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SPOILER Master of the Force Stats Options
Wysten
Posted: Wednesday, March 31, 2010 11:54:44 PM
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Joined: 11/12/2009
Posts: 390
I think Nadd is alright, he's got a pretty cool selection of abilitys that are normally restricted to the points heavy figures. Dark spirit is a cool ability generally and Sith Sorrciery is a great ability since it does impact attacks. His base stats are soild for a figure of his points range (Though, they are more or less a copy of grand master yoda, minus one attack point) and while the commander he has is done better on Malek, and is kind of out of charcter to work on only none force users. I feel he could easily have been much worse.

I will probably try him when if I get him, I have enough fringe figures to use with him, and bringing in Mandos could be decent, though too expensive for my liking. Would prefer to use Bounty Hunters for more value for my points. I can just imagine the terror of activating roughly half those in range of his ability. Since it does not replace attacks, would that not mean he could move 12 spaces, then use it? If so, he could be pretty deadly.


Lando is bad to me though, stats wise he's nothing exceptional over Dashing and he has a commander effect I personally don't like. If he was just over Codys price, I could understand, but nearly 40 points is too high a price tag for a figure that is not that great a stepup from Dashing at 18. I personally don't like him. But that could be a tint of biest there.

All in all, looks a cool enough set thus far.
Jediabiwan
Posted: Wednesday, March 31, 2010 11:56:52 PM
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I am actually starting to like nadd. You just have to look at him as more of a fighter than a commander. As others have stated Sith Sorcery is an awesome ability and Dark Force Spirit can really have a huge effect in some games. His HP and DEF are great, especially for a sith character, and his attack isn't too horrible. Once you start looking at him as a fighter, you wonder why he has such a good CEBigGrin .
Beast
Posted: Thursday, April 1, 2010 12:04:32 AM
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Joined: 3/23/2010
Posts: 92
Nadd, to me, is just a cheaper, more playable version of Exar Kun.
I'm very impressed by him at 55 points.
Goku9
Posted: Thursday, April 1, 2010 12:10:49 AM
Rank: Ewok
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Joined: 5/6/2009
Posts: 1
Let's hope Nadd's CE is an april fool's joke :) Otherwise, I think Dash could be Nadd's best friend (Sith Sorcery/Opportunist combo).
Sithborg
Posted: Thursday, April 1, 2010 12:53:04 AM
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Joined: 8/24/2008
Posts: 5,201
Ahh yes, Hondo. That might be an option worth pursuing with Nadd.
swinefeld
Posted: Thursday, April 1, 2010 1:07:49 AM
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Goku9 wrote:
Let's hope Nadd's CE is an april fool :) Otherwise, I think Dash could be Nadd's best friend (Sith Sorcery/Opportunist combo).


That's what I was thinking, along with Lando DS and TBSVs etc.

Still, I would be more inclined to blow off Dark Force Spirit and go with Malak DlotS, Naga Sadow (who is well worth the extra 9 points), the shooters and then as much cheap fodder as I could cram in.
Tirade
Posted: Thursday, April 1, 2010 2:41:08 AM
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Posts: 536
Location: Tracy, CA
swinefeld wrote:
Goku9 wrote:
Let's hope Nadd's CE is an april fool :) Otherwise, I think Dash could be Nadd's best friend (Sith Sorcery/Opportunist combo).


That's what I was thinking, along with Lando DS and TBSVs etc.

Still, I would be more inclined to blow off Dark Force Spirit and go with Malak DlotS, Naga Sadow (who is well worth the extra 9 points), the shooters and then as much cheap fodder as I could cram in.


Illusion and MotF 2 are a big deal. Like you said, well worth the extra 9 points. Plus there is more damage potential to be had with Naga (especially against living).
Uggie Demo
Posted: Thursday, April 1, 2010 2:52:37 AM
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can some one post the full stats for them Please(Nadd, Lando, and anyother characters in the link)
cant get link to work.
Mandalorien
Posted: Thursday, April 1, 2010 3:21:40 AM
Rank: Republic Commando
Groups: Member

Joined: 1/10/2010
Posts: 16
Location: France
Uggie Demo wrote:
can some one post the full stats for them Please(Nadd, Lando, and anyother characters in the link)
cant get link to work.







Tirade
Posted: Thursday, April 1, 2010 3:22:58 AM
Rank: Advanced Bloo Milk Member
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Joined: 5/25/2008
Posts: 536
Location: Tracy, CA
Uggie Demo wrote:
can some one post the full stats for them Please(Nadd, Lando, and anyother characters in the link)
cant get link to work.


Lando, Rebel Leader
Rebel
Cost: 34
HP: 70
Def: 17
Att: 8
Dam: 20

SA - Unique, Double Attack, Evade, Opportunist

CE - Non-unique followers gain Squad Assault.

Freedon Nadd
Sith
Cost: 55
HP: 150
Def: 22
Att: 14
Dam: 20

SA - Unique, Melee Attack, Double Attack

Force Powers - Force 2, Force Renewal 1, Dark Force Spirit 1, Sith Rage, Sith Sorcery

CE - Allies without a Force rating within 6 squares gain +4 Attack.


If you want the Ng'ok, I can post the stats for that too. Pretty sure the stats for that one have been spoiled already.

EDIT: Looks like someone beat me to it Flapper
DarthReeves
Posted: Thursday, April 1, 2010 4:08:53 AM
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Location: Utah
hehehe....Nadd....hehehehe
DarthReeves
Posted: Thursday, April 1, 2010 4:22:41 AM
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Joined: 4/21/2008
Posts: 292
Location: Utah
Has anyone pointed out that an 18 point piece here has 90 hp? Is there a cheaper costed piece that has that much life? I mean you could have 10 of these things and you'd only have 180 pts used! Throw in the Ithorian Commander with 18 NG'OK's and DANG! I don't think I've seen this many hp (granted only a 14 defense) in all my days! OH how about this!

Han in storm trooper- 25
Ithorian Commander- 11
Lando Rebel Leader- 34
NG'OK- - 18 (x7)
Uggie Demo- -3

199 points.

NG'OK attacking with +17 for 20, double, plus all that stun stuff. These creatures are cool!
Sithborg
Posted: Thursday, April 1, 2010 5:09:14 AM
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Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
That's the trend among the Dejariks: high HP, low def.
Roque Saber
Posted: Thursday, April 1, 2010 5:18:18 AM
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Posts: 304
Indeed. They remind me a lot of the Imperial Sentinel. The high HP looks good on paper, but they go down really, really fast. Fortunately, the Dejariks have access to Evade in the Rebels or NR, but they'll still be easy as pie to hit.
Sithborg
Posted: Thursday, April 1, 2010 5:48:48 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
Roque Saber wrote:
Indeed. They remind me a lot of the Imperial Sentinel. The high HP looks good on paper, but they go down really, really fast. Fortunately, the Dejariks have access to Evade in the Rebels or NR, but they'll still be easy as pie to hit.


They are also a quarter of the cost. Which helps a lot. And lets be frank, the higher HP is a lot more important than defense at that level. And there is fun combos, as more HP mean more times you can Pawn them.
DarthReeves
Posted: Thursday, April 1, 2010 6:25:40 AM
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Joined: 4/21/2008
Posts: 292
Location: Utah
May I add, as a HUGE fan of Roan Fel, that for 18 points you just got a 90 hp bodyguard... so Let's say that Fel actually did cost 75 points, but he had 190 hp.....wouldst that not be legit as all get out? Heck even for 93 points that'd be a 280 point Roan Fel. This set is chaulk full of possibilities!
swinefeld
Posted: Thursday, April 1, 2010 10:42:58 AM
Rank: Moderator
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
DarthReeves wrote:
May I add, as a HUGE fan of Roan Fel, that for 18 points you just got a 90 hp bodyguard... so Let's say that Fel actually did cost 75 points, but he had 190 hp.....wouldst that not be legit as all get out? Heck even for 93 points that'd be a 280 point Roan Fel. This set is chaulk full of possibilities!


Just think if it had the ability to carry an ally, something like tow cable Drool
Bumpy
Posted: Friday, April 2, 2010 7:58:31 PM
Rank: Ewok
Groups: Member

Joined: 4/2/2010
Posts: 2
Let me try this a third time. Got my case here's what I didn't see on the front

Jedi Sith Hunter 15
HP-60
Def-17
Atk-8
Dmg-20

Special-
Melee
Sith Hunter
Stealth

Force 3
Force Alter

Lord Hoth 44
HP-130
Def-19
Atk-10
Dmg-20

Special-
Unique, Melee, Double
Impulsive Twin Attack

Force-2, renew 1
Block
Master Speed

Commander
At the end of this character’s turn, 1 follower in 6 squares can move 2 squares.

Kit Fisto 42
HP-130
Def-20
Atk-13
Dmg-20

Special-
Unique, melee, double
Intuition
Shi-Cho Style

Force 4
Block
Sweep


Windu 65
HP-150
Def-22
Atk-16
Dmg-20

Special-
Unique, melee, triple
Vaapad Style Fighting

Force 2, renew 2
Repulse 3
Riposte
Shatterpoint

Diplomat 5
HP-20
Def-13
Atk-0
Dmg-0

Special-
Diplomat
It’s a trap!

Voolvif Monn 34
HP-100
Def-21
Atk-10
Dmg-20

Special-
Unique, melee, double
Loner

Force 4
Anticipation
Push 3

Dead Anakin 12
Nada

Special
Unique
Speed 4

Commander
Allies within 6 squares gain Mettle.
Bumpy
Posted: Friday, April 2, 2010 8:00:12 PM
Rank: Ewok
Groups: Member

Joined: 4/2/2010
Posts: 2
Alright! It worked. Guess I just had too much awesome for one post!Razz
VRs were Hoth, Voolvif, Arden and Ganner

General Solo 49
HP-80
Def-18
Atk-9
Dmg-20

Special-
Unique, double
Accurate
Evade
Longshot +20 (+4 Attack and +20 Damage when this character is at halp hit points or less.)
Never tell me the odds
Commander
Unique Allies within 6 squares gain Longshot +10.

Lando 34
HP-70
Def-17
Atk-8
Dmg-20

Special-
Unique, double
Evade
Opportunist 10

Commander
Non-Unique followers gain Squad Assault.

Arden Lyn 18
HP-70
Def-17
Atk-10
Dmg-10

Special-
Unique, melee
Hand of the Emperor
Teras Kasi Style(Whenever this character takes damage from a melee attack, reduce the damage by 10)
Twin Attack

Force 1

Ganner Rhysode 29
HP-100
Def-19
Atk-9
Dmg-20

Special-
Unique, melee, double
Loner
Quick Reactions
Stealth

Force2, renew 1
Push 2
Levitation 1
Sweep

Chiss Trooper 16
HP-30
Def-16
Atk-7
Dmg-20

Special-
Squad Assault
Opportunist 10

Gamorrean Bodyguard 13
HP-50
Def-13
Atk-4
Dmg-20

Special-
Melee
Mighty swing
Bodyguard

Ghhhk 17
HP-60
Def-18
Atk-8
Dmg-20

Special-
Dejarik
Melee
Enraging Screech (Dejarik allies within 6 squares get +4 Attack)
Painful Screech(Replaces attacks; 10 damage to each character within 3 squares)

Klor Slug 20
HP-70
Def-16
Atk-8
Dmg-20

Special-
Dejarik, melee
Savage
Speed 8
Defensive Plates ( If this character does not move, until the end of its next turn it gains Damage Reduction 10)
Poison 20

Monnok 19
HP-80
Def-19
Atk-10
Dmg-20

Special-
Dejarik, melee
Melee Reach 2
Suggler’s Luck (If this character is adjacent to a Dejarik ally at the start of a round, roll twice for initiative)

Far-Outsider 11
HP-30
Def-14
Atk-5
Dmg-10

Special-
Yuuzhan Vong Warrior (counts as a character named Yuuzhan Vong Warrior)
Melee
Cunning Attack 10
Force Immunity
Vonduun Crab Armor 16
Dark Woman
Posted: Friday, April 2, 2010 8:13:16 PM
Rank: Kel Dor Bounty Hunter
Groups: Member

Joined: 6/4/2009
Posts: 12
Ganner... Levitation... Sweet ! Thanks Bumpy for the stats ThumpUp
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