooper characters to your squad immediately before your first activation of the round]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”
20/45

I might be running out of ideas if this isn't what you mean...
boggle_scorch
Posted: Monday, January 19, 2015 5:25:37 PM
Rank: Droid Starfighter in Walking Mode
Groups: Member

Joined: 1/5/2012
Posts: 48
Maybe "Imperial Scout Trooper characters"?
swinefeld
Posted: Monday, January 19, 2015 6:01:26 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
I'm really trying not to give it away. Smile

Maybe check your math?
AndyHatton
Posted: Monday, January 19, 2015 6:14:25 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
My math? did I even do math? I'm gonna feel real dumb when I figure out what is wrong.

Cost 33?

Or maybe Scout Trooper Reserves 30 not 20

(am I closer?)

And if it is 30/30 then cost 22 (and if I'm on the right track I'll post a full guess)

OR I'll just do it:

Colonel Dyer
Imperial

22

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique

Scout Trooper Reserves 30 [If you roll exactly 7 for initiative, you can add up to 30 points of non-unique Scout Trooper characters to your squad immediately before your first activation of the round]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”
20/45
swinefeld
Posted: Monday, January 19, 2015 6:37:45 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
AndyHatton wrote:
My math? did I even do math? I'm gonna feel real dumb when I figure out what is wrong.

Cost 33?

Or maybe Scout Trooper Reserves 30 not 20

(am I closer?)

And if it is 30/30 then cost 22 (and if I'm on the right track I'll post a full guess)

OR I'll just do it:

Colonel Dyer
Imperial

22

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique

Scout Trooper Reserves 30 [If you roll exactly 7 for initiative, you can add up to 30 points of
non-unique Scout Trooper characters to your squad immediately before your first activation of the round]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”
20/45


I might be running out of ideas if this isn't what you mean...


You were 'excluding' the Scout on Speeder by making it 20pts of reserves. It applies to any character with 'Scout Trooper' in it's name. Sorry, I can be rather opaque when giving hints.

Both q's are already used, by the way. Good luck with the last SA and anything else that may be lingering around.

AndyHatton
Posted: Monday, January 19, 2015 6:44:19 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
haha no the math one helped once I started thinking about the numbers (I wasn't even thinking about the Speeder, I was thinking you could fit 2 Scouts and an Officer for 30...)

The things we have left to use that might help are a "-" a "4" (so -4) and 2 Cs....huh. I'll have to try and figure out exactly what letters we have left but that might not be until later (for me, if others can do it now by all means.)
AndyHatton
Posted: Tuesday, January 20, 2015 8:09:50 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
I think this is whats left...
- [ ]
4
aaa
CCcc
d
ee
hh
iii
lll
m
oooo
rrrr
ssssss
ttttt
uu
v
y
swinefeld
Posted: Tuesday, January 20, 2015 11:44:12 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Try this instead Smile


4'-[]

aaa
CCcc
ee
hh
i
lll
m
ooo
rrr
ssssss
tttt
u
v
y
FlyingArrow
Posted: Tuesday, January 20, 2015 11:48:47 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Hm. -4, but no capital D or capital A. So no -4 Attack or -4 Defense.
AndyHatton
Posted: Tuesday, January 20, 2015 12:21:38 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
haha whoops BigGrin Blushing



Clumsy [Characters -4 to saves]

AndyHatton
Posted: Tuesday, January 20, 2015 12:30:51 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
Colonel Dyer
Imperial

22

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique
Clumsy [Characters -4 to saves]
Scout Trooper Reserves 30 [If you roll exactly 7 for initiative, you can add up to 30 points of Scout Trooper characters to your squad immediately before your first activation of the round]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”
20/45

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