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V-set 10 Spoilers Options
General_Grievous
Posted: Tuesday, May 12, 2015 6:24:51 PM
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leshippy wrote:
5/9

Sabine Wren
Rebels
Cost 25

HP 70
Def 17
Atk 9
Dmg 10

Special Abilities
Unique. Ghost Crew. Double Attack

Cloaked [If this character has cover, she cannot be targeted by nonadjacent enemies]

Explosive Traps [Enemies within 6 squares get -4 to saves against abilities whose names contain Grenades, Mines or Missiles]

Grenades 40 [Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11]

Mines 20 [An enemy that moves adjacent to this character takes 20 damage; save 11]

Rigging Defuser [This character and each ally within 6 squares ignores Rigged Detonators]

Thorium Charge [Replaces attacks: Designate 1 door within 6 squares as open; it remains open for the rest of the skirmish and cannot be closed]

Traps [Enemy characters within 6 squares get -4 Defense]


“Forget the explosion. Look at the color.”


Nice! She is really cool! Love the -4 to saves and mines/grenades combo! Also the wraith grenader is a great swarm killer option to counter self-destruct as well. Sweet explosive pieces!
AndyHatton
Posted: Tuesday, May 12, 2015 6:30:46 PM
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Oh did they change that spoiler to the Grenadier? For a bit it was another piece perhaps mentioned on that card. I wish I had saved their stats now
leshippy
Posted: Friday, May 15, 2015 5:24:03 AM
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Posts: 489
From SHNN last night-
1/9

C1-10P "Chopper"
Rebel
Cost 20

HP 60
Def 18
Att +8
Dam 10

Special Abilities
Unique. Droid. Ghost Crew
Melee Attack; Flight

Distraction [Suppresses adjacent enemy commander effects]

Grappling Hook [Replaces turn: This character and an adjacent Small or Medium character can move together up to a number of squares equal to this character's speed. Both characters are considered to have Flight this turn, and must end their movement adjacent to each other.]

Industrial Repair 20 [Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon]

Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.]

Manual Override [At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]

Weapon Code [Replaces attacks: touch; 1 ally with Mounted Weapon may make an immediate attack]


-Flavor text -

"This junky little astromech droid keeps the Ghost running. Lucky for him he's good at it, because he is a pain."
―Ezra Bridger
General_Grievous
Posted: Friday, May 15, 2015 5:42:10 AM
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Joined: 1/8/2010
Posts: 3,623
leshippy wrote:
From SHNN last night-
1/9

C1-10P "Chopper"
Rebel
Cost 20

HP 60
Def 18
Att +8
Dam 10

Special Abilities
Unique. Droid. Ghost Crew
Melee Attack; Flight

Distraction [Suppresses adjacent enemy commander effects]

Grappling Hook [Replaces turn: This character and an adjacent Small or Medium character can move together up to a number of squares equal to this character's speed. Both characters are considered to have Flight this turn, and must end their movement adjacent to each other.]

Industrial Repair 20 [Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon]

Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.]

Manual Override [At the end of his turn, this character can designate 1 adjacent door as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated]

Weapon Code [Replaces attacks: touch; 1 ally with Mounted Weapon may make an immediate attack]


-Flavor text -

"This junky little astromech droid keeps the Ghost running. Lucky for him he's good at it, because he is a pain."
―Ezra Bridger



Wow that is sweet! I feel like they are going to be a 200 point team all said and done but he is a sweet movement breaker/huge support on his own. Would be a good option with wedge and Snowspeeders too.
General_Grievous
Posted: Friday, May 15, 2015 5:43:28 AM
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Would also love to see weapon code in the Separatists too
Mando
Posted: Friday, May 15, 2015 6:02:32 AM
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General_Grievous wrote:
Would also love to see weapon code in the Separatists too

with the CDO's CE, why would they need Weapons Code? RollEyes
Darth_Reignir
Posted: Friday, May 15, 2015 6:27:25 AM
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Posts: 354
droidadmiral wrote:
jak wrote:
droidadmiral wrote:
man, who cares about set 10... I just checked out the new custom set, Gathering Forces from the TN guys, and that is all you need to make the game fresh, there is some golden stuff in there.


Mad Rabble rouserThumbDown
Play how you want to play, but DO NOT, hate on the V- sets.
Like 'em or not they're the ONLY official characters post Wizards

Be nice or don't post



hey man im sorry but when someone thinks this should only cost 35 there is a problem.

Shado Vao, Jedi Master
Counts As: Shado Vao
Hit Points: 120
Defense: 22
Attack: 13
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Agile (This character can move 2 extra squares at the end of his turn)
Rapport (A character whose name contains Cade Skywalker costs 2 less when in the same squad as this character)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)


a BIG +1 here
UrbanShmi
Posted: Wednesday, May 20, 2015 2:43:59 AM
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Top post updated Love
jen'ari
Posted: Wednesday, June 3, 2015 4:54:37 AM
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Obi-Wan Kenobi and Anakin Skywalker
Republic
85 pts
LARGE BASE

HP 160
DEF 22
ATK +16
DMG 20

Special Abilities
Unique
Melee Attack; Triple Attack
Greater Mobile Attack

I Cannot Interfere [Cannot benefit from Light Spirit or gain force powers from other characters]

Ranged Defense Expert [+4 to this character's save rolls against attacks and special abilities of non-adjacent enemies]

Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]

Stable Footing [Not slowed by difficult terrain or low objects]

Teamwork [At the end of this character's turn, it may immediately make an attack or use an ability that replaces attacks]

Force Powers
Force 3. Force Renewal 1; Master of the Force 2

Force Leap [Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity]

Force Push 2 [Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller]

Lightsaber Sweep [Force 1, replaces attacks: Attack each adjacent enemy once]

Commander Effect
Republic allies with a Force rating and a lightsaber gain Soresu Style and Ranged Defense Expert.


"This time we do it together."
— Obi-Wan Kenobi

Designed by 2014 Gen Con Champion David Weeks
adamb0nd
Posted: Thursday, June 4, 2015 5:50:40 AM
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Looks like lando's stats have been spoiled, but I can't find them. are they available anywhere?
UrbanShmi
Posted: Thursday, June 4, 2015 7:03:03 AM
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adamb0nd wrote:
Looks like lando's stats have been spoiled, but I can't find them. are they available anywhere?


Only the name has been spoiled.
jen'ari
Posted: Thursday, June 4, 2015 8:50:59 AM
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UrbanShmi wrote:
adamb0nd wrote:
Looks like lando's stats have been spoiled, but I can't find them. are they available anywhere?


Only the name has been spoiled.


Whats his name?
TimmerB123
Posted: Thursday, June 4, 2015 9:00:07 AM
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See page 1.

:)
adamb0nd
Posted: Thursday, June 4, 2015 10:30:02 AM
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UrbanShmi wrote:
adamb0nd wrote:
Looks like lando's stats have been spoiled, but I can't find them. are they available anywhere?


Only the name has been spoiled.


Thank you. I thought the Bold Name on page one meant the stats had been spoiled. I'm not really sure what it signifies now...
UrbanShmi
Posted: Thursday, June 4, 2015 11:18:14 AM
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Posts: 1,446
It's just meant to call attention to spoilers that have been added since the last time I updated. Sorry for the confusion.
adamb0nd
Posted: Friday, June 5, 2015 4:17:22 AM
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Joined: 9/16/2008
Posts: 2,302
UrbanShmi wrote:
It's just meant to call attention to spoilers that have been added since the last time I updated. Sorry for the confusion.


Thanks for the clarification! ThumbsUp
leshippy
Posted: Friday, June 12, 2015 9:20:52 AM
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Posts: 489
Names Dropped last night
25. Garm Bel Iblis, Ruthless Tactician
1. Crado, Jedi Apprentice
leshippy
Posted: Sunday, June 14, 2015 8:55:07 AM
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Joined: 6/17/2009
Posts: 489
From the Indiana Regional -
11/45

Qui-Gon Jinn, Follower of the Living Force
Republic
56 pts

HP 130
Def 22
Atk +15
Dmg 20

Special Abilities
Unique. Melee Attack; Triple Attack
Evade; Mobile Attack

Ataru Style Mastery [+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares]

Rival [Cannot be in a squad with another commander with a Force rating]

Force Powers
Force 2. Master of the Force 2

Force Essence [When this character is defeated, you may immediately set up a character named Qui-Gon Jinn, Force Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]

Force Push 4 [Force 4, replaces attacks: sight; target character takes 40 damage and is pushed back 4 squares]

Knight Speed [Force 1: Can move 4 extra squares on his turn as part of his move]

Lightsaber Assault [Force 1, replaces attacks: Make 2 attacks]

Lightsaber Defense [Force 1: When hit by an attack, this character takes no damage with a save of 11]

Serenity [Replaces turn: This character gains 6 Force points]


Commander Effect
Allies with a Force rating and a lightsaber gain Force Renewal 1 and Lightsaber Defense.



18/45

Red Hand Syndicate Thug
Separatist
Cost 16

HP 50 40
Def 16
Att +6
Dam 20

Special Abilities

Bounty Hunter +2 [+2 Attack against Unique enemies]

Guile [+4 Attack against unactivated enemies]

Independent Outfit [Also counts as Fringe for purposes of commander effects.]

Oblivious [If this character is unactivated when targeted by an attack, it gets -4 Defense]

The Red Hand was a criminal organization on Coruscant under the direct command of Darth Sidious that undertook a series of political assassinations during the Clone Wars.
jen'ari
Posted: Sunday, June 14, 2015 12:00:18 PM
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serenity??? you know that this piece is in a faction with full swap and tow cable right?

As in he is second round upon activation he will have 12 force points with renewal 2. start with 2, renewal 2 first round, gain 6, 2 upon activating. 2+2+2+6 = 12.

Is this a real piece? I am asking because I really really really hope it is not.
TheHutts
Posted: Sunday, June 14, 2015 12:19:54 PM
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Joined: 6/23/2010
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Location: The Hutt, New Zealand
jen'ari wrote:
serenity??? you know that this piece is in a faction with full swap and tow cable right?

As in he is second round upon activation he will have 12 force points with renewal 2. start with 2, renewal 2 first round, gain 6, 2 upon activating. 2+2+2+6 = 12.

Is this a real piece? I am asking because I really really really hope it is not.


He doesn't actually have renewal - so he needs to give up a turn to get up to 8, and he's unlikely to give up a second turn. It's comparable to a piece starting with force 2 and getting renewal 2 for the first three rounds. I think it's a cool mechanic.
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