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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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29 Blizz 44 Domain Lah Subaltern
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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TheHutts wrote:The other one was 29 Blizz.
I had no idea who he is, but according to Wikipedia he's a unique Jawa. Blizz is a Jawa from the MMO The Old Republic. He is one of the Bounty Hunter's Companions. HE is actually one of my Favorite Companions. He is named Blizz, because when the smugglers took him from Tatooine to Hoth, he began frantically playing in the Snow, creating a mini blizzard. He is a heavy damage hitter in the game and a repairing character. Other than that i dont know which rout they went. Though i hope he has some kind of synergy with Bounty hunters....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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countrydude82487 wrote:TheHutts wrote:The other one was 29 Blizz.
I had no idea who he is, but according to Wikipedia he's a unique Jawa. Blizz is a Jawa from the MMO The Old Republic. He is one of the Bounty Hunter's Companions. HE is actually one of my Favorite Companions. He is named Blizz, because when the smugglers took him from Tatooine to Hoth, he began frantically playing in the Snow, creating a mini blizzard. He is a heavy damage hitter in the game and a repairing character. Other than that i dont know which rout they went. Though i hope he has some kind of synergy with Bounty hunters.... Sweet! Thanks for sharing!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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AndyHatton wrote:Here are the Spoilers from the PA Regional since I don't think I've seen anyone post them yet
9/9 Wolf Sazen, Jedi Master 37 pts New Republic
HP 120 DEF 21 ATK 11 DMG 20
SA Unique Melee Double Backlash Camaraderies [An ally whose name contains Cade gains Backlash and +4 to all saves] Lightsaber Duelist Opportunist Stealth
Force Powers Force 4 Force Push 3 Force Spirit 4 Surprise Move
I really like him. Force Spirit 4 on an otherwise good piece is really helpful - I can see him being used to power up Jaden Korr. While he doesn't have a lot of defense, he still has good hit points and defence for his cost, and stealth and lightsaber duelist are very useful. I think he'll get some play.
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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TheHutts wrote: I really like him. Force Spirit 4 on an otherwise good piece is really helpful - I can see him being used to power up Jaden Korr. While he doesn't have a lot of defense, he still has good hit points and defence for his cost, and stealth and lightsaber duelist are very useful. I think he'll get some play.
He's got a lot of really cool stuff going on. Surprise Move into a Force Push 3 is really nice and like you said despite not having a defensive ability, he has enough going for him that gives him a semblance of a defense that I don't think it will hurt him too much (plus with FS4 you might just want him dead at some point.) But I like your idea of pairing him with Jaden.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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The names from tonight:
Ommin, Sith Sorcerer Togruta Covenant Seer (they gave out stats for this - I didn't catch all of it, but it's 9 points, 30 hit points, and lightsaber deflect)
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Togruta Covenant Seer, Old Republic 9 points 30 HP 16 Def 5 atk 20 Dmg Force 2
Gregarious, Melee, Mind Trick, Lightsaber deflect, and some covenant ability that I didn't get written down that will help out this subfaction
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Covenant Watch Circle. It's on Krynda Draay.
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Joined: 6/17/2009 Posts: 489
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4/45 Togruta Covenant Seer 9pts (C) Old Republic
HP: 30 Def: 16 Atk: +5 Dam: 20
Special Abilities Melee Attack
Covenant Watch Circle [Unless you roll a 1, add +1 to the initiative roll for each Covenant ally adjacent to this character. Only one character with this ability may modify your initiative roll.]
Gregarious [+4 Attack while an ally is within 6 squares]
Force Powers Force 2
Jedi Mind Trick [Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11]
Lightsaber Deflect [Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11]
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Joined: 7/26/2011 Posts: 951
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I love it!
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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atmsalad wrote:I love it! Tell me what you love about it. To me, this piece falls in the no-man's land of cost. 8-13 pt pieces are hardly worth it as attackers. These guys (like most 9 pt pieces) die in one activation like a 3pt piece but it costs 3 times as much. And their damage output is small - as it should be since their only 9 points, but you can often squeeze the same +9/30 out of a piece half the cost. It's not just this piece - hardly any squads use attackers in this point range... except for the Klat Assassin. But he just makes it worse since he's so much better than any other attacker in the point range. Hardly worth considering other attackers in that range. But maybe I'm missing something. There are plenty of good tech pieces in that point range. This piece has some small init control, but Watch Circle didn't seem that great to me.
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Joined: 7/26/2011 Posts: 951
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I like that it is a cheap covenant piece, also I like the idea of using him with the new Jedi exile. Is he tier one, highly most likely not. He is going to be fun to play around with though.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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atmsalad wrote:I like that it is a cheap covenant piece, also I like the idea of using him with the new Jedi exile. Is he tier one, highly most likely not. He is going to be fun to play around with though. Cool. I haven't run any Covenant squads before. I'd like to try one. I'm also not familiar with that source material, so there's less motivation for me.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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The thing I love about this new Togruta Seer is that for its cost, it brings a couple of great things that no other piece in the game can do at 9pts. You've got Coveneant Watch Circle, which is a form of init control. You've got 30 hp so he is immune to a galloping attack from yobuck or jar jar and also can't be killed by momaw nadon. He's also got a very underestimated force power in Jedi Mind Trick. That alone makes me excited, cause for 9pts, you have a chance to activate the opponents best peice. To me, they seem like an even better form of a Uggnaught Droid destroyer. With Gregarious giving them a +9 attack, they can also hit a lot of scrubs. So for 9pts, I think this piece is great. I'd add 1 of this piece to pretty much any covenant squad I run just for the ability to win init. And for 9pts! Other than the Muun Tactics Broker, this is the cheapest init control piece in the game.
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Nice Farfalla reinforcement option.
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Spoiler from the SHNN tonight!
Ommin, Sith Sorcerer 8/45
40/45 Neo Crusader Officer Cost 28
HP 50 DEF 18 ATT +10 DAM 20 Beskar'gam Single Shot blaster Triple Attack
Mandolorian followers within 6 who don't move on their turn get +3 defense until the start of the next round or until this character is defeated part 2. At the end of this characters turn 1 mandolorian follower (ally) without twin attack may make all of his attacks
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Rank: Advanced Bloo Milk Member Groups: Member
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Deathwielded wrote:Spoiler from the SHNN tonight!
Ommin, Sith Sorcerer 8/45
40/45 Neo Crusader Officer Cost 28
HP 50 DEF 18 ATT +10 DAM 20 Beskar'gam Single Shot blaster Triple Attack
Mandolorian followers within 6 who don't move on their turn get +3 defense until the start of the next round or until this character is defeated part 2. At the end of this characters turn 1 mandolorian follower (ally) without twin attack may make all of his attacks So is the CE granting all the attacks to a person without twin attack supposed to affect allies or followers? If it is Allies.......
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The second CE is ally.
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Deathwielded wrote:Spoiler from the SHNN tonight!
Ommin, Sith Sorcerer 8/45
40/45 Neo Crusader Officer Cost 28
HP 50 DEF 18 ATT +10 DAM 20 Beskar'gam Single Shot blaster Triple Attack
Mandolorian followers within 6 who don't move on their turn get +3 defense until the start of the next round or until this character is defeated part 2. At the end of this characters turn 1 mandolorian follower (ally) without twin attack may make all of his attacks HMMMMMMM me thinks this may help canderous Squads.....
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Joined: 2/17/2009 Posts: 1,446
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I'm probably just being nitpicky here, but the wording of that CE (the second part) really bothers me. I get that the intent is to allow affected characters to make Double or Triple attacks. However, the glossary definitions of those abilities specify that they only apply on the character's turn. If that's the case, this CE should only grant a single attack (because that's "all the character's attacks" when it's not their turn).
I think it would be fine if the CE said that the ally could make two attacks, or three, or some other modifier. My issue is that the CE as it stands implies that the ally would be able to make a Double Attack or Triple Attack, when by definition he cannot, because it's not his turn.
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