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darthbinks1
Posted: Sunday, January 5, 2014 11:09:51 AM
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Joined: 7/28/2013
Posts: 548
TheHutts wrote:
He was banned during 2009, but was reinstated sometime in 2009/2010 with Soresu Style Mastery only working against non-melee attacks. Then in 2012, Soresu Style Mastery was restored to as it is on the card for tournaments.

The only restriction on WOTC pieces that I'm aware of it that Boba Fett Bounty Hunter's Disintegration is suppressed for Dynamic Duos.



o.k. thanks. But, was the 2012 ruling assuming people were using v-set cards at that point or was it in the scope of only using wotc figures and cards?

Also, why are there rulings/restrictions for tournament play but not to be instituted when I play my friends in my house? Basically, I want to play non-vset swm as accurately as possible with family and friends and am obviously exploring what is and is not allowed when using non-vset builds.
darthbinks1
Posted: Sunday, January 5, 2014 12:46:29 PM
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Joined: 7/28/2013
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I did not mean to suggest that only a moderator could answer. If anyone knows any of the above, I would appreciate it.
EmporerDragon
Posted: Sunday, January 5, 2014 8:28:50 PM
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Joined: 12/26/2008
Posts: 2,115
Location: Watertown, SD
darthbinks1 wrote:

Also, why are there rulings/restrictions for tournament play but not to be instituted when I play my friends in my house?


A good amount of the rulings are to reduce the influence of the maps and luck on the outcome and increase that of the squad buildup and player skill.

Maps are restricted as one side can have significant advantage over the other or is massively biased against some squad archetypes. Rigid's removal is for the same reason as otherwise some units could not leave the starting area on one or both sides.

The single activation for the first phase is to eliminate games coming down to a single initiative where the victor delivers a one-two blow that irreparably cripples the other player.

Gambit is there to prevent players from turtling and actively avoiding combat once they get a lead.

Time limits are there to ensure the game is, well, completed in a timely manner.

With casual play, you generally don't have to worry about most of that stuff, as a bad map choice or a turtler can be solved with a "C'mon dude, don't be a dick." In competitive play, people are playing to win, and they will use everything in their arsenal to defeat you. If you brought a melee squad to Mustafar in a competitive match, you'd get a "sucks to be you" then be mercilessly crushed, whereas in a casual environment, you could change the squads and/or map to make the match fair.

Some people do like to play casually with tournament rules in effect as it is more structured and they can enter into a competition and not be surprised by the game playing differently than they are used to. But ultimately, how a person plays in their own home is up to them, but in competitive play, everyone needs to be on the same page, playing the same game, as otherwise it'd be confusing and unfair.
darthbinks1
Posted: Sunday, January 5, 2014 8:37:19 PM
Rank: Advanced Bloo Milk Member
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Joined: 7/28/2013
Posts: 548
Thanks. Yes, I like the structure for the home play and I assume that the rules, when adhered to as closely as possible, enhance the game to it's fullest extent. It also brings a level of consistency for the people I play with even if we never intend to play competitively. If it was up to me, I would never play that Free Parking gives you $500.00 ;)
droidadmiral
Posted: Monday, January 6, 2014 7:11:03 AM
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Joined: 6/20/2010
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If I remember correctly before Soresu style mastery was changed back, the v-set desgners and rule people put out a post asking everyone in the community to playtest soresu style mastery the way it was before the rues change and see if it was going to still be a problem, or if the game had reached a point where it would be ok. Bascially no one could prove it was a problem anymore, so it was changed back.

Now this is all using v-set pieces of course, so in your case I would suggest your playgroup get together discuss it and then just put it to a vote/playtest and then see what you all come up with.
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