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An open discussion about where we are at in the game Options
CorellianComedian
Posted: Wednesday, August 5, 2015 8:57:11 AM
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Mellow Guys, I know I'm guilty of being argumentative, but we really do need to take Jim's post seriously. See bolded:

Darth_Jim wrote:
AndyHatton wrote:
TheHutts wrote:
Boba is very competitively costed. But on the other hand, he excels against swarms (because he can kill three pieces per round) and against tech (accurate shot). I did like Jim's post that if the meta becomes more low activation and less techy, Boba might not be the best choice anymore (although his extra 30 hit points over Cad Bane are quite significant). But generally I personally like having a top tier Boba, and I think that he's a distraction from several more important issues that need dealing with first.


Agree with this totally, Boba is just the better Meta choice right now. Comparing the two Cad is still no slouch all these years later, and I too like having a top rank Boba (as someone who played Boba, Merc at a PA regional in 2014 before better Boba was out.


I agree with this assessment, but that doesn't mean that I won't entertain thoughts on dealing with Boba. After all, early in the regional season I said I didn't think mouse droids were a problem and they seemed to populate the meta soon after.

I can tell you that we're looking at a number of issues already on the balance committee, and we're reading these threads on Bloomilk. We need your opinions, examples, and suggestions to be able to make the best changes for the community. What we don't need is to have to sift through sarcasm and arguement just because someone doesn't agree with you. I am seeing stuff written by people I've had disagreements with in the past that actually makes a lot of sense. I see people that have had short fuses in the past turn around and show patience and restraint in their commentary to the point that I can see that they have a lot of good ideas. So please... let's keep a positive spin on this and not get caught up in petty squabbles. If the game is that important to you, express your views without belittling someone in the process. If threads devolve into that nonsense again I can tell you that I won't waste my time reading them.


These issues are not being ignored; they are being addressed. But it's unrealistic to think that the balance team is going to be spending every spare moment of their lives reviewing NPEs. We can argue about pieces a lot faster than they can fix them, and that's not saying they're slow. The balance team needs time to consider how to improve pieces so they get them right the first time. I'm sure we'd all much rather have a new Fett in two months who is well-balanced and usable instead of a new Fett in two minutes who is Tier 3 because we rushed the balance team.

Sad We're all on the same team guys. Let's help the balance team out and keep it constructive.

I know we can keep the arguments calm, they've calmed down a little already. We'll get through this. ThumpUp
CorellianComedian
Posted: Wednesday, August 5, 2015 8:59:14 AM
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Sithborg wrote:
No, the reason these devolve into shouting matches is both sides believe they are right. Your opinion is just as valid as others. A large reason I have stepped back is because the encouraged such thinking, which wasn't healthy for me.

That is very insightful, Sithborg. Thank you. I know I need to remember that more ThumpUp
juice man
Posted: Wednesday, August 5, 2015 8:59:31 AM
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Quote:
=Darth_Jim
We need your opinions, examples, and suggestions to be able to make the best changes for the community. What we don't need is to have to sift through sarcasm and arguement just because someone doesn't agree with you. I am seeing stuff written by people I've had disagreements with in the past that actually makes a lot of sense. I see people that have had short fuses in the past turn around and show patience and restraint in their commentary to the point that I can see that they have a lot of good ideas. So please... let's keep a positive spin on this and not get caught up in petty squabbles. If the game is that important to you, express your views without belittling someone in the process. If threads devolve into that nonsense again I can tell you that I won't waste my time reading them.
+1

And it was about this point (2 1/2 pages in) the thread left the OP and went to "yes" Boba vs. "no" Boba.
Darth_Reignir
Posted: Wednesday, August 5, 2015 9:10:26 AM
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CorellianComedian wrote:
Mellow Guys, I know I'm guilty of being argumentative, but we really do need to take Jim's post seriously. See bolded:

Darth_Jim wrote:
AndyHatton wrote:
TheHutts wrote:
Boba is very competitively costed. But on the other hand, he excels against swarms (because he can kill three pieces per round) and against tech (accurate shot). I did like Jim's post that if the meta becomes more low activation and less techy, Boba might not be the best choice anymore (although his extra 30 hit points over Cad Bane are quite significant). But generally I personally like having a top tier Boba, and I think that he's a distraction from several more important issues that need dealing with first.


Agree with this totally, Boba is just the better Meta choice right now. Comparing the two Cad is still no slouch all these years later, and I too like having a top rank Boba (as someone who played Boba, Merc at a PA regional in 2014 before better Boba was out.


I agree with this assessment, but that doesn't mean that I won't entertain thoughts on dealing with Boba. After all, early in the regional season I said I didn't think mouse droids were a problem and they seemed to populate the meta soon after.

I can tell you that we're looking at a number of issues already on the balance committee, and we're reading these threads on Bloomilk. We need your opinions, examples, and suggestions to be able to make the best changes for the community. What we don't need is to have to sift through sarcasm and arguement just because someone doesn't agree with you. I am seeing stuff written by people I've had disagreements with in the past that actually makes a lot of sense. I see people that have had short fuses in the past turn around and show patience and restraint in their commentary to the point that I can see that they have a lot of good ideas. So please... let's keep a positive spin on this and not get caught up in petty squabbles. If the game is that important to you, express your views without belittling someone in the process. If threads devolve into that nonsense again I can tell you that I won't waste my time reading them.


These issues are not being ignored; they are being addressed. But it's unrealistic to think that the balance team is going to be spending every spare moment of their lives reviewing NPEs. We can argue about pieces a lot faster than they can fix them, and that's not saying they're slow. The balance team needs time to consider how to improve pieces so they get them right the first time. I'm sure we'd all much rather have a new Fett in two months who is well-balanced and usable instead of a new Fett in two minutes who is Tier 3 because we rushed the balance team.

Sad We're all on the same team guys. Let's help the balance team out and keep it constructive.

I know we can keep the arguments calm, they've calmed down a little already. We'll get through this. ThumpUp



It would be really helpful if, rather than assuring people that they are working on it, we could come together as a community and listen to the things that are going to fix this. It's frustrating to some of us to read, "yep, we're working on it, now shut up," for two reasons: 1) it doesn't feel like the issues are taken seriously, and 2) there's nothing to suggest that you actuallyare doing anything.
SignerJ
Posted: Wednesday, August 5, 2015 9:27:48 AM
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juice man wrote:
Quote:
=Darth_Jim
We need your opinions, examples, and suggestions to be able to make the best changes for the community. What we don't need is to have to sift through sarcasm and arguement just because someone doesn't agree with you. I am seeing stuff written by people I've had disagreements with in the past that actually makes a lot of sense. I see people that have had short fuses in the past turn around and show patience and restraint in their commentary to the point that I can see that they have a lot of good ideas. So please... let's keep a positive spin on this and not get caught up in petty squabbles. If the game is that important to you, express your views without belittling someone in the process. If threads devolve into that nonsense again I can tell you that I won't waste my time reading them.
+1

And it was about this point (2 1/2 pages in) the thread left the OP and went to "yes" Boba vs. "no" Boba.


I must have missed this post. I'll take this opportunity to list out my concerns about Boba:
[EDIT: This pretty much devolved into just two paragraphs expressing most of my concerns with the piece.]

- My first main concern was the cost. Everyone says he was "aggressively costed," and I can agree, but from what I remember from reading the design thread, his cost was determined by the reasoning "first Boba was 50, let's make this guy 50." I understand that the goal was to have him around Cad Bane's cost, but there are better ways to decide on a cost than "just because."

- Boba has no key weakness. Cad Bane was bad enough, with Stealth + GMA + Flight. I'd say he was already overpowered, with Stealth providing excellent shooter defense and GMA+Flight being the anti-melee combination that it is. His main (and only, really) weakness was his low HP and Defense, meaning that, if you reached him, you could probably take him out quickly. Boba, on the other hand, has no key weaknesses. Evade+Bait and Switch gives him a ton of ranged defense (I usually factor Evade as roughly equivalent to Stealth, in terms of defense). This is okay. Then he has Flight + GMA. Now he starts becoming problematic, though I guess he's still comparable to Cad Bane. But then you add Wrist Cable, which, while a great idea and perfect for flavor, puts him over the top. It's a killer anti-melee defense--a melee piece can't attack what it can't base. Regardless of if it is "balanced" or not, it was completely unnecessary. GMA + Flight was all the anti-melee defense he could need, and Wrist Cable just puts it over the top. Every piece needs a weakness, a vulnerability. It's just part of the process.
Not to mention, Boba has 30 more HP than Cad Bane. That's a lot, enough to be noticeable. With Wrist Cable and that 30 extra HP (not even factoring in Quick Draw), Boba should have cost more than Cad Bane. Or, that's my opinion.


Finally, a quick note: just because one piece has an overpowered combination, doesn't mean that it is okay to make another piece with that same combination. I think GMA combined with Flight is one such combination--it's nasty for a melee piece to finally get a shooter adjacent, only for that shooter to make all its attacks and then fly away without even an Attack of Opportunity. It's not good for melee pieces, especially on higher-HP shooters. Personally, I think that pieces should stop receiving this combination, or, if they do, it should be heavily factored into their design and cost.

Not to mention, if someone brainstormed a melee piece with GMA and Flight, people would be throwing red flags everywhere.
atmsalad
Posted: Wednesday, August 5, 2015 9:49:17 AM
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Darth_Jim wrote:
It was a meta call for me, ATM. Like TINT, I like Boba, but to win I was willing to use Cad. Unfortunately, in this meta with all of the mice I needed to be able to get to seperatist droid shooters and couldn't be guaranteed of getting to them. In the absence of mice, Cad works better in my squad. I can win the mirror match against Boba, and have the potential to take out 2 of those 50hp droid shooters. By GenCon I knew that mice would be an issue so I went with Boba. Unlike you, without Lobot I forced myself to go with what I brought...I couldn't customize.

But Jim, you had ways to handle tank squads. You went with palleon to help against tanks and to take out ozzel when not needed. Boba's minor weeknesses can be overcome with the inclusion of 16 point pieces. Whether you are going with palleon or evazen. If your running talon you have ysalamiri and so on.
CorellianComedian
Posted: Wednesday, August 5, 2015 9:52:44 AM
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Darth_Reignir wrote:
It would be really helpful if, rather than assuring people that they are working on it, we could come together as a community and listen to the things that are going to fix this. It's frustrating to some of us to read, "yep, we're working on it, now shut up," for two reasons: 1) it doesn't feel like the issues are taken seriously, and 2) there's nothing to suggest that you actuallyare doing anything.


That's a valid point. I guess Darth Jim's post is enough to satisfy me that they are working to resolve these issues, but that's about as far as I can respond to this. But thanks for responding BigGrin
fingersandteeth
Posted: Wednesday, August 5, 2015 10:18:19 AM
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Deaths_Baine wrote:
fingersandteeth wrote:
Yeah, well, boba while strong and totally outclasses Cad, he isn't really the problem.
So how far do we peel the onion?



wow...... so a piece that totally outclasses Cad is not a problem... interesting considering most people use Cad as the piece against which shooters are measured.




Cad isn't the bar for shooters. He's good and, yes, Boba is better, but this whole Boba v Cad thing is missing the point. As did many people who responded incredulously to my post.

The issue with the community for so long is the fixation on figures that cause the damage, rather than the mechanics that allow the squad to do it.

The problem is clearly double swap. Movement is possibly the greatest advantage you can have and the imperial movement doubled with the Governor. That, in my mind, is the most pressing issue because its intimately tied to the activation issue. By making the imperial swap twice as good you allow the squad to do its business with just boba allowing activation spam. I still think that without Boba around, it would still be double swap except with Cad. I mean evading figures were not a problem for Boba because the massive movement would put him right next to them.

What the response should be is to weaken the double swap (or just remove the possibility completely) so that the team can't rely just on one shooter. As a result the activation spam comes down because you need to add Arica or Mira etc as a secondary. When that happens it allows other factions back in.

If you want to witch hunt Boba i'm not going to argue with you, he is undercosted and the jury is out on how much he should be changed, if at all. He would still be as effective as a triple accurate greater mobile shooter without his bells and whistles at his cost. I personally think wrist cable and bait and switch are excessive but they clearly had no bearing on his games at GC, it was all about triple accurate greater mobile and evade.

But it wasn't boba that drove the activations to insanity. It was double swap, marn and lobot stacking, 2 point mice and the lack of a low activation counter that was effective against it. The main reason there wasn't a low activation counter was because of the massive increase in movement.

You guys can go on about crazy pills, bitch that we arn't doing anything etc etc. But in order to fix a problem you need to understand the issues, not just knee jerk.

I played Sprys squad with Boba and he didn't seem overwhelmingly good to me. I lost because I failed to roll a 6 on the Talon kill shot not because Boba was unbeatable. I'm also not saying he doesn't need a change but i'll leave that to consensus, some are clearly more passionate about it than others.

Double swap has got to go though. Its had the most restrictive effect on the Meta since GOWK in WotC days.


billiv15
Posted: Wednesday, August 5, 2015 10:25:23 AM
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atmsalad wrote:
FlyingArrow wrote:
Cad is better against Caedus/Barriss/Juggernaut.

Against rock squads you bring in evazen. Boba is better for everything else, especially keeping the activation advantage and sniping characters.

The point is, at gencon we saw boba with multiple squads.


6. Yobuck


Don't put me in there. I played him for one reason only. Wanted to gauge how strong he was in Republic.

And the result was he wasn't that strong. Skybuck is a much better squad, as you well know. Given that I lost our game because I couldn't get that extra damage on your Boba, that I'd have gotten with momentum and Dash.
jen'ari
Posted: Wednesday, August 5, 2015 10:27:36 AM
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correct me if I am wrong anyone but I am pretty sure everyone that is wanting boba changed also understands that imperial governor needs changed. both are issues needing some care. you lost to boba because you lost. so did gowk, so did caedus, so did, well almost everything.
boba won a lot of games in a talon form, double swap form, and single swap form. it's a problem. their is no argument here.
cad bane and double swap does not do the same things boba can do that is a fact.


like I said let the balance team tackle these issues.

the balance team should just come out and say, we are looking at this issue and we will have an answer for you shortly. the community should respect their decision when it comes out. we can talk talk talk, but we are not making decisions
Deaths_Baine
Posted: Wednesday, August 5, 2015 10:31:00 AM
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fingersandteeth wrote:
Deaths_Baine wrote:
fingersandteeth wrote:
Yeah, well, boba while strong and totally outclasses Cad, he isn't really the problem.
So how far do we peel the onion?



wow...... so a piece that totally outclasses Cad is not a problem... interesting considering most people use Cad as the piece against which shooters are measured.




Cad isn't the bar for shooters. He's good and, yes, Boba is better, but this whole Boba v Cad thing is missing the point. As did many people who responded incredulously to my post.

The issue with the community for so long is the fixation on figures that cause the damage, rather than the mechanics that allow the squad to do it.

The problem is clearly double swap. Movement is possibly the greatest advantage you can have and the imperial movement doubled with the Governor. That, in my mind, is the most pressing issue because its intimately tied to the activation issue. By making the imperial swap twice as good you allow the squad to do its business with just boba allowing activation spam. I still think that without Boba around, it would still be double swap except with Cad. I mean evading figures were not a problem for Boba because the massive movement would put him right next to them.

What the response should be is to weaken the double swap (or just remove the possibility completely) so that the team can't rely just on one shooter. As a result the activation spam comes down because you need to add Arica or Mira etc as a secondary. When that happens it allows other factions back in.

If you want to witch hunt Boba i'm not going to argue with you, he is undercosted and the jury is out on how much he should be changed, if at all. He would still be as effective as a triple accurate greater mobile shooter without his bells and whistles at his cost. I personally think wrist cable and bait and switch are excessive but they clearly had no bearing on his games at GC, it was all about triple accurate greater mobile and evade.

But it wasn't boba that drove the activations to insanity. It was double swap, marn and lobot stacking, 2 point mice and the lack of a low activation counter that was effective against it. The main reason there wasn't a low activation counter was because of the massive increase in movement.

You guys can go on about crazy pills, bitch that we arn't doing anything etc etc. But in order to fix a problem you need to understand the issues, not just knee jerk.

I played Sprys squad with Boba and he didn't seem overwhelmingly good to me. I lost because I failed to roll a 6 on the Talon kill shot not because Boba was unbeatable. I'm also not saying he doesn't need a change but i'll leave that to consensus, some are clearly more passionate about it than others.

Double swap has got to go though. Its had the most restrictive effect on the Meta since GOWK in WotC days.





this is great except it doesn't address the issue that a single attacker, single swap boba squad won gencon. so honestly do you think that if you banned the governor the meta would suddenly open up and allow for squads that beat the squad that won gencon on a consistent basis?

i also want to point out the squad that won gencon used what? 2 v-set pieces that both cost less then 17 points so what is the underlying reason it was so good?...... high activation, swap, and BOBA.
SignerJ
Posted: Wednesday, August 5, 2015 10:31:32 AM
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fingersandteeth wrote:
The issue with the community for so long is the fixation on figures that cause the damage, rather than the mechanics that allow the squad to do it.

The problem is clearly double swap.


I completely agree that Double Swap is the main issue, especially for GenCon.

I just also think that Boba's undercosted. Pretty much everyone knows that Double Swap is an issue, which is why at I have been focusing on Boba so much.
fingersandteeth
Posted: Wednesday, August 5, 2015 10:39:10 AM
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the main thing that double swap does to elevate its position in the meta is take out squads like Yobuck swap too easily.

You need time (more than a round) to get into the Imps players backfield to take out his activations and because the double swap allows such a great range you risk losing R2 and/or panaka/mas first round. That's generally what kept stealth and Blus in check, the fact that it lost to Yobuck without exchanging activations for survivability.

The double swap takes that weakness away, again too much movement. Boba exacerbates the issue but the main point is the governor effectively doubling the imperial squads movement.

Jim's squad is a counter squad. He maxed activations in order to go last to beat the double swap. It likely would perform poorly against yobuck but there were very few in the tourney and so he dodged most of his bad match ups. Without the governor, people might still play high activation Thrawn builds but there are more counters to it and its possible without the double swap being such a perceived force Thrawn builds might not have shown up, or at least being less effective.

I almost ran a Yobuck, Mira, Quinlan, Panaka squad. I didn't because of the double swap, not boba.

So whereas Joe's point about high activations with 3 point minimum activations is true, the reality is that if a number of current issue are addressed, high activation squads will fall away.
fingersandteeth
Posted: Wednesday, August 5, 2015 10:47:11 AM
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jen'ari wrote:
correct me if I am wrong anyone but I am pretty sure everyone that is wanting boba changed also understands that imperial governor needs changed. both are issues needing some care. you lost to boba because you lost. so did gowk, so did caedus, so did, well almost everything.
boba won a lot of games in a talon form, double swap form, and single swap form. it's a problem. their is no argument here.
cad bane and double swap does not do the same things boba can do that is a fact.

I lost to boba once. I was 3-1 against him in the tourney.




Quote:
like I said let the balance team tackle these issues.

the balance team should just come out and say, we are looking at this issue and we will have an answer for you shortly. the community should respect their decision when it comes out. we can talk talk talk, but we are not making decisions

The balance team are looking at these issues. We will have an answer for you when we agree on the best strategy.
Mando
Posted: Wednesday, August 5, 2015 10:50:12 AM
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jen'ari wrote:


the balance team should just come out and say, we are looking at this issue and we will have an answer for you shortly. the community should respect their decision when it comes out. we can talk talk talk, but we are not making decisions


they have already said they are looking into it in this forum. I think people missed out on that during the whole passionate debate about Boba, which i contributed to, because I felt people were overlooking the main issues, like Deri said in his post. I completely agree with you that the community should respect the decision the the Balance team makes, because we aren't the ones making the decisions.
jen'ari
Posted: Wednesday, August 5, 2015 10:50:51 AM
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mando I was saying that as a generality, but did not specify so thank you for pointing that out. tbh, I don't trust it as official if it is just said by one member who I don't know is speaking for the whole balance team.

but awesome, thank you for looking into it. will await your decision. I suggest a thread be dedicated to "official statements" from our friendly neighborhood balance team so we know it is official. declaring that an issue is being discussed and for the product of their discussions
jak
Posted: Wednesday, August 5, 2015 10:58:07 AM
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I still say DUCK SEASONFlapper
spryguy1981
Posted: Wednesday, August 5, 2015 11:05:08 AM
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Your friendly neighborhood Balance team is looking as several issues in balancing the game and will keep the community updated as we ourselves figure out what we are doing.
atmsalad
Posted: Wednesday, August 5, 2015 11:11:52 AM
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Mando wrote:
I play rock squads a lot, and the only time I am really worried about Evazan is when he's being run with tarpals. Otherwise, I just kill him really quick and he only gets 30 dmg on me. 30 auto dmg + the 30 dmg heal is nice, but its not quite the rock beater you make it out to be. You need a lot more support around evazan to deal with rock squads than just Evazan. I've played against Evazan many times, and he's always the first person to die to my tanks. I guess if you have init control he gets better because that is 60 dmg back to back. Tarpals with Dr.E + Quiggy FS is the one I am most worried running against with my tank squads.

When evazen is in swap you swap in, do 30 damage and swap out. That should worry you...
leshippy
Posted: Wednesday, August 5, 2015 11:14:17 AM
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Open discussion....everyone bitches about the stuff that wins GenCon. Nothing new here. Moving on.
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