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Inside the minds of the designers - Xizor Options
leshippy
Posted: Friday, August 22, 2014 5:42:15 AM
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Post subject: 38. Xizor, Head of Black SunPostPosted: Wed Aug 28, 2013 12:44 pm
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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 10, 2013 4:49 pm
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Prince Xizor, Head of Black Sun
Fringe
Cost: 55
HP: 120
Def: 23
Atk: +13
Dam: 20

SA: Unique
Double Attack
Accurate Shot
Pheremones
Teras Kasi Style
Crimelord (Allies gain +2 Atk and +2 Def if there are only Fringe characters in your squad)
Rival (may not be in the same squad as a character whose name contains Vader)

CE: Black Sun allies within 6 gain Extra Attack.
Black Sun followers gain Accurate Shot.

Crimelord was what I was thinking about boosting Fringe only squads. No damage boosts makes it less abusable, but it is a good enough boost that stacks with other potential options. Mice may be an issue, but I would be curious to see playtesting reports on it. I think the cost of Xizor and that there is little synergy with HK, I don't see 30 Def mice in cover becoming too common.

Obviously, Xizor is more obvious for pure power boosts. Which is why the Extra Attack CE is for allies. Let people play with their Twi'lek Vigos. And Accurate is a nice call back to the original, if more limited.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 10, 2013 8:46 pm
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Very solid. Double Accurate at +13 is good. He has phenomenal melee/close defense with Teras Kasi and Pheromones, but he'll fall rather quickly to good shooters (though solid Def and HP could help for a bit). It's hard to make a combat commander that is worth his points, so we'll have to see what PT reports say.

He'll make Cad Bane a 6-shooter (with Accurate), so that'll be something to playtest for sure (Dash RS too, and the Crimelord boost will really help him). These guys will be monsters (6 atts at 30dmg) with the new Talon, though that'll be expensive.

Guri will be great with him (double-twin and a stat boost) too.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 10, 2013 8:59 pm
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Cad Bane requires the 23 pt Nautolan Vigo to get Black Sun, to become eligible for the CE. Dash can't become a Black Sun character, so while he will get Talon's CE and Crimelord, Xizor does little else for him.

And he isn't a major attacker. His CE and Crimelord are a big chunk of his cost.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 10, 2013 9:43 pm
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Right, I missed the Black Sun restriction on the CE. Wise choice there.

I think he looks solid. The Extra Attack CE is where this guy will shine, and it will be his primary purpose in the squad.

Will we need to work in some kind of Rival with Talon, or is it not worth worrying about? AFAIK Talon and Xizor were not contemporaries (not like Xizor and Vader, who hated each other), so it doesn't seem like the Rivalry needs to happen between those two, but I figured I should ask.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 10, 2013 10:00 pm
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Unless playtesting shows it is a major issue, I'm not too worried about it. They would have to spend an additional 55 pts to get the nightmare Cad Bane (extra 54 pts). So, 164 pts. So, Lobot and 9 extra points. That is a LOT of points for one big cannon, who isn't exactly the sturdiest.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 10, 2013 10:30 pm
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Yep, like I said, it was a big cost. I hadn't factored in the NBSV though, which makes it even higher.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Wed Sep 11, 2013 12:15 pm
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Since we are going with the Faleen body guard should he have rapport with Faleen characters?

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Wed Sep 11, 2013 3:41 pm
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LESHIPPY wrote:
Since we are going with the Faleen body guard should he have rapport with Faleen characters?

Sounds like a good idea to me.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Sep 12, 2013 10:25 am
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I'm not a fan of it. Xizor didn't really hang around other Faleen. And the Faleen were shown in a different era.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri Sep 13, 2013 11:39 am
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Sithborg wrote:
I'm not a fan of it. Xizor didn't really hang around other Faleen. And the Faleen were shown in a different era.


Not in Zahn new book. It had a Faleen vigo and Faleen hinchmen while taking place in the time frame we are focusing on.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Sep 14, 2013 5:13 pm
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Black Sun already has one general Rapport. Specific Rapports for Black Sun characters really needs to be thought out, ESPECIALLY for figures being designed after the fact. I would rather design the Faleen and price them what they are worth, rather than try to remember 2 different Rapports. I like to keep Rapport for figures that aren't so great.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Sep 24, 2013 4:36 pm
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Thinking about it, Rapport isn't a huge deal. But, I added it to the Falleen Bodyguard, rather than Xizor. Keep his card a little less cluttered.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri Jan 17, 2014 1:11 pm
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Sithborg wrote:
Prince Xizor, Head of Black Sun
Fringe
Cost: 55
HP: 120
Def: 23
Atk: +13
Dam: 20

SA: Unique
Double Attack
Accurate Shot
Pheremones
Teras Kasi Style
Crimelord (Allies gain +2 Atk and +2 Def if there are only Fringe characters in your squad)
Rival (may not be in the same squad as a character whose name contains Vader)

CE: Black Sun allies within 6 gain Extra Attack.
Black Sun followers gain Accurate Shot.

PT?

My only thought would be the crime lord might need to be changed to living BC of mice

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri Jan 17, 2014 2:43 pm
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Yes, PT...but definitely add the "unique" requirement to Crime Lord though. We don't want Mouse-Walls with 26 Defense; 24 is already bad enough.

This guy has some good offensive punch and great CEs. I'd like to see some interesting squads with him. He'll be great with the new Guri (who can attack 4x because she has Twin). But pieces like the TBSV will make the Extra Attack far more useful than normal. Cad Bane will be shooting 6x.

55 Xixor, HoBS
34 Guri, HRD
54 Cad Bane
23 NBSV
166pts so far. Guri is doing from 80-160dmg per turn (depending on Protective), Cad Bane is doing 120, NBSV has 4 shots for 40-80dmg (depending on Cunning).

Or drop the NBSV/Cad combo to add the TBSV/BBSV combo and a bunch more pieces so that all your Black Sun people gain GMA so that they can use the extra attacks at max effectiveness.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri Jan 17, 2014 3:11 pm
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Yeah I like the unique instead of living

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri Jan 17, 2014 3:19 pm
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lol...oops, I mean living. Sorry about that. Living, not non-living. I didn't mean to say Unique. The problem with most of the Black Sun pieces is that their stats are too low (particularly their attack scores). +6 or +8 is too low for reliably shooting anything except Uggies.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Jan 28, 2014 8:20 pm
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I see that this appears to be ready for PT.

Question - the name being quoted is Prince Xizor, ...
Is that correct, or is it just Xizor, ...?

and to clarify, should it be Head of Black Sun or Head of the Black Sun (which is what went on Alexi Garyn's card)?


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Jan 28, 2014 9:46 pm
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Whatever's on Alexi's card, so "the"

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Jan 28, 2014 9:57 pm
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thereisnotry wrote:
Whatever's on Alexi's card, so "the"


Thanks, I figured that we're kinda stuck with it for consistency's sake, though without is probably more correct.

I'll keep it Xizor unless I hear otherwise.
It's not likely anyone would play the old Guri with him over the new one.



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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Wed Jan 29, 2014 3:02 pm
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Leave it as Head of Black Sun. I don't think it is a major thing though.

As for Crimelord, definitely not Unique only. Living is acceptable though.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Jan 30, 2014 2:20 am
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added
note set number 37

Quote:
37/45 Xizor, Head of Black Sun 55pts
Fringe

HP: 120
Def: 23
Atk: +13
Dam: 20

Special Abilities
Unique
Double Attack

Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]

Crimelord [Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters]

Pheromones [Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11]

Rival [Cannot be in a squad with any character whose name contains Vader]

Teräs Käsi Style [Whenever this character takes damage from a melee attack, reduce the damage dealt by 10]

Commander Effect
Black Sun allies within 6 squares gain Extra Attack.
Black Sun followers gain Accurate Shot.


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Mar 06, 2014 12:41 pm
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The more I look at this guy and try to build a squad around him I just am sort of lost.

Why is the Accurate in the CE only followers and not just allies? There are only a few pieces that this exculdes and 6 of them are vigos, which really doesn't make too much since he is there boss. Of the 6 half ever see any use.

Allowing the vigos to have access to accurate would really help the Black Sun as a sub faction.

Yes it would allow for double twin TBSV. The New Guri is already a follower so she would already get it.

The squad would look something like

NEW Xixor 55
Talon IB 32
Lobot 27
TBSV 18
Dug BSV 20
NEW Faleen Bgx2 34
Klat BS Thug 6
R7


MDx2 CZerka Sc

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon Mar 24, 2014 4:10 pm
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--1 PT Black Sun--
55 Xizor, Head of Black Sun *
32 Talon Karrde, Information Broker
27 Lobot
20 Bith Black Sun Vigo
18 Twi'lek Black Sun Vigo
42 Klatooinian Black Sun Thug *x7

6 Mouse Droid x2

(200pts. 14 activations)





My reinforcements:

ASP-7 10 points and an R-7




VR's




Rob's squad:

54 Darth Caedus, Sith Lord

36 Atton "Jaq" Rand
27 Lobot

34 Galactic Alliance Special Guard x2
16 Grand Admiral Rulf Yage
13 Czerka Scientist
11 Darth Sidious Hologram

9 Mouse Droid x3

(200pts. 11 activations)





His reinforcements:

15 Momaw Nadon
5 Salacious Crumb.





Rob won map and picked Simulation deck.




I set up on the right and he set up on the left.




After some initial setting up we used override and took some shots at one another, during which I put one of the Thugs' Satchel charge to good use.




Round 2

I won int and using Talons CE I moved a Thug so he could Accurate Shot Lobot for the kill.

Some shots were made, I took out a Mouse and Atton took out a Thug. (Stealth makes them tough to kill)

I also took out Momaw and moved Talon to a safe spot to effect Caedus with Ylsimiri.




Round 3, score is my 30 to his 6.

I moved one of my important tech pieces to a safer spot and Rob used Aing-ti Flowalking to take out another thug and move adjacent to my Mouse droid.

I decide to go first and have a Thug attack Caedus, after that we just moved some pieces and I was forced to kill Scrumb with Talon as his Distractions was annoying me. time was coming close so we made our last ditch efforts to grab some points, however with the ASP I was able to move my TBSV into range to shot Atton and killed him. We called it game there.

My 66 to Rob's 33




Initial thoughts:


I like the Thug, he make a good alternative piece to the Uggies since he can shoot and has Stealth. Whats up with all the love? with these guys we got the Klat capt and assassin so three great non-unique pieces that to me all seem competitive. Lets show some other spieces' some love too. But really I bet people will be hugely happy to use those Klatooinian Enforcer mini's. Xizer is really exciting.





(a) How did the characters abilities interact with each other? Xizer really helps out the Vigos especially the Twi'lek Black Sun Vigo. Getting Extra Attack with Accurate on a great opportunist piece makes the TBSV easily get out 80 damage on any target he can see, or take out to tech pieces on the move. Really cool and really helps out the Fringe. Crimelord helps give little extra omph to some pieces, not a huge boost, but it's nice.

The Thug can get some nice synergy from the Vigos since he has stealth.


(b) Did you understand how the SA/CE interactions work after reading them just once? Yes no confusion.


(c) Did the abilities on the character(s) make sense? Was anything out of place and/or missing? Everything made sense on the two pieces, I really like Xizer having Teräs Käsi Style, very flavorful! I feel that Bribery is missing from Xizer, but we already have Marn to cover Bribery.




(d) Does the mini(s) work? Yes Xizer helps out the Black Sun and is an interesting shooter himself, I have yet to try him in close combat, but that looks exciting too. The Thug does it's job.





(e) Is the cost accurate? For Xizer? So far yes. He may need a cost adjustment based on how he does in other factions, but in the Fringe he could maybe come down about 5 points. The Thug is really good at 6, as is I would say he could go at 7.


(f) Any suggestions for it/them? The Thug could have a slightly lower defense, with Xizer he has 19 with Stealth, which is pretty tough. The Thugs abilities look perfect, maybe with a slightly lower defense he could stay at 6 points, since right now he is pretty sweet being a Satchel charge piece that can shoot, (like the Spaarti and some other faction specific pieces) but he also has Stealth which will really help him last.

Xizer is a good ranged shooter on top of being a great commander, Bribery would be nice, but he is pretty good as is. I'm interested to see how he does at close, but the best bet would be to keep him at mid-range anyway.




Thats all for now, I will try to get in some more PTing time as I think Xizer will need to be tried out in a couple of the other factions, but the Thug looks pretty good, just probably need to cost 7 in all the other factions.


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 8:35 am
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Rich Played

NEW Trench with Mobile Attack as CE as opposed to No Quarter
NEW Commando Droid Officer
Commando Droid Captain
Commando Droid x5
Commando Droid Spotter
Commando Droid Shiper
r7x2
MD


Les Played
NEW Xizor
NEW Guri
NEW Klat BS Thug
NEW Falleen BG
Talon IB
Lobot

Czerka
MDx2

Map Starport
Droids right BS Left

I don't have play by play notes as I have been doing.

My perspective
Facing 5 double twin shots looks tough. Then realizing that the guys only has 30 HP mean they go down in one shot from guri or i shot from the Falleen with protective.

I was bold and ran Talon up and he took 30 after a BG died from Talon taking shots. Guri took 70 damage. other FBG took 30. 1 Klat thug also died.
I won on time and points by having taken out 4 Commandos. We played a bit longer after that and I was able to get Talon in a spot where disruptive was very effective.


With that in mind.

55 points
120
23
+13 with accurate
20

I thought this was a great piece. I was hesitant going into it. After playing him I think for a shooter his price should go up to at least 60. Attack should probably be dropped a point or two +13 on a shooter puts him in the top 4 shooters in the game. Granted 6 tied for fourth place, but I still think that is high for a 55 point piece with his SAs and CEs.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 11:44 am
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60pts is too much. I'd rather keep him at 55 and lower/drop some stuff if we're going to make some changes. The original Prince Xixor had +12, so I suggest that. Then maybe drop his Def to 22 (rather than 23)...he has Pheromones and Teras Kasi to help vs melee attackers, and he'll usually be standing in cover, so that's 26 Def vs shooters.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 11:48 am
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I don't mind adjusting the base stats and keeping him at 55.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 12:37 pm
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With these adjustments?
Def 22
Att +12
Quote:
37/45 Xizor, Head of Black Sun 55pts
Fringe

HP: 120
Def: 22
Atk: +12
Dam: 20

Special Abilities
Unique
Double Attack

Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]

Crimelord [Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters]

Pheromones [Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11]

Rival [Cannot be in a squad with any character whose name contains Vader]

Teräs Käsi Style [Whenever this character takes damage from a melee attack, reduce the damage dealt by 10]

Commander Effect
Black Sun allies within 6 squares gain Extra Attack.
Black Sun followers gain Accurate Shot.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 1:11 pm
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lower hp to 100?

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 1:52 pm
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That's probably decent, but I'd be more inclined to think that 110 is the way to go.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat Apr 12, 2014 9:20 pm
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I'm kind of curious where this comparison of him being a top shooter comes from. He has very, very limited sources to boost his damage. The 2 most common will be Talon and Thrawn, who will negate crimelord. Yes, a high attack and good survivability, but likely limited to 40 damage most of the time. If you are taking a fringe shooter at that range, you are still looking at Cad Bane or the new Boba.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon Apr 14, 2014 10:48 am
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I would be fine with 110 HP.

Yes, Xizor can't compare to Cad Bane in damage output, but Cad also doesn't have 120 HP or the boost others in his squad. I really like the piece, but it just felt like the piece should have a higher point cost then 55 or have some minor adjustments.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon Apr 14, 2014 9:40 pm
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I think the CE is a big part of the picture. Most of the pieces granting Extra Attack are 60+...only The Exile is in this price range, and she isn't nearly as much of a threat as Xixor. As I've said often before, a combat commander is a difficult piece to balance properly. I think the Attack needs to be +12...but the HP can be 120 or 110, doesn't matter to me.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Apr 15, 2014 10:15 am
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Updated
Quote:
37/45 Xizor, Head of Black Sun 55pts
Fringe

HP: 110
Def: 22
Atk: +12
Dam: 20

Special Abilities
Unique
Double Attack

Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]

Crimelord [Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters]

Pheromones [Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11]

Rival [Cannot be in a squad with any character whose name contains Vader]

Teräs Käsi Style [Whenever this character takes damage from a melee attack, reduce the damage dealt by 10]

Commander Effect
Black Sun allies within 6 squares gain Extra Attack.
Black Sun followers gain Accurate Shot.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Apr 15, 2014 12:05 pm
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stats thread updated


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue Apr 15, 2014 3:21 pm
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Okay. I just wanted some clarification, since the report confused me a bit about him being a top shooter.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Wed Apr 16, 2014 11:04 am
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Sorry about the confusion

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 9:12 am
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Play tested this

New Fett
New Guri
New Xizor
Talon IB
R7
Brutex3
MDx2

vs
Sideous, Supreme Chanc.
New Vos
New Asajj
Poggle
Drone x10
Lobot

Moramaw or what ever the war throat guy is
Crumb

Fett's crew had a hard time getting targets in teh beginning with cloaked and Phantom Menace so that limited them. Plus they are expensive to run.
55
50
38
32
175 in 4 figs
Granted they can dish out the damage and probably would have won if not for the dice smiling on the seps.
Vos uses Talon CE
R1 Boba Gambit

R2
Guri > Lobot (becasue of bad placement) dead
Xizor>Drone H/S comes back
Fett> Drone H Dead
Talon> Drone H dead
Sid Lighting Guri 50 Dam
Gambit Boba

R3
Xizor>Drone Dead
Talon>Drone Dead - Disrubt
Vos FP2 extra sq >Fett Crit 60 Dam
Fett>Vos M/h/h/h
War Throat > Drone S comes back > Vos 10 > Drone S comes back > Drone Dead 20 Dam Fett > Brute > Brute > MD
Gambit Both

R4
INT Fett Move
Asajj>Fett Dead
Guri>Sid M/h/h/h/ 60
Talon> Sid Miss
Sid Leap Assault Talon h/h/h/h Dead
Vos Lighting r7

R5
Guri> Sid M/H
Asajj speed >guri h/m
Xizor> Asajj h/m
War throat moves to postion again with drone near xizor

r6
Assaj>Guri H Dead
this leaves Xizor with two adjacent drones and war throat on the way. Vos cahrging for ligting plus asajj with min dam game called.

No glaring problems with Xizor after this test. I would like to see a squad with him guri and TBSV. before we say yes or no.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 9:23 am
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Looks like I read the CE wrong and gave Fett an extra attack. My Bad. So this squad is slightly less effective than what I thought.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 9:33 am
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So if we could play test this i think we can call this piece done.

Xizor 55
Guri 38
Talon 32
NBSV 23
TBSV 18
Faleen BSBG 17
Klat BST 6
MD x2
Ugy
198

You could swap the Body guard out, but I am not sure it is worth it since opportunist will be tough with just 10 activations

Is there anything else that might be effective that we should look at?

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 12:11 pm
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Yes, that squad needs to be tested and then I think this piece is done.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 1:25 pm
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This as well?
Talon/Xizor/Guri/Cad/NBSV however i think you are going to be very low on activations never mind just those 5 are 202 points

however drop guri and add support

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 2:42 pm
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LESHIPPY wrote:
This as well?
Talon/Xizor/Guri/Cad/NBSV however i think you are going to be very low on activations never mind just those 5 are 202 points

however drop guri and add support

Yes, I was trying to build that squad and came up with that problem: in order to add Cad as BS, then you have to drop Guri. I imagine that I'd probably prefer Guri/TBSV over Cad/NBSV in most cases. But still, it's worth a playtest; 180dmg (+20 Att) coming from a ysalamiri bubble is nothing to sneeze at.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu Apr 24, 2014 3:59 pm
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On second thought, Cad can do the same thing with Thrawn/Mas/Cad/VaderLotF (165pts). I think Cad is probably better in that squad, with Vader and swapping and init control.

Therefore, Xizor probably doesn't need to be tested with Talon/Cad/NBSV (164pts), so nevermind my last comment. :)

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Wed Apr 30, 2014 9:19 pm
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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Wed Apr 30, 2014 10:52 pm
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Done

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu May 01, 2014 12:35 pm
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This guys has not been tested with the TBSV. that is my only concern. If we could at least get one playtest with that I would be happy. I really think it is ok but, I would rather be safe then sorry.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon May 05, 2014 10:50 pm
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Play tested this yesterday
Talon IB
New Xizor
New Guri
New Faleen BG
New Klat BST x2
TwBSV
NBSV
MD

They played a sith squad. First game they shot them up. Guri 60 then then the TwBSV 80

Pretty tough combo.
The extra attack probably should just be followers as well.
The TwBSV isn't the only problem the NBSV in this squad would have 4 shots at +17 for 40 Dam Each

So if everyone is maxed out. Guri and Xizor are both damage and everyone is positioned correctly, they can dish out large amounts of damage. (yes I know that is a lot of ifs)
Guri 160
Faleen BG 80
TwBSV 80
NBSV 160
Xizor 60
for 540 dam a round if all conditions are met. plus throw in the thugs hitting once and talon hittting once and you are pusing 600 damage around.

Now I am a Black Sun fan and I think this would be great. This would make all the vigos very playable except the rodian. However, I realize it might be a bit little too powerful. What do you guys think?

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 06, 2014 11:00 am
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Now, the question is, how much different is this than using Tarkin and Xizor in Imperials. Especially when Imperials have Ozzel to guarantee Opportunist.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 06, 2014 11:38 am
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Good point. I hadn't even thought about that. I guess then other than get the additional +2 +2 they are basically the same.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 06, 2014 11:54 am
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Does Xizor need Rival for Talon? I know it's a big difference, but I think we need to recognize that Talon is THE Fringe powerhouse. I'm not sure what the best answer is, but it may be something worth looking into.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 06, 2014 12:49 pm
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I don't think it is that necessary. You can get similar results on the Twi'lek Vigo for much cheaper. Tarkin and Xizor are 52 pts for Double and +4 Atk and +10 Dam. Karrde and Xizor are 87 pts. Sure, it includes Ysalimari and Crimelord. But the Imperial model can also use Mas, and has room for more Vigos and the Czerka. Guri is a handy addition in the Fringe squad, sure. But worth the 2 vigos in the Imperial squad?

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 06, 2014 2:11 pm
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Yeah I don't think we need to change anything if that damage output already exists in the game. The more I thought about it this afternoon after Scott mentioning Tarkin and Xizor the more I thought about what he recently posted about cost and the ability to use Mas and Thrawn.

Many people might overlook the Trakin and Xizor combo. With Crimelord Talon IB and New Xizor will be more obvious in squad building.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 06, 2014 3:02 pm
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Ok, that's cool with me.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu May 08, 2014 2:35 pm
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Is this guy done then?


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu May 08, 2014 8:40 pm
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swinefeld wrote:
Is this guy done then?

I would say yes

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Thu May 08, 2014 8:45 pm
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Yup, good.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri May 09, 2014 10:07 am
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Thanks, sending to QC


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri May 09, 2014 3:27 pm
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QC needs to know if Crimelord intentionally excludes Independent Outfit, compared to Talon.


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri May 09, 2014 3:38 pm
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Crimelord isn't a CE, so Independent Outfit would prevent it.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri May 09, 2014 3:47 pm
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Sithborg wrote:
Crimelord isn't a CE, so Independent Outfit would prevent it.


My Pets specifically included IO characters, so we were just making sure. Thanks.


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Fri May 16, 2014 3:42 pm
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I need the QC text for this please.

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sat May 17, 2014 9:14 pm
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Cory and I both signed off and Dave wrote it, so I think we can call this QC complete:

** QC complete **

swinefeld wrote:
38/45 Xizor, Head of Black Sun 55pts
Fringe

HP: 110
Def: 22
Atk: +12
Dam: 20

Special Abilities
Unique. Double Attack

Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]

Crimelord [Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters]

Pheromones [Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11]

Rival [Cannot be in a squad with any character whose name contains Vader]

Teräs Käsi Style [Whenever this character takes damage from a melee attack, reduce the damage dealt by 10]

Commander Effect
Black Sun allies within 6 squares gain Extra Attack.
Black Sun followers gain Accurate Shot.


"If you cannot afford to lose, you should not play the game."


Edit: Copied over Dave's "QC Complete" seal. Changed the color to avoid copyright infringement.


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Sun May 18, 2014 12:45 am
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Yep, I just added bold to SA names in the CE, and italics to FT

** QC complete **

FlyingArrow wrote:
Cory and I both signed off and Dave wrote it, so I think we can call this QC complete:

** QC complete **

swinefeld wrote:
38/45 Xizor, Head of Black Sun 55pts
Fringe

HP: 110
Def: 22
Atk: +12
Dam: 20

Special Abilities
Unique. Double Attack

Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]

Crimelord [Living allies get +2 Attack and +2 Defense if your squad contains only Fringe characters]

Pheromones [Cancel an attack from a living enemy within 6 squares that targets this character; the attacker can avoid this effect with a save of 11]

Rival [Cannot be in a squad with any character whose name contains Vader]

Teräs Käsi Style [Whenever this character takes damage from a melee attack, reduce the damage dealt by 10]

Commander Effect
Black Sun allies within 6 squares gain Extra Attack.
Black Sun followers gain Accurate Shot.


"If you cannot afford to lose, you should not play the game."


Edit: Copied over Dave's "QC Complete" seal. Changed the color to avoid copyright infringement.


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon May 19, 2014 1:38 pm
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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon May 19, 2014 1:57 pm
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This just hit me and I'm sorry I didn't catch it. " Crime lord" is two words not a compound one. I


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon May 19, 2014 2:23 pm
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Markedman247 wrote:
This just hit me and I'm sorry I didn't catch it. " Crime lord" is two words not a compound one. I


Yeah, it never even crossed my mind, but Cory is correct.

I'd make it Crime Lord (cap L) for appearance sake.


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Mon May 19, 2014 6:50 pm
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Wow - good catch. Other than that, +1.


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 20, 2014 8:59 am
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Fixed

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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 20, 2014 9:26 am
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That should cover it.

: approved :


(if you could upload the pics for the cards you didn't repost at some point after things are all wrapped up it would be nice to have them in the threads :) )


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Post subject: Re: 38. Xizor, Head of Black SunPostPosted: Tue May 20, 2014 9:49 am
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