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LESHIPPY Online Post subject: BHC Obi - STATS DonePostPosted: Wed Aug 28, 2013 12:55 pm Imperial Dignitaries Imperial Dignitaries
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Sithborg Offline Post subject: Re: BHC ObiPostPosted: Fri Oct 18, 2013 11:21 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Old Ben Kenobi Rebel Cost: 100 HP: 150 Def: 22 Atk: +16 Dam: 20 SA: Unique, Melee Attack, Triple Attack, Soresu Style Mastery, Force Ascetic, Protective +20 (Luke or Leia), Draw Fire FP: Force 2, Force Renewal 2, MOTF 2, Force Spirit 12, Force Heal 60, Jedi Mind Trick, Force Alter CE: Unique allies with a Force rating gain +4 Atk.
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thereisnotry Offline Post subject: Re: BHC ObiPostPosted: Sat Oct 19, 2013 12:58 am Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey I'm lovin' it! But I think it should be JMT 3 (not 1)...save 16 for the target and every enemy adjacent.
He's a tank (but no FPRRs on the SSM saves) who can last a LONG time (with healing), but his damage is pretty low for a 100pt piece until a wounded child of Anakin is nearby, then he's beastly. I like the huge Force Spirit on him, as well as Draw Fire (great with SSM). The CE is good for Rebels.
The only thing I'd want to change is JMT 1 to JMT 3.
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Fri Oct 25, 2013 11:00 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 At first glance my concern is the 12 FP with force Spirit.
Plus that is going to be a god bit of stuff on the card. It will be tight i am guessing.
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thereisnotry Offline Post subject: Re: BHC ObiPostPosted: Fri Oct 25, 2013 3:20 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Maybe FS 12 is too much. How about Force Spirit 8? That was the original Obiwan's FS amount, so it harkens back to those nostalgic days of Rebel Storm.
And purely for flavor purposes, I'd also like to add this: Quote: Force Essence: When this character is defeated, you may immediately set up a character named Obiwan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.
It won't add much power to him at all (who plays a 100pt piece so that it will turn into an 8pt piece?) ...but it will fit perfectly as flavor.
_________________ "Someone taking 45 min in DD just needs to be smacked." --TimmerB123 "Don't give the tool more credit than the master." --Weeks ImageImage
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Lou Offline Post subject: Re: BHC ObiPostPosted: Fri Oct 25, 2013 8:12 pm Hall of Fame Member Hall of Fame Member
Joined: Mon Oct 08, 2007 5:41 pm Posts: 622 Location: Olivet Mi And purely for flavor purposes, I'd also like to add this:
Quote: Force Essence: When this character is defeated, you may immediately set up a character named Obiwan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.
It won't add much power to him at all (who plays a 100pt piece so that it will turn into an 8pt piece?) ...but it will fit perfectly as flavor.
I like it!
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Mon Feb 17, 2014 10:09 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 Sithborg wrote: Old Ben Kenobi Rebel Cost: 100 HP: 130 Def: 24 Atk: +15 Dam: 20 SA: Unique, Melee Attack, Triple Attack, Soresu Style Mastery, Force Ascetic, Protective +20 (Luke or Leia), Master slicer
FP: Force 3, Force Renewal 2, MOTF 2, Force Essence Force Spirit 12, Force Heal 60, Jedi Mind Trick 3 Force Alter CE: Unique allies with a Force rating gain +4 Atk. Allied Force users can use his force points.
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Mon Feb 17, 2014 10:16 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 So I had a lengthy explanation typed up and hit submit and it vanished. I would like to see a varied stat block from the other BHC.
I get the feeling when talking about old ben his is wise with the force and shifty/sneaky, not a big beat stick. Force Essence and Master Slicer were added to get more of that feel. I thought about Force Fog as well.
I added the sharing FP to the CE to make it more worth the 100 pts to play him. This might need to have with in 6 added to it. Or revamped altogether.
I still think 12 on Force Spirit is too much, but till playtesting I left it. I thought about going 10.
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Wed Feb 26, 2014 11:48 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 It has been a week thoughts or play test? Pick one please.
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thereisnotry Offline Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 10:29 am Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey On further thought, I think we can drop Force Ascetic. There are SO many tank-busters around now, that SSM is not nearly as powerful as it used to be. He doesn't have Mettle, so his survivability will already be much lower than GOWK's anyway.
Connected with that, we currently have no 24 Def pieces...does Obi (especially old, slow Obi) really qualify as the first 24 Def piece? I'd rather see him drop back to the normal 23.
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 12:13 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 LESHIPPY wrote: Sithborg wrote: Old Ben Kenobi Rebel Cost: 100 HP: 130 Def: 23 Atk: +15 Dam: 20 SA: Unique, Melee Attack, Triple Attack, Soresu Style Mastery, Protective +20 (Luke or Leia), Master slicer
FP: Force 3, Force Renewal 2, MOTF 2, Force Essence Force Spirit 12, Force Heal 60, Jedi Mind Trick 3 Force Alter CE: Unique allies with a Force rating gain +4 Atk. Allied Force users can use his force points.
Changes made
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thereisnotry Offline Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 1:26 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey PT?
_________________ "Someone taking 45 min in DD just needs to be smacked." --TimmerB123 "Don't give the tool more credit than the master." --Weeks ImageImage
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 4:31 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 Sent to Dave
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Sithborg Offline Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 5:01 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 The defense really should be lower than 23. Damage is going to have a tough time sticking.
And he has to have Force Ascetic. It is bad enough that he can get Evade, but he does have access to Mettle via Anakin, Force Spirit.
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thereisnotry Offline Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 5:27 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Good point about Anakin's Mettle. How about 22 Def? That's what the other Obi's have.
_________________ "Someone taking 45 min in DD just needs to be smacked." --TimmerB123 "Don't give the tool more credit than the master." --Weeks ImageImage
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Sithborg Offline Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 5:33 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 22 is good.
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 9:43 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 LESHIPPY wrote: LESHIPPY wrote: Sithborg wrote: Old Ben Kenobi Rebel Cost: 100 HP: 130 Def: 22 Atk: +15 Dam: 20 SA: Unique, Melee Attack, Triple Attack, Soresu Style Mastery, Protective +20 (Luke or Leia), Master slicer
FP: Force 3, Force Renewal 2, MOTF 2, Force Essence Force Spirit 12, Force Heal 60, Jedi Mind Trick 3 Force Alter CE: Unique allies with a Force rating gain +4 Atk. Allied Force users can use his force points.
Change to DEF made
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swinefeld Offline Post subject: Re: BHC ObiPostPosted: Fri Feb 28, 2014 12:48 am Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL Force Heal 20-30-40 all cost 2.
Still 2 for 60?
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swinefeld Offline Post subject: Re: BHC ObiPostPosted: Fri Feb 28, 2014 12:55 am Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL added that's a lot of text
please confirm cost for Force Heal 60 per above post
Quote: BHC Old Ben Kenobi 100pts Rebel
HP: 130 Def: 22 Atk: +15 Dam: 20
Special Abilities Unique Melee Attack Triple Attack
Force Ascetic [Cannot spend Force points to reroll or move faster]
Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving]
Protective +20 [+20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares]
Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]
Force Powers Force 3. Force Renewal 2 Master of the Force 2
Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]
Force Essence [When this character is defeated, you may immediately set up a character named Obi-Wan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]
Force Heal 60 [Force 2, replaces attacks: touch; remove 60 damage from a living character]
Force Spirit 12 [If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish]
Jedi Mind Trick 3 [Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16]
Commander Effect Unique allies with a Force rating get +4 Attack.
Allies with a Force rating can spend this characters's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Old Ben Kenobi's.)
Last edited by swinefeld on Fri Feb 28, 2014 12:33 pm, edited 1 time in total.
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Sithborg Offline Post subject: Re: BHC ObiPostPosted: Fri Feb 28, 2014 10:27 am Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 swinefeld wrote: Force Heal 20-30-40 all cost 2.
Still 2 for 60?
Yup. Sith Lightning should've been similar, but too late for that.
And again, he has access to Evade and Mettle. He really, really needs Force Ascetic.
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swinefeld Offline Post subject: Re: BHC ObiPostPosted: Fri Feb 28, 2014 12:36 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL Sithborg wrote: swinefeld wrote: Force Heal 20-30-40 all cost 2.
Still 2 for 60?
Yup. Sith Lightning should've been similar, but too late for that.
And again, he has access to Evade and Mettle. He really, really needs Force Ascetic.
thanks
also added Force Ascetic
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Fri Mar 28, 2014 12:08 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 BHC OBI 100 Luke Liea on speeder 55 Crix 16 Dodona 9
Leaves 20 points for whatever and luke and liea are strafing people for +18 for 40 Damage. That might be a problem don't ya think?
LL on Speeder +10 for 20 BHC Obi +4 Crix Cunning 20 =4 for 20
Make a 12 squares there and back strafe run. Even if they get down to half their HP they can get healed back to 120 for only 2 Force points from OBI. I think we might need to fix a few things here.
Heal 60 shouldn't be just 2 Force. If it HAS to stay that way, we need to take out other stuff.
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Sithborg Offline Post subject: Re: BHC ObiPostPosted: Fri Mar 28, 2014 1:58 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Force Heal will always be 2 FP. The Heal number can easily be changed or dropped if needed.
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Fri Mar 28, 2014 4:09 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 Healing 60 for 2 is ridiculous. When it takes 3 to do 30 damage from force storm 3 or sith lightening for 30 damage at fp2
Force push 5 only does 50 damage, but does activate and hit other people but it is 5 force points.
I really don't care what has been done before by WOTC you cannot heal 60 for 2 FP.
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Sithborg Offline Post subject: Re: BHC ObiPostPosted: Fri Mar 28, 2014 4:25 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Different situations. Which I wouldn't think I would have to explain if people would read the glossary.
If it is too powerful on this guy, then it should be changed to a different amount healed or dropped.
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thereisnotry Offline Post subject: Re: BHC ObiPostPosted: Fri Mar 28, 2014 5:11 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey How about Force 2 Heal 40? (Like Cade Skywalker)
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Sithborg Offline Post subject: Re: BHC ObiPostPosted: Fri Mar 28, 2014 9:29 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 That is perfectly fine. The heal number isn't a major issue to me.
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thereisnotry Offline Post subject: Re: BHC ObiPostPosted: Sat Mar 29, 2014 9:59 am Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Quote: BHC Old Ben Kenobi 100pts Rebel
HP: 130 Def: 22 Atk: +15 Dam: 20
Special Abilities Unique Melee Attack Triple Attack
Force Ascetic [Cannot spend Force points to reroll or move faster]
Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving]
Protective +20 [+20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares]
Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]
Force Powers Force 3. Force Renewal 2 Master of the Force 2
Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]
Force Essence [When this character is defeated, you may immediately set up a character named Obi-Wan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]
Force Heal 40 [Force 2, replaces attacks: touch; remove 40 damage from a living character]
Force Spirit 12 [If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish]
Jedi Mind Trick 3 [Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16]
Commander Effect Unique allies with a Force rating get +4 Attack.
Allies with a Force rating can spend this characters's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Old Ben Kenobi's.)
Force Heal 60 becomes 40. No other change from the previous statblock. Sent to Dave.
_________________ "Someone taking 45 min in DD just needs to be smacked." --TimmerB123 "Don't give the tool more credit than the master." --Weeks ImageImage
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Sat Mar 29, 2014 11:13 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 I think the +4 for force allies should be within 6 squares as well
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thereisnotry Offline Post subject: Re: BHC ObiPostPosted: Sat Mar 29, 2014 1:12 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Why is it that you want to restrict it to 6 squares?
Even BHC Yoda (who is recognized as likely the best BHC piece) can't hack it at 200pts (he got clown-stomped at FrostyCon, even when played by a good player). The BHC pieces aren't effective enough to really be competitive at 200pts. For that reason, I have no problem with BHC Obi giving out a rangeless attack bonus...he'll likely need it if he's going to be effective.
If you're worried about high-point games (ie, Epic), even then I'm not worried, since almost nobody has a reason to play Rebels at that point level. Anything which Obi can do to strengthen the Rebels' presence in that format would be good for the game overall, because it would broaden the playing field and give players more competitive options.
I'm open to correction, though. Am I missing something? (lol...other than the obvious!)
_________________ "Someone taking 45 min in DD just needs to be smacked." --TimmerB123 "Don't give the tool more credit than the master." --Weeks ImageImage
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swinefeld Offline Post subject: Re: BHC ObiPostPosted: Sat Mar 29, 2014 5:13 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL updated
Do the BHC go out to community PT'ers, or stay in house?
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Sithborg Offline Post subject: Re: BHC ObiPostPosted: Sat Mar 29, 2014 5:50 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 They should be sent out.
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swinefeld Offline Post subject: Re: BHC ObiPostPosted: Sat Mar 29, 2014 7:52 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL thought so, just making sure
sent to Mike
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Wed Apr 02, 2014 2:33 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 Playtest
Quote: BHC Old Ben Kenobi 100pts Rebel
HP: 130 Def: 22 Atk: +15 Dam: 20
Special Abilities Unique Melee Attack Triple Attack
Force Ascetic [Cannot spend Force points to reroll or move faster]
Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving]
Protective +20 [+20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares]
Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]
Force Powers Force 3. Force Renewal 2 Master of the Force 2
Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]
Force Essence [When this character is defeated, you may immediately set up a character named Obi-Wan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]
Force Heal 40 [Force 2, replaces attacks: touch; remove 40 damage from a living character]
Force Spirit 12 [If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish]
Jedi Mind Trick 3 [Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16]
Commander Effect Unique allies with a Force rating get +4 Attack.
Allies with a Force rating can spend this characters's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Old Ben Kenobi's.)
Good Les Arca Jeth, Jedi Master 35 Vodo-Siosk Baas 44-5 39 Culu 28 Ulic JK 34 Cay JK 28 Atton Rand 26 Ugy x3 199
Evil Les OBI BHC Luke Liea on Speeder Crix Dodona R7 ugyx2 MDx2
Map Great Library R1 - OR takes the hall way at the top. Speeder gets gambit. R2 - Evil Les has to get piece to open doors. Speeder gets Gambit. OR advance in to the rooms at the top hall way. R3 - Doors now open Speeder > Ugy H Atton > Ugy H Baas move> R7 H Arca Farsight Cay and Ulic Ulic LS Assault > Obi M/H Alter M Obi > Ulic H: DSS-H Alter M: M: M: Cay > Ugy H Gambit Speeder
R4 Ulic LSP > Obi m/m Speeder cunning strafe > Culu H LSD/S Speeder cunning strafe> Ulic H LSD/S AoO M Speeder cunning strafe> Cay H 40 Speeder cunning strafe> Baas H - Alter H 40 Speeder cunning strafe> Arca H 40 Culu> Obi H Alter M twin M FRR M Cay LS Assault> Obi H Alter M - M Crix combine Dodna > Cay H 10 Atton >Speeder H LSD/F 20 Baas>R7 H Dead Arca> Farsight Baas and Ulic - Obi AoO>Ulic H 40 (protective) DSS/S H Alter Crit Alter M (Ulic Bases Speeder) Obi>Cay H 40 Dead Cay's Legacy F- RR S Obi> Culu H-40/H 40 Riposte H Alter M/ M
R5 Ulic>Speeder LSP M/M Speeder Strafe Cunning>Ulic H LSD/F 40 AoO H Speeder Strafe Cunning>Baas H Alter H 40 Speeder Strafe Cunning>Atton Crit Dead Speeder Strafe Cunning>Arca Crit Dead Speeder Strafe Cunning>Ugy H Speeder Strafe Cunning>Culu H LSD/S Culu>Obi M/M FRR H Alter H Obi>Culu H Riposte M/M Dead Obi>Baas H Parry/F FRR/F Dead
Game is pretty much done at this point.
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Wed Apr 02, 2014 2:44 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 Essentially two character were able to take out an entire squad while only taking 40 damage. The speeder with the board wide +4 never missed a shot. Granted two were crits, but I really don't think that would have mattered too much. Most of the attacks against Obi were 50/50 shots at beast so alter really saved the day. Once the protective kicked in obi became a solid hitter and being able to dish out 120 damage a round.
I thought I was going to be able to use heal, but then realized that the +20 Dam from protective was a great help to Obi.
I also played this rather loose and could have played it much better. Controlling the doors and knowing placement would have made this squad even better.
Now against shooters, i am not sure how well it does. The 24 strafe with cunning +20 is pretty tough.
I don't think making the +4 within 6 squares is way off base and I think it will help future design.
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Sithborg Offline Post subject: Re: BHC ObiPostPosted: Wed Apr 02, 2014 3:19 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 The "within 6" on the attack bonus sounds reasonable.
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thereisnotry Offline Post subject: Re: BHC ObiPostPosted: Wed Apr 02, 2014 5:41 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Sithborg wrote: The "within 6" on the attack bonus sounds reasonable.
Yes, that's fine with me too. Thanks for the PT; it was helpful.
_________________ "Someone taking 45 min in DD just needs to be smacked." --TimmerB123 "Don't give the tool more credit than the master." --Weeks ImageImage
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swinefeld Offline Post subject: Re: BHC ObiPostPosted: Thu Apr 03, 2014 11:28 am Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL with 3/4 on board, I'm updating CE to range 6.
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Sun Apr 06, 2014 10:23 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 Playtested with Mike Giles
The same squad I have been playing.
He played the following Palpy on Throne Cboath Luuke Arica Weir Storm Commando r7 ugy or 2
I lost. He won a big INT and hit the speeder with lighting and activated it.
The one thought for Obi come out of this would be he should have some sort of Force Push or Greater Mobile Attack. Which push? I am not sure. 4 or 2 would guess. being able to move and do some damage would help. 4 would eat through his force pretty quick. Make you decide to heal, share force, or attack. Tough call each time.
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thereisnotry Offline Post subject: Re: BHC ObiPostPosted: Sun Apr 06, 2014 11:14 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey I think Push 4...he's a 100pt piece, after all. :)
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Lou Offline Post subject: Re: BHC ObiPostPosted: Wed Apr 30, 2014 10:20 pm Hall of Fame Member Hall of Fame Member
Joined: Mon Oct 08, 2007 5:41 pm Posts: 622 Location: Olivet Mi I think he will be fun
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LESHIPPY Online Post subject: Re: BHC ObiPostPosted: Thu May 01, 2014 10:50 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 Changed CE to 6 squares and added force push 3. I think it better represents the old obi thta we are trying to make. Not being able to move and push at the same time I think makes more sense. then push 4
Quote: BHC Old Ben Kenobi 100pts Rebel
HP: 130 Def: 22 Atk: +15 Dam: 20
Special Abilities Unique Melee Attack Triple Attack
Force Ascetic [Cannot spend Force points to reroll or move faster]
Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving]
Protective +20 [+20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares]
Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]
Force Powers Force 3. Force Renewal 1 Master of the Force 2
Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]
Force Essence [When this character is defeated, you may immediately set up a character named Obi-Wan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]
Force Heal 40 [Force 2, replaces attacks: touch; remove 40 damage from a living character]
Force Spirit 12 [If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish]
Force push 3 [Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller]
Jedi Mind Trick 3 [Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16]
Commander Effect Unique allies within 6 squares with a Force rating get +4 Attack.
Allies with a Force rating can spend this characters's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Old Ben Kenobi's.)
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Sithborg Offline Post subject: Re: BHC ObiPostPosted: Thu May 01, 2014 11:18 am Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Looks good. Done.
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swinefeld Offline Post subject: Re: BHC ObiPostPosted: Thu May 01, 2014 11:48 am Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL Again, can't update main thread. Fixed SA order and a typo or two
Quote: BHC Old Ben Kenobi 100pts Rebel
HP: 130 Def: 22 Atk: +15 Dam: 20
Special Abilities Unique. Melee Attack; Triple Attack
Force Ascetic [Cannot spend Force points to reroll or move faster]
Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving]
Protective +20 [+20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares]
Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]
Force Powers Force 3. Force Renewal 2; Master of the Force 2
Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]
Force Essence [When this character is defeated, you may immediately set up a character named Obi-Wan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]
Force Heal 40 [Force 2, replaces attacks: touch; remove 40 damage from a living character]
Force Push 3 [Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller]
Force Spirit 12 [If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish]
Jedi Mind Trick 3 [Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16]
Commander Effect Unique allies with a Force rating within 6 squares get +4 Attack.
Allies with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Old Ben Kenobi's.)
Sithborg wrote: Looks good. Done.
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thereisnotry Offline Post subject: Re: BHC ObiPostPosted: Thu May 01, 2014 12:55 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Done
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swinefeld Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 10, 2014 3:46 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL This card is so insanely overfull, I'm not even sure where to start.
He is a Force well (CE). He drops 12 force points on someone. He drops a ghost.
Push 3 and JMT 3 are both really long as well.
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Sithborg Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 10, 2014 7:00 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Force Essence (we already have one Obi with Force Essence, don't need two) and Master Slicer are expendable.
And honestly, I think Jedi Mind Trick could drop back to 1 if need be.
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thereisnotry Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 10, 2014 7:08 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Sithborg wrote: Force Essence (we already have one Obi with Force Essence, don't need two) and Master Slicer are expendable.
And honestly, I think Jedi Mind Trick could drop back to 1 if need be.
I agree; I'd obviously prefer to keep everything, but if things have to drop, then Scott's suggestions are good.
I'd definitely try to keep JMT 3 on there...it has a huge role in the movies, and it's an excellent ability, quite fitting for a 100pt piece.
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swinefeld Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 10, 2014 7:25 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL That would only be a start.
Force Spirit goes all the way back to the first Obi. Can we leave it undefined? (it has no cost)
If it is Jedi Mind Trick 1, can that be undefined?
2nd CE: (can we do this?) Allies with a Force rating can spend this character's Force points, but cannot combine them with their own.
Anything else we can leave undefined?
Also, is his Unique keyword Obi-Wan, or Kenobi?
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Sithborg Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 10, 2014 7:30 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Obi-wan Kenobi.
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swinefeld Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 10, 2014 7:55 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL Sithborg wrote: Obi-wan Kenobi.
Thanks. That means another line.
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LESHIPPY Online Post subject: Re: BHC Obi - STATS DonePostPosted: Mon May 12, 2014 11:38 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 So here is what I came up with. trying to keep as much as possible.
Font and leading is the same as BHC yoda
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swinefeld Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Mon May 12, 2014 1:32 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL That looks workable, though we still need the [Counts as Obi-Wan Kenobi] after Unique.
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LESHIPPY Online Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 15, 2014 8:04 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 Not sure there is enough room. On Major General Veers we have nothing in the unique that says it counts as Major Maxmilian Veers. On the WOTC card Major Maxmilian Veers doesn't have anything counting as General Veers.
Just saying I am pretty sure everyone knows who it is. Does it HAVE to be on there I guess is my question?
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swinefeld Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 15, 2014 8:43 am Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL Rank doesn't matter. Pretty sure Veers is the name that counts on him.
Here, I'm not sure. Scott said his 'counts as' is Obi-Wan Kenobi, but we have General Kenobi and Obi-Wan on Boga, and looking at card scans neither one is defined.
So, I suppose we really don't need it, but I haven't checked the errata yet to see if WotC went back and defined it there. (if they did, we can just do it again here, what's difference does it make at this point?)
Also, Force Push 3
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Sithborg Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 15, 2014 3:48 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 See the errata.
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LESHIPPY Online Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 15, 2014 3:50 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 So we can make it as is and just put it in the errata?
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swinefeld Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 15, 2014 6:29 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL LESHIPPY wrote: So we can make it as is and just put it in the errata?
call him Obi-Wan ("Old Ben") Kenobi?
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swinefeld Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 15, 2014 9:50 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL LESHIPPY wrote: So we can make it as is and just put it in the errata?
General Kenobi has errata (Counts as Obi-Wan Kenobi)
Obi-Wan on Boga does not appear to have any errata
I am fine with adding it to the errata, since it is obvious who he is
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thereisnotry Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Fri May 16, 2014 10:21 am Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Yes, I agree. If someone wants to be pushy about it we can always point them to the errata, with a smile.
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FlyingArrow Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Fri May 16, 2014 10:31 am Warmaster Warmaster
Joined: Mon Jul 06, 2009 10:39 am Posts: 612 thereisnotry wrote: Yes, I agree. If someone wants to be pushy about it we can always point them to the errata, with a smile.
I have no objections and I understand it's necessary to save the line. I just find it hilarious that we are making a card with the intention of issuing errata instead of fixing the card.
On the card, there's a stray 'r' on Force Heal, and it should be Force Renewal 2 instead of 1.
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FlyingArrow Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 17, 2014 10:15 pm Warmaster Warmaster
Joined: Mon Jul 06, 2009 10:39 am Posts: 612 Assuming that Les implicitly voted 'done' before he put it on the card, then this stat block was approved by him, Scott, and Trevor. (It's Les's last stat block minus Force Essence.)
Quote: BHC Old Ben Kenobi 100pts Rebel
HP: 130 Def: 22 Atk: +15 Dam: 20
Special Abilities Unique. Melee Attack; Triple Attack
Force Ascetic [Cannot spend Force points to reroll or move faster]
Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving]
Protective +20 [+20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares]
Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]
Force Powers Force 3. Force Renewal 2 Master of the Force 2; Force Spirit 12
Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]
Force Heal 40 [Force 2, replaces attacks: touch; remove 40 damage from a living character]
Force Push 3 [Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller]
Jedi Mind Trick 3 [Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16]
Commander Effect Unique allies with a Force rating within 6 squares get +4 Attack.
Allies with a Force rating can spend this character's Force points but cannot combine them with their own.
This stat block is what Les has on the card, and it just went through QC with no changes, so no issues there.
** QC complete **
What is on the card looks good to me, other than the typos mentioned above: Force Renewal 2 instead of 1, and the stray 'r' on Force Heal.
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swinefeld Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Sun May 18, 2014 1:03 am Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL I concur with TJs fixes directly above this
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LESHIPPY Online Post subject: Re: BHC Obi - STATS DonePostPosted: Mon May 19, 2014 1:21 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 Fixed I think
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swinefeld Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Mon May 19, 2014 1:34 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL looks good to me
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FlyingArrow Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Mon May 19, 2014 7:13 pm Warmaster Warmaster
Joined: Mon Jul 06, 2009 10:39 am Posts: 612 +1
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Markedman247 Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Tue May 20, 2014 4:06 am Mandalore Mandalore User avatar
Joined: Sun Sep 02, 2007 1:28 pm Posts: 968 +2
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swinefeld Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Tue May 20, 2014 7:40 am Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL : approved :
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LESHIPPY Online Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 22, 2014 12:20 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5063 updated Image
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Markedman247 Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 22, 2014 2:02 pm Mandalore Mandalore User avatar
Joined: Sun Sep 02, 2007 1:28 pm Posts: 968 +1
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FlyingArrow Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 22, 2014 2:10 pm Warmaster Warmaster
Joined: Mon Jul 06, 2009 10:39 am Posts: 612 +2
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Markedman247 Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 22, 2014 2:41 pm Mandalore Mandalore User avatar
Joined: Sun Sep 02, 2007 1:28 pm Posts: 968 +3
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swinefeld Offline Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 22, 2014 2:59 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4317 Location: Southern IL : approved :
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