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swinefeld
Posted: Tuesday, January 20, 2015 2:55:02 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
AndyHatton wrote:
Colonel Dyer
Imperial

22

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique
Clumsy
[Characters -4 to saves]
Scout Trooper Reserves 30 [If you roll exactly 7 for initiative, you can add up to 30 points of Scout Trooper characters to your squad immediately before your first activation of the round]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”
20/45




What's the 22 again?
AndyHatton
Posted: Tuesday, January 20, 2015 3:13:21 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
Colonel Dyer
Imperial

Cost 22

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique
Clumsy [-4 to save rolls on this character's turn ]
Scout Trooper Reserves 30 [If you roll exactly 7 for initiative, you can add up to 30 points of Scout Trooper characters to your squad immediately before your first activation of the round]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”
20/45

(if this one is wrong its because I copied the letters like 5 times changing guesses before posting so I have no idea if this has the right amount of letters...)
Voren_Chalco
Posted: Tuesday, January 20, 2015 3:25:31 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/12/2011
Posts: 234
Colonel Dyer
Imperial

Cost 22

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique
Clumsy [-4 to this character's save rolls]
Scout Trooper Reserves 30 [If you roll exactly 7 for initiative, you can add up to 30 points of Scout Trooper characters to your squad immediately before your first activation of the round]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”
20/45
swinefeld
Posted: Tuesday, January 20, 2015 4:01:11 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Voren_Chalco wrote:
Colonel Dyer
Imperial

Cost 22

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique
Clumsy [-4 to this character's save rolls]
Scout Trooper Reserves 30 [If you roll exactly 7 for initiative, you can add up to 30 points of Scout Trooper characters to your squad immediately before your first activation of the round]

Commander Effect
Once per turn, if 2 or more allies combine fire on the same attack and the attack hits, the target is considered activated this round; save 11.

“Freeze!”
20/45


That gets it!

Andy, I always hated getting the letters mixed up and losing track. Good job chasing down those SAs. BlooMilk
swinefeld
Posted: Tuesday, January 20, 2015 4:03:22 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
I hit post too quickly. That was a good team effort from start to finish. ThumpUp

Not sure if there is time for another before the PDF goes live. Maybe... Smile
AndyHatton
Posted: Tuesday, January 20, 2015 4:12:21 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
WE DID IT!

I think this trumps my most contributions on a scramble from "figured out set number" to actually figured something out! This one took about 2 weeks...I don't know if there is time in between but if another one is ready we can always try.
boggle_scorch
Posted: Tuesday, January 20, 2015 4:50:04 PM
Rank: Droid Starfighter in Walking Mode
Groups: Member

Joined: 1/5/2012
Posts: 48
Nice one - always great to see these evolve as people figure different parts!
I'm game for another one Laugh
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