I've been doing some thinking about alternate formats for SWM, and I wanted to bounce an idea off you guys and see what you think about it. My apologies if it's already been tossed around, I haven't been keeping up with the forums.
Disclaimer: This is completely hypothetical, and I have no authority to change anything, and no association with the designers making the v-sets, or whoever else is in control of SWM's future.Quote:Potential Rules Change:
A squad may include more than 1 faction, but for each faction (other than Fringe) after the first one, you must pay a fee of 10% of the total squad points.
I'm sure there's a way better way to word that. Anyway, here's an example:
You have a 200 point Rebel squad. It can include 200 points of Rebels, Fringe, or characters that have Affinity to be in a Rebel squad. Under the new rule, you could include a character from another faction (say, an Imperial Darth Vader), but you would then only have 180 points to spend on characters. In order to mix a second faction into the squad, you have to pay 10% of the total squad points (10% of 200 is 20 points). Once you've paid the 20 point fee once for the Imperial faction, you could include any number of Imperial characters in the squad.
If you wanted to add a third faction into the squad, that would be another 20 points off, so you could only use 160 points to build your 200 point squad, but you would get to include characters from 3 different factions.
The characters would retain their original faction for the purposes of Special Abilities and Commander Effects that are faction-specific. But if a character has Affinity, they could potentially have more than one faction at a time. So if you built a Republic and Imperial squad and included Mas Amedda (Republic with Affinity for Imperial), he would be subject to Commander Effects that specifically affect Republic characters and ones that affect Imperial characters.
Fringe is always free to add to a squad no matter what.
A cool outcome of this would be the ability to create characters in future sets with multiple factions that can only be played in a mixed faction squad. For instance, a Dooku that can only be played in a squad that has both Seperatists and Sith. He could be pretty aggressively costed, because of the inherent penalty for playing a mixed faction squad. You could even make a 3 faction Sidious (Seperatist, Sith, and Imperial) or something like that.
I went with 10% of the total squad points, because it's easy to remember and easy to calculate (10 points to add a faction to a 100 point squad, 15 to add one to a 150 squad, and 20 to add one to a 200 point squad). But a different amount of points might end up being necessary to make it balanced.
So what does the Bloo Milk community (Commbloonity? Bloomunity?) think of this idea?