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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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This is ridiculous. One game ends up going slowly and it ends up with this big argument because some people have a need to criticise the "establishment." Isn't this like Death Baine's fourth or fifth time doing something like this?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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Galactic Funk wrote:Darth_Jim wrote:If the incentive to build a squad that can win complete games is there, a player making the top 8 will have such a squad. There's really no need to make any rules applicable to only the top 8. I agree with this completely. I haven't looked at either players record and how many 3 point wins each had but I would imagine they each had to had plenty to make the top 8 (4th and 5th highest point totals after Swiss). So again it clearly isn't an issue with either squad its a matchup issue and cannot be avoided. Frankly I can't believe this conversation is taking place. well, if i read Deri's play report right it appears in the entire tournament, he pulled off 1 3 point win and was 5th overall at the end of swiss. That would put him at what... 9 points because he lost to Tim, then again i may of read Deri's report wrong. So if you can come ion 5th overall with 1 3 point win and a loss, then need to get 3 point wins in swiss seems very very exagerrated....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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Deaths_Baine wrote:Galactic Funk wrote:Darth_Jim wrote:If the incentive to build a squad that can win complete games is there, a player making the top 8 will have such a squad. There's really no need to make any rules applicable to only the top 8. I agree with this completely. I haven't looked at either players record and how many 3 point wins each had but I would imagine they each had to had plenty to make the top 8 (4th and 5th highest point totals after Swiss). So again it clearly isn't an issue with either squad its a matchup issue and cannot be avoided. Frankly I can't believe this conversation is taking place. well, if i read Deri's play report right it appears in the entire tournament, he pulled off 1 3 point win and was 5th overall at the end of swiss. That would put him at what... 9 points because he lost to Tim, then again i may of read Deri's report wrong. So if you can come ion 5th overall with 1 3 point win and a loss, then need to get 3 point wins in swiss seems very very exagerrated.... Fair enough. Like I said I didn't check to see. So if this is now an issue then do we say shame on Deri for bringing that squad? Again this is silly. Why don't you just state what specifically the problem is with the Gerry/Deri result?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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Galactic Funk wrote:Deaths_Baine wrote:Galactic Funk wrote:Darth_Jim wrote:If the incentive to build a squad that can win complete games is there, a player making the top 8 will have such a squad. There's really no need to make any rules applicable to only the top 8. I agree with this completely. I haven't looked at either players record and how many 3 point wins each had but I would imagine they each had to had plenty to make the top 8 (4th and 5th highest point totals after Swiss). So again it clearly isn't an issue with either squad its a matchup issue and cannot be avoided. Frankly I can't believe this conversation is taking place. well, if i read Deri's play report right it appears in the entire tournament, he pulled off 1 3 point win and was 5th overall at the end of swiss. That would put him at what... 9 points because he lost to Tim, then again i may of read Deri's report wrong. So if you can come ion 5th overall with 1 3 point win and a loss, then need to get 3 point wins in swiss seems very very exagerrated.... Fair enough. Like I said I didn't check to see. So if this is now an issue then do we say shame on Deri for bringing that squad? Again this is silly. Why don't you just state what specifically the problem is with the Gerry/Deri result? no I would never do that to. He did something perfectly legal. I think my problem falls in line with something lou posted on a different forum, he listed his top 5 problems with minis right now, and I basically agree with all of them. I don't have the answer....I just stated the problem... lol, I know that is bad, but i am being honest. I brought it up to see if as a communitty anyone cared to get it changed and then if there is even a solution. It would appear the communitty is a least split, with the majority thinking it is not a problem, so if it doesn't change so be it, but I definitely felt it was at least worthy of talking about. No one is to be blamed though, no body did anything wrong, I just feel like there is something fundamentally wrong with the rules. Maybe a 3-2-1-0 scoring system is the fix, and seems to be the most agreed with change that has been brought up.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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What specifically is the problem with a play-off game going down like this? What negative effect does it create?
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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The real issue is, that people are focusing on just the score. It sounds bad, but most of us did not see the game. I will admit, it was presented to me in a negative light. I will trust the players when they both say there was no slow play involved. Low scoring games are not necessarily a result of slow play.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Galactic Funk wrote:What specifically is the problem with a play-off game going down like this? What negative effect does it create? For me as an observer, I'd like to know which squad/player is better. In most 2-point wins, there has at least been significant engagement and in many cases it's clear who was going to win if another few rounds were played. In this case, who knows? We have a winner, which is good. But we don't really have any indication of which one was better. It's kind of like having a baseball season shortened due to a strike PLUS every single game was called due to rain after 6 innings. Yeah, somebody ended up in first place, but it's not a very satisfying result. But that's just my own curiosity and interest in which squads are the strongest. (Kind of the reason I posted this poll/thread in the first place.) So there's another question for everyone... given ample time, which of those two squads do you think would have won? Ackbar or Naboo?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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Sithborg wrote:The real issue is, that people are focusing on just the score. It sounds bad, but most of us did not see the game. I will admit, it was presented to me in a negative light. I will trust the players when they both say there was no slow play involved. Low scoring games are not necessarily a result of slow play. My present annoyance with the conversation is that the specific context has been conveyed ad naseum. Given the context, where is the problem? I'm seriously looking for an answer on this and if one isn't presented its a bunch of complaining for complaining sake.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
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Yep i only finished one game. Am i happy about it? No Did i try to stall out people? not once. What could i have done to improve on it? Not run the squad i did. the issue (with my game results) is one of strategy. The rebels are a bunch of peewee's, the quintessential glass cannons. A huge amount of pieces can wax anyone of rebel figures in 1 activation. So how do you play a squad like that? You can't play head on because you lose as each lost piece destroys your synergy more. You must get ahead in points, force your opponent to engage you and trade down until you win. If your opponent doesn't engage after he drops behind in points who's fault is it? Whether you win by killing the opponent outright or getting ahead on point depends on how much time there is. 1 hour is not long enough when you are facing a swath of +15 mice between you and your opponents main pieces. Its not long enough when your opponents main pieces swap off the backranks of the map with 3 point brutes. Its not long enough when you have 10 of 21 pieces facing you that will kill any of your pieces when you kill them. You want fast games? ban activation control. Ban override limit 12 activations, no reinforcements. Other than that, accept that this game doesn't play like you want it to, because otherwise will continue to happen. Quote:So there's another question for everyone... given ample time, which of those two squads do you think would have won? Ackbar or Naboo? After i took out R2 i fancied my chances but it wouldn't have been a quick game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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Well that s ttles it. We can just ban Deri and his Rebel Scum and the game has been fixed!
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Galactic Funk wrote:Well that s ttles it. We can just ban Deri and his Rebel Scum and the game has been fixed! Just ban the Rebel scum.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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fingersandteeth wrote:Yep i only finished one game. Am i happy about it? No Did i try to stall out people? not once. What could i have done to improve on it? Not run the squad i did. the issue (with my game results) is one of strategy. The rebels are a bunch of peewee's, the quintessential glass cannons. A huge amount of pieces can wax anyone of rebel figures in 1 activation. So how do you play a squad like that? You can't play head on because you lose as each lost piece destroys your synergy more. You must get ahead in points, force your opponent to engage you and trade down until you win. If your opponent doesn't engage after he drops behind in points who's fault is it? Whether you win by killing the opponent outright or getting ahead on point depends on how much time there is. 1 hour is not long enough when you are facing a swath of +15 mice between you and your opponents main pieces. Its not long enough when your opponents main pieces swap off the backranks of the map with 3 point brutes. Its not long enough when you have 10 of 21 pieces facing you that will kill any of your pieces when you kill them. You want fast games? ban activation control. Ban override limit 12 activations, no reinforcements. Other than that, accept that this game doesn't play like you want it to, because otherwise will continue to happen. Quote:So there's another question for everyone... given ample time, which of those two squads do you think would have won? Ackbar or Naboo? After i took out R2 i fancied my chances but it wouldn't have been a quick game. Great post, and personally i am behind the banning of certain pieces but that will never happen so move on... lol. I think that there should be more of a deterrant about playing squads like yours and the ones you mention. I am sorry but I feel like a lot of this game including the end of regionals broke down to outact... swap/levitate/some type of movement breaker, then kill a piece win by gambit... and that is not the way the game is supposed to be played. If we want people to run squads that consistenly get 2 point wins change the rules and have it no longer be a tiebreaker but a REAL WIN. and just go striaght to wins and losses... no incentive to play a fast paced game when you can win 18-14 and have no penalties or anything.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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I'm fine with low scores and even running away while ahead on points. Heck, I beat 100-point Luke with Yobuck by literally killing every other character on his his and then running away from luke every round after that. The score ended up being about 100-95. There was a lot of engagement, but any more would have ended in Luke killing Yoda on a Djem So.
I use this as an example to pose this question: Why, when balance is clearly at its highest point in history, would we want to scare any one squad type away from the game? Punish squads for being what they are, and you'll only hurt the diversity that the v-set team have worked so hard to create and maintain. I want every one of the many squads now viable to have at least a chance against any other squad. If that chance is by lockout, fine. If it involves several rounds of positioning, fine. As long as there is no deliberate slow play, I'm all for low scores.
Can I get an amen, or am I speaking out of line? :P
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2013 Posts: 758
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I'm with the Darth. Lets keep balance for gods sake.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Amen. Diversity is good. If you're only getting 2 point wins, and still win enough games to make the playoffs, that's all good.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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Darth O wrote:I'm fine with low scores and even running away while ahead on points. Heck, I beat 100-point Luke with Yobuck by literally killing every other character on his his and then running away from luke every round after that. The score ended up being about 100-95. There was a lot of engagement, but any more would have ended in Luke killing Yoda on a Djem So.
I use this as an example to pose this question: Why, when balance is clearly at its highest point in history, would we want to scare any one squad type away from the game? Punish squads for being what they are, and you'll only hurt the diversity that the v-set team have worked so hard to create and maintain. I want every one of the many squads now viable to have at least a chance against any other squad. If that chance is by lockout, fine. If it involves several rounds of positioning, fine. As long as there is no deliberate slow play, I'm all for low scores.
Can I get an amen, or am I speaking out of line? :P because the diversity is not that diverse.... In the top 8 it appears 75% were using act control... top 4 once again 75% using act control.... finals.... 100% act control..... Now you can say well the squads play differently and use different pieces.... true but the heart of the squad is outact use movement breaker pop a shot or attack roll init repeat.....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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TheHutts wrote:Amen. Diversity is good. If you're only getting 2 point wins, and still win enough games to make the playoffs, that's all good. Then why have a difference in wins at all? There is absolutely no incentive to play a squad designed to get 3 point wins that may lose and has many more bad matchups, instead of playing a high act act control, movement breaking squad that is designed to just get 2 point wins... and then win games in the playoffs by just turning pieces on the back row then killing one piece and going yep onto the next round.....
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Deaths_Baine wrote:Darth O wrote:I'm fine with low scores and even running away while ahead on points. Heck, I beat 100-point Luke with Yobuck by literally killing every other character on his his and then running away from luke every round after that. The score ended up being about 100-95. There was a lot of engagement, but any more would have ended in Luke killing Yoda on a Djem So.
I use this as an example to pose this question: Why, when balance is clearly at its highest point in history, would we want to scare any one squad type away from the game? Punish squads for being what they are, and you'll only hurt the diversity that the v-set team have worked so hard to create and maintain. I want every one of the many squads now viable to have at least a chance against any other squad. If that chance is by lockout, fine. If it involves several rounds of positioning, fine. As long as there is no deliberate slow play, I'm all for low scores.
Can I get an amen, or am I speaking out of line? :P because the diversity is not that diverse.... In the top 8 it appears 75% were using act control... top 4 once again 75% using act control.... finals.... 100% act control..... Now you can say well the squads play differently and use different pieces.... true but the heart of the squad is outact use movement breaker pop a shot or attack roll init repeat..... If you break the game down like that, you will never get the diversity you want. With, maybe 4 options of squad types. The squad types were diverse, whether you liked how they played or not.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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There wasn't much tempo control in the top 8 last year, I think? Neither of the previous two GenCon winners had tempo control - Bastila/JBMs and Mace/GOWK. It feels like a reasonably delicate meta adjustment - some people like fiddly tempo control squads, some people like big rock squads. Last year the big rock squad won GenCon, and there was a thread on gamers complaining about it.
This year two squads with tempo control made the final, and a delicate Rebel squad made the top 4, and we have a post complaining about low scoring games that can result from fiddly squads. I'm sure the designers will take this data on board and try to balance the game a little more, but I still think we're already at the point of reasonable parity.
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Rank: Moderator Groups: Member
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Joined: 2/17/2009 Posts: 1,446
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To be fair, New Republic tempo control is designed to make up for the overall lack of activations. Those are generally NOT spin figures in the back and wait to out-activate types of squads.
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