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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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Alright fellas, let's see if we can have a conversation about this without getting it locked. This is a conversation that needs to happen and I hope the powers at be don't prove me right and will allow the community to discuss this. Leshippy wrote:darkdracul wrote:I think it is leaning towards Weeks, Echo, UrbanJedi - David, Daniel and Jason. This leaves the final spot for a new person that must fill out an application. Leaning towards doesn't mean it's finalized. I'm sure Jason and whoever new will pump the breaks. But it really would be nice to see a different mix, especially now with the current game state. V set 9, 10, 11 & 12 are going to be so important to balancing things. It would be really nice to see one of the New Zeland guys, like DrDaman, included on a design team. Since they seem to have a firm grasp on how to break and abuse stuff each year. Lol Would love to see a new Zealand guy working as a designer. Dr. Daman has already given designing a go with Legends so he does have expirience... But then again his resume probably hurts him more than it helps him, haha theultrastar wrote:I agree Dracul, I have been a big supporter of Daman designing on the vset. I've also been a strong supporter of Matt Spry. The fact that he isn't on the design team is borderline criminal. I second that, didn't he design some of the epic sets with Tint? Great player and a active member of the v-set community spryguy1981 wrote:This kind of stuff doesn't really come natural to me. I'm not by any means a controversial person, but there have been some good points that have been brought up here.
In many ways the game is still recovering from the curb stomp that was set 6. There were a lot of good pieces in 6 but there were several that just threw the game into turmoil. Karrde and Daala come to mind along with Durge on Lancer. Daala had two erratas and then you had to errata the slaver and the snow trooper officer too.
I feel like set 12 could end up being a repeat of past issues as we have a similar lineup as set 6. My worry is that set 11 will help melee but then 12 will swing the pendulum back again so it becomes silver bullet and then silver bullet''s silver bullet. I do feel new blood is a good infusion and if you were to split up the two. One on 12 and then one on 13 you suddenly have a little more space for new blood and more checks and balances for the set.
I do take some part of the responsibility for Set 6 as I was a part of the committee and didn't see enough to help curb the issues before they arose. I've been trying to rectify that with the later sets. This is just me talking as another member of the community, but I feel some changes are overdue. Hit that one out of the park! Several members of the V-set community that want to see a change to the design process... Now I will just leave this right here, haha We will see how long the country club let's this stay open.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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I wonder why there hasn't been a new Zealand guys designing a set. Hard to communicate with the time difference maybe? Personally I have heard set 6 referred to as the perfect storm, but I would rather just see us stay far away from that realm of possibility.
Although I don't think the designs are getting stale I do hope we get some fresh faces in the mix. Keeps things flavorful and new ideas tend to spring up with newbies. Also, I'm happy this topic got tabled again, hope "everyone" can keep it away from the salty.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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A few points to clarify:
We WILL be having a new designer for set 12 and as of now the plan is to have a new designer on every set.
We universally agreed that we would love to have more involvement from New Zealand. As of now they have all declined our request to apply as designers.
Matt Spry ( along with a small number of other select very qualified applicants) are finalists in our application process and under strong consideration.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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I do have to say that in the last couple of sets we have Had at least 2 new Designers. Jake K, and Laura. Yes Laura is Jason's Wife, but that doesn't mean she is not a new Designer as she has a very different mindset and opinions from Jason. Also the plan is for there to be a new designer for the next v-set, as they are working to try through the application process.
I would not be opposed to anyone from New Zealand being on the Design team, but i wonder if there would be a timing issue. Some of the responses may not happen as quickly due to time differential. That's not to say that they would be unwelcome or not listened to. I personally think they have a strong hold of the META and would be very welcomed.
The Thing with set 6 to look at, (As i was last night) is that the pieces are hit or miss. Alot of the High powered pieces of the set are over the top. (Daala, Snowtrooper officer, Zygerian) but other pieces i feel were well designed that are still in play.(IE: Talon, Durge, Luke HOE, Luke & Lei on speeder) Many of these pieces brought in great squads they differentiated the META. For Example: Talon made it so that there are now competitive tier 1 Fringe only squads. That was simply unheard of before.
Luke HOE: makes alot of the Older Lukes more playable.
Luke & Lei on speeder/Durge on speeder: Decent piece that can be boosted, but not Too powerful to fail. They are still beatable and have weakness's
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,098 Location: Kokomo
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I'm sure finding a smooth rotation of designers is difficult, but personally I think we still have plenty of qualified candidates who are interested in designing and are invested. I do believe that these next several sets are going to be very important, not just for the game, but for our community. I think we have a lot to look forward to in sets 10 and 11 and am anxious to see who's picked for set 12. :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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i think I might have mixed up Leshippy's comment and darkdracul's if i did, I apologize.
SPRY!!!!
He is the man, easy to work with but always wants to do the right thing, I hope he has the time (if he is interested).
Glad to know the invites have been given out though.
Who is the "we universally agreed"? I would seriously like to know. Not that I want to do anything about it, just curious.
I have been a staunch supporter of having leaders of the community (voted on after each gencon to keep it fresh) that make decisions, I just wish those decisions were more openly made. Secret behind the scenes discussions and things creates an elite group if you will.
Is there a committee to discuss banning pieces? Who is on it? How does it work?
I would LOVE if there was like a pinned thread that just outlined these things.
These processes in particular: (I think the first 3 or 4 have been outlined somewhere)
1. How designers are chosen 2. How the "draft" for pieces is formulated 3. How the playtesting works 4. How the the focus for a vset is determined 5. How changes are made to already existed pieces 6. How Public opinion is put into above decisions (since a committee will be used to make final decisions) 7. How the community can be involved with above processes (this sounds like it should not need to be said) 8. If you have a problem or complaint use a process above to get something done so things stay civil, in other words, no complaining just to complain
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/1/2014 Posts: 192
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^^^ https://www.youtube.com/watch?v=HMUKGTkiWikat the 1:14 ish mark. On top of that, just a great scene in general
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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On my way to work but I'll just throw out a few points that should be made.
For the record Laura went through the entire ( not unsubstantial) application process, submitted stats and was chosen based on merit. She has been an excellent addition to the design team.
TJ ( flying arrow) is the new designer on set 11. He also went through the whole application and stat submission process.
As far as the New Zealand crew, they were strongly encouraged to apply. 100% of the designers would be thrilled to have a Kiwi on the design team. Things like time zone difference are negligible and each and every one of us would be more than willing to work around that minor inconvenience. Unfortunately no one from New Zealand submitted an application.
That aside, I'm very happy to say that we have some excellent submissions for our new round of applicants and the finalists are all very qualified and each would make an excellent designer.
No doubt there are others out there who might make excellent designers but if they aren't willing to put in an application they won't be chosen. We have very qualified active members who have submitted excellent applications. As long as we have qualified applicants I can't imagine getting new designers through any other process.
Admittedly the process that we used to have was nebulous at best. I really feel we have made great strides in making a more public process that is structured and based on merit. All applications will be considered. All are free to apply.
I do agree that in general more structure is better. We've come along way since we first started but we certainly can still improve in other areas.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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As a New Zealander, I'd like to back up the statement that there have been plenty of chances for a NZ designer to get on board in the v-sets. The design team have got on the NZ Facebook group and encouraged us, but noone's taken it up.
The playtesting improved a lot last v-set, the CDOs been removed, and there's more transparency in the designer process. With Daala toned down and the Zygerrians gone, set 6 isn't too much of an issue; I've never seen a problem with the vehicles, and the only stuff I don't like are Talon with the extra Ysalamari, but people seem to really enjoy the fringe only squads, and I don't really like the Praetorite Vong Scouts, but noone else seems concerned about them.
I think a lot of your concerns have been addressed, I think it's time to stop poking a stick and get on enjoying the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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TheHutts wrote:As a New Zealander, I'd like to back up the statement that there have been plenty of chances for a NZ designer to get on board in the v-sets. The design team have got on the NZ Facebook group and encouraged us, but noone's taken it up.
The playtesting improved a lot last v-set, the CDOs been removed, and there's more transparency in the designer process. With Daala toned down and the Zygerrians gone, set 6 isn't too much of an issue; I've never seen a problem with the vehicles, and the only stuff I don't like are Talon with the extra Ysalamari, but people seem to really enjoy the fringe only squads, and I don't really like the Praetorite Vong Scouts, but noone else seems concerned about them.
I think a lot of your concerns have been addressed, I think it's time to stop poking a stick and get on enjoying the game. I agree in not liking the the PV scouts or another path to ysalamiri, and they have both been used to devistating effect. PV scouts aren't seen as much but have been successful. Clearly Talon has been dominant. I was against the general concept of the vehicles subset. Taking two of the most dominant abilities in the game (strafe and gallop), that are also two of the biggest NPEs in the game, and puting them on beefier pieces was something I didn't want to see. As an avid and successful Lancer player, I know how devastating it can be, and also how much of an NPE it can be for the opponent. Many of the vehicles were toned down considerably through play testing and extensive conversations. That coupled with multiple counters released in the subsequent sets has certainly helped. I agree that NOW for the most part everything is fine. But it took considerable effort, including steps we've never had to take before, to get it to this place. There is clearly some residual animosity, and we've been working hard to cleanse that. It's common knowledge that the way playtesting was handled was a giant mistake (designers have publicly apologized), and though it took awhile, we have worked hard to build back up the playtester base and it was fantastic for last set. Bottom line is that mistakes were made, and I sincerely hope that we as a design team have learned from them and will not repeat them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/1/2014 Posts: 192
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TheHutts wrote: I think it's time to stop poking a stick and get on enjoying the game. Why do you think there is more transparency? Why do you think there is a large push for melee force users? Why do you think CDO was Banned? Why do you think their is talk about a light errata to Ysalamiri? Poggle? Because someone poked a stick. Now, this particular thread is not about poking a stick, it is about the direction that we are going to go in. I think I speak for most everyone when I say that the "leaders of the community" (whoever they are) are showing that they are listening and trying to make the changes we are 'poking' about. Which is a huge credit to them. Now, the direction going forward is very crucial. For instance, I think that Suppressive Fire is one of the biggest force user hates in the game, designers should know that there cannot be anymore suppressive fire users. Are the designers trying to shift the meta in one set release? some people feel this is not the best idea because a too quick meta shit causes bubbles. They feel that a gradual shift is better balanced and end game is a lot healthier. I dont know if they are having those discussions or not. But since there is a glimmer of hope for balance I would like to see it happen. if that makes sense
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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@timberb123
Thank you for giving us some insight. Transparency really helps the community understand and be less resentful about past mistakes. It's amazing how owning our mistakes can help us grow and create an even better game than we have now, which is the ultimate goal... Keeping the dream alive.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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TimmerB123 wrote: On my way to work but I'll just throw out a few points that should be made.
For the record Laura went through the entire ( not unsubstantial) application process, submitted stats and was chosen based on merit. She has been an excellent addition to the design team.
TJ ( flying arrow) is the new designer on set 11. He also went through the whole application and stat submission process.
As far as the New Zealand crew, they were strongly encouraged to apply. 100% of the designers would be thrilled to have a Kiwi on the design team. Things like time zone difference are negligible and each and every one of us would be more than willing to work around that minor inconvenience. Unfortunately no one from New Zealand submitted an application.
That aside, I'm very happy to say that we have some excellent submissions for our new round of applicants and the finalists are all very qualified and each would make an excellent designer.
No doubt there are others out there who might make excellent designers but if they aren't willing to put in an application they won't be chosen. We have very qualified active members who have submitted excellent applications. As long as we have qualified applicants I can't imagine getting new designers through any other process.
Admittedly the process that we used to have was nebulous at best. I really feel we have made great strides in making a more public process that is structured and based on merit. All applications will be considered. All are free to apply.
I do agree that in general more structure is better. We've come along way since we first started but we certainly can still improve in other areas.
Sounds awesome to me. glad invites have been given out SPRYGUY!! he is a great guy, great player, and fun designer to work with. Always looking to do what is balanced and best. would be a great addition. As far as poking a stick I think Sithbot said all that needs to be said, it is hard for us that can't really enjoy standard to have a whole lot of faith in the game becoming balanced. but since the "Leaders" are doing things right and listening their is that possible light at the end of the tunnel so to speak. Which is awesome! I, too, would love to see a thread on where the next few sets are planning on taking us. like the end game so to speak. tbh I am trying to get on enjoying the game, but I, personally, will have to wait for a while. Which is why I would love to see the game shift to melee force users (like the only thing I like playing and am good with) I am trying to play in the vassal tournament and armies having boba fett in all his tier 1 variations (Neo-crusdaer, Talon, Thrawn swap) is eating everything up. played agianst it once and got destroyed, I was playing a tier 1.75 army and forgot how powerful resol'nare was. game was over first round. Wyyrlok straight up gives everyone without affinity backlash, crazy good. Evazan (ya, just his name, ridiculous power), Furious Assaulting Self destructing Death Watch people. So I cant wait for some shift ;) excited about in fact
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Quote:I am trying to play in the vassal tournament and armies having boba fett in all his tier 1 variations (Neo-crusdaer, Talon, Thrawn swap) is eating everything up. played agianst it once and got destroyed, I was playing a tier 1.75 army and forgot how powerful resol'nare was. game was over first round. Wyyrlok straight up gives everyone without affinity backlash, crazy good. Evazan (ya, just his name, ridiculous power), Furious Assaulting Self destructing Death Watch people.
You're used to playing a version of the game where the best WOTC squads are de-powered (no Mas, Mara neutered, no tempo control) and it's a different power level. Half of the things you mention above aren't even really tier 1. Backlash in Sith isn't a problem, I've played against Death Watch with furious assault and it seems Tier 2 to me, Boba in Thrawn swap is very strong, but I don't think it's any better than Cad Bane in Thrawn swap. They're reasonably interchangeable, and you can play either; you choose between more damage with Cad and accurate with Boba. I don't have a problem with Evazan either - he's relatively fragile, and has to get adjacent to do his thing. Resol'nare is just a way for Mandos to keep up with some of the crazy movement that WOTC left the good factions with. Out of that list, the only things that bother me are the Neo-Crusader Officer and Talon's Ysalamari. I like that some things in the v-set are getting looked at, but I don't think the overall power level of the v-sets is ever going to change much - touching the WOTC pieces has been sacrosanct so far, and it's unlikely to change, as it would be met with community resistance. The errata like the CDO are more like cleaning up some non-uniques that have slipped through playtesting and turned out stronger than planned. It will hopefully help a shift that makes Jedi more playable, and puts more focus on uniques, but there will still be very strong game mechanics to keep up with - Thrawn's boardwide swap with Ozzel's tempo control, Dodonna with a big Han cannon shot at the end of the round, and Yobuck killing all your fodder then swapping to safety. My overall perspective is that the v-sets did a great job for the first five sets, then a few things have slipped out in more recent sets that have pushed the balance too far for Jedi to compete. If the meta goes back to how it was back in 2012 and 2013, I'll be happy.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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I will address a couple of things separately here SithBot wrote: Now, the direction going forward is very crucial.
For instance, I think that Suppressive Fire is one of the biggest force user hates in the game, designers should know that there cannot be anymore suppressive fire users.
I think that Suppressive Fire was made in response to Soresu style mastery being big for a long time. Though i agree it should not be overused or given out to other pieces. But at least for the Time being it has only been used on 2 pieces, 1 of which is tier 1, the other is not. As a person who plays shooters i understand why this came into being. I have had Games where i have fired over 20-30 shots at GOWK, only to do around half hp damage and that becomes an NPE. Now i am all for Melee, but sometimes you have to balance. That being said i dont think Supressive fire should be used unless it is specifically on a piece that it makes sense. I cannot think of any right now. SithBot wrote: Are the designers trying to shift the meta in one set release? some people feel this is not the best idea because a too quick meta shit causes bubbles. They feel that a gradual shift is better balanced and end game is a lot healthier.
I dont think they are entirely trying to shift it in one set. But they have begun the Ramp up towards it. Without going into too much detail i will say that set 11 is well on its way to help. SithBot wrote: I dont know if they are having those discussions or not. But since there is a glimmer of hope for balance I would like to see it happen. if that makes sense
That is good to hear. a Bridge begins with one brick, and then grows. So before too long maybe we can bridge the gap that has divided our community. As i have said before, the designers and I would be happy to have any members from your group assist in play-testing if you would like. Just PM me. There is a play-testing signup thread as well that will give you information that i will need.
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