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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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As a full-disclosure, it isn't my intention in posting this to spark an argument, to belittle anyone, or to hold my nose at tournament players. I would strongly encourage everyone who posts on this to speak respectfully while at the same time voicing honest opinions.
First, I want to thank the V-Set guys for everything they've done so far. I am glad there were dedicated players that were willing to put valuable time into continuing the game for players like me, who don't necessarily have that time, but still want to play. The V-Set does keep the game fresh. While I may loathe some pieces, the fact that they exist for me to loathe in itself is a blessing.
In light of the last GenCon, I just wonder what we can do about some of the NPE. Reading several players reflections of the game, the overwhelming feeling I get is that NPE is live and well in the form of major activations, as well as the double-swapping issue.
So I guess what my question is, why are we so stubborn in simply changing the rules of the game, rather than trying to design pieces to alleviate NPE? For example, we could put hardcaps on the number of units per team. In D&D Miniatures, there used to (and I believe there still is, a hard cap of 8 units, unless otherwise stated.) We could also allow only, let's say 2, mouse droids per team, if not ban them altogether.
Now, I know, I said ban and that's probably immediately evoked rage, but think about it. Pieces other than the mouse droids have been coming out with Relay Orders, or even, and I like this quite a bit, abilities that give them Relay Orders when they have LOS to enemies. I think this is genius, and this is potentially the way we can phase out the curse of the mouse droids. By giving each faction a relatively cheap way of bringing in Relay Orders, while at the game time removing Mouse Droids, we can introduce new meta to the game, and force players to play smarter.
As for double-swapping, I wonder why we haven't taken a look at limiting Booming Voice before. This way, players will have to risk bringing commanders up close, rather than keeping them in safety. It will also prevent people from boardwide swap.
I think the main point of the V-Set nowadays is to keep the game fresh. What better way to keep the game fresh than by tweaking with the core rules, rather than desperately scrambling to plug a leak, only to have another one spout up.
Again, I pose these questions not as a means to start a flame war, I just think we could all spend some time doing some soul-searching here.
The TL;DR here is: Why not just try changing the rules?
Thoughts?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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I don't care much one way or the other on the mouse droid and can see how they are annoying though not too abused up here. I am quite strongly against a cap on pieces though as it basically destroys an entire way of playing, the swarm. Which is mine and many other players favourite style.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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General_Grievous wrote:I don't care much one way or the other on the mouse droid and can see how they are annoying though not too abused up here. I am quite strongly against a cap on pieces though as it basically destroys an entire way of playing, the swarm. Which is mine and many other players favourite style. Ultimately, you're going to phase out somebody's play-style. While not necesarily THIS one, there are people who play in such a way (looking at double-swap, tempo control, swarm) that others would consider their play-style. I don't have much of a problem against swarm myself, as I was running snowtrooper swarms since WotC, it was merely an example. But again, at the end of the day, if significant progress is to be made on dragging the game back to a fun experience for most, rather than a few, I think someone's play-style will have to get axed.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Darth_Reignir wrote:Ultimately, you're going to phase out somebody's play-style. While not necesarily THIS one, there are people who play in such a way (looking at double-swap, tempo control, swarm) that others would consider their play-style. I don't know that I'd pigeon hole tempo control as a "play-style" - most factions either have access to tempo control (Dodonna, San Hill, Ozzel) or a tempo control counter (Black Ops, Bastila, Double Agent, Yammosk [can steal it], Aves), and it's a very important part of the game. If you're not playing tempo control in a faction that has access to it, and you don't have a good reason not to include it, you probably have a sub-optimal squad. Being able to have a whole bunch of unopposed activations at the end of a round is an extremely powerful game mechanic - it's just how the game works. In some metas it matters more than others - squads without any tempo control won GenCon in 2011 and 2012, but with Imperial double swap running around in this meta, activations were very important.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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Darth_Reignir wrote:So I guess what my question is, why are we so stubborn in simply changing the rules of the game, rather than trying to design pieces to alleviate NPE? For example, we could put hardcaps on the number of units per team. In D&D Miniatures, there used to (and I believe there still is, a hard cap of 8 units, unless otherwise stated.) We could also allow only, let's say 2, mouse droids per team, if not ban them altogether. That is one of the things that killed D&D though. Your example although valid sort of disproves your point, to a degree. I do think that it is possible to curb the activation average without creating a hard cap. One thing is to stop giving well established out act and smash squads the keys to the kingdom. Ie more tools than they ever should have. Also, after talking with 4 members of the balance team over the weekend I believe we are no longer dead set on keeping things the way they have been. There are several "classic" NPE's that are tabled for discussion and will get a chance to be on the chopping block.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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to little, to late, I fear. I'm 90% sure the MSD issue will be be mishandled. the Imperial Governor piece needs to put up against the wall, next to whoever designed it. I've playey my last SWM championship match. the utterly ridiculous number of players, with utterly ridiculous amounts of f-ing mouse droids, killed all the fun for me. playing against those squads was like swallowing handfuls of live scorpions, and having them try to crawl back up your throat. all the time trying to remember why I paid good money for this, and when will I ever learn.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/12/2010 Posts: 564
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jak wrote:to little, to late, I fear. I'm 90% sure the MSD issue will be be mishandled. the Imperial Governor piece needs to pull up against the wall, next to whoever designed it. I've playey my last SWM championship match. the utterly ridiculous number of players, with utterly ridiculous amounts of f-ing mouse droids, killed all the fun for me. playing against those squads was like swallowing handfuls of live scorpions, and having them try to crawl back up your throat. all the time trying to remember why I paid good money for this, and when will I ever learn. I may print this out and frame it. You my friend summed up everything I have been feeling towards the state of the game for a couple of years now. I keep hoping things get fixed, But I have come to grips with the plain and simple truth that its not going to happen. Mass acts needs some massive work, game wide. Even If there is a floor rules update that fixes the mouse situation, there will still be vong swarms, and daala swarms, naboo swarms, and it's just not fun. The balance team needs to go after this issue aggressively. They need to go after act control, and booming voice. Start handing out CE's that cannot be relayed or something. Make players have to bring the commanders into the fight. Enough of this being able to keep all of your Commanders safely on the other side of the map. I want to play at regionals and at gencon. I dipped my foot I, the water with the NZ vassal tournament, and After feeling out the meta, I knew there was no way I was going to attend. 27/28 activation single swap (or even double swap) Boba. No thanks. I'm tired of looking for a reason to play your version of this game and being disappointed every single time. Fix this garbage. The meta is worse than ever. 4 of the top 8 squads imperial swap. 5 of the top 8 feature Boba Fett. Stop making excuses and address this. We have seen this imp build dominate both NZ and America. In my opinion both the Imp Gov. and Boba both need changes made to them. Boba Fett outshines every other shooter in the game, and regardless of what faction I'm running, I would rather run Boba over that faction's top shooter. That Boba Fett has set the game backwards. He should be a high 60's piece, maybe even a flat 70. He is that good. Personally, I am not playing anymore standard minis until some major issues are addressed.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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theultrastar wrote:jak wrote:to little, to late, I fear. I'm 90% sure the MSD issue will be be mishandled. the Imperial Governor piece needs to pull up against the wall, next to whoever designed it. I've playey my last SWM championship match. the utterly ridiculous number of players, with utterly ridiculous amounts of f-ing mouse droids, killed all the fun for me. playing against those squads was like swallowing handfuls of live scorpions, and having them try to crawl back up your throat. all the time trying to remember why I paid good money for this, and when will I ever learn. I may print this out and frame it. You my friend summed up everything I have been feeling towards the state of the game for a couple of years now. I keep hoping things get fixed, But I have come to grips with the plain and simple truth that its not going to happen. Mass acts needs some massive work, game wide. Even If there is a floor rules update that fixes the mouse situation, there will still be vong swarms, and daala swarms, naboo swarms, and it's just not fun. The balance team needs to go after this issue aggressively. They need to go after act control, and booming voice. Start handing out CE's that cannot be relayed or something. Make players have to bring the commanders into the fight. Enough of this being able to keep all of your Commanders safely on the other side of the map. I want to play at regionals and at gencon. I dipped my foot I, the water with the NZ vassal tournament, and After feeling out the meta, I knew there was no way I was going to attend. 27/28 activation single swap (or even double swap) Boba. No thanks. I'm tired of looking for a reason to play your version of this game and being disappointed every single time. Fix this garbage. The meta is worse than ever. 4 of the top 8 squads imperial swap. 5 of the top 8 feature Boba Fett. Stop making excuses and address this. We have seen this imp build dominate both NZ and America. In my opinion both the Imp Gov. and Boba both need changes made to them. Boba Fett outshines every other shooter in the game, and regardless of what faction I'm running, I would rather run Boba over that faction's top shooter. That Boba Fett has set the game backwards. He should be a high 60's piece, maybe even a flat 70. He is that good. Personally, I am not playing anymore standard minis until some major issues are addressed. A big +1 here. I think tempers are high, and understandly so, but remember, we're still all on the same team. This is something we all need to come together to fix, and rage will not prove to be a useful mortar for rebuilding this wall.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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atmsalad wrote:Darth_Reignir wrote:So I guess what my question is, why are we so stubborn in simply changing the rules of the game, rather than trying to design pieces to alleviate NPE? For example, we could put hardcaps on the number of units per team. In D&D Miniatures, there used to (and I believe there still is, a hard cap of 8 units, unless otherwise stated.) We could also allow only, let's say 2, mouse droids per team, if not ban them altogether. That is one of the things that killed D&D though. Your example although valid sort of disproves your point, to a degree. I do think that it is possible to curb the activation average without creating a hard cap. One thing is to stop giving well established out act and smash squads the keys to the kingdom. Ie more tools than they ever should have. Also, after talking with 4 members of the balance team over the weekend I believe we are no longer dead set on keeping things the way they have been. There are several "classic" NPE's that are tabled for discussion and will get a chance to be on the chopping block. I don't know if you can quite prove that it was the 8 figure hard-cap that killed D&D minis though. I think what solidly killed D&D minis was how quick wotc was killing to nail the coffin shut when they realized that they could just sell the pieces for the RPG. Again, my point isn't necessarily to come up with a definitive answer -- let's be honest, even if I had one, it wouldn't be taken seriously, since other posters have basically just come out and said that I'm not taken seriously as a non-tournament goer. Rather, my use of the example is to show other other games in the past have done it. In terms of the continuation of D&D minis, I think their "V-Set" did it 100% correct by adjusting point costs to combat power creep.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/2/2013 Posts: 46
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High activation teams are the exact reason I have never wanted to attend another Regional. I rode for 4 or so hours to my first and last ever regional. I got to play some guy who made an "Old Republic" team which consisted of Carth Onasi and Atton Rand, that was all the faction that he played. Then he filled in the rest of the points with mouse droids and triple override. Literally the least fun I have ever spent an hour of my life. I would have rather spent it staring at a corner.
So this has been a problem for quite a while and if it could ever be addressed, I'd come back, but I think teams that are only 1-2 damaging pieces with 30 activations is about as NPE as it gets.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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Prestige Worldwide wrote:High activation teams are the exact reason I have never wanted to attend another Regional. I rode for 4 or so hours to my first and last ever regional. I got to play some guy who made an "Old Republic" team which consisted of Carth Onasi and Atton Rand, that was all the faction that he played. Then he filled in the rest of the points with mouse droids and triple override. Literally the least fun I have ever spent an hour of my life. I would have rather spent it staring at a corner.
So this has been a problem for quite a while and if it could ever be addressed, I'd come back, but I think teams that are only 1-2 damaging pieces with 30 activations is about as NPE as it gets. What specifically would you like to see done?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/2/2013 Posts: 46
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Darth_Reignir wrote:Prestige Worldwide wrote:High activation teams are the exact reason I have never wanted to attend another Regional. I rode for 4 or so hours to my first and last ever regional. I got to play some guy who made an "Old Republic" team which consisted of Carth Onasi and Atton Rand, that was all the faction that he played. Then he filled in the rest of the points with mouse droids and triple override. Literally the least fun I have ever spent an hour of my life. I would have rather spent it staring at a corner.
So this has been a problem for quite a while and if it could ever be addressed, I'd come back, but I think teams that are only 1-2 damaging pieces with 30 activations is about as NPE as it gets. What specifically would you like to see done? Well the problem is there is no one size fits all solution for this. One solution that doesn't completely screw over the game, in my my casual player opinion, is to exile Gha Nacht and 27pt Lobot. You could still play high activation teams, sure, but there wouldn't be anymore 10 mouse droid dumps or 2pt mouse droids. Some would argue that losing Gha would cripple the Seps, but the only Sep team in the top 8 at Gencon had 20+ mouse droids, not battle droids. People need to accept that as long as he is around, every faction will abuse it. The other would be to look at recosting Boba Fett. He literally came out in the same set as Cade Skywalker and Han Solo, and both of those are terrible for their points compared to him. Or just add an ability that doesn't make him subject to commander effects, either works.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Prestige Worldwide wrote:
Well the problem is there is no one size fits all solution for this.
One solution that doesn't completely screw over the game, in my my casual player opinion, is to exile Gha Nacht and 27pt Lobot. You could still play high activation teams, sure, but there wouldn't be anymore 10 mouse droid dumps or 2pt mouse droids. Some would argue that losing Gha would cripple the Seps, but the only Sep team in the top 8 at Gencon had 20+ mouse droids, not battle droids. People need to accept that as long as he is around, every faction will abuse it.
I agree that this was a problem. i Played it round 2, and it was ridiculous. Now that Being Said the suggested change toi Rapport Fixes this Issue. (Not allowing Rapport to lower below 3) Prestige Worldwide wrote: The other would be to look at recosting Boba Fett. He literally came out in the same set as Cade Skywalker and Han Solo, and both of those are terrible for their points compared to him. Or just add an ability that doesn't make him subject to commander effects, either works.
I do Think Boba Is under-costed. If he only had double he would be about right. That would also be a legitimate comparison to Cad at that point, also i think he should cost 55. The Other Pieces i think need a change are: Imperial Governor (Change it to affect Imperial Followers) Dodonna (Add in the LOS retirement) Neo-Crusader Officer- (Change CE to Followers)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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In my opinion, opening the Pandora's Box of changing core rules is more of a blessing than a curse. I understand wanting to keep intact what the Founding Fathers (wotc) lay in place for us, but, like our American Founding Fathers, the rules come from a different time. What we had in WotC is not what we have in the era of V-Set 10.
So, I understand the hesitation, but at the same time, it's always something that can be reverted. No change is set in stone. If we did things like ban a piece, change a rule (My example would be removing Booming Voice,) the beauty is that if it doesn't work, it can always be reverted. No perpetual harm would come from it because we can always change it back.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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I'm always in favor of the floor rules change adding a minimum cost of 3 points per piece. That seems like it fixes Gha - and to a lesser extent, Lobot - without having to outright ban them from the game. That allows Gha to help the Seps, and Lobot to still be useful tech, without every faction having access to the 2 pt mouse filler. (And I would like to add that, if Gha goes, I think Wuher should follower - after all, Wuher's main purpose was to trip up the Mouse Dump, right? There's no need to shut down the Battle Droid Reserve Swarm if the Battle Droid Swarm is not a problem).
I think it could be interesting to add in some very specific Tempo Control. Maybe a CE like this:
"If your opponent activates two characters with the same name as each other in a phase, they must activate a third character with that name if they can."
Or:
"If your opponent has more characters than you at the beginning of a phase, they must activate three characters during that phase."
Or:
"If you activate only Unique characters in a phase, you can increase or decrease the number of character you activate that phase by 1."
We need to be somewhat careful about counterbalancing the NPE squads, lest we arrive at a meta dominated by squads of two or three beatsticks and an override piece, but what if the counterbalancing was achieved via very specific - but very powerful - tech.
Take Talon Karrde or the Kota's Militia Officer. Karrde gets Ysalamiri if you run all Fringe. The Kota Officer has a really powerful CE for a very small group of pieces. What if we added more stuff that requires you be extremely specific about squadbuilding? Like, a Rebel Commander that makes Rebel Trooper Swarms viable (maybe via Rapport 1 and Prideful), but has restrictions in place such that you can't run it as an 'out-activate and smash' squad, but rather as just a large squad of combat-worthy grunts.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Moved because it isn't a rules question
Changing the base rules of the game always sounds nice. But I find very, very few people have the full understanding of the full extent what seems like a minor change may have.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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CorellianComedian wrote:"If your opponent activates two characters with the same name as each other in a phase, they must activate a third character with that name if they can."
Take a look at Hive Mind. (Each phase, after each of a player’s normal activations, that player activates 1 extra character with the same name, if able. Ignore this ability if this character has less than 5 Killik allies.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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Sithborg wrote:Moved because it isn't a rules question
Changing the base rules of the game always sounds nice. But I find very, very few people have the full understanding of the full extent what seems like a minor change may have. I get there are ramifications. That's my point, and you've proven my point exactly by completely discarding the idea. As I said, anything that doesn't work can always be reverted.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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The overall point I am trying to make with this post is that I don't think any major harm can be done to the game, in light of the sorry state it's currently in.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I think anyone who thought about it would have realised that the meta for GenCon was going to be shaped by the high activation Imperial Double Swap that had just won NZ Nationals. I even had an e-mail from a leading player giving me a friendly chastising for alerting the world to Imperial Double Swap with just one attacker and Marn Hierogryph.
I was expecting plenty of double swap and high activations, as well as activation warping pieces like Wuher and Marn, in the Gencon top 8. It's comparable to 2010, when Mouse Droids were prevalent and activations were all important. If anything, I was pleasantly surprised to see a low activation Caedus squad make the final.
I know that the meta isn't in a great place right now, and it's very tempting for those who feel disenfranchised through their own lack of voice in the game to put the boot in. But there have already been steps taken to make things better going forward: - the playtesting for set 10 was much better, and hopefully that flows through to future sets. - there's a balance team formed, but it was too soon to make any changes before GenCon. - there are some pieces in v-set 10 that might also help - Aves can partially shut down a CE, while Obi-Kin will be tough for some shooter squads.
The GenCon meta was always going to be frustrating and high activation - it's what happens going forward that's far more important.
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