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V-Set 5 Vassal Extension ready to be downloaded Options
thereisnotry
Posted: Friday, March 8, 2013 8:43:41 PM
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Hey everyone, I've just finished updating the Vassal Extension to include all the new V-Set 5 pieces. Daniel will have the file loaded on SWMResources soon.

--> Before you download the new file, you'll want to first delete the CURRENT file on your computer called "Virtual Sets.mdx". It is likely found in your "Program Files/VASSAL/SWMinis_ext" folder. If you're having problems, send me a PM and I'll respond asap.


I've made a few cool new updates to the file this time:

--I've finally found a way to easily designate if Bastilla's ABM is ON or OFF. Highlight her mini and press CTRL-A to turn it "on," and press CTRL-A again to turn it "off." I figured this would be simpler than typing "ABM On" in her "Condition" bar every-other round.

--I've designed some Condition markers to mark pieces as Corrupted, Burning, Mined, etc. Again, it might be easier to use these than it is to write "Corrupted" in a piece's "Condition" bar. Use them or not as you please.

--For fun, I've added some sounds. For several of the V-Set minis (I'm not done with the WotC pieces yet, but that's coming soon), you can highlight the mini and press CTRL-S to play a sound. If the other players synched to your game have the newest Vassal Extension, they'll be able to hear the sound too. Obviously, I don't have anything for most of the characters that were either not in the movies or had no lines in the movies, but I think I've got something for every V-Set piece that has a line in the movies. This is the case for all the Epic Minis too. If I can say so myself, some of the lines are pretty funny! :lol:

--I've also made some minor cosmetic adjustments all around, to make the minis look better. For example, check out the Tonnika Sisters, who are now plural. Or take a look at the OR Smuggler from V-Set 5, who is crouching behind a "cover screen," just like in the TOR game. Mandalore on Basilisk is now differentiated from his non-unique Basilisks by the blaster-fire coming out of the front of the beast. Stuff like that can add a bit of sparkle, to make your SWM Vassal experience just a little bit more fun.


I plan to upload a new mod (version 11.0 to replace the 10.2 you've got now) in the future (April or so), which will have some other semi-significant improvements: a Squad-Loading feature, sounds for the WotC pieces (I can't wait until you hear the Ugnaught Demolitionist's sound!), and more.


Have fun with it, and may the Force be with you!
swinefeld
Posted: Friday, March 8, 2013 8:51:00 PM
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Wow, you've been busy! This sounds really cool. BigGrin

Thanks for all your work (once again). BlooMilk
Mando
Posted: Friday, March 8, 2013 9:15:41 PM
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You sir are a gentleman and a scholar. And an awesome dude! Thanks a lot man!
markedman247
Posted: Monday, March 11, 2013 3:39:50 PM
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I tried downloading the new one and it keeps giving me the old one on SWMResources. It has the same date and size of the file. Has it officially uploaded?
swinefeld
Posted: Monday, March 11, 2013 4:08:07 PM
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It hasn't been uploaded yet.
Echo24
Posted: Monday, March 11, 2013 5:27:15 PM
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Sorry, my intention was to get this uploaded today while at work, but about 30 minutes after I got there this morning my computer started dying and was broken all day. :( I'll do my best to get it up tomorrow. Sorry for the delay!
swinefeld
Posted: Tuesday, March 12, 2013 6:16:31 AM
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Delays are part of life.
Thanks for hosting the files. Smile
corranhorn
Posted: Tuesday, March 12, 2013 11:18:28 AM
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swinefeld wrote:
Delays are part of life.


Except when you're the Emperor.
Echo24
Posted: Monday, March 18, 2013 11:43:09 AM
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Ok, finally got this up. Sorry again for the wait! I've replaced the Virtual Sets.rar file on SWMResources to contain the new file, so just download and extract that and you should be good to go. Let me know if anyone has any more difficulties and I'll do my best to help!
Captain Typo
Posted: Monday, March 18, 2013 1:44:38 PM
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thereisnotry wrote:

--I've finally found a way to easily designate if Bastilla's ABM is ON or OFF. Highlight her mini and press CTRL-A to turn it "on," and press CTRL-A again to turn it "off." I figured this would be simpler than typing "ABM On" in her "Condition" bar every-other round.


ABM is a nice feature; now however, I can not see her force points or Hit points.

Thank you for the new file!

So many sounds all at once!

To find if any charracters on your map has a sound, highlight everyone (drag a box) and hit Ctrl +S.
....or, for fun put all the charracters with sounds on your map and do this.
Bubba Fett
Posted: Monday, March 18, 2013 2:32:22 PM
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Thanks for all the work guys but I've got a few questions. The module and extension off of swmresources.com is listed in my computer as an RAR File which won't load on my vassal program which is the lastest (3.2.2 or something like that). All my other modules list as VASSAL Module. The only files for star wars miniatures are the ones off of the vassal website. Does anyone know why? Thanks
thereisnotry
Posted: Wednesday, March 20, 2013 12:25:24 PM
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Bubba Fett wrote:
Thanks for all the work guys but I've got a few questions. The module and extension off of swmresources.com is listed in my computer as an RAR File which won't load on my vassal program which is the lastest (3.2.2 or something like that). All my other modules list as VASSAL Module. The only files for star wars miniatures are the ones off of the vassal website. Does anyone know why? Thanks


Check out the tutorial on SWMResources.com... --> http://www.swmresources.com/index.php?option=com_content&view=article&id=268:vassal-tutorial&catid=12&Itemid=115
You need to download the WinRAR utility (free). Follow the tutorial closely and you should be just fine.
thereisnotry
Posted: Wednesday, March 20, 2013 12:26:45 PM
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Captain Typo wrote:
thereisnotry wrote:

--I've finally found a way to easily designate if Bastilla's ABM is ON or OFF. Highlight her mini and press CTRL-A to turn it "on," and press CTRL-A again to turn it "off." I figured this would be simpler than typing "ABM On" in her "Condition" bar every-other round.


ABM is a nice feature; now however, I can not see her force points or Hit points.

Really? I'll have to look at that; thanks for pointing it out. I didn't have trouble when I tested it. Is anyone else having this problem?
swinefeld
Posted: Wednesday, March 20, 2013 1:12:04 PM
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thereisnotry wrote:
Captain Typo wrote:
thereisnotry wrote:

--I've finally found a way to easily designate if Bastilla's ABM is ON or OFF. Highlight her mini and press CTRL-A to turn it "on," and press CTRL-A again to turn it "off." I figured this would be simpler than typing "ABM On" in her "Condition" bar every-other round.


ABM is a nice feature; now however, I can not see her force points or Hit points.

Really? I'll have to look at that; thanks for pointing it out. I didn't have trouble when I tested it. Is anyone else having this problem?


Confirmed. I can't see HP/FP on her image either.
thereisnotry
Posted: Wednesday, March 20, 2013 2:00:30 PM
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Location: Canada
swinefeld wrote:
thereisnotry wrote:
Captain Typo wrote:
thereisnotry wrote:

--I've finally found a way to easily designate if Bastilla's ABM is ON or OFF. Highlight her mini and press CTRL-A to turn it "on," and press CTRL-A again to turn it "off." I figured this would be simpler than typing "ABM On" in her "Condition" bar every-other round.


ABM is a nice feature; now however, I can not see her force points or Hit points.

Really? I'll have to look at that; thanks for pointing it out. I didn't have trouble when I tested it. Is anyone else having this problem?


Confirmed. I can't see HP/FP on her image either.
Okay, thanks. I think I know what the problem is. I'll fix it asap.
swinefeld
Posted: Wednesday, March 20, 2013 2:07:27 PM
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Thanks for all your work on this Trevor. BlooMilk
trey22
Posted: Wednesday, March 20, 2013 3:26:53 PM
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Do I have the latest of each file (Vassal, SWM Mod, VSet extensions)?

Vassal Help/About shows v3.2.2
SWM Skirmish Game - Module v10.2, Vassal v3.1.16
Virtual Sets.mdx - Module v5.0, Vassal v3.2.2
swinefeld
Posted: Wednesday, March 20, 2013 3:39:46 PM
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^ that's what I see as well, and is the latest AFAIK.

TINT is working on an updated module, but it's not available yet.
thereisnotry
Posted: Wednesday, March 20, 2013 4:25:03 PM
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Okay, I've fixed the error with Bastilla. I'm sorry about that...and thanks for the heads-up about it.

I've sent the fixed version to Daniel again; I'm sure he'll upload it to SWMResources as soon as he can. You'll need to delete the current "Virtual Sets.mdx" file that you have and replace it with the new one, once you've downloaded it.


And yes, the SWM mod 11.0 is currently in the works. It's almost done, but things have been very busy for me recently and I haven't been able to put the finishing touches on it yet. Hopefully before the end of the month. :)
qvos
Posted: Wednesday, March 20, 2013 6:25:19 PM
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Dude! You did a great job! I love the sounds. I must of listened to Dr Evansan voive clips for 20 min. Love Thats. nice workBlooMilk
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