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Sithborg wrote: The conversation of rules changes is always funny.
glad to bring you some amusement. i would think that if I were "looking at rules" all the time i would want to change some of the obvious fallacies. Once again, no one is asking for everything to change, just a few of the most logical and dumbest flaws in the rules to be changed or an addition to a special ability added for the betterment of the game.
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When you're looking at rules all the time, you just want them to be simple and consistent with as few exceptions as possible.
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FlyingArrow wrote:When you're looking at rules all the time, you just want them to be simple and consistent with as few exceptions as possible. Perfectly stated.
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FlyingArrow wrote:When you're looking at rules all the time, you just want them to be simple and consistent with as few exceptions as possible. I agree to that: Rule: Any attack that is from a lightsaber via having a lightsaber in depiction and melee, having the lightsaber ability and attacking an adjacent character, or by using a FP with the name lightsaber tp attack an adjacent opponent are all considered melee attacks. Dont really know how it gets any easier than something making logical sense. In life, it is always easier to comprehend things that make sense than it is to comprehend things that do not make sense. Man this is exhausting. The mere fact that people want to make more rules for things is silly. Changing a few of these silly rules makes it SIMPLER. Now you know if you are using a melee based weapon it is a melee attack. Simple. You dont have to keep track of which attacks are nonmelee and which are melee. Lightsaber didnt say anything about being melee but gauntlet knife does, its the same exact concept with two different rulings
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SithBot wrote: You should have to declare dbl claw, just like (i dont know this ruling so I will use the word should) you should have to declare not moving for +10 damage on dedeye or +4 attack on careful shot.
Except that would mean that to keep things consistent, players would then have to declare double/triple/etc. ahead of time as well making a major change in the game itself. Otherwise, with inconsistent rulings such as that, you're forcing people to always keep in mind all the niggling little exceptions to each rule rather than just being able to read the cards/definitions and extrapolate the mechanics from that. When you start adding in exceptions and odd interactions like that, the amount of info a player needs to keep in mind will skyrocket, making the game both needlessly complicated and unwelcoming towards new players. A great example of this is the Star Wars CCG, as when the final official set was released, the glossary clocked in at 140 pages, filled with all the little exceptions and idiosyncrasies of the game that, while players were not expected to memorize, effectively needed to as to not be caught unawares. Quote:In life, it is always easier to comprehend things that make sense than it is to comprehend things that do not make sense. Except when they both make sense, then the simpler one is better. Occam's razor and all that. When I see a character with a lightsaber attacking, I do not think "Well, if Luke's got his lightsaber than it's a melee attack." No, I think: IF character.attacker HAS ability.meleeattack THEN attacktype = "melee" ELSE attacktype = "nonmelee" Trying to add more fluff just needlessly complicates the code.
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EmporerDragon wrote:SithBot wrote: You should have to declare dbl claw, just like (i dont know this ruling so I will use the word should) you should have to declare not moving for +10 damage on dedeye or +4 attack on careful shot.
Except that would mean that to keep things consistent, players would then have to declare double/triple/etc. ahead of time as well making a major change in the game itself. Otherwise, with inconsistent rulings such as that, you're forcing people to always keep in mind all the niggling little exceptions to each rule rather than just being able to read the cards/definitions and extrapolate the mechanics from that. When you start adding in exceptions and odd interactions like that, the amount of info a player needs to keep in mind will skyrocket, making the game both needlessly complicated and unwelcoming towards new players. A great example of this is the Star Wars CCG, as when the final official set was released, the glossary clocked in at 140 pages, filled with all the little exceptions and idiosyncrasies of the game that, while players were not expected to memorize, effectively needed to as to not be caught unawares. at bold: why? They are different rulings. Double Claw Attack is a different SA, he would not have the option of using a melee based attack and only attacking once with Double claw attack, to attack once against a melee he would have to shoot. All the time there is this reasoning "the rules would magnify at a super fast rate until no one can keep up with the rules anymore." its mumbo-jumbo to say the least. Even if there were 10 rule changes, that would barely be anything compared to the human mind's capacity to understand and grasp new concepts. I am starting to feel as if certain individuals cannot handle the information it reminds me of this scene https://www.youtube.com/watch?v=PQkGn9AI8msThe problem is that what the cards are representing does not make sense. Once again, integrity is the issue here.
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EmporerDragon wrote: Except when they both make sense, then the simpler one is better. Occam's razor and all that.
When I see a character with a lightsaber attacking, I do not think "Well, if Luke's got his lightsaber than it's a melee attack."
occam's razor? as if that plays a part in this situation there are two logics to what constitutes simplicity and no way to determine which is more logical. oh wait there is. We have a box office movie showing us exactly what attacking with a lightsaber looks like, we also have tv shows depicting a lightsaber attack and many many many games showing the same thing. They all only point to one conclusion.. do you know what that is? that they are melee attacks @ bolded your kidding right? EmporerDragon wrote: No, I think:
IF character.attacker HAS ability.meleeattack THEN attacktype = "melee" ELSE attacktype = "nonmelee"
Trying to add more fluff just needlessly complicates the code.
your not kidding... Its not more fluff, its taking fluff away. The fact of the matter is that Gauntlet knife added the melee attack part to it because it makes perfect sense. Did that ruin the game? did all the sudden people's "heads explode"? no, it was easy, do the same thing, it will not be a problem
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SithBot wrote: at bold: why?
Again, the key word: consistency. You have two virtually identical abilities that operate the same way, with the only difference being one having an extra requirement. Yet, via your rulings, they hare handled and treated very differently. Why? The answer that they are different abilities is not sufficient enough. I need to know why, on the fundamental level, does Double Claw attack have all these random restrictions and exceptions put on it, but Double Attack does not, when they both just give another attack. Quote: he would not have the option of using a melee based attack and only attacking once with Double claw attack, to attack once against a melee he would have to shoot.
I have no idea what you just said here. Insulting the intelligence of other users does not really help your platform in the slightest.
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@all, there is some excellent reflection and discussion going on, which is getting to a lot of how things work. I also like seeing all the different ways people are explaining how to approach the rules or how to approach the game and meta - especially the program-esque discourse to rules, which makes much sense (someone needs a poster/tshirt with that on it) this stuff has been written down in the past, yet I feel most of it has been verbal only until now, and certainly never before with this many people all in the one thread - its awesome! this is all great pedagogical stuff for when these kinds of questions inevitably come up when new people to the game come and play (or tricky situations arise) - so thanks for the extra ways of looking at stuff to help bring people up to speed, so as we can skip the technical learning curve and get into the strategy and fun of the game
forgive the professorly digression that follows, Let's not fall prey to 'Text Rage" - we can PM/BM each other or have a google hangout or skypechat facetime yada yada to get all the extras that we lose when communicating frankly very abstract and difficult-to-articulate 'post-structural' and meta-concepts we lose tonal inflection, context, all that extra information we'd normally take for granted when talking in face-to-face real world --- which means misunderstandings might have a higher chance of occurring heh.
anywho, I digress... as I've said here and on previous occasions, and many others have noted in their own way, SWMinis can function in some 'counter intuitive' ways - such as RotS Dark Side adept having a blaster and lightsaber, yet only having +10 printed damage on card, with Lightsaber 10, which was then Errata'd. etc so, this can be so counter intuitive, to the point of causing cognitive dissonance in some players or even dissuading potential players from playing, due to perceived 'lack of 'verisimilitude/realism' depending on what context the player brings to the game - objective reality is what it is, we're trying to model what is there and bring our model closer into line with what's actually going on (going philosophical a little). So, hypothetically, if players are from Tannhauser or from W40K backgrounds --- even from SWRPG or D&D backgrounds ---, maybe there is a little overlap, and those systems encourage visual inspection of the model to ensure 'legality' of a piece etc, so that what is played in games rules matches what is physically represented on the miniature... similarly, if people are from other game systems which model and permit 'terrain deformation' and 'terrain destruction', then people might feel some cognitive dissonance when they discover how SWMinis handles terrain --- eg "What do you mean I can't blow up the building? --- wouldn't the roof cave in, killing/trapping everyone inside, save 18? or Why can't I target the low terrain object and blow them up/crush and grind them?" or, on space maps "what happens if I blow up the floor in your compartment; do you get sucked out into space and I auto win?" Truly wonderful the mind of beings are - Yoda. This is top level creative thinking. in those other games systems, it is possible to have things such as "morale checks', pinning checks, fall back checks, smokescreens, EMPs, conditional status, terrain destruction, scattering etc... that's part of those other scenario games utility - in fact, some have used games as a scenario/futures tool for training in part based on that. Personally, although sometimes it can be clunky, I find the 'clunkiness' of SWMinis to be... charming, and there's always home rules etc... and the rules fit with the Movie universe we see - lets remember that the SWMovies and comics, the source material for the game... "Stormtrooper Shooting" trope (can never seem to hit the main protagonists), flashy cinema swordsmanship trope, hyperspace/timetravel paradox trope, superman power levels trope (for force users), etc... there are some clunky things happening even in the source material . So, there'll be a degree of change in the 'official' rules... recalling that many have already highlighted Roland Barthes "The Author is Dead", Magritte "C'eci une Pipe", Derrida, Korzybski "The Map is not The Territory", the Signifier is not The Signified etc... though I'm reminded of the Munchausen Trilemma/the old "tricorn hat" british variant - My hat it has 3 corners, 3 corners has my hat, if any other number of corners "my" hat had, then it would not be my hat. SWMinis is what it is, what you want it to be, what consensus makes it to be... above all, its a game that people agree to play as a form of fun EDIT: there are other rules systems too, that SWMinis/Imperial Assault figures can be used for - it can be fun to come up with decent proxy rules and convert into other systems
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Well said, my friend! You make a lot of great points. I feel the same about house rules and incorporating other game systems etc. My group often use and I convert Warhammer 40k models, there are some great ones!
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EmporerDragon wrote: Insulting the intelligence of other users does not really help your platform in the slightest.
True. But it was very funny. I suggest that the rules discussion end, its not getting anywhere. I would still like to bring up the idea of special rules tournament. If people have ideas about those than they can post the variations they would like to see happen
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jen'ari wrote:
I would still like to bring up the idea of special rules tournament. If people have ideas about those than they can post the variations they would like to see happen
For those that would like to join a currently active Tournament that is following special rules here is a link to the one is taking place: Veterans of War Tournament It has a lot of the rules changes implemented that have been sugested here on this thread. I view it as just as important as any other tournament, just like I would for Standard mini's tournaments, tile Wars tournaments, Epic rules tournaments, and Royal Rumble tournament, so I encourage people to join if they'd like to try something a little new. I usually play standard minis, but it is fun to try a new format every once an a while.
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jen'ari wrote:I would still like to bring up the idea of special rules tournament. If people have ideas about those than they can post the variations they would like to see happen +1 That's why I support Bronson's Legacy series of tournaments on Vassal. If you are talking about special face to face tournaments I'd support that as well.
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SithBot wrote:juice man wrote:All Jedi/Sith should have free Parry and Lightsaber Reflect (all damage). One did not attack these guys unless one was very skilled or desperate or stupid. We were thinking of trying this. whats your point in the bold? Because ya, Jedi own the verse, I saw Yoda single handily take down a squad of battle tanks and droids easily. Darth Vader just took on like 15 BH at once. He blocked a shot from Han Solo with his bare hand. The idea that Jedi should have an extreme edge over non-force users (for the most part) is a certainty. Just that.
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SithBot wrote:EmporerDragon wrote: Except when they both make sense, then the simpler one is better. Occam's razor and all that.
When I see a character with a lightsaber attacking, I do not think "Well, if Luke's got his lightsaber than it's a melee attack."
occam's razor? as if that plays a part in this situation there are two logics to what constitutes simplicity and no way to determine which is more logical. oh wait there is. We have a box office movie showing us exactly what attacking with a lightsaber looks like, we also have tv shows depicting a lightsaber attack and many many many games showing the same thing. They all only point to one conclusion.. do you know what that is? that they are melee attacks @ bolded your kidding right? EmporerDragon wrote: No, I think:
IF character.attacker HAS ability.meleeattack THEN attacktype = "melee" ELSE attacktype = "nonmelee"
Trying to add more fluff just needlessly complicates the code.
your not kidding... Its not more fluff, its taking fluff away. The fact of the matter is that Gauntlet knife added the melee attack part to it because it makes perfect sense. Did that ruin the game? did all the sudden people's "heads explode"? no, it was easy, do the same thing, it will not be a problem And yet, Poisoned Blade and Guantlet Knife added some very, very unintuitive interactions with other abilities. That is what you don't get. You look at the immediate interactions. Not the wider whole. My issue is that most that want the rules to be more "thematic", essentially are in favor of Bombad Gungan rules. Or, rule by intent. Your answer becomes "because that is how it works". Which is headache upon headache. Your proposals may seem innocent and small, but they aren't. It would require a major reworking of the precedents established in this game.
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Another rules conundrum: the mini for Luke Skywalker, Hoth Pilot Unleashed has a Lightsaber, but no melee attack. So when attacking adjacent is it melee or not?
Luke Skywalker, Hero of Yavin has no Melee Attack and no Lightsaber on the mini. He does have Lightsaber deflect, by game rules that means he has a Lightsaber. Same question: adjacent - melee or not?
Not trying to poke anyone here, just pointing out some major "Hmmmmm" thoughts.
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@ sithborg The way to make things fit in without making a mess is to actually sit down and think it through.
For instance this lightsaber being melee idea. We have already seen a few instances where what we thought would work, might not cover everything. this is called thinking it through. -end towards sithborg
Now the rule might need to state: A character who is depicted as having a lightsaber or who has a force power with the word lightsaber in it is considered to have melee attack when attacking adjacent opponents.
Seems better already. any more problems with pieces that this does not cover?
Because those could be worked through as well. Once again, you guys keep throwing these things out as if it is such a big deal. If a certain change was going to be made, like someone pointed it it would have to be done in a precise and careful manner. Right now we are just discussing if their should be a change at all.
The idea that change will cause disruption is flawed. Case in point, Legacy has made changes and the people playing have adapted without a single complaint. No problems whatsoever, if the rule changes were going to throw everything topsy turvy would there not have been some kind of discussion about the problems the rule changes made?
You guys are making presumptions off a theory. the theory being that it will cause chaos when in fact we have seen it already and it has not caused any chaos and has been well received by the people who have actually played.
My suggestion, try it out.
Gathering Forces portion of the Legacy League s about to start!!
WOOT! WOOT!
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SithBot wrote:@ sithborg The way to make things fit in without making a mess is to actually sit down and think it through.
For instance this lightsaber being melee idea. We have already seen a few instances where what we thought would work, might not cover everything. this is called thinking it through. -end towards sithborg
Now the rule might need to state: A character who is depicted as having a lightsaber or who has a force power with the word lightsaber in it is considered to have melee attack when attacking adjacent opponents.
Seems better already. any more problems with pieces that this does not cover?
Because those could be worked through as well. Once again, you guys keep throwing these things out as if it is such a big deal. Case in point, Legacy has made changes and the people playing have adapted without a single complaint. No problems whatsoever, if the rule changes were going to throw everything topsy turvy would there not have been some kind of discussion about the problems the rule changes made?
You guys are making presumptions off a theory. the theory being that it will cause chaos when in fact we have seen it already and it has not caused any chaos and has been well received by the people who have actually played.
My suggestion, try it out.
Gathering Forces portion of the Legacy League s about to start!!
WOOT! WOOT! the Legends set is designed to fit within those rules changes you have implemented. Have you accounted that all the V-set figures might need consideration to? To me this whole idea that the standard mini's format needs to be changed to be just like another format that is already being played strikes me a pretty silly. Why make such a big deal about making changes that a majority of players in the standard mini's format don't want implemented, when there is a game format that already addresses these rule changes you and Jenari want done? It makes so sense at all to me. We can play our game we all love in whatever format we choose. Just because you think the rules changes that worked in the TN custom sets works for those peices, doesn't mean that a whole other set of figures and playgroups need to be force to change rules that everyone has accepted for years and are quite fine with it. I think people should play all the formats of this game! But I don't think all the rules for all formats should be the same. The game is really just fine the way it is and people can find a format or create a format that suits their play style.
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Mando wrote:SithBot wrote:@ sithborg The way to make things fit in without making a mess is to actually sit down and think it through.
For instance this lightsaber being melee idea. We have already seen a few instances where what we thought would work, might not cover everything. this is called thinking it through. -end towards sithborg
Now the rule might need to state: A character who is depicted as having a lightsaber or who has a force power with the word lightsaber in it is considered to have melee attack when attacking adjacent opponents.
Seems better already. any more problems with pieces that this does not cover?
Because those could be worked through as well. Once again, you guys keep throwing these things out as if it is such a big deal. Case in point, Legacy has made changes and the people playing have adapted without a single complaint. No problems whatsoever, if the rule changes were going to throw everything topsy turvy would there not have been some kind of discussion about the problems the rule changes made?
You guys are making presumptions off a theory. the theory being that it will cause chaos when in fact we have seen it already and it has not caused any chaos and has been well received by the people who have actually played.
My suggestion, try it out.
Gathering Forces portion of the Legacy League s about to start!!
WOOT! WOOT! the Legends set is designed to fit within those rules changes you have implemented. Have you accounted that all the V-set figures might need consideration to? To me this whole idea that the standard mini's format needs to be changed to be just like another format that is already being played strikes me a pretty silly. Why make such a big deal about making changes that a majority of players in the standard mini's format don't want implemented, when there is a game format that already addresses these rule changes you and Jenari want done? It makes so sense at all to me. We can play our game we all love in whatever format we choose. Just because you think the rules changes that worked in the TN custom sets works for those peices, doesn't mean that a whole other set of figures and playgroups need to be force to change rules that everyone has accepted for years and are quite fine with it. I think people should play all the formats of this game! But I don't think all the rules for all formats should be the same. The game is really just fine the way it is and people can find a format or create a format that suits their play style. Actually what jen'ari has been proposing is the idea that standard mini's should change a few rules just because it makes perfect sense. Almost every single person has agreed that it makes sense. With that in mind, why wouldnt the change occur? was the next question. a question that was already answered. V-set pieces will not really be affected that much to the two rule changes being discussed. Mouse droids are not an issue and the melee attack thing has kind of been taken care of with new things such as gauntlet knife that has some of the wording needed to make it make better sense. Jen'ari and I have discussed this idea for a long time. We would love to be more a part of Standard mini's, but the mouse droids and silly rulings being taken advantage of make it difficult to have fun. So he brought it up in forum format to see what others thought. Really it became a conversation about making rule changes rather than the real purpose of trying to bet people to see eye to eye on a few issues. Everyone sees the silliness of the rulings what to do about it is what is different. No big deal. Legacy has done a great job in making the game better represent Star Wars by the few rule changes they have created and by making Jedi have the advantage against most types of fighters. It really is a fun way to play. So fun that Jen'ari opened this discussion to see what others thought about a few rule changes. Once again not trying to force anything, trying to open up communication. The rule changes suggested here would definitely work in V-set standard. The reason I have kept up the discussion is because people keep basing their thoughts off of assumptions and the idea that it would be such a hard thing to do. It really wouldn't be that hard, and if that is the only thing stopping them than they can get over that and let the silliness (that they themselves recognize) be abolished. So, I will not discuss these particular rule changes again any time soon ;) I, too, will say that I would love to see a Dynamic Duo online tournament.
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Do you change Advanced Rakghoul Disease? Cleave? Amphistaff? All of these abilities exist (or can exist) on characters without Melee Attack, but their flavor implies that a character is making a melee attack.
Do you change Double Claw Attack, as has been mentioned? How do you change it? Is one attack non-melee and one attack melee? Do you have to declare it before making any attacks? Both of those are drastic changes.
Do you change Breath Mask? It shouldn't have any effect on poisonous darts, that's silly. What do we change it to?
Perhaps most importantly, if you change Lightsaber +10 but none of the above, why? You're drawing a line as to what is flavorful enough to change and what isn't, so where is that line?
The other issue is disseminating this information. Most players, believe it or not, aren't on Bloomilk. The reason it's worked for the Legends tournament is because you know for a fact that every single person playing is on Bloomilk and has read the thread. In standard SWM, that is not an assumption you can make.
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