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LESHIPPY Online Post subject: 38. Xizor, Head of Black SunPostPosted: Wed Aug 28, 2013 12:44 pm Imperial Dignitaries Imperial Dignitaries
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 10, 2013 4:49 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Prince Xizor, Head of Black Sun Fringe Cost: 55 HP: 120 Def: 23 Atk: +13 Dam: 20
SA: Unique Double Attack Accurate Shot Pheremones Teras Kasi Style Crimelord (Allies gain +2 Atk and +2 Def if there are only Fringe characters in your squad) Rival (may not be in the same squad as a character whose name contains Vader)
CE: Black Sun allies within 6 gain Extra Attack. Black Sun followers gain Accurate Shot.
Crimelord was what I was thinking about boosting Fringe only squads. No damage boosts makes it less abusable, but it is a good enough boost that stacks with other potential options. Mice may be an issue, but I would be curious to see playtesting reports on it. I think the cost of Xizor and that there is little synergy with HK, I don't see 30 Def mice in cover becoming too common.
Obviously, Xizor is more obvious for pure power boosts. Which is why the Extra Attack CE is for allies. Let people play with their Twi'lek Vigos. And Accurate is a nice call back to the original, if more limited.
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 10, 2013 8:46 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Very solid. Double Accurate at +13 is good. He has phenomenal melee/close defense with Teras Kasi and Pheromones, but he'll fall rather quickly to good shooters (though solid Def and HP could help for a bit). It's hard to make a combat commander that is worth his points, so we'll have to see what PT reports say.
He'll make Cad Bane a 6-shooter (with Accurate), so that'll be something to playtest for sure (Dash RS too, and the Crimelord boost will really help him). These guys will be monsters (6 atts at 30dmg) with the new Talon, though that'll be expensive.
Guri will be great with him (double-twin and a stat boost) too.
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 10, 2013 8:59 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Cad Bane requires the 23 pt Nautolan Vigo to get Black Sun, to become eligible for the CE. Dash can't become a Black Sun character, so while he will get Talon's CE and Crimelord, Xizor does little else for him.
And he isn't a major attacker. His CE and Crimelord are a big chunk of his cost.
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 10, 2013 9:43 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Right, I missed the Black Sun restriction on the CE. Wise choice there.
I think he looks solid. The Extra Attack CE is where this guy will shine, and it will be his primary purpose in the squad.
Will we need to work in some kind of Rival with Talon, or is it not worth worrying about? AFAIK Talon and Xizor were not contemporaries (not like Xizor and Vader, who hated each other), so it doesn't seem like the Rivalry needs to happen between those two, but I figured I should ask.
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 10, 2013 10:00 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Unless playtesting shows it is a major issue, I'm not too worried about it. They would have to spend an additional 55 pts to get the nightmare Cad Bane (extra 54 pts). So, 164 pts. So, Lobot and 9 extra points. That is a LOT of points for one big cannon, who isn't exactly the sturdiest.
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 10, 2013 10:30 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Yep, like I said, it was a big cost. I hadn't factored in the NBSV though, which makes it even higher.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Wed Sep 11, 2013 12:15 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Since we are going with the Faleen body guard should he have rapport with Faleen characters?
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Wed Sep 11, 2013 3:41 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey LESHIPPY wrote: Since we are going with the Faleen body guard should he have rapport with Faleen characters?
Sounds like a good idea to me.
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Sep 12, 2013 10:25 am Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 I'm not a fan of it. Xizor didn't really hang around other Faleen. And the Faleen were shown in a different era.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri Sep 13, 2013 11:39 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Sithborg wrote: I'm not a fan of it. Xizor didn't really hang around other Faleen. And the Faleen were shown in a different era.
Not in Zahn new book. It had a Faleen vigo and Faleen hinchmen while taking place in the time frame we are focusing on.
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Sep 14, 2013 5:13 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Black Sun already has one general Rapport. Specific Rapports for Black Sun characters really needs to be thought out, ESPECIALLY for figures being designed after the fact. I would rather design the Faleen and price them what they are worth, rather than try to remember 2 different Rapports. I like to keep Rapport for figures that aren't so great.
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 24, 2013 4:36 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Thinking about it, Rapport isn't a huge deal. But, I added it to the Falleen Bodyguard, rather than Xizor. Keep his card a little less cluttered.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri Jan 17, 2014 1:11 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Sithborg wrote: Prince Xizor, Head of Black Sun Fringe Cost: 55 HP: 120 Def: 23 Atk: +13 Dam: 20
SA: Unique Double Attack Accurate Shot Pheremones Teras Kasi Style Crimelord (Allies gain +2 Atk and +2 Def if there are only Fringe characters in your squad) Rival (may not be in the same squad as a character whose name contains Vader)
CE: Black Sun allies within 6 gain Extra Attack. Black Sun followers gain Accurate Shot.
PT?
My only thought would be the crime lord might need to be changed to living BC of mice
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri Jan 17, 2014 2:43 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Yes, PT...but definitely add the "unique" requirement to Crime Lord though. We don't want Mouse-Walls with 26 Defense; 24 is already bad enough.
This guy has some good offensive punch and great CEs. I'd like to see some interesting squads with him. He'll be great with the new Guri (who can attack 4x because she has Twin). But pieces like the TBSV will make the Extra Attack far more useful than normal. Cad Bane will be shooting 6x.
55 Xixor, HoBS 34 Guri, HRD 54 Cad Bane 23 NBSV 166pts so far. Guri is doing from 80-160dmg per turn (depending on Protective), Cad Bane is doing 120, NBSV has 4 shots for 40-80dmg (depending on Cunning).
Or drop the NBSV/Cad combo to add the TBSV/BBSV combo and a bunch more pieces so that all your Black Sun people gain GMA so that they can use the extra attacks at max effectiveness.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri Jan 17, 2014 3:11 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Yeah I like the unique instead of living
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri Jan 17, 2014 3:19 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey lol...oops, I mean living. Sorry about that. Living, not non-living. I didn't mean to say Unique. The problem with most of the Black Sun pieces is that their stats are too low (particularly their attack scores). +6 or +8 is too low for reliably shooting anything except Uggies.
_________________ "Someone taking 45 min in DD just needs to be smacked." --TimmerB123 "Don't give the tool more credit than the master." --Weeks ImageImage
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swinefeld Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Jan 28, 2014 8:20 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4318 Location: Southern IL I see that this appears to be ready for PT.
Question - the name being quoted is Prince Xizor, ... Is that correct, or is it just Xizor, ...?
and to clarify, should it be Head of Black Sun or Head of the Black Sun (which is what went on Alexi Garyn's card)?
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Jan 28, 2014 9:46 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Whatever's on Alexi's card, so "the"
_________________ "Someone taking 45 min in DD just needs to be smacked." --TimmerB123 "Don't give the tool more credit than the master." --Weeks ImageImage
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swinefeld Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Jan 28, 2014 9:57 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4318 Location: Southern IL thereisnotry wrote: Whatever's on Alexi's card, so "the"
Thanks, I figured that we're kinda stuck with it for consistency's sake, though without is probably more correct.
I'll keep it Xizor unless I hear otherwise. It's not likely anyone would play the old Guri with him over the new one.
Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Wed Jan 29, 2014 3:02 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Leave it as Head of Black Sun. I don't think it is a major thing though.
As for Crimelord, definitely not Unique only. Living is acceptable though.
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swinefeld Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Jan 30, 2014 2:20 am Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4318 Location: Southern IL added note set number 37
Quote: 37/45 Xizor, Head of Black Sun 55pts Fringe
HP: 120 Def: 23 Atk: +13 Dam: 20
Special Abilities Unique Double Attack
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Crimelord [Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters]
Pheromones [Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11]
Rival [Cannot be in a squad with any character whose name contains Vader]
Teräs Käsi Style [Whenever this character takes damage from a melee attack, reduce the damage dealt by 10]
Commander Effect Black Sun allies within 6 squares gain Extra Attack. Black Sun followers gain Accurate Shot.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Mar 06, 2014 12:41 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 The more I look at this guy and try to build a squad around him I just am sort of lost.
Why is the Accurate in the CE only followers and not just allies? There are only a few pieces that this exculdes and 6 of them are vigos, which really doesn't make too much since he is there boss. Of the 6 half ever see any use.
Allowing the vigos to have access to accurate would really help the Black Sun as a sub faction.
Yes it would allow for double twin TBSV. The New Guri is already a follower so she would already get it.
The squad would look something like
NEW Xixor 55 Talon IB 32 Lobot 27 TBSV 18 Dug BSV 20 NEW Faleen Bgx2 34 Klat BS Thug 6 R7
MDx2 CZerka Sc
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WacoBlaze Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon Mar 24, 2014 4:10 pm Death Star Designers Death Star Designers User avatar
Joined: Wed Jan 23, 2008 8:29 am Posts: 579 Location: Kokomo, Indiana --1 PT Black Sun-- 55 Xizor, Head of Black Sun * 32 Talon Karrde, Information Broker 27 Lobot 20 Bith Black Sun Vigo 18 Twi'lek Black Sun Vigo 42 Klatooinian Black Sun Thug *x7
6 Mouse Droid x2
(200pts. 14 activations)
My reinforcements:
ASP-7 10 points and an R-7
VR's
Rob's squad:
54 Darth Caedus, Sith Lord
36 Atton "Jaq" Rand 27 Lobot
34 Galactic Alliance Special Guard x2 16 Grand Admiral Rulf Yage 13 Czerka Scientist 11 Darth Sidious Hologram
9 Mouse Droid x3
(200pts. 11 activations)
His reinforcements:
15 Momaw Nadon 5 Salacious Crumb.
Rob won map and picked Simulation deck.
I set up on the right and he set up on the left.
After some initial setting up we used override and took some shots at one another, during which I put one of the Thugs' Satchel charge to good use.
Round 2
I won int and using Talons CE I moved a Thug so he could Accurate Shot Lobot for the kill.
Some shots were made, I took out a Mouse and Atton took out a Thug. (Stealth makes them tough to kill)
I also took out Momaw and moved Talon to a safe spot to effect Caedus with Ylsimiri.
Round 3, score is my 30 to his 6.
I moved one of my important tech pieces to a safer spot and Rob used Aing-ti Flowalking to take out another thug and move adjacent to my Mouse droid.
I decide to go first and have a Thug attack Caedus, after that we just moved some pieces and I was forced to kill Scrumb with Talon as his Distractions was annoying me. time was coming close so we made our last ditch efforts to grab some points, however with the ASP I was able to move my TBSV into range to shot Atton and killed him. We called it game there.
My 66 to Rob's 33
Initial thoughts:
I like the Thug, he make a good alternative piece to the Uggies since he can shoot and has Stealth. Whats up with all the love? with these guys we got the Klat capt and assassin so three great non-unique pieces that to me all seem competitive. Lets show some other spieces' some love too. But really I bet people will be hugely happy to use those Klatooinian Enforcer mini's. Xizer is really exciting.
(a) How did the characters abilities interact with each other? Xizer really helps out the Vigos especially the Twi'lek Black Sun Vigo. Getting Extra Attack with Accurate on a great opportunist piece makes the TBSV easily get out 80 damage on any target he can see, or take out to tech pieces on the move. Really cool and really helps out the Fringe. Crimelord helps give little extra omph to some pieces, not a huge boost, but it's nice.
The Thug can get some nice synergy from the Vigos since he has stealth.
(b) Did you understand how the SA/CE interactions work after reading them just once? Yes no confusion.
(c) Did the abilities on the character(s) make sense? Was anything out of place and/or missing? Everything made sense on the two pieces, I really like Xizer having Teräs Käsi Style, very flavorful! I feel that Bribery is missing from Xizer, but we already have Marn to cover Bribery.
(d) Does the mini(s) work? Yes Xizer helps out the Black Sun and is an interesting shooter himself, I have yet to try him in close combat, but that looks exciting too. The Thug does it's job.
(e) Is the cost accurate? For Xizer? So far yes. He may need a cost adjustment based on how he does in other factions, but in the Fringe he could maybe come down about 5 points. The Thug is really good at 6, as is I would say he could go at 7.
(f) Any suggestions for it/them? The Thug could have a slightly lower defense, with Xizer he has 19 with Stealth, which is pretty tough. The Thugs abilities look perfect, maybe with a slightly lower defense he could stay at 6 points, since right now he is pretty sweet being a Satchel charge piece that can shoot, (like the Spaarti and some other faction specific pieces) but he also has Stealth which will really help him last.
Xizer is a good ranged shooter on top of being a great commander, Bribery would be nice, but he is pretty good as is. I'm interested to see how he does at close, but the best bet would be to keep him at mid-range anyway.
Thats all for now, I will try to get in some more PTing time as I think Xizer will need to be tried out in a couple of the other factions, but the Thug looks pretty good, just probably need to cost 7 in all the other factions.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 8:35 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Rich Played
NEW Trench with Mobile Attack as CE as opposed to No Quarter NEW Commando Droid Officer Commando Droid Captain Commando Droid x5 Commando Droid Spotter Commando Droid Shiper r7x2 MD
Les Played NEW Xizor NEW Guri NEW Klat BS Thug NEW Falleen BG Talon IB Lobot
Czerka MDx2
Map Starport Droids right BS Left
I don't have play by play notes as I have been doing.
My perspective Facing 5 double twin shots looks tough. Then realizing that the guys only has 30 HP mean they go down in one shot from guri or i shot from the Falleen with protective.
I was bold and ran Talon up and he took 30 after a BG died from Talon taking shots. Guri took 70 damage. other FBG took 30. 1 Klat thug also died. I won on time and points by having taken out 4 Commandos. We played a bit longer after that and I was able to get Talon in a spot where disruptive was very effective.
With that in mind.
55 points 120 23 +13 with accurate 20
I thought this was a great piece. I was hesitant going into it. After playing him I think for a shooter his price should go up to at least 60. Attack should probably be dropped a point or two +13 on a shooter puts him in the top 4 shooters in the game. Granted 6 tied for fourth place, but I still think that is high for a 55 point piece with his SAs and CEs.
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 11:44 am Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey 60pts is too much. I'd rather keep him at 55 and lower/drop some stuff if we're going to make some changes. The original Prince Xixor had +12, so I suggest that. Then maybe drop his Def to 22 (rather than 23)...he has Pheromones and Teras Kasi to help vs melee attackers, and he'll usually be standing in cover, so that's 26 Def vs shooters.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 11:48 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 I don't mind adjusting the base stats and keeping him at 55.
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 12:37 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey With these adjustments? Def 22 Att +12 Quote: 37/45 Xizor, Head of Black Sun 55pts Fringe
HP: 120 Def: 22 Atk: +12 Dam: 20
Special Abilities Unique Double Attack
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Crimelord [Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters]
Pheromones [Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11]
Rival [Cannot be in a squad with any character whose name contains Vader]
Teräs Käsi Style [Whenever this character takes damage from a melee attack, reduce the damage dealt by 10]
Commander Effect Black Sun allies within 6 squares gain Extra Attack. Black Sun followers gain Accurate Shot.
_________________ "Someone taking 45 min in DD just needs to be smacked." --TimmerB123 "Don't give the tool more credit than the master." --Weeks ImageImage
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 1:11 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 lower hp to 100?
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 1:52 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey That's probably decent, but I'd be more inclined to think that 110 is the way to go.
_________________ "Someone taking 45 min in DD just needs to be smacked." --TimmerB123 "Don't give the tool more credit than the master." --Weeks ImageImage
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 9:20 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 I'm kind of curious where this comparison of him being a top shooter comes from. He has very, very limited sources to boost his damage. The 2 most common will be Talon and Thrawn, who will negate crimelord. Yes, a high attack and good survivability, but likely limited to 40 damage most of the time. If you are taking a fringe shooter at that range, you are still looking at Cad Bane or the new Boba.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon Apr 14, 2014 10:48 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 I would be fine with 110 HP.
Yes, Xizor can't compare to Cad Bane in damage output, but Cad also doesn't have 120 HP or the boost others in his squad. I really like the piece, but it just felt like the piece should have a higher point cost then 55 or have some minor adjustments.
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon Apr 14, 2014 9:40 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey I think the CE is a big part of the picture. Most of the pieces granting Extra Attack are 60+...only The Exile is in this price range, and she isn't nearly as much of a threat as Xixor. As I've said often before, a combat commander is a difficult piece to balance properly. I think the Attack needs to be +12...but the HP can be 120 or 110, doesn't matter to me.
_________________ "Someone taking 45 min in DD just needs to be smacked." --TimmerB123 "Don't give the tool more credit than the master." --Weeks ImageImage
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Apr 15, 2014 10:15 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Updated Quote: 37/45 Xizor, Head of Black Sun 55pts Fringe
HP: 110 Def: 22 Atk: +12 Dam: 20
Special Abilities Unique Double Attack
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Crimelord [Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters]
Pheromones [Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11]
Rival [Cannot be in a squad with any character whose name contains Vader]
Teräs Käsi Style [Whenever this character takes damage from a melee attack, reduce the damage dealt by 10]
Commander Effect Black Sun allies within 6 squares gain Extra Attack. Black Sun followers gain Accurate Shot.
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swinefeld Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Apr 15, 2014 12:05 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4318 Location: Southern IL stats thread updated
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Apr 15, 2014 3:21 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Okay. I just wanted some clarification, since the report confused me a bit about him being a top shooter.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Wed Apr 16, 2014 11:04 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Sorry about the confusion
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 9:12 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Play tested this
New Fett New Guri New Xizor Talon IB R7 Brutex3 MDx2
vs Sideous, Supreme Chanc. New Vos New Asajj Poggle Drone x10 Lobot
Moramaw or what ever the war throat guy is Crumb
Fett's crew had a hard time getting targets in teh beginning with cloaked and Phantom Menace so that limited them. Plus they are expensive to run. 55 50 38 32 175 in 4 figs Granted they can dish out the damage and probably would have won if not for the dice smiling on the seps. Vos uses Talon CE R1 Boba Gambit
R2 Guri > Lobot (becasue of bad placement) dead Xizor>Drone H/S comes back Fett> Drone H Dead Talon> Drone H dead Sid Lighting Guri 50 Dam Gambit Boba
R3 Xizor>Drone Dead Talon>Drone Dead - Disrubt Vos FP2 extra sq >Fett Crit 60 Dam Fett>Vos M/h/h/h War Throat > Drone S comes back > Vos 10 > Drone S comes back > Drone Dead 20 Dam Fett > Brute > Brute > MD Gambit Both
R4 INT Fett Move Asajj>Fett Dead Guri>Sid M/h/h/h/ 60 Talon> Sid Miss Sid Leap Assault Talon h/h/h/h Dead Vos Lighting r7
R5 Guri> Sid M/H Asajj speed >guri h/m Xizor> Asajj h/m War throat moves to postion again with drone near xizor
r6 Assaj>Guri H Dead this leaves Xizor with two adjacent drones and war throat on the way. Vos cahrging for ligting plus asajj with min dam game called.
No glaring problems with Xizor after this test. I would like to see a squad with him guri and TBSV. before we say yes or no.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 9:23 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Looks like I read the CE wrong and gave Fett an extra attack. My Bad. So this squad is slightly less effective than what I thought.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 9:33 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 So if we could play test this i think we can call this piece done.
Xizor 55 Guri 38 Talon 32 NBSV 23 TBSV 18 Faleen BSBG 17 Klat BST 6 MD x2 Ugy 198
You could swap the Body guard out, but I am not sure it is worth it since opportunist will be tough with just 10 activations
Is there anything else that might be effective that we should look at?
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 12:11 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Yes, that squad needs to be tested and then I think this piece is done.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 1:25 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 This as well? Talon/Xizor/Guri/Cad/NBSV however i think you are going to be very low on activations never mind just those 5 are 202 points
however drop guri and add support
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 2:42 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey LESHIPPY wrote: This as well? Talon/Xizor/Guri/Cad/NBSV however i think you are going to be very low on activations never mind just those 5 are 202 points
however drop guri and add support
Yes, I was trying to build that squad and came up with that problem: in order to add Cad as BS, then you have to drop Guri. I imagine that I'd probably prefer Guri/TBSV over Cad/NBSV in most cases. But still, it's worth a playtest; 180dmg (+20 Att) coming from a ysalamiri bubble is nothing to sneeze at.
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 3:59 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey On second thought, Cad can do the same thing with Thrawn/Mas/Cad/VaderLotF (165pts). I think Cad is probably better in that squad, with Vader and swapping and init control.
Therefore, Xizor probably doesn't need to be tested with Talon/Cad/NBSV (164pts), so nevermind my last comment. :)
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Lou Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Wed Apr 30, 2014 9:19 pm Hall of Fame Member Hall of Fame Member
Joined: Mon Oct 08, 2007 5:41 pm Posts: 622 Location: Olivet Mi I think he is good but I am good with it
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Wed Apr 30, 2014 10:52 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Done
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu May 01, 2014 12:35 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 This guys has not been tested with the TBSV. that is my only concern. If we could at least get one playtest with that I would be happy. I really think it is ok but, I would rather be safe then sorry.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon May 05, 2014 10:50 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Play tested this yesterday Talon IB New Xizor New Guri New Faleen BG New Klat BST x2 TwBSV NBSV MD
They played a sith squad. First game they shot them up. Guri 60 then then the TwBSV 80
Pretty tough combo. The extra attack probably should just be followers as well. The TwBSV isn't the only problem the NBSV in this squad would have 4 shots at +17 for 40 Dam Each
So if everyone is maxed out. Guri and Xizor are both damage and everyone is positioned correctly, they can dish out large amounts of damage. (yes I know that is a lot of ifs) Guri 160 Faleen BG 80 TwBSV 80 NBSV 160 Xizor 60 for 540 dam a round if all conditions are met. plus throw in the thugs hitting once and talon hittting once and you are pusing 600 damage around.
Now I am a Black Sun fan and I think this would be great. This would make all the vigos very playable except the rodian. However, I realize it might be a bit little too powerful. What do you guys think?
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 06, 2014 11:00 am Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Now, the question is, how much different is this than using Tarkin and Xizor in Imperials. Especially when Imperials have Ozzel to guarantee Opportunist.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 06, 2014 11:38 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Good point. I hadn't even thought about that. I guess then other than get the additional +2 +2 they are basically the same.
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 06, 2014 11:54 am Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Does Xizor need Rival for Talon? I know it's a big difference, but I think we need to recognize that Talon is THE Fringe powerhouse. I'm not sure what the best answer is, but it may be something worth looking into.
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 06, 2014 12:49 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 I don't think it is that necessary. You can get similar results on the Twi'lek Vigo for much cheaper. Tarkin and Xizor are 52 pts for Double and +4 Atk and +10 Dam. Karrde and Xizor are 87 pts. Sure, it includes Ysalimari and Crimelord. But the Imperial model can also use Mas, and has room for more Vigos and the Czerka. Guri is a handy addition in the Fringe squad, sure. But worth the 2 vigos in the Imperial squad?
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 06, 2014 2:11 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Yeah I don't think we need to change anything if that damage output already exists in the game. The more I thought about it this afternoon after Scott mentioning Tarkin and Xizor the more I thought about what he recently posted about cost and the ability to use Mas and Thrawn.
Many people might overlook the Trakin and Xizor combo. With Crimelord Talon IB and New Xizor will be more obvious in squad building.
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thereisnotry Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 06, 2014 3:02 pm Imperial Dignitaries Imperial Dignitaries User avatar
Joined: Sun Sep 02, 2007 1:42 pm Posts: 3386 Location: New Jersey Ok, that's cool with me.
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swinefeld Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu May 08, 2014 2:35 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4318 Location: Southern IL Is this guy done then?
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu May 08, 2014 8:40 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 swinefeld wrote: Is this guy done then?
I would say yes
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu May 08, 2014 8:45 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Yup, good.
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swinefeld Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri May 09, 2014 10:07 am Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4318 Location: Southern IL Thanks, sending to QC
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swinefeld Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri May 09, 2014 3:27 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4318 Location: Southern IL QC needs to know if Crimelord intentionally excludes Independent Outfit, compared to Talon.
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Sithborg Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri May 09, 2014 3:38 pm Death Star Designers Death Star Designers User avatar
Joined: Sat Sep 01, 2007 10:45 pm Posts: 3887 Crimelord isn't a CE, so Independent Outfit would prevent it.
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swinefeld Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri May 09, 2014 3:47 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4318 Location: Southern IL Sithborg wrote: Crimelord isn't a CE, so Independent Outfit would prevent it.
My Pets specifically included IO characters, so we were just making sure. Thanks.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri May 16, 2014 3:42 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 I need the QC text for this please.
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FlyingArrow Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat May 17, 2014 9:14 pm Warmaster Warmaster
Joined: Mon Jul 06, 2009 10:39 am Posts: 613 Cory and I both signed off and Dave wrote it, so I think we can call this QC complete:
** QC complete **
swinefeld wrote: 38/45 Xizor, Head of Black Sun 55pts Fringe
HP: 110 Def: 22 Atk: +12 Dam: 20
Special Abilities Unique. Double Attack
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Crimelord [Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters]
Pheromones [Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11]
Rival [Cannot be in a squad with any character whose name contains Vader]
Teräs Käsi Style [Whenever this character takes damage from a melee attack, reduce the damage dealt by 10]
Commander Effect Black Sun allies within 6 squares gain Extra Attack. Black Sun followers gain Accurate Shot.
"If you cannot afford to lose, you should not play the game."
Edit: Copied over Dave's "QC Complete" seal. Changed the color to avoid copyright infringement.
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swinefeld Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sun May 18, 2014 12:45 am Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4318 Location: Southern IL Yep, I just added bold to SA names in the CE, and italics to FT
** QC complete **
FlyingArrow wrote: Cory and I both signed off and Dave wrote it, so I think we can call this QC complete:
** QC complete **
swinefeld wrote: 38/45 Xizor, Head of Black Sun 55pts Fringe
HP: 110 Def: 22 Atk: +12 Dam: 20
Special Abilities Unique. Double Attack
Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Crimelord [Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters]
Pheromones [Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11]
Rival [Cannot be in a squad with any character whose name contains Vader]
Teräs Käsi Style [Whenever this character takes damage from a melee attack, reduce the damage dealt by 10]
Commander Effect Black Sun allies within 6 squares gain Extra Attack. Black Sun followers gain Accurate Shot.
"If you cannot afford to lose, you should not play the game."
Edit: Copied over Dave's "QC Complete" seal. Changed the color to avoid copyright infringement.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon May 19, 2014 1:38 pm Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Image
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Markedman247 Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon May 19, 2014 1:57 pm Mandalore Mandalore User avatar
Joined: Sun Sep 02, 2007 1:28 pm Posts: 968 This just hit me and I'm sorry I didn't catch it. " Crime lord" is two words not a compound one. I
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swinefeld Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon May 19, 2014 2:23 pm Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4318 Location: Southern IL Markedman247 wrote: This just hit me and I'm sorry I didn't catch it. " Crime lord" is two words not a compound one. I
Yeah, it never even crossed my mind, but Cory is correct.
I'd make it Crime Lord (cap L) for appearance sake.
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FlyingArrow Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon May 19, 2014 6:50 pm Warmaster Warmaster
Joined: Mon Jul 06, 2009 10:39 am Posts: 613 Wow - good catch. Other than that, +1.
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 20, 2014 8:59 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Fixed
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swinefeld Offline Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 20, 2014 9:26 am Master of Time and Space Master of Time and Space User avatar
Joined: Sat Sep 06, 2008 12:00 am Posts: 4318 Location: Southern IL That should cover it.
: approved :
(if you could upload the pics for the cards you didn't repost at some point after things are all wrapped up it would be nice to have them in the threads :) )
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LESHIPPY Online Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 20, 2014 9:49 am Imperial Dignitaries Imperial Dignitaries
Joined: Mon Sep 03, 2007 1:17 pm Posts: 5069 Remind me in the first part of June and I will
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