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Vassal Regional 2014 Results Options
thereisnotry
Posted: Saturday, July 19, 2014 8:28:17 PM
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First of all, thanks to all the guys who showed up. It sounded like everyone had a great time, which was the point.

Players:
Sharron (Sith: Revan, Mandalore the Lesser, Kaan, Elite Supercommando)
TimmerB123 (Mandos: Resurrector, Kelborn, Scout, Saboteur)
Dr Daman (Daala...no, wait...it was Rebels with Luke HoE, Biggs, Dutch, Leia)
sthlrd2 (Republic: Yobuck, Panaka, Gen Skywalker, Morrigan, JAR JAR)
Amadeus (a new player who joined for this tournament) (Imperial: Roan Fel, Imperial Knights)
theultrastar (Sith: Revan, Kaan, many Klats)
spryguy1981 (Vong: Blast Bug swarm)
Pegolego (Separatists: LIN Droid x2, Wat Tambor, BD swarm)
thereisnotry (Republic: Skybuck, for the first time in 2 years....)

NOTE:
We played this tournament using the new floor rules: the 3-2-1 scoring system, and also the 10pt Gambit rule. I'll offer some very brief comments at the end of my play report.


Round 1 vs theUltrastar (Revan, Kaan, Klats) on Asteroid Base
In the first round I charged Yobuck in to kill 2 Klats and a mouse. The next round, Revan dropped Kaan off, who then blew up to kill both my Klats and put 40 on Evazan, Panaka, Anakin, and Yobuck. It hurt. However, I was able to use Surgery to heal Yobuck enough that he could keep galloping to kill Klats 1 or 2 at a time, and in the end it was just Revan vs several of my severely-wounded pieces. Final score: 217-133. 1-0, 3pts.

Round 2 vs TimmerB123 (Mandalore Resurrector, Kelborn, Scout, Saboteur) on Theed Palace
Tim brought the MTB and mice (kept them all safe way in the back behind locked doors. I started on the left and advanced into the room beside gambit, as everyone does. Tim actually forgot to do Resolnare that round, which might've made a difference in the match. Yobuck was able to gallop up and kill the Saboteur and do damage to Kelborn and the CIO. The next round, Resurrector (who won init with the MTB) had 2 shots to kill R2, but missed them both. Story of Tim's day, apparently. I was able to kill off the Scout and then Kelborn and then eventually Resurrector too. Final score: 210-25. 2-0, 6pts.

Round 3 vs Spryguy1981 (Vong Blast Bugs and Quorreal) on Asteroid Base
I had a hand in designing Quorreal, so you'd think that I'd remember that he gives Aggressive Negotiations to pieces that come in via his Reinforcements...nah! Matt wisely made diplomatic walls that Yobuck couldn't get past, which gave Yobuck fits. I was actually able to get up to 178pts (losing Yobuck in the end), before Matt was able to roar back and catch me on points with kills and gambit. Blast bugs are nasty. So is aggressive negotiations. Superb come from behind win for Matt. 237-178--but at least I got a 1pt loss. 2-1, 7pts.

Round 4 vs sthlrd2 (Yobuck, JarJar, Morrigan, Skywalker, Panaka) on Asteroid Base
It was Yobuck vs Yobuck, but I out-activated him by 4 or 5 pieces. So at the end of the first round I was able to gallop in and kill several pieces, including Jake's R2. Morrigan fell next. He threw JarJar into gambit the next round, which made things interesting. I actually tried using Watto (reinforcements) to nerf JarJar, but he had good luck on a 30dmg momentum hit from Yobuck, so Watto died. It was another round or two before his Yobuck and Anakin fell. I love Yobuck-vs-Yobuck matches, because they just don't go to time; this one took 40 minutes. Final score: 232-58. 3-1, 10pts.

Placings after 4 rounds of Swiss:
1) thereisnotry: 10 pts. (3-1)
2) spryguy1981: 8 pts. (3-1)
3) TimmerB123: 7 pts. (3-1)
4) theultrastar: 6 pts. (2-2)
5) Pegolego: 5 pts. (2-2)
6) sthlrd2: 4 pts. (2-2)
7) Sharron: 4 pts. (1-3)
8) Amadeus: 3 pts. (1-3)
X Dr Daman: 6 pts. (2-1) (dropped after 3 rounds...had to leave)


Semifinals vs theultrastar (on Asteroid Base again)
This one played out quite a bit differently, and definitely slower. I was careful to keep my living pieces spaced out more carefully in order to avoid the potentially fatal Kaan-bomb. Kaaaaaaaannnn!!! In the 3rd round I was able to tow Yobuck up far enough that he could run 16 squares and put 60dmg on Kaan (and kill a Klat, and put 30dmg on Revan). I then left Yobuck there to eat 100dmg or so from Kaan and Revan, after which I swapped him for a Klat, who proceeded to kill Kaan (successful illusion save). Once Kaan died things were much easier than they were the last time. Final score 230-12.

Finals vs TimmerB123 (he beat Matt in the semis)
This time Tim brought in 4 Nobles, which he used to almost completely wall off my access to his pieces, meanwhile allow him to outactivate me and throw a piece into gambit, then retreat via Resolnare the next round. However, I was able to slowly take over the gambit zone. There were a few key moments in this game that really made a big difference: First, I was able to tow Yoda up for a 16-square gallop to kill the Scout; Yobuck then waited there and swapped out for a Klat, who was able to put damage on several pieces later when he died. Second, Kelborn had a chance to put 80dmg on a 20hp R2 (adj to Panaka); had he hit all of those shots, I would've lost either R2 or Panaka...and since Tim both outactivated me and had more override, it would've been a pain. But Kelborn (needing 8s) only hit 1 shot out of 4 from range. Finally, Kelborn had a chance to put 120dmg on my undamaged Anakin near the end, but he couldn't hit to save his life (literally), and Anakin killed him afterward with the help of a Djem-so strike that presented itself to him from Kelborn's Gauntlet-Knife AoO. Final score: 127-103. I won the tournament, with a squad that I thought was past its prime!


Final comments:
Yes, Tim (and others), you were right: Yobuck CAN hold his own in the meta right now. It was fun to play Yobuck again. As always, I enjoy squads that reward aggressive play...and Yobuck certainly is aggressive.

3-2-1 scoring is great. I love it. It makes me wish I had lived in NZ all these years! Bronson earned a 1pt loss vs me (in the first Round of swiss), which in the end vaulted him into the Top 4. The way he was playing his squad, he deserved to be there. There weren't a lot of other 1pt losses. 3 or 4 total in the whole tournament, I think.

10pt Gambit really changes things. For one thing, it was nearly always worthwhile to go for gambit, which helped to keep the action toward the center of the map in most matches. In the finals match, Tim was showing me how the 10pt Gambit can be abused by squads with a pre-round movement mechanic (Resolnare is great for this), and how it's easier to do now, since Gambit is suddenly more significant. However, at this point I still think it was a good change. We'll have to see how things develop at Gencon. Is there increased potential for combat-avoidant gambit-gathering? Maybe. I guess Gencon results will answer that question.


In the end, it was a great time. Thanks everyone, for playing! I'm pretty sure that this was the biggest Vassal Regional that we've had yet! Hopefully next time we'll see more of our NZ friends joining us. And a big welcome to Amadeus, who was playing today in his first ever SWM tournament!

Good times all around. Thanks guys!
urbanjedi
Posted: Saturday, July 19, 2014 8:49:20 PM
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Congrats and nice write-up. One of my favorite parts of post tourney results are the write-ups of the people involved. Much more informative than just blah squad won.

ALso, interesting that there was no Daala, as it certainly doesn't seem like there was lots of Daala hate.
thereisnotry
Posted: Sunday, July 20, 2014 2:39:49 AM
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urbanjedi wrote:
Congrats and nice write-up. One of my favorite parts of post tourney results are the write-ups of the people involved. Much more informative than just blah squad won.

ALso, interesting that there was no Daala, as it certainly doesn't seem like there was lots of Daala hate.
there were really only 2 Daala counters (2x Yobuck), though I guess the cloaked blast bugs could be classified as a Daala counter too, in the right hands (I haven't seen that match played, so I can't be sure). I was kinda hoping to face a Daala squad, since I still haven't seen that matchup played yet either.
atmsalad
Posted: Sunday, July 20, 2014 5:47:19 AM
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urbanjedi wrote:
Congrats and nice write-up. One of my favorite parts of post tourney results are the write-ups of the people involved. Much more informative than just blah squad won.

ALso, interesting that there was no Daala, as it certainly doesn't seem like there was lots of Daala hate.


With both panaka and r2-d2 I would definitely count it as a daala counter. That's one of the times when you definitely want to have brought the scout troopers.

Congrats on the win and great play report!
Echo24
Posted: Sunday, July 20, 2014 6:23:12 AM
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It's a shame Daman had to leave; at 6 points after 3 rounds, he only needed 100 points in game 4 to make the top 4.
TimmerB123
Posted: Sunday, July 20, 2014 6:28:29 AM
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He had the bye round 1, and then got a win and a loss. He knew going in that he couldn't stay for the finals, so rather than have a mess for pairings and force someone else to have a bye, he was a good sport and dropped. I would have liked to play him. I think our teams would have been a very interesting matchup.
TimmerB123
Posted: Sunday, July 20, 2014 7:34:55 AM
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thereisnotry wrote:

Round 2 vs TimmerB123 (Mandalore Resurrector, Kelborn, Scout, Saboteur) on Theed Palace
Tim brought the MTB and mice (kept them all safe way in the back behind locked doors. I started on the left and advanced into the room beside gambit, as everyone does. Tim actually forgot to do Resolnare that round, which might've made a difference in the match.


Yeah - I would have been in a much better position if I had resolnared, possibly getting some shots off at the end of first round or certainly to start round 2 - but ultimately the end result wouldn't have changed. I won init with the MTB and told Trevor he could go first. He moved a fig right away, there was literally like 2 seconds, and I said oh yeah and I was going to resolnare. I probably could have vied to still do it, but I was giving myself my own punishment for not announcing it right away.

thereisnotry wrote:

The next round, Resurrector (who won init with the MTB) had 2 shots to kill R2, but missed them both.
Whenever your best fig has two chances to kill R2 while facing a skybuck variant, if you miss both, that's probably the game. I likely would have still lost if I killed R2, but it wouldn't have been the lopsided blowout that it turned into.

thereisnotry wrote:

Story of Tim's day, apparently.


True in 4 of 6 matches. Horrible luck at just the wrong time (or insanely great luck by my opponent). Round 1 I shot 5 or 6 times needing a 5 and missed all of them. Still pulled off the win due to the lopsided matchup (imperial Knights). See above for Swiss match vs Trevor, and add a several more misses-that-should-have-been-hits in. In round 4 Matt Spry rolled a 1 for init (thus getting 20pts of reserves) in the first round AND in the second round (!!!) It wasn't quite as egregious in the finals match vs Trevor, but in the last round (see below)

thereisnotry wrote:

Kelborn had a chance to put 80dmg on a 20hp R2 (adj to Panaka); had he hit all of those shots, I would've lost either R2 or Panaka...and since Tim both outactivated me and had more override, it would've been a pain. But Kelborn (needing 8s) only hit 1 shot out of 4 from range.

sounds familiar
timmerB123 wrote:

Whenever your best fig has two chances to kill R2 while facing a skybuck variant, if you miss both, that's probably the game.

There it is.
thereisnotry wrote:

Finally, Kelborn had a chance to put 120dmg on my undamaged Anakin near the end, but he couldn't hit to save his life (literally)

And after 4 misses, he had plenty of hp to move and take a twin AoO from Kelborn to get his momentum - and Kelborn finally lands one. . . and Anakin successfully Djem-sos it. I happily would have traded Kelborn for Anakin at that point. He could not have killed MtU without momentum from Anakin, and I thereby would have won on points.

That being said - Trevor played it all right and the odds were in his favor here. This was a lopsided match from the start and I really don't know how I'd win it. But I made this one close. Heck - it came down to my last strike on Anakin - that's a good game!

The law of averages swings in funny patterns. My luck was completely average vs Spry in the semis. (only needing 2's to hit most of the time vs his scouts, I think I hit everytime I attacked. Which is to be expected)

But vs Sharron in Swiss, whoa man. Luck did ever swing in my direction. A lucky crit and two 1s rolled by him to keep my Kelborn alive swing the close game in my favor. This is the second time huge luck has helped me beat Aaron, and I feel a bit bad about it. If it's any consolation Aaron - I don't think it would have changed much. It would have been only a 1pt difference (thanks 3-2-1), and might have made me the 4th spot instead.

thereisnotry wrote:

Final comments:
Yes, Tim (and others), you were right: Yobuck CAN hold his own in the meta right now.


Man, I love hearing that!

thereisnotry wrote:

Yes, Tim you were right

mmmmmm

. . . One more time

thereisnotry wrote:

Yes, Tim you were right

ThumbsUp

thereisnotry wrote:

10pt Gambit really changes things. For one thing, it was nearly always worthwhile to go for gambit, which helped to keep the action toward the center of the map in most matches. In the finals match, Tim was showing me how the 10pt Gambit can be abused by squads with a pre-round movement mechanic (Resolnare is great for this), and how it's easier to do now, since Gambit is suddenly more significant. However, at this point I still think it was a good change. We'll have to see how things develop at Gencon. Is there increased potential for combat-avoidant gambit-gathering?


Yes, it was foolhardy to ramrod in this rule change in right before GenCon without sufficient playtesting. Getting safe gambit favors the squad that outactivates. ESPECIALLY if it outactivates and has a movement breaker. A squad can out-activate and then trot someone into gambit safely. The lower activation squad has to risk losing a character or taking a lot of damage by doing the same. The urge to do this has now literally doubled. There may be less of a risk of lock OUT victories, but we have a much greater risk of lock IN victories. Kill the opponents door control (even at the loss of someone like Yodabuck), and lock yourself in gambit. You'll make up the points and win.

We did already unfortunately have one very big casualty to the 10pt gambit system. Aaron lost 2 of his games due to this rule change alone. He was not pleased, and essentially said he wouldn't play in a tournament with it. I don't think NZ will be adopting it anytime soon.

It's ironic that in a meta where I was under the impression that most people were sick of non-engagment and super high activation squads, we implemented a system that actually gives MORE of an advantage to higher act squads - and increases the chances for non-engagement. This new meta is ripe for abuse.

thereisnotry wrote:

I guess Gencon results will answer that question.


Yup.


Enough on that though.

Trevor did pick the best squad and played it great! He absolutely deserves the win!


Everyone prepare for Yodabuck all over GenCon!
theultrastar
Posted: Sunday, July 20, 2014 8:46:31 AM
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Stayed up really late last night catching up on Game of Thrones, so I didn't have time to do a write up last night.

Anyways on to the play report. This was my first vassal regional, I wasn't expecting much out of it, but I had a lot of fun doing the Core Worlds Open tourny that we did, the NZ Vassal Regional, so I decided I would try it out this year. I'm glad I did. It was a lot of fun. I am really surprised that we didn't get more people on board to participate.

First round, I got paired with Trevor. I think my comment on the pairing was "Great!" something along those lines haha. I was glad to play Trevor, he's a great player. He was running Klatbuck, and I was running Kaan Bomb with Klats. I was excited about the match up because I felt that I could take Yobuck with the squad, as I felt the Klats and their Self Destruct gave me the edge against Yobuck. I was wrong. I was able to get a big Kaan Bomb off, that could have changed the course of the game as I could have wiped out his healer Dr Evazan, and killed Cpt. Panaka, but Trevor made every single save. I did eventually kill Yobuck, Panaka, and R2. It came down to Revan and Skywalker duking it out. Skywalker won, as I could not make a save all day, to save my life. It was a really fun game, and I learned a lot about Yobuck. I learned Klats are definitely not a good counter for him, thanks to the good Dr.

So I'm 0-1, with 1 point after this match since I was able to rack up over 100 points. I'll take it after the luck I had going in that game. I felt like this game could have went either way.

Second match up, I face Pegolego. Last time we squared off was at the TN regional. He's been ducking me since then on Vassal. He was running a high act Sep squad filled with Low HP droids. So naturally I bring in Momaw, because Kaan definitely is not going to be useful in this match. Due to the sheer number of activations he has, I know I'm not going to get a 3pt win. There is no way. Too many things to attack, not enough attackers, and my trick, Kaan bomb, doesn't work on 95% of his squad. We play on Theed. I take gambit early and catch it for 2 rounds before he is able to get to gambit and fight. I drop Momaw in the 2nd and wipe out probably around 15 pieces. A nice sacrifice for something that gives 0 Gambit points to my opponent. Pego also ran Lobot, Nute Gunray, and Wat Tambor in with his troops, so I of course obliged him, and hit him with Kaan Bomb next racking up something like 79 points and dropping his Morrigan Corde to like 20hp's? When time was called I think I had ended up killing her too, I'm not sure. We had to play the game without Skype which made the game run slower as well. I'm glad I refused to run act control for this tournament. Had I ran it, we may have got in 2 rounds in this game. I think as is we got in, 4? Pego is always a good sport, and I enjoy playing him.

Anyways I got the win. 1-1 now 3pts.

Next up I get Dr. Daman, and he's running a cool Rebel squad. I see he is running Luke Hero of Endor which here in TN, we dismiss the piece because he's just not that great. But when you pour as many points as Daman did into the build to supe' him up. He's definitely awesome. We played somewhere around 10 rounds. No joke. It was awesome. I think in like the 2nd round Daman showed me why his squad was so awesome when he Overwhelming Force and smashed Revan. I lost Revan at the start of the 2nd round, I'm thinking, ok, well that sucks. Game over, right? I'm kicking myself for not respecting that Luke. Anyways, I'm like, well I'll play for my 1pt here. The funniest part in the game happened after Revan died, as Daman retreats Luke, and hides him so he doesn't get a bunch of holes poked in him by my Klats, so I think towards the end of that round I run Kaan in and put him within 6 of Luke and Biggs. Now on the other end of our Skype convo, I hear Daman counting out loud, I know he is measuring things for Lobot to come out and lock a door preventing me from Kaan Bombing Luke, which I'm fine with because I'm going to at least kill Biggs. He notices that I haven't used my Lobot, so he decides to wait until later to do it. Turns out he forgets to do it. He notices this at the start of round 3 when I Kaan Bomb hitting Luke and Biggs. So I have a chance to kill Luke here. Biggs dies as he had like 40hp's at this point. Luke makes his save so he is down to 20hp. At some point later on, I decide to run a Klat somewhere around 10 squares and base Luke. Since he doesn't have a movement breaker, he cannot yank Luke out of there without me getting an AoO, and he can't kill my Klat without taking Self Destruct. So, I know I have a small chance at killing Luke with this move. Daman runs Luke away, I land my attack. Lightsaber Defense, Daman fails. Reroll, he gets it. So I'm able to kill his Leia, and I think his Klat Captain before the end of the game. The game ends with a very close score We're both north of 150 points I believe, I think only 5-8 points between us. Could have been a bit more. I know it was really close and it could have went either way. Not getting Luke both times was huge. Daman was awesome to play. As it stands he is the only NZ player that I have lost to in competitive play. Curse you Daman for breaking my streak.

Oh well, lost a close, and classic game, I'm 1-2 in this thing now, I have 4pts. I'm still in position for a top 4 spot, so right on.

I get Aaron in the 4th round, and it's a bit of a mirror match, Aaron is also running Kaan bomb, except he is running Kaan with Mandalore the Lesser and the Super Duper Elite Commando. I win map so we play on Theed. In fact I won map all day EXCEPT while playing Trevor. Can't hate on that I guess haha. Once again, I am able to capture gambit first round I hold it for about 3 rounds before fighting starts which I'm playing this really patiently because I realize that this game has the potential for many rounds since we are both playing squads with zero act control, we're both playing fast, and using low act squads. So if I catch 3, I can use my Kaan, and Thought Bomb and be out 6 points. Nice. I end up getting Mandalore The Lesser, and luring Aaron to exchange Kaan for all of my Klats. This takes our match to Revan and the Supercommando against my Revan, Evazan, Kaan. So I like my odds. I also have the Supercommando down to 40 hp I believe? I think the final score was 153, to 83. I held gambit every round except one I believe.

Aaron was a lot of fun to play against. New Zealand, you have a classy group of gamers.

So after the win I'm 2-2 with 6pts. I squeak in to the top 4. Mission Accomplished.

I get Trevor in the first round... blasted.

I played him close in the first, and so I thought I could do better in the 2nd meeting. I was wrong. I moved Kaan up too close, and Trevor wasted no time dropping him, and essentially winning the game. His strategy of taking out a couple Klats, and then healing up Yodabuck with Dr E. flawless. I had no answer for it. He easily gets the win. So I'm eliminated, and I'm not too upset, as I have been online all day throwing down. Made the top 4 and I get to go watch Game of Thrones now that I'm eliminated so it was a win-win.

I easily had the worst luck going all day. I made a single save all day against Trevor, while my opponents namely Dr Daman and Trevor made every single save that they needed to haha. Oh well, next time, next time...

I had a great time, got to play some really terrific Star Wars Minis players and it helped me with preparing for Gencon. Very thankful for that. I would have hated to have traveled to Gencon thinking my Klats were going to be a good counter for Yodabuck and then get crushed by the 20 players running it. So thanks for that Trevor, and congrats on the victory. It takes the sting away from the 2 defeats you gave me, knowing that you were the one who won the whole thing haha!
theultrastar
Posted: Sunday, July 20, 2014 8:54:50 AM
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Also I meant to include my thoughts on 10pt Gambit. I voted for 10pt gambit. I enjoy it a lot, but neither of the changes that happened should have happened until after Gencon. There should have been some playtesting involved regardless of what people wanted, much like what happened with Daala. We had a lot of Data to back up the errata that got tagged on her.

I don't agree with, but I understand the 3--2-1 change more, as we have a lot of data from NZ for that. 10pt gambit is HUGE!

I held it all day, the only game I wasn't able to hold it was against Trevor and his Yodabuck. I was concerned with both changes being abuseable. There was no point in RUSHING to push these rules changes through. We played all regional season with 5pt gambit, and the classic 3-2 scoring system.
jak
Posted: Sunday, July 20, 2014 10:48:25 AM
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TimmerB123 wrote:

Yes, it was foolhardy to ramrod in this rule change in right before GenCon without sufficient playtesting.


+1ThumbsUp

although it's been done in the past, changes before GenCon, are always foolhardy
pegolego
Posted: Sunday, July 20, 2014 11:55:55 AM
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theultrastar wrote:
Second match up, I face Pegolego. Last time we squared off was at the TN regional. He's been ducking me since then on Vassal. He was running a high act Sep squad filled with Low HP droids. So naturally I bring in Momaw, because Kaan definitely is not going to be useful in this match. Due to the sheer number of activations he has, I know I'm not going to get a 3pt win. There is no way. Too many things to attack, not enough attackers, and my trick, Kaan bomb, doesn't work on 95% of his squad. We play on Theed. I take gambit early and catch it for 2 rounds before he is able to get to gambit and fight. I drop Momaw in the 2nd and wipe out probably around 15 pieces. A nice sacrifice for something that gives 0 Gambit points to my opponent. Pego also ran Lobot, Nute Gunray, and Wat Tambor in with his troops, so I of course obliged him, and hit him with Kaan Bomb next racking up something like 79 points and dropping his Morrigan Corde to like 20hp's? When time was called I think I had ended up killing her too, I'm not sure. We had to play the game without Skype which made the game run slower as well. I'm glad I refused to run act control for this tournament. Had I ran it, we may have got in 2 rounds in this game. I think as is we got in, 4? Pego is always a good sport, and I enjoy playing him.



Yeah I think we got near the end of the 4th round before it was over lol. Morrigan lived, though (irrelevantly, of course). I actually somehow got near the 100 points, but the squad was too slow to do enough fast enough, I think.

I'll write up my own play report soon. It was fun to play against another TN player in the vassal Regional, unfortunately 2 of my 3 career Regional defeats are at the hands of the mighty UltraStar LOL

theultrastar wrote:

Aaron was a lot of fun to play against. New Zealand, you have a classy group of gamers.



Yup ThumpUp
atmsalad
Posted: Sunday, July 20, 2014 12:22:21 PM
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jak wrote:
TimmerB123 wrote:

Yes, it was foolhardy to ramrod in this rule change in right before GenCon without sufficient playtesting.


+1ThumbsUp

although it's been done in the past, changes before GenCon, are always foolhardy


It is a lot at once, it will take some getting used to. Most lock in wins will only get 2 points out of that deal. The 3-2-1 system devalued 2 point wins. That's one of the reasons I think they work well together. Will it be easier to get a two point win by locking your opponent out of gambit? Of course...

That doesn't really matter to me because I don't ever play that way, and if my opponent does they definitely won't be earning my respect. That attitude is one of winning at all costs, even to take the fun out of the game. Are doors a tool to be used? A resource to be exploited? Of course, but to just seek to out activate your opponent, shoot them and then lock them out isn't a respectable way of winning in my opinion.

Should the changes have happened before gencon? I'm sure we all have a different opinion. (10 point gambit might have been better than both) now that we have it though all we can do is prepare for gencon. (Lets do this thing!) after gencon I am sure we will have plenty of data to look at. Until then may the odds be ever in your favor. ThumbsUp
TimmerB123
Posted: Sunday, July 20, 2014 2:20:31 PM
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And this really should be emphasized:
theultrastar wrote:

New Zealand, you have a classy group of gamers.


Big +1
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