@Echo24,
If you find the right elements of story, you can write a novella about anything
Sandy McCutcheon I think says this, in 'the art of conversation' (his version, but a notoriously common book title...)
I think SWMinis is bigger/beyond compare to MtG - and is decidely less "hipster neuvo" at the moment - its a game that has people from all over the monde who come together and play minis.
I'd be interested in seeing/contributing to such a column/op-ed
It reminds me of the Save 11 magazine attempt, and the Podcasts/intermittent youtubers out there that reflect on the content (and a little bit of the White Dwarf Magazine).
Also, of the thread where we see where the game is played in the world (on top of Mt Cook, on top of the Empire State Building, in a plane, on a military carrier, on a submarine, in space? (one day)... how cool was that to see the game played all around the world, and by so many?
Also, it remind me somewhat of various Chess Clubs and their magazine/newsletters, especially the Chess Compositions and 'Game Theory/Systems Theory" approach to the game.
The history of the game would be interesting to see reflected on, and also a lot more of the exegesis -
what goes into the making of pieces?
How is SWMinis different to say, Chess, Imperial Assault/Tannhauser, W40K?
At what point does SWMinis become "SWRPG lite" - and how does SWMinis learn from say, D&D minis etc...
What makes for a 'balanced' piece - what considerations are there? --- as critical as I and some others have been, it has to be said that a lot of performance-expectation is placed on VSET pieces and on meta-game players. We might disagree on some things, but
why does SWMinis encourage players to negotiate and collaborate to have fun? Why does SWMinis inculcate in the player a code of goodplayerspersonship?
Some stories from players would be great, what were some of your fondest memories of gaming SWMinis?
(ie, was it a game with the local gang, etc)
What have been some difficult situations, and how did you resolve them - where there any 'auto-loss' situations, perhaps in a competitive situation... and what did you do? Despite wanting to flip the table, did you play on to eventually win against all odds?
|ironically, my screen name is taken from 'the unwinnable scenario' that Kirk had to face, the Kobayashimaru Exam|
I leave my bildungsroman there, heh.
Hopefully, such a project emerges, and we see lots of content again.