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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Robin wrote:I had such high hopes for this set, yet im not that happy with this set. I was so happy when i saw that it had kir kanos and even more happy when it had a mandalorian jedi hunter. However know that we have the stats im sad. The mandalorian jedi hunter in my opinion should be higher. We don't know the stats yet for the HP, but so far he's not that great. I think for him to see some actual play time his HP would need to be like 90 (which i know its not going to be). As for Kir im so blasted sad about his piece. He has only melee, twin, loner, and emperor palpatine's gaurd. with force sense. He should cost way less for what he has, plus he's lacking a bunch of stats he should have. To me he is knid of like the first dash, its cool we have a piece of him, but he sucks. He should have stealth for sure, he also shouldn't have melee attack. His main weapon is that imperial guard double spear, yet he uses alot of guns to. He doesn't even have mobile attack which he should also have. He has low damage output, for a max of only 40? what the heck is this, this must not be the samae character im thinking of that single handed took down conor jax the new emperor, and hundreds of troops on both sides. This piece would be destroyed by a weapon master, in a couple of turns and he cost 8 more points. This set for me turned out to be just a disapointment. Ummm, nothing is final here, big shooter. Have you personally seen the full stats for the pieces? If you haven't, there's no need to be complaining.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/8/2008 Posts: 219
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Falconjo wrote:ajw49ers wrote:Are there pictures of these pieces yet? we wont be able to supply pictures until after the first preview is posted due to the fact that we dont want any threads getting nuked. Why not post the pics on bloomilk? I don't think anything will happen to them here.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Wow, unrealistic expectations. As is, Kir Kanos looks like a great piece for the Imps. At his cost, the options are amazing. For the record, I am thinking stats similar to Draco. Only 40 dam? Are we looking at Imperials? Seriously, Opportunist from Thrawn, Advantageous from Lord Vader, Extra from Vader, LOTF. He apparently gets a bit of a boost from the Inquisitor for hunting down Jedi. From what little I know, it appears Kir Kanos is far from a crap piece.
And really, even at 60 HP, the JH Mando will do what his title implies: hunt Jedi. Seriously, without major boosts, he will be able to take on or out right beat all Jedi in that price range.
Until eveything is known, don't prejudge a set too early.
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Rank: Knobby White Spider Groups: Member
Joined: 6/19/2009 Posts: 38
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I am glad the Empire is getting some love in this set... but I still think the empire needs a twin attack commander effect to be truly competitive.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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DarthKurt wrote:I am glad the Empire is getting some love in this set... but I still think the empire needs a twin attack commander effect to be truly competitive. Uh, no. They are very much competitive as is.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/7/2008 Posts: 400
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I don't why the stats of the Mando Jedi Hunter would be disappointing. Assuming they have 40-60 HP, they're in like with every other non-unique Jedi.
There are 13 non-Unique Mandos. With one exception (who has 70 HP), all have 40-60 HP. All have defenses between 16 and 18. With one exception (who has +7), they all have attacks between +8 and +10.
The MJH's stats are exactly what one would expect.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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DarthKurt wrote:I am glad the Empire is getting some love in this set... but I still think the empire needs a twin attack commander effect to be truly competitive. You're kidding, right? The Empire does not need a CE of that magnitude any time soon. They have plenty of weapons as is.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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Sithborg wrote:DarthKurt wrote:I am glad the Empire is getting some love in this set... but I still think the empire needs a twin attack commander effect to be truly competitive. Uh, no. They are very much competitive as is. I agree with Sithborg, every faction has their niche, and twin attack is NOT the Empires.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2008 Posts: 131 Location: Texas
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Rumor on WotC Courtesy: Sith-Lord-54
Mando Jedi Hunter HP 60
So:
40. Mandolorian Jedi Hunter UC Cost 24 HP 60 DEF 17 ATK 8 DMG 20 SA: Melee Attack Twin Attack Parry Jedi Hunter
Against Melee Jedi (and, to a lesser degree, Vong) he's not bad. Twin +12/30 - not bad for the points. He'll just get shot to death way too easily, but I could be wrong. Mandos could use a "re-roll saves" SA, I think.
Heck, Mandos could use a lot of SAs, I think....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2008 Posts: 131 Location: Texas
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Mandalore Da Beast wrote: I agree with Sithborg, every faction has their niche, and twin attack is NOT the Empires.
Well, Twin wasn't really the Republic's game until GaW, and now it's showing up as a way of boosting Melee Jedi damage output. I don't know quite how I feel about that (I havn't played in a while :( ), but it is just an observation.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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i think yer talking about Argyus and his commandos ( i could be wrong), and if thats the case, then only a specified part of that faction gets the twin (along with close quarters fighting). I mean, if ya want Imps to have twin, use a Czerka for yer stormtroopers. rebels have their ridiculous CEs, Clones have their individual nasties, Imps have a whole lot going for them, namely Thrawn, mandalorians get their limited abilties (Which sux because they are the galaxies TRUE warriors) and so on and so forth. if all the factions had the same abilities, this game would no longer be any fun, because all you would have is total predictability. "YaY!! my Darth Vader made his evade save!!" honestly, if i ever heard or witnessed that, (him getting that from a CE mind you) i would Vomit.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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headache62 wrote:Mandalore Da Beast wrote: I agree with Sithborg, every faction has their niche, and twin attack is NOT the Empires.
Well, Twin wasn't really the Republic's game until GaW, and now it's showing up as a way of boosting Melee Jedi damage output. I don't know quite how I feel about that (I havn't played in a while :( ), but it is just an observation. I don't think it is too bad, as it is essentially a free Assault, which I think was the first major ability to making Melee playable. Making AoOs more deadly also helps with the issue of not being able to stay adjacent. As long as it isn't given out like candy.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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but who in their right mind will take an AoO from a commando? howsabout a commando with twin and opportunist? ouch.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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Mandalore Da Beast wrote:but who in their right mind will take an AoO from a commando? howsabout a commando with twin and opportunist? ouch. I think he was talking about melee Jedi there, where the dession to break away is compounded by the attacks of opptunitys. Melee charcters in general need to be more dangerous in close combat, though it looks like they are making improvements in that area generally for Jedi. While you can base senate commandos, generally if your at close range, they would either be willing to give him up anyway to inflict critical damage to a importent figure, or they can easily sacure the kill anyways or they are unprepaired to engage you at that range. Since they are really just multiple glass cannons, actually killing them's not the problem, it's defeating them in a way that does not deal a huge amount of damage to you. Engaging them in close combat either results in their death, or you not killing them and them killing you. Mando Jedi Hunter.... I really don't quite know what to think about him. I guess he is good, but damage dealers of 20 points or up are still not what they need. Probably really good above 200, where mandolores charge attack will allow them to engage practically anything, not so sure in a format dominated by unique sharpshooters. I imagine he would be fun, just I think his role could saccured by using well placed scouts as bait, lure them into a greater line of fire. Ironically, I think his best use is fighting the Vong, I doubt they will get past him that easily, even if his attack power is not optimal.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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I guess pick your Mandalore. Ultimate is nice for getting them in close, but Indomitable really makes them deadly. They are much better than the Blademaster, and makes a nice little support piece. Will be fun to use them with Ulic.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Sithborg wrote:I guess pick your Mandalore. Ultimate is nice for getting them in close, but Indomitable really makes them deadly. They are much better than the Blademaster, and makes a nice little support piece. Will be fun to use them with Ulic. I was thinking the same thing. These Mandos are the best yet for Indomitable's CE.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 197
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Updated 1st post to show the MJH's HP and the wording of Jass' FP...
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Rank: Dark Trooper Phase III Groups: Member
Joined: 2/18/2009 Posts: 25 Location: New Jersey
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Sorry all, made a mistake in typing, here we go:
Dispassionate Killer: Force 1, +4 Attack & +20 Damage until the end of this character's turn. Make a save of 11 at the end of this character's turn. If the save fails, this character is immediately defeated.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Meh, pretty much how we thought it originally worked.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL
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Yay! ARF reprint!
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