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Rank: Advanced Bloo Milk Member Groups: Member
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So after hours of painstaking effort updating the old lists with the new pieces/maps as well as fringe bonuses, here is the template for the campaign. Let me know if you think anything is imbalanced or needs tweaking:
RULES FOR REBELLION VERSUS CONFEDERACY
Structure of the War
The war is between two factions. Each faction is made up of an equal number of players, and each faction has one player serving as the Supreme Commander. There will be 6 rounds in the war. Each round will last 2 weeks, during which time each player is expected to play one skirmish against an opponent from the other faction.
Each round, the Supreme Commander assigns a set of characters to each player in their faction. Players make squads using only their assigned characters. (Players do not have to use all of the assigned characters – in many cases that would be impossible anyway.) The Supreme Commanders also determine which maps the players will play on as follows:
Side 1 (dark side) is Separatist. Side 2 (light side) is Rebel
Round 1: Side 1 Supreme Commander selects maps and assigns one to each player in his faction. Round 2: Side 2 Supreme Commander selects maps and assigns one to each player in his faction. Round 3: Side 1 Supreme Commander selects maps and assigns one to each player in his faction. Round 4: Side 2 Supreme Commander selects maps and assigns one to each player in his faction. Round 5: Side 1 Supreme Commander selects maps and assigns one to each player in his faction. Round 6: Side 2 Supreme Commander selects maps and assigns one to each player in his faction.
Supreme Commanders must ensure that each player has access to the map that they are assigned. Once a map has been assigned to a player, that player and his opponent will play on that map. Both players know the map before they build their squad. Once a map has been selected, it may not be selected again in future rounds. (Unless there are so many players that maps must be re-used or there are players who do not have access to any unused maps. In that case, maps may be re-used once all maps have been used once.)
Players sign up in pairs with an opponent from the other side. Players will play against their assigned opponent each round unless two (or more) pairs of opponents all agree to swap opponents for a round. If players agree to swap opponents, the SWM characters stay with the maps that the Supreme Commanders assigned. In other words, if two pairs swap opponents, two players also have to swap pieces.
Scoring
Each skirmish is worth a number of points equal to the round number. For example, in Round 3, each skirmish is worth 3 points to the faction that wins the skirmish. Points are added up for the whole war, and the faction with the most points at the end of the war wins. Tiebreaker goes to the Light Side (since they usually win in canon).
Penalties
If a Supreme Commander fails to allocate characters to his players for a round by the deadline, the faction is left in disarray and the players must fight the battles with no additional allocation - only the characters that are available to everyone.
If a Supreme Commander fails to select maps by the deadline when it’s his turn for the selection, maps will be selected at random from the maps that have not yet been used in the war, and for each player the random selection will be limited to those maps the player has available to them.
If two players fail to play their skirmish by the deadline, neither player may receive any allocation for the next round.
If a Supreme Commander makes an illegal allocation (e.g. assigning the same Unique to two different players), all players receiving an illegal allocation automatically lose their skirmishes for that round, and some characters are also lost for the war. If a Restricted piece is allocated to more players than is permitted, the Restricted piece may not be used by anyone for the rest of the war. If a Unique is allocated to more than one player, the Unique may not be used by anyone for the rest of the war. Note that this means all versions of the Unique character are lost, not just one version of the person (as is the case when a character is defeated during a skirmish).
Restricted, Unrestricted, and Unique Lists
In separate posts in this thread, you will find the Restricted, Unrestricted, and Unique lists.
Characters on the Unrestricted list may be used by any player in any combination.
Characters on the Restricted list may be used by either only a limited number of players in a faction per round, or used in a limited quantity per squad, or both. The limitations are specified in the Restricted list.
Characters on the Unique list may be used by only one player per Round. Many characters have multiple Star Wars Miniatures versions. If you are assigned a character that has multiple versions, you may choose which version to use. If a Unique character is defeated in a skirmish, that VERSION of the Unique character may no longer be used for the rest of the war. So if the character has only one version, the character is dead. If the character has multiple versions, the character was injured but then spent some time in a bacta tank to heal.
Each round, the Supreme Commanders decide which players get which characters. Supreme Commanders can discuss these decisions freely with the rest of their factions.
Fringe Bonuses
Initially, each side has access primarily to only its own faction, with just a few exceptions. Some of the maps have Fringe Bonuses tied to them, so that the winner on that map will be able to use certain Fringe characters for the rest of the war. All Fringe Bonuses are Unique or Restricted, so the Supreme Commander will have to decide who gets the newly acquired pieces during allocation each round. Additionally, all Fringe Bonuses come together as a package - the whole package must be given to the same player. For example, if the Imperials win Rodia, the Supreme Commander must give all the Fringe Rodians to the same player. He may not give the Rodian Brutes to one player while giving the Rodian Raiders to another player.
(Note that there is some slight overlap between non-unique races and the Black Sun vigos. So it is possible to give two players a Rodian Black Sun Vigo if your side has won both the Rodia battle and the Coruscant battle.)
The complete list of bonuses is below.
BlooMilk Threads
The campaign will be coordinated through a number of threads in the VASSAL and Online Play forum:
* Rules, Character Lists, and Map List. These rules are posted in this thread. The Restricted, Unrestricted, and Unique lists, and the list of used/unused maps are posted in this thread. When Unique characters are defeated, this thread will be updated to reflect that. You can also use this thread to ask questions about the campaign.
* Standings, Schedule, and Results. This thread will contain the current standings and the schedule of maps as chosen by a Supreme Commander, and it is where players will post their results.
How to Post Results: Results should state: both players, the winner, both players allocated pieces (the Uniques and Restricted pieces your Supreme Commander gave you for the round), the map used, and any Unique characters that were defeated.
* Chit chat. Use this thread for discussion about the campaign.
Supreme commanders might also create their own threads specifically for their own faction.
Deadlines
Rounds will be two weeks long, running from Tuesday to Tuesday. The Supreme Commander who is selecting maps for the round must announce the map selections (in the Standings thread on BlooMilk) by 8pm EST on the day the Round starts, preferably much earlier than that.
Both Supreme Commanders must then tell their factions their character allocations (i.e. which player gets what characters) by Friday at noon EST – again, preferably earlier. That gives the players two full weekends plus a couple of days to get their games in.
Players must post their results (in the Standings thread on BlooMilk) by 8pm EST on the last day of the round.
Individual Games
Players will play standard 200-point games with gambit and with a time limit. In-person games will have a 60-minute time limit. Vassal games will have a 90-minute time limit. Because the map is predetermined, players simply roll for setup. Winner either chooses side or defers. Epic characters are illegal in this format.
Retreat: A player may move a character off the battle grid. By doing so, the player forfeits the skirmish, and all other characters that the player left on the battle grid are defeated. The character that left the battle grid, however, is not defeated. This is a way to keep a Unique from being defeated, even in a loss.
Reinforcements, Reserves, Affinity, etc. There are a number of ways to bend squad-building rules: Reinforcements, Reserves, Affinity, and commander effects that allow characters from other factions to be part of the squad. For all of these abilities, you may assume that a character can bring in any character from their own faction. However, for other factions or Fringe characters, you are limited to the pieces that are allocated to you.
Examples: Characters with Order 66 cannot be brought into Imperial squads. Lobot's Reinforcements and Reserves are severely limited. Garm Bel Iblis Reinforcements can bring in any Rebels - not only those allocated to the player - but cannot bring in any New Republic pieces. Admiral Ozzel can bring in any Imperial pieces with Reserves, even those not allocated to the player. Grand Admiral Rulf Yage can include any non-unique Imperial troopers and pilots, even those not allocated to the player, but may not include any Sith pieces.
Replaced Characters There are abilities that allow a player to replace a character with a new character.
If the original character is Unique and is defeated when it is replaced (e.g. Dismount, Force Essence), then that version of the original character cannot be re-used in future skirmishes in the war. If the original character is not defeated when it is replaced (e.g. Versatility), then the original character may be re-used in future skirmishes in the war.
If a newly placed character is Unique and is defeated, then that version cannot be re-used in future skirmishes in the war. The short version of the rule: when a character is defeated, the version of the character on the board when it is defeated may not be re-used in future skirmishes in the war.
Force Spirits may always be re-used in future skirmishes, even if defeated. Han Solo in Carbonite may only be used once during a war.
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Rank: Advanced Bloo Milk Member Groups: Member
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ALLOCATIONS:
SEPARATIST HEROES(34) Sidious (5 versions; includes 2 Sith versions) Dooku/Tyranus (5 versions, Separatist Leader defeated) Grievous (6 versions, Separatist versions only) Asajj Ventress (4 versions) Savage Opress Darth Maul (5 versions; includes 1 Sith version but not Death Watch version, Darth Maul SI defeated) Sora Bulq Jango Fett (3 versions; includes 2 fringe versions) Durge (2 versions; On speeder version defeated) Aurra Sing (2 versions; includes 1 fringe version) San Hill Admiral Trench OOM-9 Alto Stratus Captain Mar Tuuk Gunray (1 versions Nute Gunray is defeated) Wat Tambor (2 versions) Shu Mai Dr. Nuvo Vindi IG-88 (3 versions, IG-88 Assassin Droid Defeated) Zam Wesell (1 version, BH defeated) Cad Bane (2 Versions) Embo Bossk (3 versions) Dengar (2 versions, Denger on Swoop Bike defeated)
DEFEATED HEROES OF THE CONFEDERACY Cad Bane, Bounty Hunter Asajj Ventress, Nightsister Grievous on TSMEU-6 Wheel Bike Gha Nhackt T3-M4 Durge on Speeder Darth Maul, Sith Infiltrator Zam Wessel, BH Boba Fett, Enforcer Urai Fenn Sev'Rance Tann Passel Argente Lok Durd Boba Fett, Enforcer Urai Fenn Qunilan Vos, Double Agent Nute Gunray Rune Haako Shada D'ukal General Grievous, Droid Army Commander Poggle the Lesser Dooku, Separatist Leader Denger on Swoop Bike Silri Tyber Zann General Whorm Loathsom Boba Fett Assassin for Hire Cad Bane Asajj Ventress, Separatist assassin
REBEL HEROES (48) Luke (16 individual versions + 3 shared versions, Luke Hero of Endor Defeated) Leia (9 versions+1 shared version) Han (10 versions available) Chewbacca (5 individual + 1 shared available; Chewie Defeated) Yoda (2 individual + 1 shared, Master Yoda is Defeated) Kenobi (3 individual + 1 shared, Obi-Wan-Kenobi Defeated) R2-D2 (2 versions available: 2 Rebel versions And one shared Rebel version -3PO and R2-D2, Extended sensor version defeated) C-3PO (3 individual + 2 shared) Lando Calrissian (5 versions: 1 Rebel version + 4 Fringe versions) General Dodonna Ezra-Bridger Padawan Hera Syndulla Kanan Jarrus Sabine Wren Zeb Orrelios Juno Eclipse Kazdan Paratus (plus Junk Golem and Battle Droid for Reserves) Master Kota (2 Versons) Anakin Skywalker, Force Spirit Bail Organa, Father of the Rebellion Admiral Ackbar (2 Versions) Mon Mothma Garm Bel Iblis (Note: Garm may bring in any Rebel reinforcements, regardless of SC allocations. NR not permitted.) Dash Rendar (3 Versions includes 2 Fringe) Jek Porkins Jon 'Dutch' Vander Wedge Antilles (3 versions, Wedge Antilles Defeated) Biggs Darklighter(2 versions) Nien Nunb General Crix Madine Lieutenant Page Major Bren Denlin Davin Felth 2-1B
Slain enemies of the Confederacy
Jax Pavan Laranth Tarak I-5YQ Han Solo, Rebel General Dash Rendar, Renegade Smuggler C1-10P Chopper Shaak Ti, Jedi Master Chewie R2-D2 with Extended Sensor Jabba Crime Lord Wedge Antilles Bria Tharen K-3PO General Rieekan Galen Marek Obi-Wan-Kenobi Dass Jennir Deena Shan Master Yoda Kyle Katarn, Rebel Operative Jan Ors Vader's Apprentice Redeemed Ferus Olin Roan LAnds Luke Skywalker Hero of Endor
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Restricted List
ONE PER PLAYER The following Fringe pieces do not need to be allocated by the Supreme Commanders. All players may use these pieces, but each squad may only have one copy of each piece. Note! The Ugnaught Demolitionist is NOT on this list. The Human Engineer has Satchel Charge:
Mouse Droid R4 Astromech Droid R5 Astromech Droid R7 Astromech Droid Treadwell Droid Human Engineer
SEPARATIST (48) Super Battle Droid Commander T-Series Tactical Droid A-DSD Advanced Dwarf Spider Droid Series II Destroyer Droid BX Commando Droid Spotter BX Commando Droid Sniper Commando Droid Officer (Loses second part of his CE that grants immediate attack) B3 Ultra Battle Droid Chameleon Droid D-60 Assault Droid IG Lancer Droid EG-05 Jedi Hunter Droid Crab Droid Armored Scout Tank LR-57 Combat Droid B2 Super Battle Droid A-Series Assassin Droid Droideka Security Battle Droid Commando Droid Elite Commando Droid BX-Commando Droid Infiltrator Magnaguard Officer Grievous’s Bodyguard Droid IG-110 Lightsaber Droid IG-100 MagnaGuard Artillerist IG-100 MagnaGuard Bodyguard Droid Techno Union Combat Engineer Red Hand Syndicate Boss Red Hand Syndicate Thug Umbaran Soldier Geonosian Elite Soldier Geonosian Soldier with Sonic Cannon Neimoidian Warrior Neimoidian Trooper Geonosian Drone Nimbus Commando Munn Guard Colonel (must be played with at least two Munn guards) Parwan Bounty Hunter Hailfire Droid Dark Side Acolyte Huge Crab Droid Commerce Guild Homing Spider Droid Droid Starfighter in Walking Mode Corporate Alliance Tank Droid Corporate Alliance Energy Pummel NR-N99 Droid Enforcer
Fringe Bonuses Earned (Including Unique Fringe Bonuses):
Zann Consortiun Non-uniques Boba Fett (4 fringe versions, adult only, Boba Fett, Enforcer defeated) Mistryl Shadow Guard Mighella +Non-unique fringe Nightsisters Lobot + Non-unique Bespin characters Tion Medon + Utuapan Non-uniques Czerka Scientist Vornskyr Non-Uniques
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The following pieces may only be used by one Rebel player per round. The Supreme Commander for each faction will allocate the pieces to the players in the faction. The player may build a squad with as many copies of the pieces as they like (or no copies of the pieces if they prefer).
REBEL (23) Tantive IV Trooper Bothan Commando Bothan Noble Bothan Spymaster Rebel Scout on Tauntan Golan Arms Battery Kota’s Militia + Kota’s Elite Militia + Kota’s Militia Officer (must be allocated with Master Kota if Kota is alive) Elite Rebel Commando Rebel Commando Pathfinder Rebel Commando Strike Leader Rebel Snowspeeder Snowspeeder Pilot Red Squadron Ace Gold Squadron Ace Crimson Fury Pilot Red Hand Trooper SpecForce Infiltrator SpecForce Technician SpecForce Vanguard SpecForce Wilderness Fighter Veteran Rebel Commando Veteran Rebel Trooper
Fringe Bonuses earned (including Unique Fringe Bonuses)
Hondo Ohnaka + non-unique Fringe Pirates Rodian Non-uniques Blizz and Jawa non-uniques Squib Trader Jabba (2 versions, CL defeated) + Gamorrean & Weequay non-uniques Echani Handmaiden non-uniques Xizor + Black Sun non-uniques Celeste Morne +Rakghoul Non-uniques Talon Karrde + Mara Jade, Aves, Ghent Wookie Commando + Wookie Thug Ugnaught non-Uniques Klatooinian non-uniques (excluding Klatoonian Assassin) All of the stupid Fringe Unique and non-unique bullet magnet Ewoks One-Arm and Wampa non-uniques Ponda Baba Jolee Bindo + Zayne Carrick Twilek Non-uniques Felucian Non-uniques Momaw Nadow and Ithorian Scout
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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UNRESTRICTED (Each player can bring the corresponding pieces for their faction in addition to any allocations, as well, if the supreme commander does not send out allocations in time then these are the ONLY pieces that can be used by that faction in that battle)
SEPARATIST (23) Battle Droid Officer Battle Droid Sergeant Commando Droid Captain (If used, must be played with at least two Commandos) Geonosian Overseer (If used, must be played with at least two Geonosians) Destroyer Droid A4-Series Lab Droid Battle Droid Dwarf Spider Droid Heavy Super Battle Droid Super Battle Droid Separatist Commando Battle Droid Lieutenant Octuptarra Droid Techno Union Warrior Rocket Battle Droid Geonosian Soldier Battle Droid Sniper Neimoidian Soldier Battle Droid on STAP Geonosian Picador on Orray Muun Guard Quarren Isolationist Iotran Guard
REBEL (34) Bith Rebel Bothan Spy Commando on Speeder Bike Dressellian Commando Elite Hoth Trooper Elite Rebel Trooper Green Squadron Pilot Hoth Trooper Hoth Trooper Officer Hoth Trooper with Atgar Cannon Hoth Trooper with Repeating Blaster Cannon Ithorian Commander Mon Calamari Medic Mon Calamari Tech Specialist Rebel Captain Rebel Commando Rebel Commando Munitions Expert Rebel Heavy Trooper Rebel Honor Guard Rebel Leader Rebel Marksman Rebel Officer Rebel Pilot Rebel Soldier Rebel Troop Cart Rebel Trooper Rebel Trooper on Tauntaun Rebel Vanguard Twi’lek Rebel Agent Twi’lek Scout Verpine Tech Wookiee Freedom Fighter Wookiee Soldier Wookiee Warrior
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Map List (updated for new releases this year)
Alien Warzone (Oroboro) – Fringe Bonus: Raynar Thul + non-unique killiks X Anchorhead (Klatooine) - Fringe Bonus: Klatooinian non-uniques Asteroid Base (Ryloth) - Fringe Bonus: Twi'lek non-uniques Badlands (Ambria) Black Pit Slums Blue Squadron Base Boarding Action Bothan Spynet (Clak'Dor VII) - Fringe Bonus: Figrin D'an Buisness District X Cantina Map (Rodia) - Fringe Bonus: Rodian non-uniques Christophsis (Broken) Christophsis (Intact) Cliffside Citadel (Onderon) – Fringe Bonus: Beast Rider of Onderon Cloud City - Fringe Bonus: Lobot and Bespin Guards Command Deck (Lost Ship) – Fringe Bonus: Dray Commander's Office X Commercial Spaceport (Skor II) - Fringe Bonus: Squib Trader Coruscant Streets X Crime Lord’s Palace (Saleucami) - Fringe Bonus: Tyber Zann, Silri, Urai Fen & Zann Consortium non-uniques Crystal Caves of Ilum X Dark Academy (Dathomir) Fringe Bonus: Mighella+non-unique Nightsisters Deep Caverns (Arkania) X Desert Sanctum (Emberlene) – Fringe Bonus: Shada D’ukal + Mistryl Shadow Guard Dxun Camp Echo Base Echo Base Outpost Endor Bunker (Endor) – Fringe Bonus: Wicket, Logray, Chirpa, Teebo and non-unique Ewok Characters Exodus Class Cruiser Felucia Financial District Freight Transit Station X Gangster’s Vault (Ord-Mantell) – Fringe Bonus: Xizor + Black Sun non-uniques Geonosis Arena Pit Grand Atrium Grand Plaza (Munnilinst) Great Library (Jedi Temple Coruscant) Hall of Judgement Hangar Deck Ice Fortress North (Hoth) Fringe Bonus: One-arm and Wampa non-uniques Ice Fortress South Imperial Garrison Imperial Plaza X Jabba's Palace (Tatooine) - Fringe Bonus: Jabba + Gamorrean & Weequay non-uniques Jedi Enclave X Kashyyyk Treetop City – Fringe Bonus: Wookie Commando + Wookie Thug Khoonda (Dantooine) Knight’s Enclave (Dantooine Temple) - Fringe Bonus: Jarael (representing an unattached force user) Korriban by JediCartographer - Fringe Bonus: Czerka Scientist Korriban by WotC Mercenary Base (Dxun) – Fringe Bonus: Jodo Kast Mining Colony Sublevel Mining Colony Ground Level Mining Colony Upper Level – Fringe Bonus: Zuckuss Mining Colony Rooftop Modular Base Mos Eisley (Updated Version) – Fringe Bonus: Wuher (Bane of the Confederacy) Mos Eisley Docking Bay Tatooine) – X Mos Eisley Marketplace (Tatooine) - Fringe Bonus: Blizz and Jawa non-uniques Mos Eisley Residence (Tatooine) – Fringe bonus UroRRuR’R’R and Tusken Raider non-uniques Mos Eisley Town Hall (Tatooine) – Fringe Bonus: Owen and Beru Lars Mushroom Planet (Felucia) - Fringe Bonus: Felucians and Felucians on Rancors Mustafar – Fringe Bonus: Mustafarian non-uniques Mustafar Plateau Muunilinst Commerce Plaza Nelvaan Snow Fields Nightclub Oceanic Facility (Kamino) – Fringe Bonus (Kaminoan Medic) X Off World Cargo Docks (Eshan) - Fringe Bonus: Echani Handmaiden non-uniques Off World Shipping Center (Alsakan) - Fringe Bonus: Evazan Off World Transport Facility Offworld Docking Port Old Casino Orbital Docking Station (The Wheel) Commerical Quadrant Orbital Docking Station (The Wheel) Science Quadrant X Orbital Docking Station (The Wheel) Hanger Quadrant – Fringe Bonus: Boba Fett (only 5 adult fringe versions) Orbital Docking Station (The Wheel) Administration Quadrant Ossus Landing Platform Outpost Oasis (Myrkr) - Fringe Bonus: Talon Karrde + Mara Jade, Aves, Ghent Outer Rim Fueling Station X Outlaw City Peaceful City (Ithor) - Fringe Bonus: Momaw Nadon and Ithorian Scout X Pirates Base (Florrum) – Fringe Bonus: Hondo Ohnaka + fringe pirates Pirates’ Moon NE (Nar Shaddaa) Pirates’ Moon NW (Nar Shaddaa) Pirates’ Moon SE (Nar Shaddaa) Pirates’ Moon SW (Nar Shaddaa) Fringe Bonus – Dannik Jerriko Power Regulation Chamber Rancor Pen Rattatak Arena Remote Listening Post Residential District Rhen Var Citadel (Rhen Var) - Fringe Bonus: Jolee Bindo & Zayne Carrick (representing unattached force users) Royal Palace Security Deck Simulation Deck Sinkhole (Utapau) – Fringe Bonus: Tion Medon + Utuapan non-uniques Smuggler's Base – Fringe Bonus: Sugi Spicemines of Kessel Star Forge Star Port District (Coruscant) Strike Force Carrier (Trandosha Hunting Ship) – Fringe Bonus: Non-unique Trandoshans Swamp Caves (Ando) - Fringe Bonus: Ponda Baba Taris Lower City X Taris Undercity (Taris) – Fringe Bonus: Celeste Morne + Rakghoul non-uniques Teth Courtyard Teth Monastery Theed Palace Tomb of the Acolytes –Fringe Bonus Baran Do Sage Throne Room Tractor Beam Reactor Coupling X Ugnaught Mines (Gentes) - Fringe Bonus: Ugnaught non-uniques Wilderness Bunker (Myrkr Forests) – Fringe Bonus: Vornskyr non-uniques Yavin Ruins Yavin Sanctuary
Let me know if you think anything needs to be changed otherwise we will use this for the campaign
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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Are the Pirates' Moon maps on Vassal yet?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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holy crap awesome man!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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That is a really awesome list. Mos Eisley Marketplace will be one of the most important battles of the campaign; the Rebels getting the Jawas will be a pretty hefty loss for the Seps.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Thanks and I'm not sure what is on vassal at this moment. Anyone experienced with it know?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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I bolded the ones I found on Vassal. I have Version 11.0. Italics mean I'm not sure if I found the right map or not. So, there are quite a few that I can't find on Vassal. I'll check to see if I need to update, but there are also several below that I'm not sure I found the right map. General_Grievous wrote:Map List (updated for new releases this year)
Alien Warzone (Oroboro) – Fringe Bonus: Raynar Thul + non-unique killiks Anchorhead (Klatooine) - Fringe Bonus: Klatooinian non-uniques Asteroid Base (Ryloth) - Fringe Bonus: Twi'lek non-uniques Badlands (Ambria) Black Pit Slums Blue Squadron Base Boarding Action Bothan Spynet (Clak'Dor VII) - Fringe Bonus: Figrin D'an Buisness District Cantina Map (I think I found this one, but it's just called 'Cantina.')(Rodia) - Fringe Bonus: Rodian non-uniques Christophsis (Broken) Christophsis (Intact) Cliffside Citadel (Onderon) – Fringe Bonus: Beast Rider of Onderon Cloud City - Fringe Bonus: Lobot and Bespin Guards Command Deck (Lost Ship) – Fringe Bonus: Dray Commander's Office Commercial Spaceport (Skor II) - Fringe Bonus: Squib Trader Coruscant Streets Crime Lord’s Palace (Saleucami) - Fringe Bonus: Tyber Zann, Silri, Urai Fen & Zann Consortium non-uniques Crystal Caves of Ilum Dark Academy (Dathomir) Fringe Bonus: Mighella+non-unique fringe Nightsisters Deep Caverns (Arkania) Desert Sanctum (Emberlene) – Fringe Bonus: Shada D’ukal + Mistryl Shadow Guard Dxun Camp Echo Base (called 'Hoth Echo Base') Echo Base Outpost Endor Bunker (Endor) – Fringe Bonus: Wicket, Logray, Chirpa, Teebo and non-unique Ewok Characters Exodus Class Cruiser(called 'Exodus Class Heavy Cruiser' unless I'm mistaken) Felucia (I'm only seeing one Felucia map (called 'Felucia (MP1)'), so I'm not sure if it's this one or the 'Mushroom Planet' map) Financial District Freight Transit Station Gangster’s Vault (Ord-Mantell) – Fringe Bonus: Xizor + Black Sun non-uniques Geonosis Arena Pit Grand Atrium Grand Plaza (Munnilinst) Great Library (Jedi Temple Coruscant) Hall of Judgement Hangar Deck Ice Fortress North (Hoth) Fringe Bonus: One-arm and Wampa non-uniques Ice Fortress South Imperial Garrison Imperial Plaza Jabba's Palace (Tatooine) - Fringe Bonus: Jabba + Gamorrean & Weequay non-uniques Jedi Enclave(called 'Dantooine Jedi Enclave;' see below) Kashyyyk Treetop City(simply called 'Kashyyyk,' unless I'm mistaken) – Fringe Bonus: Wookie Commando + Wookie Thug Khoonda (Dantooine) (map is called just 'Dantooine,' unless I found wrong one. No map called 'Khoonda') Knight’s Enclave (Dantooine Temple)(Actually, this is probably the 'Dantooine Jedi Enclave' I found. Have yet to find 'Jedi Enclave') - Fringe Bonus: Jarael (representing an unattached force user) Korriban by JediCartographer - Fringe Bonus: Czerka Scientist Korriban by WotC Mercenary Base (Dxun) – Fringe Bonus: Jodo Kast Mining Colony Sublevel Mining Colony Ground Level Mining Colony Upper Level – Fringe Bonus: Dr. Evazan and Pondo Baba 2 versions each Mining Colony Rooftop Modular Base Mos Eisley (Updated Version) – Fringe Bonus: Wuher (Bane of the Confederacy) Mos Eisley Docking Bay Tatooine) – Fringe bonus UroRRuR’R’R and Tusken Raider non-uniques Mos Eisley Marketplace (Tatooine) - Fringe Bonus: Blizz and Jawa non-uniques Mos Eisley Residence (Tatooine) – Fringe bonus UroRRuR’R’R and Tusken Raider non-uniques Mos Eisley Town Hall (Tatooine) – Fringe Bonus: Owen and Beru Lars Mushroom Planet (Felucia) - Fringe Bonus: Felucians and Felucians on Rancors Mustafar – Fringe Bonus: Mustafarian non-uniques Mustafar Plateau Muunilinst Commerce Plaza Nelvaan Snow Fields Nightclub Oceanic Facility (Kamino) – Fringe Bonus (Kaminoan Medic) Off World Cargo Docks (Eshan) - Fringe Bonus: Echani Handmaiden non-uniques Off World Shipping Center (Alsakan) - Fringe Bonus: Evazan Off World Transport Facility Offworld Docking Port Old Casino Orbital Docking Station (The Wheel) Commerical Quadrant Orbital Docking Station (The Wheel) Science Quadrant Orbital Docking Station (The Wheel) Hanger Quadrant – Fringe Bonus: Boba Fett (only 5 adult fringe versions) Orbital Docking Station (The Wheel) Administration Quadrant Ossus Landing Platform Outpost Oasis (Myrkr) - Fringe Bonus: Talon Karrde + Mara Jade, Aves, Ghent Outer Rim Fueling Station Outlaw City Peaceful City (Ithor) - Fringe Bonus: Momaw Nadon and Ithorian Scout Pirates Base (Florrum) – Fringe Bonus: Hondo Ohnaka + fringe pirates Pirates’ Moon NE (Nar Shaddaa) Pirates’ Moon NW (Nar Shaddaa) Pirates’ Moon SE (Nar Shaddaa) Pirates’ Moon SW (Nar Shaddaa) Fringe Bonus – Squib Trader Power Regulation Chamber Rancor Pen Rattatak Arena Remote Listening Post Residential District Rhen Var Citadel (Rhen Var) - Fringe Bonus: Jolee Bindo & Zayne Carrick (representing unattached force users) Royal Palace Security Deck Simulation Deck Sinkhole (Utapau)(called 'Sinkhole Landing Pad') – Fringe Bonus: Tion Medon + Utuapan non-uniques Smuggler's Base – Fringe Bonus: Sugi Spicemines of Kessel Star Forge Star Port District (Coruscant) Strike Force Carrier (Trandosha Hunting Ship) – Fringe Bonus: Non-unique Trandoshans Swamp Caves (Ando) - Fringe Bonus: Ponda Baba Taris Lower City Taris Undercity (Taris) – Fringe Bonus: Celeste Morne + Rakghoul non-uniques Teth Courtyard Teth Monastery Theed Palace Tomb of the Acolytes –Fringe Bonus Baran Do Sage Throne Room Tractor Beam Reactor Coupling Ugnaught Mines (Gentes) - Fringe Bonus: Ugnaught non-uniques Wilderness Bunker (Myrkr Forests) – Fringe Bonus: Vornskyr non-uniques Yavin Ruins Yavin Sanctuary
Let me know if you think anything needs to be changed otherwise we will use this for the campaign
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Why do we have R2 and 30 listed as defeated?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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spryguy1981 wrote:Why do we have R2 and 30 listed as defeated? Leftover from the old Rebels versus imperials campaign that I missed, updated And CC you rock man. Thanks. And now I just need to find our what physical maps the players have
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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General_Grievous wrote:And CC you rock man. Thanks. And now I just need to find our what physical maps the players have No, thank you! I'll finish up now
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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Question? Bounty Hunter Challenge Obi and Dooku legal for this?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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Another question: Just to clarify, the Fringe pieces on the Restricted List can be used by anyone, just a limit of one per person, correct?
However, the Sep and Rebel pieces on the Restricted List can only be used by ONE PLAYER from that side, but they can use as many of that piece as they would like... right?
Like, only one Sep player will get Chameleon Droids each round, but they can use as many Chameleon Droids as they can fit in if they so choose?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Exactly CC, that is correct about the restricted lists. And yes both BHC pieces are good to go.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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HEY WAIT A MINUTE! Jon 'Dutch' Vander is missing.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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Also, it says that the only R2 available is R2 and 3PO. Shouldn't Rebel Storm R2-D2 and R2 Extended Sensor be available as well? (and while I'm at it, I'm assuming Doombot is out of the picture for us Rebels?)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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CorellianComedian wrote:HEY WAIT A MINUTE! Jon 'Dutch' Vander is missing. Is the Confederacy so unsure of victory that they have assassinated a Rebel leader? Or maybe Jon is out carousing with his ace pilots.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,487
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What's funny is I didn't even realize Dutch wasn't on this list, but already allocated him out lol.
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