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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Lobar Aybock wrote:Sithborg wrote:Well, I think one has already proven himself as a designer, totally revamping the Starship game.
And that there is an actual playtest team helps things tremendously. I'm not really familiar with who's comprising the design team. I was bopping around the customs thread though and somebody had made a Ko Sai with an ability to bring in more than one Unique character. I thought it was pretty broken and not that great an idea and I got the cold shoulder when I tried to discuss it, so I stopped paying attention. The voting on the virtual set was leaning towards a lot of characters I didn't much care about either...I guess it's probably just a personal opinion, but I was hoping we were going to see more updated figs (a useable Nien Nunb, Dr. Evazan, Ponda Baba, etc) than uc/c's as uniques - or at least a balance between the two. Well, that person is not one of the design people for the virtual minis. If memory serves, Boris the Dwarf is one of the designers. Engineer is the one Sithborg was referring to when he mentioned SSB. From what I hear, Engineer revamped the whole rule system for that game. Actually made it fun and playable. I think one of the others is fingersandteeth. As for the "voting," that was Motti's big idea. He wanted community input, so that thread was made. I don't think the tally/vote matters too much. That thread is more about bringing names and ideas to the attention of the design team. They will probably look to "update" some older characters. Think of new stats with a suggested miniature to use. In the case of Nien Nunb, there will probably be a virtual mini of him suggesting you use the Universe miniature. Some newer Force Powers and SAs are very appropriate for certain characters (Bravado for Han, Dark Temptation for Luke). So I would expect virtual versions with some of those SAs/Force Powers.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/18/2009 Posts: 60
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I'm reserving judgement. I have my fingers crossed for it, but nobody much cared for my picks (mainly OT characters like Muftak and Kabe and the like) so I sort of took my hand off the pulse of it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Funny thing about C3PO, ED is that he's the perfect nerf to Zuckuss. After all, he's mostly going to sit there if he's hit.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/22/2009 Posts: 85
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I know Engineer from back in the MW days. He not only is a great guy, but has a keen understanding of games, rules, and the importance of balance. I am glad he is part of this effort.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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Lobar Aybock wrote:Sithborg wrote:Well, I think one has already proven himself as a designer, totally revamping the Starship game.
And that there is an actual playtest team helps things tremendously. I'm not really familiar with who's comprising the design team. I was bopping around the customs thread though and somebody had made a Ko Sai with an ability to bring in more than one Unique character. I thought it was pretty broken and not that great an idea and I got the cold shoulder when I tried to discuss it, so I stopped paying attention. The voting on the virtual set was leaning towards a lot of characters I didn't much care about either...I guess it's probably just a personal opinion, but I was hoping we were going to see more updated figs (a useable Nien Nunb, Dr. Evazan, Ponda Baba, etc) than uc/c's as uniques - or at least a balance between the two. Plus, if I remember the Ko Sai thing correctly, you were given a 'cold shoulder' because you continually kept commenting in the thread something to the effect of "I don't like it" but not offering any constructive criticism beyond that. It wasn't meant to sound like "stay out of custom/virtual set stuff". It was just meant to be a reminder that for customs, 90% of it comes down to a person's individual wants, so if you don't like it, then that's your thing to deal with, and there's no point telling someone that multiple times unless you have some suggestions to improve it. I can guarantee you, the Virtual Set process will be much different than that. Just the fact that there will be 3 people designing, plus people play-testing, plus quality-control people looking at the cards...it will be much better than an individual or two just making custom card ideas. Plus, from what I know of the 3 'design' guys, they are less EU focused players anyways, so I would expect we'll see more things like re-dos of old characters first, before we see much of the outlandish EU characters. I wouldn't worry about it so much. :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/21/2008 Posts: 292 Location: Utah
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6 days til tournament........need more stats.....need to know if I should be pre-ordering...any guesses on Han's CE? WILL he have a CE?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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LoboStele wrote:Plus, from what I know of the 3 'design' guys, they are less EU focused players anyways, so I would expect we'll see more things like re-dos of old characters first, before we see much of the outlandish EU characters. But I want outlandish EU characters!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Demosthenes wrote:LoboStele wrote:Plus, from what I know of the 3 'design' guys, they are less EU focused players anyways, so I would expect we'll see more things like re-dos of old characters first, before we see much of the outlandish EU characters. But I want outlandish EU characters! Problem with outlandish characters is coming up with miniature substitutes. It is usually easier to work with existing miniatures than trying to create new, custom ones.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/18/2009 Posts: 60
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It was just a bad idea, making a player able to run more than one of the same unique - and since Ko Sai never cloned any individuals, it didn't really make sense in terms of story either. I suggested Immediate Clone Reserves (a la Kazdan Paratus) made more sense, but the designer was sold on his concept. We were just sort of butting heads on it, each of us arguing it was unfathomable why the other wanted/didn't want the ability and a third guy stepped in and pointed out it was a pointless debate so I just bowed out.
I just got a little worried that we'd be seeing a slew of overpowered/under-thought-out abilities and tuned out. But, you guys are more familiar with the folks in charge than I am. I'll hope for the best. I wasn't aware there was a reworking of the Starship Battles rules out there (but I never messed around with the orignal game). I'll take a look at them - maybe it'll bolster my confidence.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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Demosthenes wrote:LoboStele wrote:Plus, from what I know of the 3 'design' guys, they are less EU focused players anyways, so I would expect we'll see more things like re-dos of old characters first, before we see much of the outlandish EU characters. But I want outlandish EU characters! I'm sure we'll see some of them as well, but as Tirade pointed out, we still need to be able to work with the existing minis and find suitable substitutes. To some degree, that limits the options a little bit. I'm sure the guys will endeavor to include at least some of that kind of stuff. Heck, the going talk right now is to push the Vset back to 60 pieces in order to make sure we include all 10 factions. So that right there means we'll be seeing some EU stuff. :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/3/2008 Posts: 187 Location: Beverly, MA
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more stuff on gamers...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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lukey84 wrote:http://www.wired.com/geekdad/2010/03/star-wars-minis-go-out-with-a-bang/
more stats That title should be changed to: "Star Wars minis go out with a fizzle." Seriously, both of those CEs are underwhelming. Lando's has some potential, but I have never been a fan of the squad SAs. As for Nadd, why bother with a CE like that? Malak fills Nadd's niche already. I don't get the CE at all. Further proof the piece should have been a Dark Force Spirit instead. The Sith need more tech like that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/18/2009 Posts: 97
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lukey84 wrote:http://www.wired.com/geekdad/2010/03/star-wars-minis-go-out-with-a-bang/
more stats Cool! Thanks! I like that Nadd I said it out loud.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/3/2008 Posts: 187 Location: Beverly, MA
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found it from the gamers site but tried to delte it, so go to gamers and then go to the link...
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Rank: Dark Trooper Phase III Groups: Member
Joined: 5/5/2009 Posts: 25
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I don't like Lando. Nadd is OK
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/17/2008 Posts: 188
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Nothing too earth shattering, however, for his points, Nadd's stats are pretty good. 150 hp isn't too shabby. Can see Lando helping out commando squads.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/1/2009 Posts: 236
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I see no point in nadd's CE I'm very dissapointed, why use him over malak DLOTS other than survivability, and he costs more. I find lando overcosted
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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JFisto wrote:I find lando overcosted I tend to agree. If priced 25-28, I'd say he is a great piece. Above 30 points its a bit much.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/17/2008 Posts: 188
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Why isn't everyone singing the praises of the glorious Ng'ok? Actually, paired up with Ithorian commander and Han, RH, this guy can doe some serious damage. He has potential.
Lando would be useful with the new Red Hand trooper, a group of these guys attacking at +13 for a possible 40 dmg against characters w/ half their hp. Throw in a Czerka for good measure and you could be packing quite a punch.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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yodaccm wrote:Why isn't everyone singing the praises of the glorious Ng'ok? Actually, paired up with Ithorian commander and Han, RH, this guy can doe some serious damage. He has potential.
Lando would be useful with the new Red Hand trooper, a group of these guys attacking at +13 for a possible 40 dmg against characters w/ half their hp. Throw in a Czerka for good measure and you could be packing quite a punch. Oh, I think everyone is just shocked at how underwhelming Lando and Nadd are. The Ng'ok looks like a solid piece though. An imperial swap squad with Jabba CL could be fun too. Probably one of the better Dejarik pieces that has revealed.
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