|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
|
TheHutts wrote: The v-sets are doing a great job. To be able to keep a game going five years after production finished is a great achievement. There's plenty of great stuff that expands the WOTC game, and there are only a handful of pieces I have a problem with. Here's my list of v-set pieces that I would alter if I had the power (I might have forgotten one or two things, but this is most of it): - Poggle the Lesser: lose rapport - Panaka of Theed: lose rapport - Klatooinian Assassin: lose Cloaked or go up in cost 2-3 points - Praetorite Vong Scout: lose rapport with Prefect de'Gara or go up in cost a couple of points - Talon Karrde: I like Fringe builds and they're fun to play, but I don't like a third faction with Force Immunity. I'd drop Ysalamari off him and give him Black Ops instead. - Commando Droid Officer: undercosted and needs to be 4-5 points more expensive.
- Mace LotLS: lose Force Absorb.
i agree with all those. Rapport in general got thrown around too much. It matters when it applies to cheap pieces. Quote:- Tantive IV Trooper: would be better if it only get set off by enemies, not by bombing your own pieces. This change is happening. It was a wording error that allowed the war throat machine gun and it was against the concept of the piece. New versions of heroic stand will have wording that specifies "when defeated by an enemy"
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
|
fingersandteeth wrote:TheHutts wrote: The v-sets are doing a great job. To be able to keep a game going five years after production finished is a great achievement. There's plenty of great stuff that expands the WOTC game, and there are only a handful of pieces I have a problem with. Here's my list of v-set pieces that I would alter if I had the power (I might have forgotten one or two things, but this is most of it): - Poggle the Lesser: lose rapport - Panaka of Theed: lose rapport - Klatooinian Assassin: lose Cloaked or go up in cost 2-3 points - Praetorite Vong Scout: lose rapport with Prefect de'Gara or go up in cost a couple of points - Talon Karrde: I like Fringe builds and they're fun to play, but I don't like a third faction with Force Immunity. I'd drop Ysalamari off him and give him Black Ops instead. - Commando Droid Officer: undercosted and needs to be 4-5 points more expensive.
- Mace LotLS: lose Force Absorb.
i agree with all those. Rapport in general got thrown around too much. It matters when it applies to cheap pieces. I actually agree with all of those but the Talon one. Talon is one of my Favorite pieces, and the fact that you have to play all fringe to get that Ysalamiri makes it better to me.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
|
I missed the Talon one.
Talon is fine, IMO.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/1/2014 Posts: 192
|
So right now I think we are all on the same page. legacy is a great alternative and is doing its job well. Standard is pushing for an open meta and to further ensure the prevention of NPE's, they understand some rules are silly but also understand that it is hard to manage everything.
I tend to agree with Jen'ari in the idea that if its complex or difficult, just drop it. The WotC core rules and pieces can't be touched is probably the biggest difference we have.
I think I agree with Bronson and Darth Jim that right now is a very good time to play the game. Lots of fun combos and pieces and difference variations to a great game.
I bet in the future there will be some kind of cross-over but that will be in the future ;)
I am out of the loop of most standard players and appreciate that they have kept the game going and think about things a lot (even if i disagree), the work is hard to do and should be respected for that.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
fingersandteeth wrote:I missed the Talon one.
Talon is fine, IMO. I actually really enjoy playing Talon. I just don't like having a third anti-Jedi faction - it's pretty tough for them with improved Vong and Pellaeon around as well. I don't really expect anyone to listen though - it just seems like a way to bring Jedi back into the limelight some more, and I'd rather see hate on Tempo Control instead. It's obviously much more complicated than my other suggestions, which are mainly just costings/rapports.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
I'd rather see Pellaeon lose Ysalamiri than Talon, but agree that 3 anti-Force factions are enough that it's hard to see Force powers as a serious threat in the meta. And having the Force sidelined is just un-Star Wars.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
|
FlyingArrow wrote:I'd rather see Pellaeon lose Ysalamiri than Talon, but agree that 3 anti-Force factions are enough that it's hard to see Force powers as a serious threat in the meta. And having the Force sidelined is just un-Star Wars. +1 Yeah, especially since the Sith, NR,OR and the Republic have a lot of really good force based top tier squads. It is really frustrating when you bring them and the opponent is running one of the 3 factions that pretty much makes it an auto win for the opponent. I don't mind Talon as much, as the Fringe faction doesn't have access to init control and activation control as easily as the Imperials do, and there are ways to deal with him effectivley (you can also deal with Pelleon, but the combo of init and activation control add to the difficulty). Vong just are a bad matchup, but they were the original bad matchup, so they serve a purpose. I'd have been fine if Pelleon didn't have Ysalmiri, cause then people would probably play the old Grand Admiral Thrawn and have to bring him up into combat more.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
|
FlyingArrow wrote:I'd rather see Pellaeon lose Ysalamiri than Talon, but agree that 3 anti-Force factions are enough that it's hard to see Force powers as a serious threat in the meta. And having the Force sidelined is just un-Star Wars. It was needed at the time but not sure its good for the game now.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
Would people still play Pellaeon to swap out Ozzel if he didn't have Ysalamari? With 10 point Gambit, it's much easier to get rid of Ozzel if you don't want him.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
|
Mando wrote:FlyingArrow wrote:I'd rather see Pellaeon lose Ysalamiri than Talon, but agree that 3 anti-Force factions are enough that it's hard to see Force powers as a serious threat in the meta. And having the Force sidelined is just un-Star Wars. +1 Yeah, especially since the Sith, NR,OR and the Republic have a lot of really good force based top tier squads. It is really frustrating when you bring them and the opponent is running one of the 3 factions that pretty much makes it an auto win for the opponent. I don't mind Talon as much, as the Fringe faction doesn't have access to init control and activation control as easily as the Imperials do, and there are ways to deal with him effectivley (you can also deal with Pelleon, but the combo of init and activation control add to the difficulty). Vong just are a bad matchup, but they were the original bad matchup, so they serve a purpose. I'd have been fine if Pelleon didn't have Ysalmiri, cause then people would probably play the old Grand Admiral Thrawn and have to bring him up into combat more. Ysalmari is a great counter to Bastilla'a ridiculous meditation though. The feral Voxyn is a great counter to it. But maybe something else along those lines.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
I actually really like Bastila, and I've never understood the complaints against her - the very powerful boardwide commander effects like Rieekan and Dodonna needed a counter, as even disruptive didn't help against them. I don't like it as the game has made her less powerful with more Force Immunity, better Vong etc, although I think Camaraderie to boost weaker pieces and certain uniques is absolutely fine, as is the Hand Signals for the ARC Troopers.
I liked it better when it was a risk to bring a CE heavy squad to a tournament. She's not especially fun in casual play when you've got a CE heavy squad, but I really like her bringing balance to a tournament - she makes it more attractive to run self-sufficient uniques.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
|
TheHutts wrote:I actually really like Bastila, and I've never understood the complaints against her - the very powerful boardwide commander effects like Rieekan and Dodonna needed a counter, as even disruptive didn't help against them. I don't like it as the game has made her less powerful with more Force Immunity, better Vong etc, although I think Camaraderie to boost weaker pieces and certain uniques is absolutely fine, as is the Hand Signals for the ARC Troopers.
I liked it better when it was a risk to bring a CE heavy squad to a tournament. She's not especially fun in casual play when you've got a CE heavy squad, but I really like her bringing balance to a tournament - she makes it more attractive to run self-sufficient uniques. Agreed that she provides a balancing act to balance out the crazy CEs. But she also made it harder for people to bring CE dependent teams and as such took a bit away from some underplayed team builds for the risk of just having a bunch of useless grunts. Especially being able to run we ability for a guarenteed 3 rounds in a game. But she made the Old Republic into a threat for the first time. Bastilla, Revan, Yammosk and Kelborn/Mandalore really made the lesser factions into something imposing to compete with the original big 4. I really like the current meta and think the only weak builds are reserves and huges (though Republic Reserves are finally tourny playable, just hoping for Seps one day to match)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/17/2009 Posts: 489
|
Bubba Fett wrote:
EDIT: Also a huge thank you to all the people who are working with the game now to make it the way it is. Without you I wouldn't be this big of a star wars fan and my wallet would be alot fatter!
From all the design teams and playtesters......you are welcome.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
|
General_Grievous wrote:I really like the current meta and think the only weak builds are reserves and jedi and huges (though Republic Reserves are finally tourny playable, just hoping for Seps one day to match) Fixed.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
thereisnotry wrote:General_Grievous wrote:I really like the current meta and think the only weak builds are reserves, Jedi, and huges (though Republic Reserves are finally tourny playable, just hoping for Seps one day to match) Fixed. Fixed the grammar, although I guess the use of the Oxford Comma comes down to personal preference. But seriously, this is easily my biggest problem with the game. If I was going to make a change, it would be cutting Ysalamari off a faction. Getting rid of 2 point pieces would come in second. There is a balanced game, with lots of potential builds available, but it would be great to see some more Jedi in the centre stage.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
|
TheHutts wrote:thereisnotry wrote:General_Grievous wrote:I really like the current meta and think the only weak builds are reserves, Jedi, and huges (though Republic Reserves are finally tourny playable, just hoping for Seps one day to match) Fixed. Fixed the grammar, although I guess the use of the Oxford Comma comes down to personal preference. But seriously, this is easily my biggest problem with the game. If I was going to make a change, it would be cutting Ysalamari off a faction. Getting rid of 2 point pieces would come in second. There is a balanced game, with lots of potential builds available, but it would be great to see some more Jedi in the centre stage. Enter the Legacy format
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
|
Pego said it best!
Legacy has no Ysalamari, no 2 point pieces, and Jedi rule thew stage.
After all the discussion here and on the Klat Assassin thread I think I have found a disconnect in the way I think with the way other people think.
When I started, V-set 1 just came out. To me, V-set 1 and the other pieces were one and the same. I did not see them as any different, whatsoever. They both were fully available for competitive and recreational play. I did not and do not understand why they should be thought about as different from each other. There was no real difference in the designs except some of the pieces were powerful, but it was just a new set. New Sets always have to find unique ways to keep it fresh, sometimes those unique things are powerful, I wasnt around for WotC releases but looking at the sets the same thing happened. Rebel Storm is not as powerful as the sets that came after....
Anyway, my point is that, for Standard, V-set designs have the same exact weight and importance to the game as the WotC pieces have: If not more because they are fresh and being released and open more avenues, combos to be played. Now with that said, have some of the V-set designs created NPE's? yes Has some of WotC designs created NPE's? yes
WotC made changes to their own pieces/rules/whatever for the reason of better play. V-set designs have made changes to their pieces/rules/whatever for the reason of better play.
Why is there some barrier from the community/v-set designers from now making a change to WotC? I do not understand why if a WotC piece is still creating problems why people think it cannot be changed.
Please understand I am past the idea of bringing up specific points, I am just trying to understand the ban on errata/nerfing/changing WotC pieces and/or SA.
It just seems to me that if we can entrust a group of people to design/play test and release pieces for competitive play and continuation of the game than we can trust people to make changes/nerf/etc pieces when its popular opinion, a known problem, and an NPE.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
|
jen'ari wrote: It just seems to me that if we can entrust a group of people to design/play test and release pieces for competitive play and continuation of the game than we can trust people to make changes/nerf/etc pieces when its popular opinion, a known problem, and an NPE.
See to me the issue comes from the fact that no one has the Same NPE's. Mine may be Bastilla but The Next persons Could be mas. I realize this is a committee, but the issue comes from THe outcry that will happen when a players favorite piece is banned. Personally i don't want to ban anything. That is part of the reason i joined this game, and i know that i am not alone. I played other games in the past that required you to cycle to the newest sets in order to play and i could not stand that. I have always been of the mindset that you should be able to play older pieces without being restricted. If a piece truly needs an errata then i am ok with something like that, but the purpose should never be to make a piece unplayable.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
|
countrydude82487 wrote: If a piece truly needs an errata then i am ok with something like that, but the purpose should never be to make a piece unplayable. this seems to me to be fair game. If it is an NPE, make a change to it. I totally agree.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2011 Posts: 915
|
@countrydude82487, That's an insightful perspective - the subjective/relativistic approach to what is "broken" this is great stuff that might come up in local meta/pedagogy when familiarising new players with the game. @jenari well said especially the reflection on TheHutts' comparative analysis on power levels - the VSets appear to be as internally consistent as the later WotC sets were, and are on average no more than 1 standard deviation more powerful than a randomly selected WotC piece. The Legacy format is a pedagogical approach to introducing new players to the game in a 'level playing field' - theres an attempt to have sub-levels and sub tiers to prevent unintentional asymmetrical mismatches in squads that new players might make. (to me, some of those mismatches are part of the fun, and teach good sportspersonship/conduct in the face of seemingly certain defeat, a kobayashimaru scenario if you will... ) I find that Dynamic Duos, with 50, 100, 150pts caps, a 2 piece squad, is a great way to introduce the game to people, and I'll definitely be taking onboard all the ideas from the discussion here from Legacy and other formats. We start out with a variety of 2 piece squads, and then we slowly add more pieces; this encourages the upto 2 activations per turn thinking, and gets players thinking about different plays that might come up - they view squads as 'squads within squads' and start to break down the opponent squads, while combining the 'Chess mentality' of thinking a few turns ahead. Why are people reluctant to make a "WotC Remastered Set"? cue tricorn hat/munchausen trilemma song; it would no longer be the original piece if people were to practice histrionics/revisionism, though that's the beauty of 'personal cannon' and "the author is dead". @all Some questions that've arisen locally, from reflection on this thread (people locally reading it etc), is reflection on the time limits for a game: is an hour too short for Regular 200? is an hour too long for Dynamic Duos? do people play with a clock as with Chess or Checkers (this question is increasingly being asked by Asianic persons when playing the game)? I just think that more than 5mins per move is 'gaming the time limit', but a couple of minutes to think here or there is okay... this goes more to good sportspersonship and proper conduct. and what to do in the event of a draw/'stalemate'? (ie, draw of victory points, draw of gambit points)? - I've never had a situation where that many ties happen in a game. DCI used to have guidelines, that, and as a Chess Arbiter, there are methods to resolve ties (best 3 from 5 scissors paper rock, or 3 from 5 coin toss, or best 2 from 3 (calling odd or even) of D20 rolls). People can also forfeit/resign, or abstain from the tie breaking process.
|
|
Guest |