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Rank: Advanced Bloo Milk Member Groups: Member
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UrbanShmi wrote:I'm probably just being nitpicky here, but the wording of that CE (the second part) really bothers me. I get that the intent is to allow affected characters to make Double or Triple attacks. However, the glossary definitions of those abilities specify that they only apply on the character's turn. If that's the case, this CE should only grant a single attack (because that's "all the character's attacks" when it's not their turn).
I think it would be fine if the CE said that the ally could make two attacks, or three, or some other modifier. My issue is that the CE as it stands implies that the ally would be able to make a Double Attack or Triple Attack, when by definition he cannot, because it's not his turn. Maybe they're trying to follow the previous wording of Ambush/Backlash, but I agree, the wording may be a bit awkward as far as properly granting the desired effect..
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countrydude82487 wrote:Deathwielded wrote:Spoiler from the SHNN tonight!
Ommin, Sith Sorcerer 8/45
40/45 Neo Crusader Officer Cost 28
HP 50 DEF 18 ATT +10 DAM 20 Beskar'gam Single Shot blaster Triple Attack
Mandolorian followers within 6 who don't move on their turn get +3 defense until the start of the next round or until this character is defeated part 2. At the end of this characters turn 1 mandolorian follower (ally) without twin attack may make all of his attacks HMMMMMMM me thinks this may help canderous Squads..... My thoughts exactly
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pegolego wrote:UrbanShmi wrote:I'm probably just being nitpicky here, but the wording of that CE (the second part) really bothers me. I get that the intent is to allow affected characters to make Double or Triple attacks. However, the glossary definitions of those abilities specify that they only apply on the character's turn. If that's the case, this CE should only grant a single attack (because that's "all the character's attacks" when it's not their turn).
I think it would be fine if the CE said that the ally could make two attacks, or three, or some other modifier. My issue is that the CE as it stands implies that the ally would be able to make a Double Attack or Triple Attack, when by definition he cannot, because it's not his turn. Maybe they're trying to follow the previous wording of Ambush/Backlash, but I agree, the wording may be a bit awkward as far as properly granting the desired effect.. J and I have been discussing that for the last hour or so lol. My problem with that reasoning is that Ambush/Backlash are unambiguous, because they clearly take place on your turn. There's no question that the basic conditions of Double Attack (or whatever) are met. That's not the case with this CE.
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I don't see what the issue is. Much as how Greater Mobile Attack, Ambush, and Backlash changes how you can use multiple attacks, so does the CE. I don't see how on their turn is much different than if they don't move.
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Well, you're the rules guy. If you say it's not an issue, I guess it's not an issue. It seems like a pretty fundamental difference to me, and I think the way the rules about the timing of abilities have been interpreted over the years backs that up. But obviously the intent is clear, so if Scott says it's fine, I'm not going to fight about it.
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Rank: Advanced Bloo Milk Member Groups: Member
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I don't think there is much issue here. We know what the card text is trying to do and what it wants the end result to be. Ie allowing you to make a double and triple attack when it isn't the characters turn. In other games card text tends to have the last word, I don't think it should be any different in this instance.
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Does the CE allow, say canderous to triple on his turn then triple again? If so AWESOME
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harryg wrote:Does the CE allow, say canderous to triple on his turn then triple again? If so AWESOME Yes. He also works quite well with the Neo Crusader Troopers, including the Elite.
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Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Without having seen them in action, I think one potential build would involve using Kelborn for Resolnare to get in position, the Mando Tactician, and some of the new Neo-Crusader guys, and arranging a huge hit at the start of a round. Even using three Neo Crusader Officers at the top of a round to give each other Triple would be strong. You could get off 18 attacks without reprisal if you won initiative.
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Sithborg wrote:harryg wrote:Does the CE allow, say canderous to triple on his turn then triple again? If so AWESOME Yes. He also works quite well with the Neo Crusader Troopers, including the Elite. YES!!! He's like a Bothan noble on steroids! Looking forward to using him!!!
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Does this mean Jaina might actually be Competetive?!!! 😉
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I do have a playtest that said he makes Mandos play like what you would think a Mando squad would play like.
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Deathwielded wrote:Spoiler from the SHNN tonight!
Ommin, Sith Sorcerer 8/45
40/45 Neo Crusader Officer Cost 28
HP 50 DEF 18 ATT +10 DAM 20 Beskar'gam Single Shot blaster Triple Attack
Mandolorian followers within 6 who don't move on their turn get +3 defense until the start of the next round or until this character is defeated part 2. At the end of this characters turn 1 mandolorian follower (ally) without twin attack may make all of his attacks How is the Commander Effect actually worded? is is allied followers or allies?
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countrydude82487 wrote:Deathwielded wrote:Spoiler from the SHNN tonight!
Ommin, Sith Sorcerer 8/45
40/45 Neo Crusader Officer Cost 28
HP 50 DEF 18 ATT +10 DAM 20 Beskar'gam Single Shot blaster Triple Attack
Mandolorian followers within 6 who don't move on their turn get +3 defense until the start of the next round or until this character is defeated part 2. At the end of this characters turn 1 mandolorian follower (ally) without twin attack may make all of his attacks How is the Commander Effect actually worded? is is allied followers or allies? Allies. You know what I really like about that CE? Is it's basically a movement breaker. Move the main character upto his full speed and then with your second act use the Neo Officer to make him pop off all his shots. I foresee the Neo Office being used pretty regularly.
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Deathwielded wrote:countrydude82487 wrote:Deathwielded wrote:Spoiler from the SHNN tonight!
Ommin, Sith Sorcerer 8/45
40/45 Neo Crusader Officer Cost 28
HP 50 DEF 18 ATT +10 DAM 20 Beskar'gam Single Shot blaster Triple Attack
Mandolorian followers within 6 who don't move on their turn get +3 defense until the start of the next round or until this character is defeated part 2. At the end of this characters turn 1 mandolorian follower (ally) without twin attack may make all of his attacks How is the Commander Effect actually worded? is is allied followers or allies? Allies. You know what I really like about that CE? Is it's basically a movement breaker. Move the main character upto his full speed and then with your second act use the Neo Officer to make him pop off all his shots. I foresee the Neo Office being used pretty regularly. Well is if it allies it goes great with Mandalore the Vindicated. Triple attack himself but you can move up a big hitter 6 with him and then have them take their shots. WIthout ever activating.
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Just to clarify
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here is the spoilers from this weeks SHNN!
18/45 MagnaGuard Officer
3/9 Commander Cody CC-2224 36 points HP 90 DEF 17 ATT +12 DAM 20 Unique Double Attack GMA Order 66 Accurate Shot Deadly Attack Flurry Attack Rapport (characters named clone trooper cost 2 less when in the same squad as this characters) Relay Order
Commander Effect: Trooper allies with orders 66 get +3 defense. Followers with Order 66 within 6 squares who don't move on their turn gain Extra Attack
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The Magnaguard Officer should be interesting, hopefully he makes the Magnaguards strong enough to be played.
Commander Cody looks like a deadly shooter, but I'm not wowed by him. CE is decent, but incompatible with Rex builds. Rapport to me doesn't seem worth it, but who knows maybe that Kominoian will reveal Cody's usefulness.
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Cody has the most hit points of any clone...so that's a thing! (Not counting Joruus of course, he is a different sort of clone.) cheapest Extra attack for Clones, rapport is desperately needed, and I like +3 defense. I like him, nice to have a a solid accurate shooter with GMA and he might end up being fun paired with fox and his guards. Glad we got a new Cody!
I'm starting to wonder if perhaps the Kaminoan might be give some kind of bonus to an all clone squad. That could be interesting!
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More Spoilers from this latest SHNN! for the name only Arfan Ramos http://starwars.wikia.com/wiki/Arfan_Ramosand the full stats one: Torgorian Black sun Vigo 36/45 cost24 HP 50 DEF 19 Att 9 Damage 20 large base size Double Claw Attack GMA Stealth CE Black sun allies with grenades 10 gain grenades 30 and Grenade Launcher Black sun allies get a +4 to saves against Grenades. (not sure on the complete wording for this second part)
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