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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Deaths_Baine wrote:not at all,--- these were all squads that won gencon or dominated until gencon after having huge discussions about them being to overpowered or needed to be changed in some way. bastilla, mace, and daala all had page after page after page of discussions about what could have been done differently to make them less annoying, less powerful, or more enjoyable to play against. for instance it was said bastilla could start with one less force point, mace windu should never of been able to do unlimited damage or have master of the force, and daala, well, we all remember her. I just think it's a big coincidence that Bastila and Mace won GenCon the years that they were controversial. They each only won a couple of Regionals, despite being popular. And Mace was mainly good in partnership with GOWK, after Soresu was reinstated. I actually honestly enjoy both of those pieces, and don't have a problem with them. Daala and Zygerrian were actually overpowered before they were toned down before Regional season, and we had a lot of data in New Zealand (two tournaments won and dominating a third) before we even red flagged it as an issue. The second toning down was good, but it was minor compared to the first, and mainly affected the Snow Troopers.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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TheHutts wrote:Deaths_Baine wrote:not at all,--- these were all squads that won gencon or dominated until gencon after having huge discussions about them being to overpowered or needed to be changed in some way. bastilla, mace, and daala all had page after page after page of discussions about what could have been done differently to make them less annoying, less powerful, or more enjoyable to play against. for instance it was said bastilla could start with one less force point, mace windu should never of been able to do unlimited damage or have master of the force, and daala, well, we all remember her. I just think it's a big coincidence that Bastila and Mace won GenCon the years that they were controversial. They each only won a couple of Regionals, despite being popular. And Mace was mainly good in partnership with GOWK, after Soresu was reinstated. I actually honestly enjoy both of those pieces, and don't have a problem with them. Daala and Zygerrian were actually overpowered before they were toned down before Regional season, and we had a lot of data in New Zealand (two tournaments won and dominating a third) before we even red flagged it as an issue. The second toning down was good, but it was minor compared to the first, and mainly affected the Snow Troopers. I am sure the person that had their full hitpoint corran horn killed by a single lightsaber riposte from mace at gencon was not to happy about it lol.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/12/2012 Posts: 456 Location: Kokomo, IN
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OK so maybe the instances I gave weren't the best ways to deal with this as I don't play Vong either for or against very often, but I still think that more parity in the game/meta isn't a bad thing as it gives people more options to play. I am still of the opinion that Daala may have been hit to hard with the nerf stick, as I don't think most people will chose to run her competitively anymore. I do agree that she was really powerful and maybe warranted some changes, but I also think that she was the new kid on the block that was getting all the attention last year and that if less had been done she would prob. still see use sometimes but not nearly as much once the newness had worn off. Similarly, I feel like do to the recent improvements the Vong have gotten, I fully expect to see a marked upswing in their table time this year but I feel like a year from now we'll be having a discussion similar to this one about some other hot new piece that has just released like we have a history of doing going back as far as the wizards days as countrydude pointed out. I for one enjoy that part of the game (playing new and even challenging to beat pieces and figuring out how to win against them), so in my mind, more variety in squad choice and parity among the factions is a good thing and I feel like our design team is trying to give us that, and as ACEACE stated more help in the playtesting dept. is never a bad thing so please feel free to get involved as I can tell you that as a playtester you do have the chance to make suggestions and give input to the process.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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I'm fine with the wait and see proposition that people have said we should do. I'd have prefered the Vong dominate in Regionals without the Yun Ne'Shel priest, but people are going to play the Priest (me included, cause it'd be crazy not to! It is just that good!) The main point of this thread was to discuss if +4 to all saves is too powerful and if it might be a issue that needs to be addressed. I think for 13pts that it is too powerful, but that is my opinion. The main issues I see with the Priest are that its effect is faction wide. Another comparable powerful piece that came out was Bastilla. Of course tho, with Bastilla it was absolutely nessesary to make a piece as good as she is, because lets face it....the OR sucked big time prior to that and she made the faction competitive. It is a very different situation when you compare the Vong with the OR. Mace was good for certain squads but ultimately can't be considered broken because if you have to depend on crits to win, a majority of the time it won't work out as well when you want it to happen. Daala broke the dependance on Thrawn squads (which is awesome!) The designers did a great job I think in making that happen! The errata to Daala was fair and Daala squads are still really good.
It is a different case with the Yun Ne'Shel priest because the Vong were already really good prior to this piece coming out. They had some great pieces to benefit from like the Yammosk, Zenoc Quah, Shakel, Quorreal, the Zenoma Sekot scout and the Yuuzhan Vong hunter on Quednak. A Vong squad with Quorreal is one of the most adaptable squads in existance. Quorreal is like a much better version than Lobot, but at the same time a bit more limited because Vong don't have near as much choices as the Fringe do, but the Vong have answers for just about everything now. Need a Bodyguard? Get a Ossus Protector. Need activation control? Get a Zenoma Sekot scout and it gets Aggressive Negotiations to help it survive. Need a swarm counter? Bring in a Yuuzhan Vong Hunter on Quednak. Need door control? Zenoma Sekot scouts. Need some ability to disrupt CE's or get around Heroic Stand, deathshots and Avoid defeat? Get Dooje Brolo. Need a counter to Lancers? Get a Tso'asu. Quorreal was absolutely nessesary for the faction and made it very competitive. The Vong are a really good faction!
The Yun Ne'Shel priest is a power 11 peice, in a faction that already has tons of great options. If it had cost more than 20pts, this wouldn't be an issue, but that Quorreal can bring it in anytime you want is extremely powerful. Imagine if there was a piece like this for the Rebel or New Republic or Republic factions. I have a very good idea what peoples reactions would be if that happened.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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I think we all agree that Bastila, Mace, and Daala could have been made a little less powerful and still been good and playable, and a bit less of an NPE. Bastila starting with 1 fewer force, Mace without Force Absorb or MotF2. Those minor changes would've helped, I think, but not that big of a deal. Daala/Zygerrian/Snowtrooper has been errata'ed down to where everyone seems to want them. (Recognizing that NPE is in the eye of the beholder... I've gotten used to Bastila and Mace, and I liked playing Daala, even though most people think she's an NPE.) For my thoughts on the Vong... first, here are a couple threads for some background: Great Rock Paper Scissors ThreadRock Paper Scissors TheoryIn the "Great Rock Paper Scissors Thread", I didn't talk about rock-paper-scissors and Force Immunity, but it deserves its own section. (I may go back and add one if I get a chance.) Consider 3 squad types: Force Immunity, Force-using, No Force Users. All things being equal, the Force users and non-Force users should be pretty even, in theory. But Force Immunity will have an advantage over Force-users. Therefore, non-force users should have an advantage over a Force Immunity squad. For Ysalamiri-type Force Immunity, the 'advantage' the non-force users get is just that the Force Immunity squad wasted some points by including Pellaeon or Talon, and part of those points go to waste if there aren't any Force users to suppress. For Vong, the whole squad has Force Immunity. This is extreme Force-user hate, and that Force Immunity should be part of the cost of every Vong character. In that sense, a non-force using squad should have a compounded advantage over a Vong squad. When a squad has a strong advantage over one class of squads, it should have a similar strong disadvantage versus another squad type. (Discussed in more detail the Rock Paper Scissors Theory thread above.) For the Vong, the disadvantage has traditionally been shooters. Evade on a 7 means Vong don't have that strong disadvantage anymore. This is the primary concern to me. It's not that Vong suddenly have a chance against shooters or that they can win a regional or GenCon. That's great. (And in fact they already won 2 regionals last year before the Priest showed up, in case everyone forgot.) The issue is that Vong no longer have an unfavorable match-up as strong as their favorable match-up versus a Force-dependent squad. Jonny talked about the Priest having no counter. Almost everything has a counter... CEs countered by Disruptive countered by Disciplined Leader. Attacks countered by Parry countered by Overwhelming Power. Cloaked countered by "ignoring cover" abilities. Self Destruct used to have no counter but now there is Defuse Bomb. Force powers countered by Force Immunity... period. If Vong are present in greater numbers, and Talon/Pellaeon are already popular (they are), Force users (as a squad type) are pretty much done. You might throw one in as melee interference, but you can't field a squad of all Jedi like you can field a squad of all shooters. I don't expect that Vong will dominate even with the Priest. It's not broken like Daala was. But I do expect that its presence will make the meta all shooters versus Vong... Vong will chase Jedi out of the meta. Funny - it's kind of like the movies. With Talon, Pellaeon, and the Vong... Jedi* will be as rare on the SWM tables as they are in Episode IV. * By Jedi, I mean Force-users who rely on Force powers. A piece like Yobuck has Force but he hardly needs to affect enemies with his Force powers. He'll be fine.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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FlyingArrow wrote:Funny - it's kind of like the movies. With Talon, Pellaeon, and the Vong... Jedi* will be as rare on the SWM tables as they are in Episode IV. I actually feel like this largely already happened with the Warrior Caste Subcommander in the same set as Daala and Talon - there was a lot of top tier anti-Jedi stuff in one set. I'm happy with the balance in the game overall - lots of squads can compete. But it'd be good to see more Jedi-based squads strong.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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TheHutts wrote:FlyingArrow wrote:Funny - it's kind of like the movies. With Talon, Pellaeon, and the Vong... Jedi* will be as rare on the SWM tables as they are in Episode IV. I actually feel like this largely already happened with the Warrior Caste Subcommander in the same set as Daala and Talon - there was a lot of top tier anti-Jedi stuff in one set. I'm happy with the balance in the game overall - lots of squads can compete. But it'd be good to see more Jedi-based squads strong. +1 I play Jedi squads a lot also in addition to Vong squads, so if we can get the Jedi to be good again, that would be great!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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What do we think our top squads are at the moment? All of the below have done well at the recent events, and are solid:
Talon + Boba Durge + CDOs + Poggles (and there's surely other good Sep squads out there too) Naboo Troopers Charging, evading, Domain Lah Republic Commandos Mando the Vindicated builds
I'm curious if there's a Bastila build that stands up. Bastila herself causes some of the CE driven squads some problems, but I don't know what to put with her that can handle stuff.
I assume Daala's still good, but she hasn't seen play yet. I'm not sure if it's quite the field for Thrawn to prosper.
Rebels must have something? Tantives are still good right?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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TheHutts wrote:What do we think our top squads are at the moment? All of the below have done well at the recent events, and are solid:
Talon + Boba Durge + CDOs + Poggles (and there's surely other good Sep squads out there too) Naboo Troopers Charging, evading, Domain Lah Republic Commandos Mando the Vindicated builds
I'm curious if there's a Bastila build that stands up. Bastila herself causes some of the CE driven squads some problems, but I don't know what to put with her that can handle stuff.
I assume Daala's still good, but she hasn't seen play yet. I'm not sure if it's quite the field for Thrawn to prosper.
Rebels must have something? Tantives are still good right? you know what is missing from this list..... any type of jedi squad hahaha.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/21/2009 Posts: 171
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TheHutts wrote:What do we think our top squads are at the moment? All of the below have done well at the recent events, and are solid:
Talon + Boba Durge + CDOs + Poggles (and there's surely other good Sep squads out there too) Naboo Troopers Charging, evading, Domain Lah Republic Commandos Mando the Vindicated builds
I'm curious if there's a Bastila build that stands up. Bastila herself causes some of the CE driven squads some problems, but I don't know what to put with her that can handle stuff.
I assume Daala's still good, but she hasn't seen play yet. I'm not sure if it's quite the field for Thrawn to prosper.
Rebels must have something? Tantives are still good right? I think there might be an Arfan Ramos super stealth squad somewhere. Cad bane with super stealth being boosted my Bastilla whilst shutting down CE's sounds pretty good, but I am not an OR guy so maybe I am wrong.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,098 Location: Kokomo
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Sthlrd2 wrote:TheHutts wrote:What do we think our top squads are at the moment? All of the below have done well at the recent events, and are solid:
Talon + Boba Durge + CDOs + Poggles (and there's surely other good Sep squads out there too) Naboo Troopers Charging, evading, Domain Lah Republic Commandos Mando the Vindicated builds
I'm curious if there's a Bastila build that stands up. Bastila herself causes some of the CE driven squads some problems, but I don't know what to put with her that can handle stuff.
I assume Daala's still good, but she hasn't seen play yet. I'm not sure if it's quite the field for Thrawn to prosper.
Rebels must have something? Tantives are still good right? I think there might be an Arfan Ramos super stealth squad somewhere. Cad bane with super stealth being boosted my Bastilla whilst shutting down CE's sounds pretty good, but I am not an OR guy so maybe I am wrong. I agree with your top squad list. I don't know how they would do overall but some OR builds could give Vong fits. Green Jedi or a Wookiee Elite Warrior (Sweep & Twin) or a Mirialan Jedi Knight with Bastila could take out some Lah Warriors. Bastila with Zann Consortium Droideka could stand up to the vong too right? http://www.bloomilk.com/Squad/143124/bao-durs-shan-zann-droidekasDaala scout trooper squad is still viable but both Daala and Bastila are more match-up dependent than ever before. Which does make the field more favorable for Thrawn. Old black-n-blue Lord Vader has answers for Domain Lah Warriors too. Rebels, have plenty of access to disruption and Tantives are still good. The new Han Solo (disruptive) could help NR as well. Also, I still think it's possible we could see a tier 1 Black Sun squad on the horizon.
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