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Rank: Octuptarra Droid Groups: Member
Joined: 12/23/2009 Posts: 31
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Lando's CE is good for the Commando's since it's rangeless, but not by much.
Nadd's CE leaves it lacking since it only affects non-force users. No point in that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/28/2008 Posts: 355 Location: Newark, OH, USA
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JFisto wrote:I see no point in nadd's CE I'm very dissapointed, why use him over malak DLOTS other than survivability, and he costs more. I find lando overcosted The one thing Nadd has going for him is the CE is for Allies whereas Malak is Followers. So, non-Force commanders can get a boost from Nadd. Not enough to justify the cost for me, but he does have a slightly different niche. I've never been a fan of the Squad abilities anyway, so I feel the same about Lando.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/3/2008 Posts: 187 Location: Beverly, MA
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im getting concerned that the "Dejarik" ability is going to be defined as "This character can only be targetted by other Dejarik characters" or "this character is not affected by non-Dejarik characters".
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2010 Posts: 253 Location: NJ
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nah, only one piece boosts the dejarik pieces and it gives them avoid defeat. so basically they're bolo minis for competitive and even casual play. They're for collectors.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/21/2008 Posts: 292 Location: Utah
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Lando in Commando Squads = Awesome. Throw in a Tbsv and he is pretty darned good for the cost. I think he's great. Say what you will about Nadd, though the CE isn't spectacular, the Sith Sorcercy is cool. 55 points is a good Sith price. Dig it ya'll, dig it!
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Lando is a commander, so no GMA. He is still nice for Commando or Ithorian Swarm squads. And we still have 3 Dejariks left. I am guessing either Ghhk or Monnok have another Dejarik Boost SA. And Nadd is pretty respectable. He is a solid beatsick, and you want him to go first to soften up the enemy. After he does his damage, and they chew through his Def and HP, he will still be a threat. Unlike Exar, losing Nadd won't completely kill your squad, especially in 200. And you will actually be able to take advantage of Dark Force Spirit. Push squads in particular will not like having a limited amount of Force. Yeah, I was slightly disapointed in him, but the more I look at him, the more I realize what his actual roll is.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/21/2008 Posts: 292 Location: Utah
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Sithborg wrote:Lando is a commander, so no GMA. He is still nice for Commando or Ithorian Swarm squads. And we still have 3 Dejariks left. I am guessing either Ghhk or Monnok have another Dejarik Boost SA. And Nadd is pretty respectable. He is a solid beatsick, and you want him to go first to soften up the enemy. After he does his damage, and they chew through his Def and HP, he will still be a threat. Unlike Exar, losing Nadd won't completely kill your squad, especially in 200. And you will actually be able to take advantage of Dark Force Spirit. Push squads in particular will not like having a limited amount of Force. Yeah, I was slightly disapointed in him, but the more I look at him, the more I realize what his actual roll is. Shoot you are right...freaking A! Still though, he's not terrible. People will find uses for his CE. We always figure them out within a week or so. 3 Vornskrs with Han in trooper CE, Ithorian Commander CE and Lando Ce mwuahahahaha
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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DarthReeves wrote:Sithborg wrote:Lando is a commander, so no GMA. He is still nice for Commando or Ithorian Swarm squads. And we still have 3 Dejariks left. I am guessing either Ghhk or Monnok have another Dejarik Boost SA. And Nadd is pretty respectable. He is a solid beatsick, and you want him to go first to soften up the enemy. After he does his damage, and they chew through his Def and HP, he will still be a threat. Unlike Exar, losing Nadd won't completely kill your squad, especially in 200. And you will actually be able to take advantage of Dark Force Spirit. Push squads in particular will not like having a limited amount of Force. Yeah, I was slightly disapointed in him, but the more I look at him, the more I realize what his actual roll is. Shoot you are right...freaking A! Still though, he's not terrible. People will find uses for his CE. We always figure them out within a week or so. 3 Vornskrs with Han in trooper CE, Ithorian Commander CE and Lando Ce mwuahahahaha You need 4 figures to get any of the Squad abilities.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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Lando really sucks, but Nadd is interesting, overcost though, but that is a given with the Sith
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/21/2008 Posts: 292 Location: Utah
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Sithborg wrote:DarthReeves wrote:Sithborg wrote:Lando is a commander, so no GMA. He is still nice for Commando or Ithorian Swarm squads. And we still have 3 Dejariks left. I am guessing either Ghhk or Monnok have another Dejarik Boost SA. And Nadd is pretty respectable. He is a solid beatsick, and you want him to go first to soften up the enemy. After he does his damage, and they chew through his Def and HP, he will still be a threat. Unlike Exar, losing Nadd won't completely kill your squad, especially in 200. And you will actually be able to take advantage of Dark Force Spirit. Push squads in particular will not like having a limited amount of Force. Yeah, I was slightly disapointed in him, but the more I look at him, the more I realize what his actual roll is. Shoot you are right...freaking A! Still though, he's not terrible. People will find uses for his CE. We always figure them out within a week or so. 3 Vornskrs with Han in trooper CE, Ithorian Commander CE and Lando Ce mwuahahahaha You need 4 figures to get any of the Squad abilities. Man I'm out of it tonight, just not reading things thoroughly...he'll still find a use I'm sure. Why is there a guy named Nadd?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2010 Posts: 253 Location: NJ
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Ummm, I just want to point out that (Go)Nadd isn't bad at all. Sith Sorcery is a BEAST of a force power that doesn't even replace attacks or turn. He can literally activate everyone out and take turns with Exar each round while still being able to whoop some (expletive deleted)!!! For only 55 pts you have a high probability of stunning and pinning all but the intuition characters till the beginning of the round. Worst case scenario is princess leia takes a shot at him followed by Han Cannon..., and that's if the opponent is a)running that squad; and b) wins initiative.
But that's just what I'm thinking.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2010 Posts: 253 Location: NJ
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Oooohhh! I just realized that Sith Sorcery gains an even larger area of effect if you put Nadd on a skiff!!! WooHoo!!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/9/2009 Posts: 106
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Nadd is decent not OMG amazing like I was hoping but, I'll deal. He has his uses although Malak does kinda trump him. But oh how he'll be AMAZING in sealed.
Lando! Oh happy day! Im so glad we finally got an overcosted rebel...I know he's pretty meh, but I was never a fan of Lando, or the idea of having another one. Personally I'd rather have another Luke over him, but thats just me.
we never did get a just Luke Skywalker
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Rank: Dark Trooper Phase III Groups: Member
Joined: 2/18/2009 Posts: 25 Location: New Jersey
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Are you serious?! This Lando's awesome. Give Elite Rebel Commandos Squad Assault, Crix Madine, Rieekan, and Rebel Commando Strike Leader. You can add Han, Smuggler. You got 5 Cunning shooters and 2 Opportunist shooters. ERCs shoot at +15 for 30 damage each shot (twin!!). So, I say yay for Lando, RL.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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While Lando's use is a bit limited, he'll do well in swarm squads. I can also see him as a good choice for a rebel swap squad as he can do some pretty decent damage with opportunist.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/23/2010 Posts: 92
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Lando seriously boosts the rebel Commando Pathfinder, at 44 points for 4 of them, with Crix, Rebel Strike Leader, a Czerka in DEEP cover and Lando is a sick piece. Toss in The usual suspects in a Rebel Squad, and the Rebels remain on top. Arden Lyn better be spectacular.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/19/2009 Posts: 286
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hmm. think about the possibilities. you could transfer exar into nadd and that would trigger dark force spirit or even use an MTB.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/3/2008 Posts: 271
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obsidian7788 wrote:hmm. think about the possibilities. you could transfer exar into nadd and that would trigger dark force spirit or even use an MTB. Oh man, I would never use either of those abilities on him. Exar spawning is alright if nadd only has 10-20 hp left i guess. 22 defense, though. I had vodo siosk baas (30 hp) sitting next to han GH for two rounds and he only did 20 damage to me (one of those rounds he had cunning/double). Granted that was because of alter, but dang, you can totally stick a 22 defense character next to some (non-flight) shooters, and they will spend a lot of actions to eventually kill him. I would not dare teleporting into him as long as he had more than 20 hp. What I am looking forward to is flamethrower with him and some non-force using uniques. or maybe some mandalorians Mandalorian Nadds (200 pts) Freedon Nadd 55 Uliq Quel Droma 61 Mandalorian Captain 23 Mando scout 19 Mando Scout 19 Mando scout 19 Uggie demolitionist 3 Run in up to 12 with nadd and try Sith sorcery (and maybe take a swing if within 6 squares) anybody who was activated is fodder or your scouts with Nadd's CE it's like they have the quartermaster.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2009 Posts: 496 Location: Nebraska
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Tirade wrote:yodaccm wrote:Why isn't everyone singing the praises of the glorious Ng'ok? Actually, paired up with Ithorian commander and Han, RH, this guy can doe some serious damage. He has potential.
Lando would be useful with the new Red Hand trooper, a group of these guys attacking at +13 for a possible 40 dmg against characters w/ half their hp. Throw in a Czerka for good measure and you could be packing quite a punch. Oh, I think everyone is just shocked at how underwhelming Lando and Nadd are. The Ng'ok looks like a solid piece though. An imperial swap squad with Jabba CL could be fun too. Probably one of the better Dejarik pieces that has revealed. I am really quite bored by Lando and Nadd, but yeah, the Ng'Ok for 18 pts is a deal.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/23/2009 Posts: 116
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Nadd's stats are great for his point cost, and his commander effect could definitely have its uses. Think about using him with Hondo Ohnaka. Now you have an accurate shooter that can be shooting at 18 doing up to 50 damage. You could take out a key commander in one shot without even blinking. Granted, it may not be the best use of your points but it could definitely be useful.
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