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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/7/2009 Posts: 66
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i am a huge sith fan and do not belevie there are enough of them in the game so i came up with this 40 piece set. I have been working on some of them since before the JA set was anounced like plagues and disciple of ragnose (who i still think should be sith) but the ja set only made me go back and revise some of the stats. i also added some fringe that i felt would suit more for the sith then any other faction. please give your feed back i have thick skin
assassin agent c #1 Cost 20 Hp 50 Def 16 Att 10 Dam 10 SA Bounty hunter +4 Jedi hunter Marked Target (at start of game pick one enemy, for whole game gain +4 attack, +4 defence and +10 damage agenst that target)
Boc Aseca r #2 Cost 41 Hp 100 Def 20 Att 16 Dam 20 SA Unique Melee double attack Deffencive leap (if enemy attack on Boc is a miss Boc can move up to 3 squars with out any attacks of opertunity) FP Force 4 Force destruction (force 2: replace turn, target with in 4 squares takes 30 damage and moves back 4 squares)
Brother of darkness uc #3 Cost 35 Hp 100 Def 19 Att 11 Dam 20 SA Melee Twin attack FP Force 3 Renewal 1 Force lightning 2 Lightsaber sweep Sith rage
Darth Plagueis vr #4 Cost 55 Hp 140 Def 19 Att 18 Dam 20 SA Unique Melee double attack Create life (if you role a 20 on inishitive with a save of 11 bring in any charactor that is counted as Anakin Skywalker or Darth Vader regardless of faction. Still may not have more then 1.) FP Force 5 Midi-chlorian Life (force 4: if an allied charactor is defeated bring back to orignal stats)
Disciple of ragnose uc #5 Cost 25 Hp 80 Def 17 Att 9 Dam 20 SA Double attack FP Force 3 Lightsaber Deflect Lightsaber Block
Githany r #6 Cost 50 Hp 120 Def 13 Att 16 Dam 20 SA Unique Melee twin attack Melee reach 2 FP Force 4 Sith Lightning 20
Gloom walker trooper c #7 Cost 16 Hp 30 Def 16 Att 7 Dam 20 SA Double attack
Gloom walker sergeant uc #8 Cost 27 Hp 60 Def 18 Att 11 Dam 20 SA Double attack CE Gloom Walker gain twin attack
Gorc vr #9 Cost 56 Hp 200 Def 16 Att 12 Dam 30 SA Unique Melee Double attack Melee reach Mighty swing Pic's brother (gains +2 attack and +2 defence if Pic is with in 6 squares if pic takes more than 30 damage Gor is activated save of 11) FP Force 4 Sith Grip
intelligence agent uc #10 Cost 19 Hp 40 Def 15 Att 4 Dam10 SA Melee Informer(adjecent allies gain +2 attack agenst enemys with in 6 squares of agent)
Jerec vr #11 Cost 63 Hp 140 Def 20 Att 18 Dam 20 SA Unique Melee double attack FP Force 4 Force renewal 1 Force lightning 20 Force Destruction (force 2: replace turn, target with in 4 squares takes 30 damage and moves back 4 squares) Sith rage
Karness Muur vr #12 Cost 57 Hp 100 Def 18 Att 16 Dam 20 SA Unique Melee attack Rakghoul Serum (whenever this character defeats a living enemy you can immediately add a character named Rakghoul to your squad with a save of 11) Talisman(when defeated pick 1 living allied and they gain heal 20 and remaining force points) FP Force 4 Heal 20 Ce Rakghoul fallowers gain Pack (for every allied character that's named Rakghoul with in 6 squars gain +1 attack)
Kas'im r #13 Cost 80 Hp 170 Def 23 Att 20 Dam 20 SA Unique Melee Double twin attack Lightsaber duelist FP Force 4 Sith rage
Lord kaan vr #14 Cost 74 Hp 150 Def 19 Att 17 Dam 20 SA Unique Melee double attack FP Force 4 Force renewal 1 Sith patients 1(gain 1 force point if only moved 6 squars and does not attack) Thought bomb (force 10: all character who at any time have a force rating take 300 damage)
Pic vr #15 Cost 56 Hp 100 Def 17 Att 19 Dam 10 SA Unique Melee attack double twin attack Gorc's Brother (When Gorc attacks an enemy adjcent to Pic, Pic makes an immediate attack. +2 attack and +2 defence when with in 6 squars of Gorc. If Gorc takes more than 30 damage pic is activated. If Gorc is defeated Pic takes -20 hp and gains +10 for rest of skrimish) FP Force 5 Master speed Self and Gorc heal 10 (force 1: replace attack touch Gorc add 10 hit points to self and gorc)
Sariss vr #16 Cost 47 Hp 110 Def 22 Att 18 Dam 20 SA Unique Melee triple attack Lightsaber duelist FP Force 4 Deadly Sight (force 2: sight 40 damage on target)
Saul Karath r #17 Cost 24 Hp 50 Def 16 Att 8 Dam 10 SA Unique Double attack Sith Reserves 30 CE Sith troopers gain trooper synergy (+4attack and +4defense while 3 allied troopers are with in 6 squars)
Sergeant Dessel vr #18 Cost 62 Hp 140 Def 19 Att 13 Dam 20 SA Unique (counts as darth bane) Close-Quarters power fighting (+4attack and +10 damage against adjacent enemies) Grenades 10 Its a trap Jedi hunter Twin attack FP Force 3 CE Gloom walkers gain +4 attack
Sith accadomy student c #19 Cost 18 Hp 60 Def 16 Att 6 Dam 20 SA Melee FP Force 2 Lightsaber block
sith acolyte uc #20 Cost 20 Hp 80 Def 16 Att 9 Dam 20 SA Melee attack FP Force 2 Force lightning 1
sith adept c #21 Cost 12 Hp 50 Def 13 Att 5 Dam 20 SA Melee attack FP Force 1
sith basalisk weapon master uc #22 Cost 26 Hp 70 Def 16 Att 14 Dam 20 SA Melee Double attack Double deffence (if an attack hit) FP Force 2
sith grenader c #23 Cost 14 Hp 40 Def 14 Att 3 Dam 10 SA Master Grenades 20 (replaces attack: range 6 20 damage to two non-adjcent targets and to each character adjcent to the targets)
Sith hand uc #24 Cost 28 Hp 90 Def 18 Att 10 Dam 20 SA Melee double attack FP Force 3 Lightsaber sweep Master speed
Sith naval polit c #25 Cost 10 Hp 20 Def 14 Att 3 Dam 10 SA Pilot Gunner Industrial repair 10
Sith solder c #26 Cost 9 Hp 20 Def 14 Att 6 Dam 20 SA Trooper
sith spy uc #27 Cost 17 Hp 30 Def 19 Att 3 Dam 10 SA Spy (enemy with in 6 squars gain -4 deffence) Advantageous cover
Sith Trooper Sergent uc #28 Cost 25 Hp 50 Def 15 Att 10 Dam 20 SA Twin attack CE Sith trooper allies gain twin attack
sith trooper medic c #29 Cost 16 Hp 40 Def 15 Att 3 Dam 10 SA Medic (can not be targeted or attacked if alie is with in 6 squares of medic if adjcent alie is attacked make emediate attack with +10 att) Heal 20
Sith warrior uc #30 Cost 30 Hp 90 Def 18 Att 10 Dam 20 SA Melee Triple attack FP Force 4 Master speed Sith lightning 30 Lightsaber Assault
Star forge droid uc #31 Cost 45 Hp 80 Def 18 Att 11 Dam 20 SA Droid Twin attack Shields 2 Flame thrower 30
Tavion Axmis r #32 Cost 40 Hp 90 Def 21 Att 16 Dam 20 SA Unique Melee attack double attack Over confadent coward (attacks on unique gain +4 attack can make all attacks on unique even if moved. If any of her attack rolls are a naturaly a 1 move 6 squares and can not be by any other character) Affinity deciples of ragnoses my be in her squad FP Force 2 Lightsaber sweep CE Deciples of ragnoses gain extra attack
Volfe Karkko r #33 Cost 60 Hp 160 Def 22 Att 11 Dam 20 SA Unique Melee attack twin attack Tast Soup (when ever you defeat an enemy gain +1 att and any remaining force points) FP Force 4 Force renewal 1 Force lightning 3 Sith sorcery
Yun r #34 Cost 45 Hp 90 Def 14 Att 11 Dam 20 SA Unique Melee attack FP Force 5 Force renewal 2 Force push Knight speed Force blind (force 2: replace attack all characters with in 4 squars are considered activated and have -4 defence for the rest of the round)
Zannah r #35 Cost 55 Hp 140 Def 23 Att 9 Dam 20 SA Unique Melee attack twin attack Sorseu mastery (when attacked by maltiple attacks from one enemy and no dammage is done make an attack at +4 att) FP Force 4 Force renewal 1 Sith Sorcery Mind Trick (force 3: replaces attack, pick any enemy that is unactivated and activate him to inclued moving and making attacks) Sith Rage
Fringe
Anti-Republic Liberator c #36 Cost 16 Hp 50 Def 12 Att 8 Dam 20 SA Melee Double attack Anti-republic (can not be in any republic squade. +2 att on any enemy with in a republic faction)
Anti-Republic Snipper c #37 Cost 30 Hp 10 Def 12 Att 14 Dam 30 SA Loner Anti-republic (can not be in any republic squade. +2 att on any enemy in a republic faction) Adv cover Carfull shot Sniper
Oreworker c #38 Cost 21 Hp 20 Def 15 Att 7 Dam 30 SA Armor maker (at start of game pick one allie to gain +4 def)
Rakghoul Fiend uc #39 Cost 27 Hp 50 Def 18 Att 10 Dam 20 SA Savage Melee ambush Rakghoul disease Triple attack Fiend (can not be added for rakghoul disease) CE All allie rakghouls gain +4 attack
Zabrak Trooper c #40 Cost 11 Hp 20 Def 12 Att 5 Dam 20 SA Trooper (counts as trooper for all comander effects)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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Isn't Thought Bomb just a little excessive? By the way, I love Create Life.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/7/2009 Posts: 66
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Possibly But that's what it really is it kills all force sensitive people. Thanks for your input
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/2/2009 Posts: 262 Location: Washington
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I would change the thought bomb ability to either say " All characters with a force rating are defeated." or "force 10: all characters who at any time have a force rating take 300 damage this damage cant be prevented." This makes it so figures like GOWK could not prevent the ability with a save. and to be fair you might add in a a line that says this ability affects allies and enemies alike and Lord kaan. (and i would up it to 12 or 15 FP for such a powerful ability.)
and another thing you would be wary of with that ability is it would not affect chars who gained force points from darth-sid holo.
other wise its a great set. and i agree that we need to see more sith.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2009 Posts: 908 Location: Felucia, near the Ancient Abyss
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I would make this thought bomb. Thought Bomb (Force 14; Replaces Turn; All force users on the battle map, except this character, are defeated, save 18 for 190 damage, This damage cannot be reduced, prevented, or redirected.) If facing a Bane squad IF he makes the save,he will have 10 hit Points left, or he will be dead from being shot.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/7/2009 Posts: 66
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swmimperial130 wrote:I would make this thought bomb. Thought Bomb (Force 14; Replaces Turn; All force users on the battle map, except this character, are defeated, save 18 for 190 damage, This damage cannot be reduced, prevented, or redirected.) If facing a Bane squad IF he makes the save,he will have 10 hit Points left, or he will be dead from being shot. kaan dies from the thought bomb i also have an other bane that i am working on he is purly to counter the thought bomb with somthing that mskes it so that he would not take damage from the thought bomb
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/17/2009 Posts: 129
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this is what i had for thought bomb(10 replaces turn; all allies with a force rating are immediately defeated. all characters, including this character, with a force rating within 12squares of one of the defeated allies is also defeated)
also why does githany have 13def
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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I'm finding it really hard to read and get a feel for the pieces with so many spelling errors and definitions left unclear.
Examples: "Coast" for every character. - Githany has "Melee Reach" ....2? 3? - Opertunity? - Sith Lighting 20? - no "Unique"s?
Just small things like that can make all the difference.
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