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Ways to go forward with the game Options
pegolego
Posted: Monday, March 9, 2015 10:34:23 AM
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Personally, I don't think something like Breath Mask should ever have EXISTED lol, but I don't think it needs to be changed right now, to be even MORE circumstantial.

Also, Echo and Sithborg make good points; not everyone is on bloomilk who plays standard. A change to 'standard minis' may not be too feasible because not everyone would necessarily be AWARE of them. Makes it hard to errata anything by WotC or even V-sets (perhaps why it has so seldom happened, it had to be a drastic situation).

And, as Sithborg said, even small changes could have ripple effects beyond what we anticipate down the road.
Darth_Reignir
Posted: Monday, March 9, 2015 10:46:00 AM
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I think what we're seing here, once again, is that there are a growing number of players that aren't 100% satisfied with the direction of the game. Outside of banning the V-Set or curtailing some pieces, changing the format in such a way that helps deflect the inevitable power creep, while at the same time compromising that allows the other players to have more fun, makes sense.

In short, the resilience towards change, or ideas other than the V-Set, will be the downfall of this game. Player retention is a serious problem; even more so in gaining new players. This is probably the best compromise I've seen, and I would seriously hope it's considered, rather than being dismissed.
Jonnyb815
Posted: Monday, March 9, 2015 11:30:46 AM
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I dont understand why you want this change so bad?

The game was built for a reason play it how its meant to be played. Yes some stuff got past the designers or thats how they wanted it to be. All of the stuff you want changed is just little stuff. Really SWM is a Casual game now so house rules and special tournaments are fine.

I agree once you start changing stuff where do you stop.
jen'ari
Posted: Monday, March 9, 2015 1:52:35 PM
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Echo24 wrote:
Do you change Advanced Rakghoul Disease? Cleave? Amphistaff? All of these abilities exist (or can exist) on characters without Melee Attack, but their flavor implies that a character is making a melee attack.

In my opinion, of course you do. Absolutely you need to. They are melee attacks (right now the game is not doing its job reflecting the truth), they ought to be able to be dealt with by characters designed to stop melee attacks.
Echo24 wrote:

Do you change Double Claw Attack, as has been mentioned? How do you change it? Is one attack non-melee and one attack melee? Do you have to declare it before making any attacks? Both of those are drastic changes.

Dbl Claw attack should most definitely be melee and you should have to declare the attacks before you attack. Just like you cant decide to use careful shot +4 after your dice roll to ensure you hit.

Echo24 wrote:

Do you change Breath Mask? It shouldn't have any effect on poisonous darts, that's silly. What do we change it to?

I would. but once again, if there was a committee for these types of things they would decide. As of now, my personal opinion is that Lightsabers should most definitely be changed, its a no-brainer. and everyone sees the reasoning behind it and the need for it (lightsabers are the staple weapon of Star Wars and should be represented accordingly). These other things, in my personal opinion, should change, but a committee and the public opinion can kind of determine the need/wants in that regard.
Echo24 wrote:

Perhaps most importantly, if you change Lightsaber +10 but none of the above, why? You're drawing a line as to what is flavorful enough to change and what isn't, so where is that line?

My line is change alot, like i have talked about. But once again, the committee idea is brilliant for these types of things. They can respectfully discuss the proposed changes and go with it or not go with it. I think we can all be civil about it.
Echo24 wrote:

The other issue is disseminating this information. Most players, believe it or not, aren't on Bloomilk. The reason it's worked for the Legends tournament is because you know for a fact that every single person playing is on Bloomilk and has read the thread. In standard SWM, that is not an assumption you can make.


Oh ya? they are not on bloomilk? and so how are they getting the V-sets? if i might ask, as i do not know
Amadeus
Posted: Monday, March 9, 2015 2:26:48 PM
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jen'ari wrote:
Oh ya? they are not on bloomilk? and so how are they getting the V-sets? if i might ask, as i do not know


I'm the only one in my playgroup who goes on bloomilk, and we play with V-set pieces for some games.

I think changing the core rules is more trouble than it is worth and is deceptively complex. There would be a lot of potential for disagreement (ex: Would Cade Skywalker, BH count as melee when adjacent or does he get to choose or is he just non-melee?). House rules can be house rules but I am against a standard minis core rule change.
jen'ari
Posted: Monday, March 9, 2015 3:40:37 PM
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Amadeus wrote:

I'm the only one in my playgroup who goes on bloomilk, and we play with V-set pieces for some games.

so you are the spokeman for your froup since you are the only one that can get the Vset pieces? so you could just print out the new rules and send them to your play group right? That would take what 2 minutes? and than 5-10 minutes of reading to understand the rule change?
Amadeus wrote:

I think changing the core rules is more trouble than it is worth and is deceptively complex. There would be a lot of potential for disagreement (ex: Would Cade Skywalker, BH count as melee when adjacent or does he get to choose or is he just non-melee?). House rules can be house rules but I am against a standard minis core rule change.


what is the core rule? i do not know why everyone is throwing that term around. can someone explain it to me. maybe this is a discussion before my time or something? a core to me would be like standard move 12 or 6 and attack. or doors open at end of turn, or line of sight rules. SA's do not really seem to be core rules to me and an addition to the rules does not seem like a change it seems like an addition (that just so happens to simplify)
Darth_Jim
Posted: Monday, March 9, 2015 4:01:01 PM
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jen'ari wrote:
what is the core rule?


Any pieces WotC put out and their rulebook...that's what the original Vset designers did not want to change.
Amadeus
Posted: Monday, March 9, 2015 4:09:59 PM
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jen'ari wrote:

so you are the spokeman for your froup since you are the only one that can get the Vset pieces? so you could just print out the new rules and send them to your play group right? That would take what 2 minutes? and than 5-10 minutes of reading to understand the rule change?


Sorry, what I'm trying to say is that there exists people who play this game who don't use bloomilk. Also unnecessary exceptions to the rules makes training newer players harder for me. I need to explain the rules quick to a new player, because otherwise they'll just get bored or overwhelmed. It's much easier to say "If your attack goes through another character you get cover" rather than "If your attack goes through another character you get cover, unless it is this piece over here called a mouse droid in which case you don't".

jen'ari wrote:
what is the core rule? i do not know why everyone is throwing that term around. can someone explain it to me. maybe this is a discussion before my time or something? a core to me would be like standard move 12 or 6 and attack. or doors open at end of turn, or line of sight rules. SA's do not really seem to be core rules to me and an addition to the rules does not seem like a change it seems like an addition (that just so happens to simplify)


By core rules I mean rules that are not house rules. Standard rules may have been a better term.
countrydude82487
Posted: Monday, March 9, 2015 4:36:16 PM
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jen'ari wrote:
Echo24 wrote:
Do you change Advanced Rakghoul Disease? Cleave? Amphistaff? All of these abilities exist (or can exist) on characters without Melee Attack, but their flavor implies that a character is making a melee attack.

In my opinion, of course you do. Absolutely you need to. They are melee attacks (right now the game is not doing its job reflecting the truth), they ought to be able to be dealt with by characters designed to stop melee attacks.

TO me you should not change these abilities for Flavor. In some Cases a character would lose twin, or Opportunist when using these type of abilities (Czerka, Yularen) especially if they are getting Rolling cleave from Asoka. TO me it would mess with too much. This would not be a minimal change at this point as you are talking about a large amount of Abilities that would very specifically change to only melee attacks. In addition there would be hundreds of cards affected and that is not a good situation to have. There have been very few Erratas (which is what this would be) That drastically change a large number of pieces. Usually they change 1 or 2, maybe a few more.


Making a change to A large amount of Abilities and characters is a huge iossue, and would drive a lot of people already playing away, as well as deter any new people as the rules would become more muddy.

For instance if you are teaching a new player with Jax Pavan, in a Squad with a Czerka and Asoka then you have to explain the fact that he loses twin when adjacent to enemies, even though he does not have Melee attack, and that When he uses cleave he loses twin even though by the card it makes sense then you end up confusing a player and driving someone new away. THe issue comes from the fact that so many of these issues would have been reasonable to change early on in the game, but now would be more problematic because of the sheer amount of characters with these abilities. IT is a better Situation to let them be as they have been in this case because of the Potential Uproar against it.

Overall i don't feel that the whole community wants these changes either. It seems like there are more people against the changes than for it.
Mando
Posted: Monday, March 9, 2015 4:41:18 PM
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jen'ari wrote:

if there was a committee for these types of things they would decide. As of now, my personal opinion is that Lightsabers should most definitely be changed, its a no-brainer. and everyone sees the reasoning behind it and the need for it (lightsabers are the staple weapon of Star Wars and should be represented accordingly). These other things, in my personal opinion, should change, but a committee and the public opinion can kind of determine the need/wants in that regard.



Your statement on leaving this up to public opinion is a good point.

I went back and did a tally of all the different bloomilk users that have commented thus far and what their stance is on changing the rules in Standard Mini's format for the abilities that have come up that people wanted changed:

For changes to rules: 4 bloomilk users
Against changing the rules: 18 bloomilk users
Neutral/haven't voiced an opinion yet: 2

So far it seems a vast majority feel that the rules should't be changed in Standard Mini's format. So i think this might help a commitee decide what to do to decide the future of Standard mini's/

I also did a tally of the amount of bloomilk users that have commented thus far in this thread that have showed support publicly for the Tennessee format and tournaments: 10

There have been 0 bloomilk users that have said anything bad about the Tennessee format and tournaments.


So far the results show that the majority of public opinion don't want any rules changes. But a overwhelming majoirty have show support for the Tennessee format and tournaments, with there being none opposed to it. I think this is a very good thing!
jen'ari
Posted: Monday, March 9, 2015 7:11:28 PM
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countrydude82487 wrote:

Overall i don't feel that the whole community wants these changes either. It seems like there are more people against the changes than for it.


A few thoughts here

1) at the quote. It seems to me that people would really want the changes, just dont want to go through the hassle of actually changing them.

2) Teaching a new player that a lightsaber is a melee attack will not be hard, it will be simple. Why? because the person already thinks of a lightsaber as a melee attack.
Czerka Clearly states nonmelee. It is not a difficult thing to understand.

Like I said before, the change that I would like to see would be Lightsabers, put the rest of the stuff up to a committee. However, lightsabers being a nonmelee attack is beyond comprehensible.

Mando, thanks for those numbers!! perfect way to look at things. It gets rid of the why's and the discussions that lead to nowhere.

People do not want change in Standard, even though it is silly (most everyone agrees on that part), the community has spoken.

I think the consensus is do not change the standard, and have fun playing house rules and/or in special tournaments, like Legacy events that will be happening and maybe some others.

These things can help make sure that Darth Reignir's post of caution does not come to pass.

All the best games cannot make it without special rules events. MtG has tons of them, and all other major games that I know of do as well.

If we want a more "close-knit" community we will start to push for some of these "compromises" such as participating in events with special rules. Like I have said from the beginning, I have seen lots of people on here and have never actually played with a large number of them. I just cannot see myself doing so in regular standard rules. Would have to be a special rules tournament. Same for a lot of guys I presume. And some of the guys that have left because of NPE's in standard might come back for a tournament that limits some of those things.

Game plan: please add to it (personally, i am totally done talking about rules now no disrespect just its not going anywhere, which, again, is not a problem thanks to Legacy).

Get the word out for Legacy format and that V-sets are opening the meta.
i know that Legacy has brought back a few already (justin and sithbot) and both of them are looking to find a way to enjoy standard, maybe if the meta is opening... who knows. So it might be a way to grab some interest from people who left due to NPE's.
I dont really have info for standard and things since I am out of that loop.

Invite known players back for a specials event (no pressure, just good ol' fun)
they check things out, like what they see and the conversations and small changes made (nerfed Daala, gambit, etc.)
they stick around and play

We can call it
"The Rescue"

Sithborg
Posted: Monday, March 9, 2015 8:49:05 PM
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The core rules are the rulebook and the establishing precedents on how things interact with each other. Changing those piecemeal, especially for singular exceptions like the Mouse Droid, is just ripe for failure. Like I've said, you get an appreciation for simple rules that build on each other instead of following fluff when you get into the more difficult questions and interactions. The game isn't perfect, and I'm Nickname and I have plenty we would love to change, but we have the game WOTC gave us. And I hate to say it, but it can't be something up to the public. There are quite a few designers that I would not recomend being on any rules committee.

As for the existing V-sets, I am not against a reset. I have seen it happen in SWCCG. In fact, the most recent one seems to have my interest even more, because it shows a complete shift in design philosophy, with new design guidelines. I just don't think the designers would be able to ever agree on something like that.
jen'ari
Posted: Monday, March 9, 2015 9:31:41 PM
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For the sake of the game they ought to.

Maybe make a list of 60 Vset pieces they want to keep and call it Vset origins and restart.


No sith obi-wan this time round ;)
TheHutts
Posted: Tuesday, March 10, 2015 12:49:46 AM
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jen'ari wrote:
For the sake of the game they ought to.

Maybe make a list of 60 Vset pieces they want to keep and call it Vset origins and restart.


No sith obi-wan this time round ;)


The v-sets are doing a great job. To be able to keep a game going five years after production finished is a great achievement. There's plenty of great stuff that expands the WOTC game, and there are only a handful of pieces I have a problem with. Here's my list of v-set pieces that I would alter if I had the power (I might have forgotten one or two things, but this is most of it):
- Poggle the Lesser: lose rapport
- Panaka of Theed: lose rapport
- Klatooinian Assassin: lose Cloaked or go up in cost 2-3 points
- Praetorite Vong Scout: lose rapport with Prefect de'Gara or go up in cost a couple of points
- Talon Karrde: I like Fringe builds and they're fun to play, but I don't like a third faction with Force Immunity. I'd drop Ysalamari off him and give him Black Ops instead.
- Commando Droid Officer: undercosted and needs to be 4-5 points more expensive.
- Tantive IV Trooper: would be better if it only get set off by enemies, not by bombing your own pieces.
- Mace LotLS: lose Force Absorb.

My jury's still out on revised Daala, Neo Crusader Officer (maybe a little cheap) and Domain Lah Warriors with the Yun-Ne'Shel Priest; I haven't seen any of them in action enough to have an informed opinion of them.

So in the worst case, that's 11 pieces out of 600 that I'd want to change. You should also bear in mind that the v-sets are much trickier to balance than the TN sets. Toning down WOTC's most powerful builds, emphasising rock squads, and effectively taking Vong out of the meta makes for a much less complex meta; it means that it's hard to compare the two sets as they're at different power levels.

If you wanted to help the game grow, there's a much more productive discussion happening at Kezzamachine's discussion on levelling at http://www.bloomilk.com/Forums/default.aspx?g=posts&t=14606 When you don't actually play the game that's being discussed, you're unlikely to find people taking you seriously.
kobayashimaru
Posted: Tuesday, March 10, 2015 2:03:38 AM
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@TheHutts,
BlooMilk well said, and thanks for sharing a quantitative perspective to the topic at hand. Especially the reiteration at the end of your second last paragraph: "it means its hard to compare the two sets as they're at different power levels". You found that there was more internal consistency within a V-Set to V-Set comparison, which makes sense given the game had been around for a while, and balance within the set was a design factor.
Also, i'd be keen to see an update to your earlier approach to those graphs on power creep you made a while back - it was easy to read and made a lot of sense.

Even though I'm a Sep player through and through, I have to heartily agree with the feedback on those Sep pieces - they're already a very powerful faction, and undercosted due to Hero of Hypori or GGDAC + Whorm + Gha Nackt etc...

The Kezzamachine thread is also a GREAT pedagogical resource - excellent for a sequence to introducing concepts in SWMinis (in an intuitive measured way, rather than the "deep end sink/swim" approach I may have tried in the past heh BigGrin ). BigGrin
Darth_Jim
Posted: Tuesday, March 10, 2015 3:03:11 AM
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Sithborg wrote:
The core rules are the rulebook and the establishing precedents on how things interact with each other. Changing those piecemeal, especially for singular exceptions like the Mouse Droid, is just ripe for failure. Like I've said, you get an appreciation for simple rules that build on each other instead of following fluff when you get into the more difficult questions and interactions. The game isn't perfect, and I'm Nickname and I have plenty we would love to change, but we have the game WOTC gave us. And I hate to say it, but it can't be something up to the public. There are quite a few designers that I would not recomend being on any rules committee.


+1

That's what I've been saying...once you start making subjective changes, where do you stop? And who is 'you', anyway? Who gets to decide who is on the committee tasked with deciding which subjective changes? No one who has judged events or handles rules questions for the community supports these types of changes. That should tell you something. I don't see much support for changing the core game outside of people already playing Legacy. That in itself mystifies me. As soon as the format gained some momentum, a few people seemed to decide that it was time everyone played that way. Why can't we let people decide for themselves which format they want to play? (Dr. Daman excepted, who seems to excel in ANY format) It seemed to be working...Legacy was becoming popular and gaining attention, and people who didn't want to play that format weren't criticizing it...some even joining it and enjoying themselves.

I've said before that I like the format and the purpose Bronson outlined, and was happy to get behind it. If it's going to become instead a club where people criticize the other option and mock those who play it, no thanks.
jen'ari
Posted: Tuesday, March 10, 2015 3:43:04 AM
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No one is trying to be mocking. Resistance to change is always a battle. and it does make it harder, I can most definitely see that. The fact that Legacy has dropped some WotC is what makes it so great IMO.

and once again, no one is forcing anything. just trying to find a way that legacy players can enjoy standard so their can be some level of cross-over.

So once again, ideas presented, ideas not liked, ideas not going to happen.

we can go in the same direction we have been i guess.


Mando
Posted: Tuesday, March 10, 2015 4:35:52 AM
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Darth_Jim wrote:
Sithborg wrote:
The core rules are the rulebook and the establishing precedents on how things interact with each other. Changing those piecemeal, especially for singular exceptions like the Mouse Droid, is just ripe for failure. Like I've said, you get an appreciation for simple rules that build on each other instead of following fluff when you get into the more difficult questions and interactions. The game isn't perfect, and I'm Nickname and I have plenty we would love to change, but we have the game WOTC gave us. And I hate to say it, but it can't be something up to the public. There are quite a few designers that I would not recomend being on any rules committee.



That's what I've been saying...once you start making subjective changes, where do you stop? And who is 'you', anyway? Who gets to decide who is on the committee tasked with deciding which subjective changes? No one who has judged events or handles rules questions for the community supports these types of changes. That should tell you something. I don't see much support for changing the core game outside of people already playing Legacy. That in itself mystifies me. As soon as the format gained some momentum, a few people seemed to decide that it was time everyone played that way. Why can't we let people decide for themselves which format they want to play? (Dr. Daman excepted, who seems to excel in ANY format) It seemed to be working...Legacy was becoming popular and gaining attention, and people who didn't want to play that format weren't criticizing it...some even joining it and enjoying themselves.

I've said before that I like the format and the purpose Bronson outlined, and was happy to get behind it. If it's going to become instead a club where people criticize the other option and mock those who play it, no thanks.


+1

I've been supportive of the Legends and Veterans of War sets format and have participated in the tournaments for these. I find it fun to play. But I am a die hard V-set player also, so I just find the whole topic of trying to force people to change their rules because it already exists in another format that people are playing to be very disturbing. I like what Bronson posted earlier in this thread, and his approach to the game is fair and not confrontational when it comes to other peoples choices in playing the V-sets or the Tennesee Custom sets. There has been a lot of support for the format Bronson has started. But to quote Darth Jim, "If it's going to become instead a club where people criticize the other option and mock those who play it, no thanks." I couldn't have said it any better myself!
countrydude82487
Posted: Tuesday, March 10, 2015 6:19:59 AM
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Mando wrote:
Darth_Jim wrote:
Sithborg wrote:
The core rules are the rulebook and the establishing precedents on how things interact with each other. Changing those piecemeal, especially for singular exceptions like the Mouse Droid, is just ripe for failure. Like I've said, you get an appreciation for simple rules that build on each other instead of following fluff when you get into the more difficult questions and interactions. The game isn't perfect, and I'm Nickname and I have plenty we would love to change, but we have the game WOTC gave us. And I hate to say it, but it can't be something up to the public. There are quite a few designers that I would not recomend being on any rules committee.



That's what I've been saying...once you start making subjective changes, where do you stop? And who is 'you', anyway? Who gets to decide who is on the committee tasked with deciding which subjective changes? No one who has judged events or handles rules questions for the community supports these types of changes. That should tell you something. I don't see much support for changing the core game outside of people already playing Legacy. That in itself mystifies me. As soon as the format gained some momentum, a few people seemed to decide that it was time everyone played that way. Why can't we let people decide for themselves which format they want to play? (Dr. Daman excepted, who seems to excel in ANY format) It seemed to be working...Legacy was becoming popular and gaining attention, and people who didn't want to play that format weren't criticizing it...some even joining it and enjoying themselves.

I've said before that I like the format and the purpose Bronson outlined, and was happy to get behind it. If it's going to become instead a club where people criticize the other option and mock those who play it, no thanks.


+1

I've been supportive of the Legends and Veterans of War sets format and have participated in the tournaments for these. I find it fun to play. But I am a die hard V-set player also, so I just find the whole topic of trying to force people to change their rules because it already exists in another format that people are playing to be very disturbing. I like what Bronson posted earlier in this thread, and his approach to the game is fair and not confrontational when it comes to other peoples choices in playing the V-sets or the Tennesee Custom sets. There has been a lot of support for the format Bronson has started. But to quote Darth Jim, "If it's going to become instead a club where people criticize the other option and mock those who play it, no thanks." I couldn't have said it any better myself!


+1
Honestly i feel basically the same way.I do not have an issue with the TN Sets, but there is no reason to cause confrontation because you want all formats to bend to your stylization. I have not joined the TN sets due to a lack of additional time, but that is the only reason i have not. The principal is to not cause confrontation where there is little to none. In this Instant it would be like me, Who's Favorite format is Tile wars, Trying to Convince everyone that Override should not be able to Lock Doors Closed, Just open. Or that there needs to be a strict Time limit, Where if you run over time it is a double loss.
jen'ari
Posted: Tuesday, March 10, 2015 7:22:42 AM
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I agree with all that sentiment. Understand that I have said over and over, if no one wants change, fine don't change it (literally no problem) My personal beliefs are just that, personal beliefs. My desires are to see some kind of cross-over so the two different play groups have more that they agree upon.

For that to happen I think some compromises will need to happen, brought up a few. no one agreed. too bad for me. haha, I will make it through.


It seems Legacy is the right way to go about it for now. So I will stick with that. I wish their could have been some kind of compromise, but their will not be right now.

I still have my opinions and everyone has theirs. Such is the way of the world. Thanks for participating in the discussion it is very helpful to know that people do not mind the rules the way they are because they don't want them to change.
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