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Tirade
Posted: Sunday, December 13, 2009 1:37:00 PM
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Sithborg wrote:
Meh, pretty much how we thought it originally worked.


I still like the ability. Great finishing potential. I also like Ferus' Force Power (Dark Temptation).
Sithborg
Posted: Sunday, December 13, 2009 1:41:15 PM
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Make no mistake, I still love the ability. Just not surprised that it was changed.
Sithborg
Posted: Sunday, December 13, 2009 1:41:16 PM
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Make no mistake, I still love the ability. Just not surprised that it is what it is, compared to what we were mistakingly lead to believe.
Nynja
Posted: Sunday, December 13, 2009 3:32:41 PM
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Sorry all, when I posted the ability around 3-4am, I was really tired and about to go to bed.Sleep
Tirade
Posted: Sunday, December 13, 2009 4:04:31 PM
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Well, we now have the stats for Kir Kanos. From over at Wizos (credit goes to Sith-Lord-54):

Kir Kanos
cost 34
HP 110
Defense 21
Attack 13
Damage 20
SA Twin, loner, Melee, Palpy's Bodyguard
Force points 2
Force Sense

I'm somewhat disappointed that he doesn't have Parry. Love the high defense, but he's going to need swap help. Good thing IE Thrawn can do that and grant him Opportunist.
Sithborg
Posted: Sunday, December 13, 2009 4:20:36 PM
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He is an amazing cheap swapper. +17 for 20 or +21 for 30 with Opportunist. And a cheap source of Force Sense is great for Imps. Will definately be a fun piece.

Oh, and you may want to check Gamers...
Tirade
Posted: Sunday, December 13, 2009 4:25:40 PM
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Sithborg wrote:
He is an amazing cheap swapper. +17 for 20 or +21 for 30 with Opportunist. And a cheap source of Force Sense is great for Imps. Will definately be a fun piece.

Oh, and you may want to check Gamers...


Yeah, he's not bad. The cheaper source of Force Sense alone is fantastic. That's 16 points you save versus Unleashed Vader. Of course you don't play Vader JUST for Force Sense. I think Kanos + Opportunist Thrawn + upcoming Veers could be nasty. He could make you pay for missing.

Oh, I did see the other stats over at Gamers. I'm bummed over the lack of Affinity (again).
Draconarius
Posted: Sunday, December 13, 2009 6:13:20 PM
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Tirade wrote:
Oh, I did see the other stats over at Gamers. I'm bummed over the lack of Affinity (again).


Second. Sad
Tirade
Posted: Sunday, December 13, 2009 6:54:48 PM
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Draconarius wrote:
Tirade wrote:
Oh, I did see the other stats over at Gamers. I'm bummed over the lack of Affinity (again).


Second. Sad


The designers and/or Lucas obviously don't want K'Kruhk to have Affinity. With all the rumored Affinity already in this set, I'm just shocked K'Kruhk is not among those with Affinity.
Draconarius
Posted: Sunday, December 13, 2009 11:35:35 PM
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Tirade wrote:
Draconarius wrote:
Tirade wrote:
Oh, I did see the other stats over at Gamers. I'm bummed over the lack of Affinity (again).


Second. Sad


The designers and/or Lucas obviously don't want K'Kruhk to have Affinity. With all the rumored Affinity already in this set, I'm just shocked K'Kruhk is not among those with Affinity.


And he would have been a very useful New Republic piece, to boot! Combine that Impulsive Advance with Anakin Solo and an Exceptional Jedi Apprentice and your little Logray would have been free to run around pinning support pieces for practically the entire game! Then, of course, there's the old Leia/Wedge/TBSV combination...

I don't suppose hoping for a New Republic K'Kruhk in MOTF would be too much to ask for?
DurgeGenDaiHunter
Posted: Monday, December 14, 2009 7:36:56 AM
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The 501st Legion Clone Commander's CE helps Captain Rex, 501st Commander and with Flobi's CE Rex could fly in and base a force user and have 17 attack 40 damage and triple attack and then greater mobile out without taking an AOO.
Sweet.Drool
DarthBlond
Posted: Monday, December 14, 2009 7:58:42 AM
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DurgeGenDaiHunter wrote:
The 501st Legion Clone Commander's CE helps Captain Rex, 501st Commander and with Flobi's CE Rex could fly in and base a force user and have 17 attack 40 damage and triple attack and then greater mobile out without taking an AOO.
Sweet.Drool


Oh my I hadn't even thought of this possibility!
ThumbsUp
Tirade
Posted: Monday, December 14, 2009 9:09:43 AM
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DarthBlond wrote:
DurgeGenDaiHunter wrote:
The 501st Legion Clone Commander's CE helps Captain Rex, 501st Commander and with Flobi's CE Rex could fly in and base a force user and have 17 attack 40 damage and triple attack and then greater mobile out without taking an AOO.
Sweet.Drool


Oh my I hadn't even thought of this possibility!
ThumbsUp


Certainly gives a reason to play GaW Rex over the older CW version. Of course the CE is situational at best for the 501st characters. Still not sure that means you play GaW Rex over the CW one. Now if the 501st Rex had Twin, it would be a whole different story.
Weeks
Posted: Monday, December 14, 2009 9:38:16 AM
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Tirade wrote:
DarthBlond wrote:
DurgeGenDaiHunter wrote:
The 501st Legion Clone Commander's CE helps Captain Rex, 501st Commander and with Flobi's CE Rex could fly in and base a force user and have 17 attack 40 damage and triple attack and then greater mobile out without taking an AOO.
Sweet.Drool


Oh my I hadn't even thought of this possibility!
ThumbsUp


Certainly gives a reason to play GaW Rex over the older CW version. Of course the CE is situational at best for the 501st characters. Still not sure that means you play GaW Rex over the CW one. Now if the 501st Rex had Twin, it would be a whole different story.


I like the GaW rex. Only when im going to use him as a fighter. If i want the ce i use the CW one.
Tirade
Posted: Monday, December 14, 2009 9:42:01 AM
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Weeks wrote:
Tirade wrote:
DarthBlond wrote:
DurgeGenDaiHunter wrote:
The 501st Legion Clone Commander's CE helps Captain Rex, 501st Commander and with Flobi's CE Rex could fly in and base a force user and have 17 attack 40 damage and triple attack and then greater mobile out without taking an AOO.
Sweet.Drool


Oh my I hadn't even thought of this possibility!
ThumbsUp


Certainly gives a reason to play GaW Rex over the older CW version. Of course the CE is situational at best for the 501st characters. Still not sure that means you play GaW Rex over the CW one. Now if the 501st Rex had Twin, it would be a whole different story.


I like the GaW rex. Only when im going to use him as a fighter. If i want the ce i use the CW one.


Well, the CW version is probably the better fighter of the two. The CE is just icing on the proverbial cake. IMHO, GaW Rex is overcosted by about 5-7. Like I said in my other post, if only had Twin Attack....
Partof1
Posted: Monday, December 14, 2009 10:03:38 AM
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Tirade wrote:
Sithborg wrote:
Meh, pretty much how we thought it originally worked.


I still like the ability. Great finishing potential. I also like Ferus' Force Power (Dark Temptation).

What's this about Dark Temptation?
Draconarius
Posted: Monday, December 14, 2009 11:05:04 AM
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Partof1 wrote:
Tirade wrote:
Sithborg wrote:
Meh, pretty much how we thought it originally worked.


I still like the ability. Great finishing potential. I also like Ferus' Force Power (Dark Temptation).

What's this about Dark Temptation?


It's nearly identical to Kir's and K'Khruk's abilities, except Ferus switches sides if he fails the save. I think it might also give +20 damage, too. I know one of them does.
Partof1
Posted: Monday, December 14, 2009 11:23:30 AM
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You mean Dass's. His gives +4 +20, but at risk of defeat.
Sithborg
Posted: Monday, December 14, 2009 12:22:03 PM
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Sadly, the full stats pulled down the wrath of WOTC. Good thing we have two great sites for backup.
Tirade
Posted: Monday, December 14, 2009 12:27:10 PM
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Sithborg wrote:
Sadly, the full stats pulled down the wrath of WOTC. Good thing we have two great sites for backup.


Are you serious? That's pathetic. Guess Wizos doesn't know how to handle buzz surrounding their product.
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