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V-Set 8 Spoilers. Options
pegolego
Posted: Friday, May 23, 2014 8:59:37 PM
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UrbanShmi wrote:
I'm probably just being nitpicky here, but the wording of that CE (the second part) really bothers me. I get that the intent is to allow affected characters to make Double or Triple attacks. However, the glossary definitions of those abilities specify that they only apply on the character's turn. If that's the case, this CE should only grant a single attack (because that's "all the character's attacks" when it's not their turn).

I think it would be fine if the CE said that the ally could make two attacks, or three, or some other modifier. My issue is that the CE as it stands implies that the ally would be able to make a Double Attack or Triple Attack, when by definition he cannot, because it's not his turn.


Maybe they're trying to follow the previous wording of Ambush/Backlash, but I agree, the wording may be a bit awkward as far as properly granting the desired effect..
pegolego
Posted: Friday, May 23, 2014 9:00:09 PM
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countrydude82487 wrote:
Deathwielded wrote:
Spoiler from the SHNN tonight!

Ommin, Sith Sorcerer 8/45

40/45
Neo Crusader Officer Cost 28

HP 50
DEF 18
ATT +10
DAM 20
Beskar'gam
Single Shot blaster
Triple Attack

Mandolorian followers within 6 who don't move on their turn get +3 defense until the start of the next round or until this character is defeated
part 2. At the end of this characters turn 1 mandolorian follower (ally) without twin attack may make all of his attacks



HMMMMMMM me thinks this may help canderous Squads.....


My thoughts exactly Wink
UrbanShmi
Posted: Friday, May 23, 2014 9:03:28 PM
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pegolego wrote:
UrbanShmi wrote:
I'm probably just being nitpicky here, but the wording of that CE (the second part) really bothers me. I get that the intent is to allow affected characters to make Double or Triple attacks. However, the glossary definitions of those abilities specify that they only apply on the character's turn. If that's the case, this CE should only grant a single attack (because that's "all the character's attacks" when it's not their turn).

I think it would be fine if the CE said that the ally could make two attacks, or three, or some other modifier. My issue is that the CE as it stands implies that the ally would be able to make a Double Attack or Triple Attack, when by definition he cannot, because it's not his turn.


Maybe they're trying to follow the previous wording of Ambush/Backlash, but I agree, the wording may be a bit awkward as far as properly granting the desired effect..


J and I have been discussing that for the last hour or so lol. My problem with that reasoning is that Ambush/Backlash are unambiguous, because they clearly take place on your turn. There's no question that the basic conditions of Double Attack (or whatever) are met. That's not the case with this CE.
Sithborg
Posted: Saturday, May 24, 2014 6:07:07 AM
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I don't see what the issue is. Much as how Greater Mobile Attack, Ambush, and Backlash changes how you can use multiple attacks, so does the CE. I don't see how on their turn is much different than if they don't move.
UrbanShmi
Posted: Saturday, May 24, 2014 7:44:34 AM
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Well, you're the rules guy. If you say it's not an issue, I guess it's not an issue. It seems like a pretty fundamental difference to me, and I think the way the rules about the timing of abilities have been interpreted over the years backs that up. But obviously the intent is clear, so if Scott says it's fine, I'm not going to fight about it.
atmsalad
Posted: Saturday, May 24, 2014 8:30:12 AM
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I don't think there is much issue here. We know what the card text is trying to do and what it wants the end result to be. Ie allowing you to make a double and triple attack when it isn't the characters turn. In other games card text tends to have the last word, I don't think it should be any different in this instance.
harryg
Posted: Saturday, May 24, 2014 9:18:37 AM
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Does the CE allow, say canderous to triple on his turn then triple again? If so AWESOME
Sithborg
Posted: Saturday, May 24, 2014 9:31:14 AM
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harryg wrote:
Does the CE allow, say canderous to triple on his turn then triple again? If so AWESOME


Yes. He also works quite well with the Neo Crusader Troopers, including the Elite.
TheHutts
Posted: Saturday, May 24, 2014 7:03:43 PM
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Without having seen them in action, I think one potential build would involve using Kelborn for Resolnare to get in position, the Mando Tactician, and some of the new Neo-Crusader guys, and arranging a huge hit at the start of a round. Even using three Neo Crusader Officers at the top of a round to give each other Triple would be strong. You could get off 18 attacks without reprisal if you won initiative.
harryg
Posted: Saturday, May 24, 2014 7:21:56 PM
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Sithborg wrote:
harryg wrote:
Does the CE allow, say canderous to triple on his turn then triple again? If so AWESOME


Yes. He also works quite well with the Neo Crusader Troopers, including the Elite.

YES!!! He's like a Bothan noble on steroids! Looking forward to using him!!!
atmsalad
Posted: Saturday, May 24, 2014 7:34:10 PM
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Does this mean Jaina might actually be Competetive?!!! 😉
Sithborg
Posted: Saturday, May 24, 2014 7:46:13 PM
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I do have a playtest that said he makes Mandos play like what you would think a Mando squad would play like.
countrydude82487
Posted: Saturday, May 24, 2014 7:57:42 PM
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Deathwielded wrote:
Spoiler from the SHNN tonight!

Ommin, Sith Sorcerer 8/45

40/45
Neo Crusader Officer Cost 28

HP 50
DEF 18
ATT +10
DAM 20
Beskar'gam
Single Shot blaster
Triple Attack

Mandolorian followers within 6 who don't move on their turn get +3 defense until the start of the next round or until this character is defeated
part 2. At the end of this characters turn 1 mandolorian follower (ally) without twin attack may make all of his attacks




How is the Commander Effect actually worded? is is allied followers or allies?
Deathwielded
Posted: Sunday, May 25, 2014 5:34:45 AM
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countrydude82487 wrote:
Deathwielded wrote:
Spoiler from the SHNN tonight!

Ommin, Sith Sorcerer 8/45

40/45
Neo Crusader Officer Cost 28

HP 50
DEF 18
ATT +10
DAM 20
Beskar'gam
Single Shot blaster
Triple Attack

Mandolorian followers within 6 who don't move on their turn get +3 defense until the start of the next round or until this character is defeated
part 2. At the end of this characters turn 1 mandolorian follower (ally) without twin attack may make all of his attacks




How is the Commander Effect actually worded? is is allied followers or allies?


Allies. You know what I really like about that CE? Is it's basically a movement breaker. Move the main character upto his full speed and then with your second act use the Neo Officer to make him pop off all his shots.

I foresee the Neo Office being used pretty regularly.
countrydude82487
Posted: Sunday, May 25, 2014 6:37:59 AM
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Deathwielded wrote:
countrydude82487 wrote:
Deathwielded wrote:
Spoiler from the SHNN tonight!

Ommin, Sith Sorcerer 8/45

40/45
Neo Crusader Officer Cost 28

HP 50
DEF 18
ATT +10
DAM 20
Beskar'gam
Single Shot blaster
Triple Attack

Mandolorian followers within 6 who don't move on their turn get +3 defense until the start of the next round or until this character is defeated
part 2. At the end of this characters turn 1 mandolorian follower (ally) without twin attack may make all of his attacks




How is the Commander Effect actually worded? is is allied followers or allies?


Allies. You know what I really like about that CE? Is it's basically a movement breaker. Move the main character upto his full speed and then with your second act use the Neo Officer to make him pop off all his shots.

I foresee the Neo Office being used pretty regularly.


Well is if it allies it goes great with Mandalore the Vindicated. Triple attack himself but you can move up a big hitter 6 with him and then have them take their shots. WIthout ever activating.
leshippy
Posted: Tuesday, May 27, 2014 4:51:13 AM
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Just to clarify


Deathwielded
Posted: Saturday, May 31, 2014 5:34:26 AM
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here is the spoilers from this weeks SHNN!

18/45 MagnaGuard Officer


3/9 Commander Cody CC-2224 36 points
HP 90
DEF 17
ATT +12
DAM 20
Unique Double Attack GMA
Order 66
Accurate Shot
Deadly Attack
Flurry Attack
Rapport (characters named clone trooper cost 2 less when in the same squad as this characters)
Relay Order

Commander Effect:
Trooper allies with orders 66 get +3 defense.
Followers with Order 66 within 6 squares who don't move on their turn gain Extra Attack
Deathwielded
Posted: Saturday, May 31, 2014 5:38:30 AM
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The Magnaguard Officer should be interesting, hopefully he makes the Magnaguards strong enough to be played.

Commander Cody looks like a deadly shooter, but I'm not wowed by him. CE is decent, but incompatible with Rex builds. Rapport to me doesn't seem worth it, but who knows maybe that Kominoian will reveal Cody's usefulness.
AndyHatton
Posted: Saturday, May 31, 2014 6:40:15 AM
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Posts: 1,935
Cody has the most hit points of any clone...so that's a thing! (Not counting Joruus of course, he is a different sort of clone.) cheapest Extra attack for Clones, rapport is desperately needed, and I like +3 defense. I like him, nice to have a a solid accurate shooter with GMA and he might end up being fun paired with fox and his guards. Glad we got a new Cody!

I'm starting to wonder if perhaps the Kaminoan might be give some kind of bonus to an all clone squad. That could be interesting!
Deathwielded
Posted: Thursday, June 5, 2014 7:25:52 PM
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More Spoilers from this latest SHNN!

for the name only
Arfan Ramos http://starwars.wikia.com/wiki/Arfan_Ramos

and the full stats one:

Torgorian Black sun Vigo 36/45 cost24
HP 50
DEF 19
Att 9
Damage 20
large base size
Double Claw Attack
GMA
Stealth

CE Black sun allies with grenades 10 gain grenades 30 and Grenade Launcher
Black sun allies get a +4 to saves against Grenades. (not sure on the complete wording for this second part)
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