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If you target an enemy with Force Pull but you have allies blocking the path between you and the enemy, what happens? Can he move through them? Is he just stuck moving as far as he can and staying on the other side of the line of allies? Are you just not allowed to try to pull someone if they can't legally move adjacent?
What if there is a long path around the line of allies? Can he take that longer path to reach you?
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Rank: Advanced Bloo Milk Member Groups: Member
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Along those lines, does Gantoris Pull adjacent (touch) or 1 square away (adjacent for Melee Reach 2)?
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saber1 wrote:Along those lines, does Gantoris Pull adjacent (touch) or 1 square away (adjacent for Melee Reach 2)? Adjacent. The pull is a distinct action separate from the attack.
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swinefeld wrote:saber1 wrote:Along those lines, does Gantoris Pull adjacent (touch) or 1 square away (adjacent for Melee Reach 2)? Adjacent. The pull is a distinct action separate from the attack. I figured as much but wanted to make sure. Thanks!
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Waiting for scott, but I would think that because it says "place" that you would just place the guy adjacent (assuming there was an adjacent square open) and the rest wouldn't matter.
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FlyingArrow wrote:If you target an enemy with Force Pull but you have allies blocking the path between you and the enemy, what happens? Can he move through them? Is he just stuck moving as far as he can and staying on the other side of the line of allies? Are you just not allowed to try to pull someone if they can't legally move adjacent?
What if there is a long path around the line of allies? Can he take that longer path to reach you?
Good question(s). As to the last part, sure. It doesn't specify moving a particular distance. As to the first parts - The current glossary does not address this. I think the ruling would be that if you can't legally get the character adjacent, you can't use it. It is not exactly a 'reverse push', or Repulse, but I expect some of the rules apply. Both of those say the character can't move through other characters (enemy or ally). If the enemy has an ability that ignores characters when moving (outside of it's turn) then I think it would be allowed. - intervening post - Quote:Waiting for scott, but I would think that because it says "place" that you would just place the guy adjacent (assuming there was an adjacent square open) and the rest wouldn't matter. Interesting discrepancy between card text and glossary. One could interpret 'The enemy must be placed in a legal landing spot.' as just meaning you can't drop them into a pit. If not, then the chosen card text is unfortunate. I complicated abilities.
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FlyingArrow wrote:If you target an enemy with Force Pull but you have allies blocking the path between you and the enemy, what happens? Can he move through them? Is he just stuck moving as far as he can and staying on the other side of the line of allies? Are you just not allowed to try to pull someone if they can't legally move adjacent?
What if there is a long path around the line of allies? Can he take that longer path to reach you?
its the same as levitate, you move the piece ignoring other pieces. If you can't move the piece adjacent, you can't move them. The levitate and Force pull glossaries could do with a specific line stating that you ignore other characters when moving. I'm not sure if there is supposed to be a path for the character to move but there is no limit to the path, only the ending spaces are either adjacent (force pull) or within 6 squares (levitate). Really though, both these abilities should ignore other characters for movement for the sake of gameplay and simplicity.
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swinefeld wrote:I complicated abilities. I would have expected it to be a placement ability instead of a movement ability. Same with Levitate, but that's also a movement ability.
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shrug
I made the argument of the one square movement, not path, back with Levitation and Gallopping/Strafe. Rob disagreed with that idea.
So Pull is movement, thus it requires a path.
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Does that mean it is unusable if no path exists?
Does it mean it's just plain weird if the only path requires you to traverse a maze on the board to reach a square adjacent? I guess it doesn't really matter that much since there are no AoOs and no other effects happen during that movement.
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wait
levitate requires a path? does that mean that force leap also requires a path? does that mean that you can (in some instances) have a spot (or multiple spots) that aren't legal to levitate into because you can't actually move to them?
Wow does that change things on some maps.
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I thought levitate was like flight?
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Sithborg wrote:
So Pull is movement, thus it requires a path.
god, that's so convoluted. I wonder how many times i've played levitate wrong. can i just suggest a glossary errata so that you ignore other characters?
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urbanjedi wrote:wait
levitate requires a path? does that mean that force leap also requires a path? does that mean that you can (in some instances) have a spot (or multiple spots) that aren't legal to levitate into because you can't actually move to them?
Wow does that change things on some maps. force leap ignores characters so you can trace over them with your path. your other thoughts appear correct. Really, we are in control of the game now, i don't see why we can't simplify these things.
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urbanjedi wrote:wait
levitate requires a path? does that mean that force leap also requires a path? does that mean that you can (in some instances) have a spot (or multiple spots) that aren't legal to levitate into because you can't actually move to them?
Wow does that change things on some maps. I think he means that Levitation *has* a path, as opposed to jumping to the exact location in one step. Also that it can move wherever you want within 6 squares of the character with Levitation. It doesn't have to follow any shortest-path type rules. Levitation does ignore other characters and terrain (except walls). From the FAQ: Quote:Q: THow is the movement from Levitation carried out? Can the character go anywhere on the map? Through walls? Through enemy characters?
A: The affected character may take any desired path, one space at a time, through squares that are within 6 squares of the character with Levitation. Other characters and terrain are ignored but the character may not cross through walls.
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Force Pull is also movement (not placement like swap).
It is like Levitation in that the movement is an arbitrarily chosen path - as long as you wind up in the right spot.
But is it like Force Push movement (where you can't ignore other characters or terrain) or like Levitation movement (where you do ignore other characters and terrain)?
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thank god for the FAQ. Thought I had played levitate wrong forever.
Curios now how Pull (and also Leaping assault) work.
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urbanjedi wrote:thank god for the FAQ. Thought I had played levitate wrong forever.
Curios now how Pull (and also Leaping assault) work. Leaping Assault is voluntary movement and is worded just like Levitation so I'm sure it works the same way. It's like Levitating yourself. Subject to Mines, but you can move around the Mines as long as you don't ever go more than 6 squares away from your starting position. It's the involuntary movement part that is different about Force Pull. Since it's involuntary, you might expect it to be like Push. Or maybe Repulse. But it also seems kind of like Levitation.
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urbanjedi wrote:thank god for the FAQ. Thought I had played levitate wrong forever.
Curios now how Pull (and also Leaping assault) work. Wait, what about leaping assault? Please explain so I am not getting hit wrong...
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Now that it has been mentioned, I remember asking about Pulling someone to a square next to an adjacent Mines character.
Yikes, that thread must be WAY back in this forum by now.
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