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Ideas to Fix Melee Options
billiv15
Posted: Monday, May 4, 2015 2:45:32 PM
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Post your ideas for helping melee here. I thought that could be a productive conversation.
droidadmiral
Posted: Monday, May 4, 2015 2:47:11 PM
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play legends version it is already helped over there.
Weeks
Posted: Monday, May 4, 2015 2:53:50 PM
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Melee needs a way to advance to melee range while not dying or being half dead on the way. Shooters can still be effective but only when adjacent or within x number of squares. I think more Jedi with ranged defense expert could help a lot (save 7's on range defense) or just plain not making them burn force to defend against blasters.

The newer V-set Jedi Exile tried to do something like that but she doesn't really have any support to make her worth the trouble.
countrydude82487
Posted: Monday, May 4, 2015 3:00:00 PM
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A Deflector Shield piece? THat may actually be helpful.

Deflector Shield (Allies within 6 cannot be targeted by characters further than 6 away from this character)

The only issue i would see would be someone using shooters in it.
droidadmiral
Posted: Monday, May 4, 2015 3:01:37 PM
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How about more jedi or sith with dark armor to negate more of the damAge from shooters but not from lightsaber attacks.
Weeks
Posted: Monday, May 4, 2015 3:15:40 PM
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I also like force powers that give Melee pieces DR10. It matters against shooters but other Jedi cut through it.
Kamikaze13
Posted: Monday, May 4, 2015 3:19:58 PM
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What about a special ability that gives +4/6 defense against non-adjacent enemies?
jen'ari
Posted: Monday, May 4, 2015 3:21:05 PM
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the great doctor and his great ideas, hahahaha.

I would hate to be the man to say it but as long as you can throw up a mouse wall and/or be severely out activated as a trump than melee will need the following instilled in all of them.

Force leap, Soresu with RDE, Knight Speed, and MoF 2. You add those 4 things to all jedi/sith and you can effectively.

Since its clear you all check out jawajuice a lot, just look at those pieces for some starting point ideas, we have been down this route before...

Dark Armor, movement, effective ranged FP to deal damage, giving evade as a CE, giving movement breakers as a CE or force power.

More than that we reward shooters for being close with blast cannon, power blast, Diversion, and other things Like Stingbeam can be used.

Lots of other ideas as well.

I remember playing Sith and using the Sith vader vs pegolego who made a fringe thrawn chiss army that were shooters, trying to be kind of swarmy... Moved 6 with Sith Emperor's CE, moved 6 more, Force wave, dark mastered him with Sidious, Force wave again, game over! killed a lot of shooters in that round. We have anti swarm capabilities on strong melee pieces as well so those shooters can possibly kill the piece that round, but the mass part of their army is devastated. fun game.
TheHutts
Posted: Monday, May 4, 2015 3:23:54 PM
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Is melee vs shooters the biggest problem?

In some ways the balance between melee vs shooters is similar to what it was like in WotC days - melee can beat shooters if it has good movement etc. More fast melee would certainly help though - the charging Vong are probably the best melee squad around at the moment.

I think the biggest problems melee has to deal with are:
- shooters plus force bubble. eg Cad Bane + Pellaeon or Talon Kardde with Fringe shooters.
- swarms. If pieces are spread out, melee can only kill one at once. There have been a few good pieces that can take out multiple scrubs like Kerra Holt, but more certainly wouldn't hurt.

Does anyone else struggle with Mouse walls? I just haven't seen them much - Momaw Nadon seems to be enough of a deterrent that they're way less prevalent.
jen'ari
Posted: Monday, May 4, 2015 3:34:49 PM
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I dont know if melee vs shooters is the biggest problem.

As far as Ysalamiri, I would most definitely be looking into abilities for people to bypass that.

i know Luke found a way, I am not sure about any others. But a Luke that can Bypass the bubble can be pretty awesome.
Echo24
Posted: Monday, May 4, 2015 3:35:11 PM
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TheHutts wrote:
Is melee vs shooters the biggest problem?

In some ways the balance between melee vs shooters is similar to what it was like in WotC days - melee can beat shooters if it has good movement etc. More fast melee would certainly help though - the charging Vong are probably the best melee squad around at the moment.

I think the biggest problems melee has to deal with are:
- shooters plus force bubble. eg Cad Bane + Pellaeon or Talon Kardde with Fringe shooters.
- swarms. If pieces are spread out, melee can only kill one at once. There have been a few good pieces that can take out multiple scrubs like Kerra Holt, but more certainly wouldn't hurt.

Does anyone else struggle with Mouse walls? I just haven't seen them much - Momaw Nadon seems to be enough of a deterrent that they're way less prevalent.


I generally agree with this. I mean, I generally agree with TheHutts always, but especially this. :P

I haven't seen mouse walls as a real strategy in a long time.
juice man
Posted: Monday, May 4, 2015 3:38:25 PM
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Weeks wrote:
Melee needs a way to advance to melee range while not dying or being half dead on the way. Shooters can still be effective but only when adjacent or within x number of squares. I think more Jedi with ranged defense expert could help a lot (save 7's on range defense) or just plain not making them burn force to defend against blasters.
Like that idea.
Maybe a CE that grants them charging assault.
juice man
Posted: Monday, May 4, 2015 3:39:38 PM
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jen'ari wrote:
As far as Ysalamiri, I would most definitely be looking into abilities for people to bypass that.

i know Luke found a way, I am not sure about any others. But a Luke that can Bypass the bubble can be pretty awesome.
What was Luke's way around them?
kezzamachine
Posted: Monday, May 4, 2015 3:41:42 PM
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I bought 10 mice, used it once and that was four years ago.

I think activations is one of the biggies.
TheHutts
Posted: Monday, May 4, 2015 3:48:23 PM
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kezzamachine wrote:
I bought 10 mice, used it once and that was four years ago.

I think activations is one of the biggies.


I like how Sith and Rebels got cheap pieces that do something - Sith Recruits and Tantives. Neither of those are very obnoxious now that Heroic Stand has an errata. I wonder if the other low activation factions - NR? OR? - need something too.

I liked the anti-tempo pieces in the last set too. More of those would be good.
billiv15
Posted: Monday, May 4, 2015 4:12:22 PM
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jen'ari wrote:

I remember playing Sith and using the Sith vader vs pegolego who made a fringe thrawn chiss army that were shooters, trying to be kind of swarmy... Moved 6 with Sith Emperor's CE, moved 6 more, Force wave, dark mastered him with Sidious, Force wave again, game over! killed a lot of shooters in that round. We have anti swarm capabilities on strong melee pieces as well so those shooters can possibly kill the piece that round, but the mass part of their army is devastated. fun game.


Not to be petty, but you just described an NPE.

I don't mind if you all post some of your individual solutions. I've been on your page, and saw some of your ideas. Some are good, some are ok, some are total garbage, - which is pretty much par for any set of ideas.

Keep in mind, there's not an interest in making 100 house rules in the community here. We aren't talking about changing game mechanics. Talking about new ideas on new pieces.

I'd even welcome people to post some individual characters as well. Sometimes helps to see an idea in context. Keep in mind I'm not designing anything at the moment, I just thought we'd make a productive conversation here, already off to a good start. So post some of your "best" ideas, not "go play Legends..."

I'll start with one.

Faction - Republic
Master Jedi Trainer (Alternately could be made on a cheap unique, ala Gui-Gon Jinn Jedi Trainer, - for example a cheap Aylla Secura could have this for the Rep)

Cost 25
90 HPs
18 Def
+10 Atk
20 Dmg

Melee, Double, Shien Style Mastery, Affinity NR, OR, Rebels.

Commander Effect:
Allied Force Users with melee attack gain Shien Style while within 6 of an ally with a force rating.

And the cool thing is you can make a mirror for Sith, Imp, and Seps, because they had Sith Shien, which was basically the same.
droidadmiral
Posted: Monday, May 4, 2015 5:06:47 PM
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billiv15 wrote:
jen'ari wrote:

I remember playing Sith and using the Sith vader vs pegolego who made a fringe thrawn chiss army that were shooters, trying to be kind of swarmy... Moved 6 with Sith Emperor's CE, moved 6 more, Force wave, dark mastered him with Sidious, Force wave again, game over! killed a lot of shooters in that round. We have anti swarm capabilities on strong melee pieces as well so those shooters can possibly kill the piece that round, but the mass part of their army is devastated. fun game.


Not to be petty, but you just described an NPE.

I don't mind if you all post some of your individual solutions. I've been on your page, and saw some of your ideas. Some are good, some are ok, some are total garbage, - which is pretty much par for any set of ideas.

Keep in mind, there's not an interest in making 100 house rules in the community here. We aren't talking about changing game mechanics. Talking about new ideas on new pieces.

I'd even welcome people to post some individual characters as well. Sometimes helps to see an idea in context. Keep in mind I'm not designing anything at the moment, I just thought we'd make a productive conversation here, already off to a good start. So post some of your "best" ideas, not "go play Legends..."

I'll start with one.

Faction - Republic
Master Jedi Trainer (Alternately could be made on a cheap unique, ala Gui-Gon Jinn Jedi Trainer, - for example a cheap Aylla Secura could have this for the Rep)

Cost 25
90 HPs
18 Def
+10 Atk
20 Dmg

Melee, Double, Shien Style Mastery, Affinity NR, OR, Rebels.

Commander Effect:
Allied Force Users with melee attack gain Shien Style while within 6 of an ally with a force rating.

And the cool thing is you can make a mirror for Sith, Imp, and Seps, because they had Sith Shien, which was basically the same.



so an auto includeish piece that can be in 4 factions heck yes! sounds great. I love it.

how about this:
We need to balance the game with one piece.
faction- fringe
cost 5
70 hp
18 def
7 Atk
10 damage

melee, wait...what's the plan (Allies within 6 squares gain the phantom menace.), Crap what if they kill me first, oh I know.... (This character does not count as a legal target while it has any allies remaining)
coffeebean
Posted: Monday, May 4, 2015 6:41:13 PM
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Melee sucks. And it should suck, after all it's stupid to bring a knife to a gun fight. But from a game point of view Melee suffers be cause of a lack of range, they need to compensate with increased movement, and effectiveness once they get adjacent..... If they get adjacent.

That being said I do think Jedi and Sith limited to Melee attack need to be compensated with better force powers that get them to the fight before they die in a fury of blaster fire.

As for just helping Melee in general through a new character how about this:

Mercenary commander

Hp 70
Def 15
Att 9
Da 20

SA
Melee attack
Double attack
Advantageous cover
Stim drug (replaces attacks, touch, living ally with Melee attack gains speed 10 and twin attack. At the end of his turn he takes 10 damage)

Commander effect
Allies with Melee attack gain advantageous cover.

And just a generic force power to help my Jedi buddies:

Battle reaction (force 2, when hit by an attack this character takes no damage and may immediately move up to half it's speed with a save of 11. This move does not provoke attacks of opportunity)
atmsalad
Posted: Monday, May 4, 2015 7:05:38 PM
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TheHutts wrote:
kezzamachine wrote:
I bought 10 mice, used it once and that was four years ago.

I think activations is one of the biggies.


I like how Sith and Rebels got cheap pieces that do something - Sith Recruits and Tantives. Neither of those are very obnoxious now that Heroic Stand has an errata. I wonder if the other low activation factions - NR? OR? - need something too.

I liked the anti-tempo pieces in the last set too. More of those would be good.
I personally wouldn't consider rebels or NR a low act faction, mainly because of there easy access to doblastedit.. But that's just me :p
jen'ari
Posted: Monday, May 4, 2015 7:08:56 PM
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billiv15 wrote:


Not to be petty, but you just described an NPE.

Thats not an NPE, a bunch of weak shooters trying to face off against Darth Vader and Sidious? they shouldnt even had tried. Of course they should get obliterated. Vader can take on 20 loser guys with guns, he has done it and should be able to do it in the game.

billiv15 wrote:
Sometimes helps to see an idea in context. Keep in mind I'm not designing anything at the moment, I just thought we'd make a productive conversation here, already off to a good start. So post some of your "best" ideas, not "go play Legends..."

No one has said go play legacy. I stated that Legacy has already tried to balance melee. Meaning that since we have already done it there are some good ideas already out there.
billiv15 wrote:

I'll start with one.

Faction - Republic
Master Jedi Trainer (Alternately could be made on a cheap unique, ala Gui-Gon Jinn Jedi Trainer, - for example a cheap Aylla Secura could have this for the Rep)

Cost 25
90 HPs
18 Def
+10 Atk
20 Dmg

Melee, Double, Shien Style Mastery, Affinity NR, OR, Rebels.

Commander Effect:
Allied Force Users with melee attack gain Shien Style while within 6 of an ally with a force rating.

And the cool thing is you can make a mirror for Sith, Imp, and Seps, because they had Sith Shien, which was basically the same.


hahaha, total old school vset mentality, give every force user on your squad Shien Style. Yep, a whole friggin style to a whole army of force users. Forget Lightsaber Trainer (which is very powerful) just give everyone a lightsbaer style, something that takes a long time to perfect, but since the game is in such a crap place, lets give it to everyone, that will fix things. oh ya, lets let it be available to every faction and be an auto include, further limiting squad building. oh ya, Aayla, is she even a great user of Shien? What do you think will happen to you when you play a Mace Windu with Flurry attack, Vaapad style mastery, and Shien?

Mod Edit: Drop the personal attacks.
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