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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Commanders,
We have gained the advantage on our enemy as there were many heroic battles fought and won by your cunning leadership and prowess in tactics. Again Darth Maim and Lafcadio have established themselves and as such are effective immediately promoted to the rank of Rear Admiral and will be assigned overall command of special task forces in the next phase.
Your new orders are as follows:
Rear Admiral Lafcadio, I am assigning you command of the Coruscant dissent. Reports have reached me that Republic terrorists are currently sowing dissent in our capital. They are organizing attacks, raids and bombings of our recruitment and military centers. It's time to crush theae usurpers and restore order to the Emperor's capital. The terrorists are believed to be held up in an old nightclub located on level 1313. This information was provided by one Zam Wessel who will assist us if we can extract her. Retrieve this potential ally and return order to Coruscant.
Commander Amadeus and Commander AnEnemyStand, you will provide security both adjacent to and below the night club respectively. Your orders are the same. When Lafcadio starts his raid and flushes put the Republic rats, you will be waiting to finish off those that flee. Prisoners will not be required...
I will be personally travelling to Saleucami to meet with a new rising fringe element known as the Zann Consortium.
Commander Juiceman, I have been ordered by Emperor Palpatine to send you on a personal mission for our master. Reports have reached us that the Order of the Baran Do Sages have risen to the surface and, with their close relationship to the Jedi, we need you to make sure these ties are severed and they serve only the Imperial Knights and the emperor now.
Moff JerJerrod, while Palpatine requested Juiceman, I will not be sending him alone. You will be aiding the good commander in his mission. The sages are currently on Korribon and this in itself is interesting. Investigate and ensure the success of the mission.
And DarthMaim, Your skill in battle has shown me you are to be trusted with a most delicate mission. As you know, many Clones did not follow the orders to turn against the Jedi usurpers and instead continue to fight against us. I believe the key to finding out what happened, and more importantly, how to reverse it, could be found out only by going to the source of the clones; Kamino. Unfortunately the planet is currently under Republic control. Rectify that, and then bring back the Kaminoan scientists that will be key in taking back control over the clone force.
Each of you has 24 hours to request troop allocations, and then you will be dispatched to your assignments. Bring us victory.
Grievous Out
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Ok so let me add some really useless Fringe Bonus to both so we can all play for something :P lol.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Commanders I need any requests for Troop Allocations by 2pm EST on Thursday and I will do my best to accomodate the requests.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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spryguy1981 wrote:Ok so let me add some really useless Fringe Bonus to both so we can all play for something :P lol. Hahaha do it! Next campaign we should have something for every single map. Even a random fringe piece.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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General_Grievous wrote:spryguy1981 wrote:Ok so let me add some really useless Fringe Bonus to both so we can all play for something :P lol. Hahaha do it! Next campaign we should have something for every single map. Even a random fringe piece. T'Surrs. We need an epic battle over who gets the T'Surrs.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Need to swap Jak/Juiceman to - Kashyyyk Treetop City as they do not have the other map
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Does anyone have any objections to extending this round by a week because of Easter? I have had at least one Commander asked me if we could extend this round by
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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None here!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Agreed extend the round
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Round is extended until the following week, so 3 weeks for this round. All Republic Allocations have been sent out.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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juice man wrote:None here! no hurry to lose, are we? how does a 1 day Holy-Day = a 7 day set back?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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jak wrote:juice man wrote:None here! no hurry to lose, are we? how does a 1 day Holy-Day = a 7 day set back? One word - "family"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Hahaha agreed my brother/opponent has three kids. I'm soon to be in that same boat. But only after I crush the Republic dogs hahaha
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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Round 3, Commanders pegolego and jerjerrod.
So the squads played were:
Mine: Pong Krell Elite Commando Sev Bacara Commando Boss (WotC) CLobot 4 Galactic Marines Rodian Diplomat for good measure
The opposition that met my squad on Korriban (JC) were: Desann A few Reborn Shadowtroopers (the icky invisible ones) A couple Elite Reborn a few standard Reborn an R7 a pair of pairs of Mice.
A brief summary of each round of combat: First round, I roll a 15 for init, and bring in Commander Gree (the one with Unique and the squad assault CE) and a couple Spaarti demos. They both died. Quickly. By grip. But anyway, on to more pleasant subjects. I was able to eliminate a mouse droid and Reborn before moving Pong into gambit. He intuitioned out, but not before calling in a 2nd set of reserves in the 2nd round (WotC Sev and another Galactic Marine). I lost a couple Galactic Marines but took out an Elite Reborn and the last Mouse. The two Reborns were defeated. The R7 was destroyed at the end of the round.
No zombie saves had been made for my dead troopers, but I had a handy attack bonus in exchange for 4 meager Clone Trooper lives. Pong Krell would call that a good deal! This time the init roll is 18-15 in the opponents favor... The Recon roll, however, was an 18, which forced a reattempt. Jerjerrod's reroll was a 1. I didn't get reserves as a result, but I did win init. I based one of the 3 Shadows using Pong's Intuition, and successfully hit all 4 of his quadruple attacks (one was blocked) to eliminate it. At this point it was 2 Shadows and an Elite with Desann against 3 GMs, full HP Pong, Gree (10 damage), the big and baby Sevs, Bacara, Boss, and, worst of all, the Rodian Diplomat. Plus any impending reserves and zombie saves.
The score was around 100-50 in my favor at that time, so Desann retreated what remained of his forces (and himself) to fight another time, leaving the booty-- err, the sith artifacts-- of Korriban, along with some friendly locals belonging to a company called Czerka who are willing to assist the Republic for the remainder of the conflict with the evil galactic Empire (in exchange for some of the treasures in the tombs, of course, which they've yet to venture into as of yet, on account of their curiosity is still outweighed by their fear of the dark and distaste of cobb webs. And ghosts) for me! Well, the Republic.
No uniques lost (hooray!)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Excellent, all is falling into place. Unconfirmed sources indicate that General Verjal was successful in his mission too. FOR THE REPUBLIC!!!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Curses! Republic Trechery!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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General_Grievous wrote:Curses! Republic Trechery! It's called bravery, common sense, and being awesome, thank you very much.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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General, battle rep…um…diplomatic envoy report from Kashyyyk.
In an effort to convince the Wookiees of the Empires beneficial interest, I dispatched three Imperial Diplomats, with their escort of 7 Raxus Prime Troopers to Kashyyyk. Impressed with our diplomatic efforts to acquire his services, Boba Fett joined our team, intent perhaps on witnessing the skill of trained Imperial Diplomats. Was pleasantly surprised upon discovering Admiral Thawn in command of our ship. ( marvelous conversationalist, but NEVER play chess with that Chiss ) Also discovered Jeric was traveling with Mithrawn…Thrawn. Our landing was uneventful, but sadly the Republic was attempting to undermine our efforts by sending troops with cloaking technology. At that point Thrawn stepped in to help, making some suggestions, you see. He convinced Fett and Jeric to assist our efforts. I must say that watching Thrawn work was amazing. He placed our troops precisely and then somehow Fett was out front killing one ARC Scout and wounding another. Then Fett fired again, killing the wounded ARC and one more, before backing off.
The ARCs were very surprised by the Fett/Thrawn devastation, but not so much as to slow their response time. Instantly a Death Watch (blasted Mandos) trapped Fett and an ARC twin attacked him scoring a brutal hit and Fett dodged a second hit. Thrawn let Fett dangle one moment longer (I wouldn’t have, but Thrawn is a master) two more ARCs attacked, some missing, some Fett dodged, (Fett is truly amazing) before Thrawn recalled him. Well the Raxus troops and even the Diplomats took down a couple more ARCs with Fett getting some more himself. Jeric even managed to catch an ARC napping. These Diplomats are brave, one of them actually used his body as a shield, keeping the ARCs from attacking Fett and others.
Victory! 133 to 49 no uniques lost.
On a side note, the Wookiees will prove to be excellent workers/fighters - once we convince their families to support them in these endeavors.
My squad: --Boba-- 50 Boba Fett, Assassin for Hire 32 Thrawn (Mitth'raw'nuruodo) 30 Jerec 16 Bothan Saboteur x2 8 R4 Astromech Droid 8 R7 Astromech Droid 15 Imperial Dignitary x3 35 Raxus Prime Trooper x7 6 Mouse Droid x2
(200pts. 19 activations)
Jack's squad: 34 Null ARC Trooper Captain Ordo 16 Queen Amidala 130 ARC Trooper Scout x10 11 Death Watch Saboteur 8 R7 Astromech Droid
(199pts. 14 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 157
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In a small lapse in memory, I forgot to report my game with 'anenemystand'.
DarkLordVerjal Wins 240-95
Losses: Quinlan Vos, Double Agent
Anenemystand Losses: Savage Opress
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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240 pts? the game should end as soon as a player reaches 200pt 2nd thought, the last kill could be a 41 pt piece or higher
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