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saber1's Custom Set: GALACTIC CONQUEST Options
saber1
Posted: Wednesday, September 16, 2009 12:32:51 PM
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Joined: 2/14/2009
Posts: 1,450
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I've slowly put this set together and it is finally ready for your viewing and feedback. It revolves largely around the New Jedi Order series, though like any set, it includes pieces from multiple eras.

OLD REPUBLIC
1 Antarian Ranger Captain

MANDALORIAN
2 Goran Beviin
3 Mandalorian Protector
4 Verpine Engineer

REPUBLIC
5 Jax Pavan
6 Laranth Tarrak

REBEL
7 Luke Skywalker, Hope of the Rebellion

IMPERIAL
8 Baron Soontir Fel
9 Gilad Pellaeon
10 Ruhk
11 Shadow Stormtrooper (reprint)
12 Vader’s Apprentice, No More

NEW REPUBLIC
13 Admiral Ackbar, Supreme Commander
14 Anakin Solo, Jeedai
15 Cakhmaim
16 Corran Horn, Jeedai
17 Ganner Rhysode, Jeedai
18 Jag Fel, Jedi Hunter
19 Jain Solo, Sword of the Jedi
20 Kyp Durron, Jedi Master
21 Lando Calrissian, Arms Supplier
22 Lowbacca
22 Mon Mothma, Chief of State
24 Saba Sebatyne
25 Whistler
26 YVH 1
27 YVH 1B

YUUZHAN VONG
28 Onimi
29 Shedao Shai, Commander
30 Shimrra Jamane, Supreme Commander
31 Voxyn
32 Vua Rapuung
33 Yuuzhan Vong Slayer

FRINGE
34 Chiss Pilot
35 Heavy Ordinance Mercenary
36 I5YQ
37 Tahiri Veila/Riina Kwaad
38 Ugnaught Demolitionist (reprint)
39 Vergere
40 YVH 1A

BONUS
41 Chuck Norris
saber1
Posted: Wednesday, September 16, 2009 12:38:29 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2009
Posts: 1,450
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OLD REPUBLIC

1 Antarian Ranger Captain

Antarian Ranger Captain
Cost: 22
Faction: Old Republic
Hit Points: 60
Defense: 17
Attack: 10
Damage: 20

Special Abilities
Accurate Shot (Can attack an enemy with cover even if it’s not the nearest target)
Affinity (May be in a Republic or New Republic squad)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)


Commander Effect
Allied Antarian Rangers gain Mobile Attack
saber1
Posted: Wednesday, September 16, 2009 12:41:19 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2009
Posts: 1,450
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MANDALORIAN

2 Goran Beviin

Goran Beviin
Cost: 40
Faction: Mandalorian
Hit Points: 90
Defense: 20
Attack: 10
Damage: 20

Special Abilities
Unique, Double Attack
Beskar’gam Armor 11 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 11)
Crushgaunts (If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage and make a save of 17. On a success, that enemy is -10 Damage for rest of skirmish.)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Unyielding (At the start of each of this character's turns, make a save of 11. On a success, this character’s damage may not be prevented or redirected for the remainder of the round.)
Yuuzhan Vong Hunter (+4 Attack and +10 Damage against Yuuzhan Vong enemies)

3 Mandalorian Protector

Mandalorian Protector
Cost: 24
Faction: Mandalorian
Hit Points: 60
Defense: 18
Attack: 9
Damage: 20

Special Abilities
Unique, Double Attack
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)

4 Verpine Engineer

Verpine Engineer
Cost: 14
Faction: Mandalorian
Hit Points: 20
Defense: 16
Attack: 4
Damage: 10

Special Abilities
Industrial Repair 30 (Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon)
Experimental Pistol Upgrade (Allies within 6 squares with non-melee attacks that deal exactly 10 Damage roll twice when attacking, choosing either roll. If either roll is a 1, the attack fails and the attacker takes 10 Damage.)
saber1
Posted: Wednesday, September 16, 2009 12:43:06 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2009
Posts: 1,450
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REPUBLIC

5 Jax Pavan

Jax Pavan
Cost: 32
Faction: Republic
Hit Points: 80
Defense: 20
Attack: 12
Damage: 20

Special Abilities
Unique, Melee Attack, Double Attack
Affinity (May be in a Rebel squad)
Blaster 20 (Replaces attacks: sight; make a non-melee attack at +12 Attack for 20 Damage)

Force Powers
Force 1, Force Renewal 1
Force Threads (Force 2: For remainder of skirmish, allied commander effects normally limited to 6 squares have unlimited range when applying to this character and are immune to Disruptive, and enemy characters that target this character do not benefit from Commander Effects)
Lightsaber Defense (Force 1: Whenever this character is hit by an attack, this character takes no damage with a save of 11)

6 Laranth Tarrak

Laranth Tarrak
Cost: 37
Faction: Republic
Hit Points: 80
Defense: 19
Attack: 12
Damage: 20

Special Abilities
Unique
Accurate Shot (Can attack an enemy with cover even if it’s not the nearest target)
Affinity (May be in a Rebel squad)
Flurry (Whenever this character scores a critical hit, it can make 1 immediate extra attack)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

Force Powers
Force 1, Force Renewal 1
Blaster Assault (Force 1, replaces attacks: Make 2 attacks)
Blaster Barrage (Force 1, replaces attacks: Can attack every legal target once)
Blaster Deflect (Force 1: When hit by a non-melee attack, this character takes no damage with a save of 11)
saber1
Posted: Wednesday, September 16, 2009 12:45:03 PM
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Joined: 2/14/2009
Posts: 1,450
Location: At the controls
REBEL

7 Luke Skywalker, Hope of the Rebellion

Luke Skywalker, Hope of the Rebellion
Cost: 54
Faction: Rebel
Hit Points: 120
Defense: 20
Attack: 14
Damage: 20

Special Abilities
Unique, Melee
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Flurry (Whenever this character scores a critical hit, it can make 1 immediate extra attack)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

Force Powers
Force 2, Force Renewal 1
Force Leap (Force 1, this character can move through enemy characters without provoking attacks of opportunity)
Jedi Mind Trick (Force 1, usable only on this character’s turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn, save 11)
Lightsaber Deflect (Force 1: When hit by a non- melee attack, this character takes no damage with a save of 11)

Commander Effect
Enemy characters with Flight within 6 squares of your commando provoke attacks of opportunity as normal. Save 16 to negate each effect.

saber1
Posted: Wednesday, September 16, 2009 12:48:19 PM
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Joined: 2/14/2009
Posts: 1,450
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IMPERIAL

8 Baron Soontir Fel

Baron Soontir Fel
Cost: 21
Faction: Imperial
Hit Points: 50
Defense: 18
Attack: 10
Damage: 10

Special Abilities
Unique
Affinity (May be in a New Republic squad)
Deceptive (+10 Damage against an enemy who has activated this round)
Evade
Pilot
Rapport (Pilot followers cost 1 less when in the same squad as this character)

Commander Effect
Pilot followers gain Mobile. Pilot followers gain +3 Defense while they have a Pilot ally within 6 squares.

9 Gilad Pellaeon

Gilad Pellaeon
Cost: 16
Faction: Imperial
Hit Points: 40
Defense: 16
Attack: 5
Damage: 10

Special Abilities
Unique
Pilot Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Pilot characters to your squad immediately before your first activation of the round)
Tactical Superiority (Your Pilot allies gain +2 Attack for each Pilot that has attacked the target this round)

Commander Effect
Your Navy Troopers and Pilot allies gain Deadly Attack

10 Ruhk

Ruhk
Cost: 25
Faction: Imperial
Hit Points: 80
Defense: 18
Attack: 9
Damage: 20

Special Abilities
Unique, Melee Attack, Double Attack
Bodyguard
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Intuition (Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates)
Poison +10 (+10 Damage to living enemy; save 11)
Stealth

Commander Effect
Your characters whose names contain Noghri get +2 Attack, +2 Defense and Twin Attack.

11 Shadow Stormtrooper (reprint)

12 Vader’s Apprentice, No More

Vader’s Apprentice, No More
Cost: 61
Faction: Imperial
Hit Points: 130
Defense: 22
Attack: 12
Damage: 20

Special Abilities
Unique, Melee Attack, Double Attack
Jedi Hunter (+4 Attach and +10 Damage against enemies with a Force Rating)
Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Unorthodox (Enemy characters with Parry or Lightsaber Block must instead make a save of 13 against this character’s attacks)

Force Powers
Force 2; Force Renewal 2
Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 Damage to target. Huge or smaller characters are considered activated this round; save 16)
Force Throw (Force 3, replaces turn; range 6: move enemy character to any unoccupied space within 6 squares. If the ending square is adjacent to a wall or character, target and each adjacent character take 30 Damage. This does not provoke attacks of opportunity.)
saber1
Posted: Wednesday, September 16, 2009 12:58:42 PM
Rank: Advanced Bloo Milk Member
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Joined: 2/14/2009
Posts: 1,450
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NEW REPUBLIC

13 Admiral Ackbar, Supreme Commander

Admiral Ackbar, Supreme Commander
Cost: 29
Faction: New Republic
Hit Points: 50
Defense: 14
Attack: 4
Damage: 10

Special Abilities
Unique
Adaptive Tactics (Opponent’s initiative roll is -1 for each ally that has line of sight on an enemy character, limit 4. This affects Master Tactician)
Concentrate All Fire (If you win initiative, opponent may only target one ally each turn for remainder of round)

Commander Effect
At the end of this character’s turn, two Medium followers within 6 squares of this character can switch positions. Non-Unique allies gain Recon.

14 Anakin Solo, Jeedai

Anakin Solo, Jeedai
Cost: 39
Faction: New Republic
Hit Points: 80
Defense: 20
Attack: 12
Damage: 20

Special Abilities
Unique, Melee Attack, Double Attack
Affinity (A character whose name contains Chewbacca may be in your squad regardless of faction)
Jeedai (Suppresses Yuuzhan Vong commander effects within 2 squares)
Synergy (This character may use Lightsaber Defense to defend an adjacent character named Tahiri Veila)
Vongsense (Ignores Force Immunity of Yuuzhan Vong characters)

Force Powers
Force 2, Force Renewal 1
Complete Oneness with the Force (Force 4: For rest of skirmish, this character gains +4 Attack, +10 Damage and Twin Attack and at the end of each of its turns, this character takes 10 Damage which cannot be reduced, prevented or redirected. This character cannot be healed.)
Force Meld (Force 2: Allied characters with a Force Rating gain +3 Attack and +3 Defense until the end of this character’s next turn)
Lightsaber Defense (Force 1: Whenever this character is hit by an attack, this character takes no damage with a save of 11)

15 Cakhmaim

Cakhmaim
Cost: 25
Faction: New Republic
Hit Points: 80
Defense: 19
Attack: 11
Damage: 20

Special Abilities
Unique
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Mal’ary’ush Honor Guard (This character gains Bodyguard while adjacent to any character whose name contains Solo or Skywalker. May not benefit from commander effects from characters whose name does not contain Solo or Skywalker.)
Mobile Attack
Parry
Stealth
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

16 Corran Horn, Jeedai

Corran Horn, Jeedai
Cost: 43
Faction: New Republic
Hit Points: 130
Defense: 20
Attack: 13
Damage: 20

Special Abilities
Unique, Melee Attack, Double Attack
Jeedai (Suppresses Yuuzhan Vong commander effects within 2 squares)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Pilot
Trakata (If the damage from this character’s attack was just prevented, make a save of 16. On a success, the damage is applied as normal.)

Force Powers
Force 2, Force Renewal 1
Absorb Energy (Force 2: When hit by a non-melee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Lightsaber Precision (Force 1: This character gets +10 Damage on its next attack)

17 Ganner Rhysode

Ganner Rhysode, Jeedai
Cost: 54
Faction: New Republic
Hit Points: 120
Defense: 19
Attack: 12
Damage: 20

Special Abilities
Unique, Melee Attack, Double Attack
Gregarious (+4 Attack if an ally is within 6 squares)
Jeedai (Suppresses Yuuzhan Vong commander effects within 2 squares)
None Shall Pass (Enemy characters without Flight may not move out of a square adjacent to this character)

Force Powers
Force 2, Force Renewal 1
Complete Oneness with the Force (Force 4: For rest of skirmish, this character gains +4 Attack, +10 Damage and Twin Attack and at the end of each of its turns, this character takes 10 Damage which cannot be reduced, prevented or redirected. This character cannot be healed.)
Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)

18 Jag Fel, Jedi Hunter

Jag Fel, Jedi Hunter
Cost: 26
Faction: New Republic
Hit Points: 70
Defense: 19
Attack: 9
Damage: 20

Special Abilities
Unique, Double Attack
Beskar’gam Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
Crushgaunts (If both of its attacks hit the same adjacent enemy, this character's second attack gets +10 Damage and make a save of 17. On a success, that enemy is -10 Damage for rest of skirmish.)
Encumbered (May not move into difficult terrain and attack in the same turn)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)

19 Jain Solo, Sword of the Jedi

Jaina Solo, Sword of the Jedi
Cost: 49
Faction: New Republic
Hit Points: 110
Defense: 21
Attack: 10
Damage: 20

Special Abilities
Unique, Melee Attack
Affinity (May be in a Mandalorian squad that contains Boba Fett)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Jeedai (Suppresses Yuuzhan Vong commander effects within 2 squares)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Loner (+4 Attack if no allies are within 6 squares)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Unyielding (At the start of each of this character's turns, make a save of 11. On a success, this character’s damage may not be prevented or redirected for the remainder of the round)

Force Powers
Force 4
Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)

20 Kyp Durron, Jedi Master

Kyp Durron, Jedi Master
Cost: 75
Faction: New Republic
Hit Points: 140
Defense: 20
Attack: 13
Damage: 20

Special Abilities
Unique, Melee Attack, Triple Attack
Gregarious (+4 Attack if an ally is within 6 squares)

Force Powers
Force 2, Force Renewal 1
Master of the Force 2
Force Push 4 (Force 4, replaces attacks: sight; 40 Damage; push back target 4 squares if Huge or smaller)
Levitate 2 (Force 2, replaces attacks: Move 1 Large or smaller ally within 8 squares to any unoccupied square within 8 squares. This does not provoke attacks of opportunity.)
Lightsaber Defense (Force 1: Whenever this character is hit by an attack, this character takes no damage with a save of 11)
Master Speed (Force 1: This character may move 6 extra squares on its turn)

Commander Effect
Followers within 6 squares gain Extra Attack.

21 Lando Calrissian, Arms Supplier

Lando Calrissian, Arms Supplier
Cost: 30
Faction: New Republic
Hit Points: 70
Defense: 18
Attack: 8
Damage: 20

Special Abilities
Unique
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
Experimental Rifle Upgrade (Allies within 6 squares with non-melee attacks that deal exactly 20 Damage gain Jolt and take 10 Damage on a natural attack roll of 1.)
Mobile Attack
Rapport (Droid characters with YVH in their name cost 1 less in the same squad as this character)

Commander Effect
Allied Droids with YVH in their name gain Mockery of Life (Yuuzhan Vong enemies must end their move adjacent to this character if possible, save 11).

22 Lowbacca

Lowbacca
Cost: 36
Faction: New Republic
Hit Points: 110
Defense: 19
Attack: 13
Damage: 20

Special Abilities
Unique, Melee Attack, Double Attack
Mighty Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, it can make 1 immediate attack at +20 Damage against another adjacent enemy)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Repair (Replaces attacks: touch; remove 20 Damage from 1 Droid character)

Force Powers
Force 3
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)

Commander Effect
Your squad may contain non-Unique Wookies of any faction. Non-Unique Wookie allies gain +2 Attack and +2 Defense while a Wookie ally is within 6 squares.

22 Mon Mothma, Chief of State

Mon Mothma, Chief of State
Cost: 12
Faction: New Republic
Hit Points: 30
Defense: 16
Attack: -
Damage: -

Special Abilities
Unique
Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
Inspiring (Allied Commander Effects with range 6 instead have range 12 while that commander has line of sight on this character)

Commander Effect
If you win initiative, you may choose a Special Ability that increases Attack or Damage values. For remainder of round, the effects of the chosen special ability are ignored.

“Mon Mothma, the New Republic’s first Chief of State, was noted as an inspirational leader who could defuse tense situations with the weight of her soft-spoken words.”

24 Saba Sebatyne

Saba Sebatyne
Cost: 48
Faction: New Republic
Hit Points: 130
Defense: 21
Attack: 12
Damage: 20

Special Abilities
Unique, Melee Attack, Double Attack
Cunning (+4 Attack and +10 Damage against an enemy who has not activated this round)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement)
Intuition (Once per round, after initiative is determined, this character can immediately move up to its speed before any other character activates)
Pilot

Force Powers
Force 2, Force Renewal 1
Force Push 2 (Force 2, replaces attacks: range 6; 20 Damage; push back target 2 squares if Huge or smaller)
Force Valor (Force 2, replaces attacks: For the rest of the skirmish, this character gains the following commander effect: Followers within 6 squares gain +2 Attack and +2 Defense)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)

25 Whistler

Whistler
Cost: 9
Faction: New Republic
Hit Points: 30
Defense: 18
Attack: -
Damage: -

Special Abilities
Unique, Droid
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated)

26 YVH 1

YVH 1
Cost: 21
Faction: New Republic
Hit Points: 60
Defense: 19
Attack: 10
Damage: 20

Special Abilities
Droid, Double Attack
Laminanium Armor (Twice per turn, when this character takes Damage make a save 11. On a success, reduce the damage taken by 10.)
Yuuzhan Vong Hunter (+4 Attack and +10 Damage against Yuuzhan Vong enemies)

27 YVH 1B

YVH 1B
Cost: 25
Faction: New Republic
Hit Points: 60
Defense: 18
Attack: 9
Damage: 30

Special Abilities
Droid
Laminanium Armor (Twice per turn, when this character takes Damage make a save 11. On a success, reduce the damage taken by 10)
Upgraded Sensors (Enemy characters are not considered to have cover within 12 squares of this character)
War Cry (Target enemy within 6 squares is considered activated, save 11.)
Yuuzhan Vong Hunter (+4 Attack and +10 Damage against Yuuzhan Vong enemies)
saber1
Posted: Wednesday, September 16, 2009 1:03:26 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
YUUZHAN VONG

28 Onimi

Onimi
Cost: 31
Faction: Yuuzhan Vong
Hit Points: 90
Defense: 20
Attack: 8
Damage: 10

Special Abilities
Unique, Melee Attack
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
Shamed (Not subject to commander effects)

Force Powers
Force 1, Force Renewal 1
Art of the Small 1 (Force 1: For the rest of the skirmish, this character gains Poison +20)
Art of the Small 2 (Force 2, replaces turn: For the rest of the skirmish, enemy characters ignore this character’s Force Rating and this character gains Cloaked)
Force Dominate (Force 2, replaces attacks: sight; 1 allied character without a Force Rating takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, that character takes 20 damage. Ignores Force Immunity.)


29 Shedao Shai, Commander

Shedao Shai, Commander
Cost: 45
Faction: Yuuzhan Vong
Hit Points: 120
Defense: 20
Attack: 9
Damage: 10

Special Abilities
Unique, Melee Attack
Embrace of Pain (+10 Damage if this character has taken damage this round)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities.)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Vonduun Crab Armor 11 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 11)

Commander Effect
Yuuzhan Vong allies that deal exactly 10 Damage gain +10 Damage while they have line of sight on an enemy Droid or Cyborg character.

30 Shimrra Jamane, Supreme Commander

Shimrra Jamaane, Supreme Overlord
Cost: 69
Faction: Yuuzhan Vong
Hit Points: 200
Defense: 20
Attack: 15
Damage: 20

Special Abilities
Unique, Melee Attack, Triple Attack
Commanding Presence (Suppresses enemy commander effects within 4 squares and this character may not be activated by an enemy.)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Scepter Of Power (Replaces attacks, range 2: 40 Damage, save 11 for 20 Damage. Huge and smaller targets are considered activated, save 16.)
Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)

Commander Effect
Each Yuuzhan Vong ally gains +3 Attack and +3 Defense while it has an ally within 6 squares.

31 Voxyn

Voxyn
Cost: 35
Faction: Yuuzhan Vong
Hit Points: 100
Defense: 20
Attack: 8
Damage: 10

Special Abilities
Melee Attack
Acid Spit (Replaces attacks, range 6: 30 Damage to target, 20 Damage to 1 character adjacent to target)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities.)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Savage (This character must end its move next to an enemy if it can and does not benefit from commander effects.)
Screech (Replaces attacks, range 6: Target and each character within 3 squares of target is considered activated, save 11. Huge and larger characters ignore this special ability.)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

32 Vua Rapuung

Vua Rapuung
Cost: 37
Faction: Yuuzhan Vong
Hit Points: 120
Defense: 19
Attack: 13
Damage: 20

Special Abilities
Unique, Melee
Affinity (May be in a New Republic squad that contains Anakin Solo)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Shamed (Not subject to commander effects or Shaper special abilities)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack
Vicious Attack (Triple damage instead of double on a critical hit)

33 Yuuzhan Vong Slayer

Yuuzhan Vong Slayer
Cost: 30
Faction: Yuuzhan Vong
Hit Points: 80
Defense: 17
Attack: 11
Damage: 10

Special Abilities
Blorash Jelly (Replaces attacks, range 6: Target enemy takes 10 Damage and is considered activated, save 11. On a failure, target must make a save at the beginning of each of its subsequent turns or take 10 Damage and remain activated.)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Shimrra’s Bodyguard (If an adjacent ally with Shimrra in its name would take damage from an attack, this character can take the damage instead)
Twin Attack
Vonduun Hide 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6. This character ignores Scarification)
saber1
Posted: Wednesday, September 16, 2009 1:07:32 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
FRINGE
34 Chiss Pilot

Chiss Pilot
Cost: 16
Faction: Fringe
Hit Points: 30
Defense: 18
Attack: 8
Damage: 10

Special Abilities
Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares)

35 Heavy Ordinance Mercenary

Heavy Ordinance Mercenary
Cost: 20
Faction: Fringe
Hit Points: 40
Defense: 16
Attack: 8
Damage: 20

Special Abilities
Air-Burst Missiles 30 (Replaces attacks: sight; 30 Damage to target, save 11 for 20 Damage. 10 Damage to each character within 6 squares of target, save 11)
Grenades 10 (Replaces attacks: range 6; 10 Damage to target and to each character adjacent to that target; save 11)
Limited Movement (This character may not move more than 6 squares during its turn)
Mercenary (This character can move only if it cannot make an attack from its starting space)
Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)

36 I5YQ

I5YQ
Cost: 22
Faction: Fringe
Hit Points: 60
Defense: 18
Attack: 9
Damage: 10

Special Abilities
Unique, Droid
Combat Programming (+10 Damage against an enemy character within 6 squares)
Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character’s next turn, or until he is defeated)
Sentient (This character is subject to commander effects)
Synergy (+2 Attack, +2 Defense when a character whose name contains Pavan is in your squad)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)

37 Tahiri Veila/Riina Kwaad

Tahiri Veila
Cost: 32
Faction: Fringe
Hit Points: 70
Defense: 20
Attack: 9
Damage: 20

Special Abilities
Unique, Melee Attack, Double Attack
Bounty Hunter (+2 Attack against Unique enemies)
Synergy (+4 Attack while an allied character named Anakin Solo is within 6 squares)
Unstable Psyche (After initiative is determined, make a save of 11. On a failure, flip this card over. All Force Points and Damage remain.)
Vongsense (Ignores Force Immunity of Yuuzhan Vong characters)

Force Powers
Force 3
Force Lightning (Force 1, replaces attacks: range 6; 20 Damage)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)



To portray Tahiri's split personality issues, Riina Kwaad's stats would be printed on the back of Tahiri Veila's stat card. As both sides would have a cost listed, any squad would be able to include Tahiri who may, depending on the save rolls for Unstable Psyche, "become" Riina at some point during the skirmish. Conversely, YV squads can included Riina who may become Tahiri during the skirmish. Both characters have the Unstable Psyche SA so every initiative roll can keep the current personality in play or bring the alternate into play.


Riina Kwaad
Cost: 29
Faction: Yuuzhan Vong
Hit Points: 70
Defense: 20
Attack: 9
Damage: 20

Special Abilities
Unique, Melee Attack
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Embrace of Pain (+10 Damage if this character has taken damage this round)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Unstable Psyche (After initiative is determined, make a save of 11. On a failure, flip this card over. All Force Points and Damage remain.)
Vongsense (Ignores Force Immunity of Yuuzhan Vong characters)

Force Powers
Force 3
Force Stun (Force 1, usable only on this character's turn: range 6; target living enemy is considered activated this round; save 11)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)


38 Ugnaught Demolitionist (reprint)

39 Vergere, Traitor

Vergere, Traitor
Cost: 36
Faction: Fringe
Hit Points: 100
Defense: 21
Attack: 10
Damage: 20

Special Abilities
Unique, Melee Attack
Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish)
Evade

Force Powers
Force 2, Force Renewal 2
Art of the Small 2 (Force 2, replaces turn: For the rest of the skirmish, enemy characters ignore this character’s Force Rating and this character gains Cloaked)
Art of the Small 3 (Force 2, replaces attacks: touch; remove 30 damage from a living character)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)

Commander Effect
An ally with Jacen Solo, Darth Caedus, Darth Krayt or A’Sharad Hett in its name gains Embrace of Pain (+10 Damage if this character has taken damage this round)


40 YVH 1A

YVH 1A
Cost: 26
Faction: Fringe
Hit Points: 60
Defense: 17
Attack: 8
Damage: 20

Special Abilities
Droid
Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
Laminanium Armor (Twice per turn, when this character takes Damage make a save 11. On a success, reduce the damage taken by 10)
Yuuzhan Vong Hunter (+4 Attack and +10 Damage against Yuuzhan Vong enemies)
saber1
Posted: Wednesday, September 16, 2009 1:09:21 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
BONUS
41 Chuck Norris

Chuck Norris
Cost: 144
Faction: Fringe
Hit Points: 200
Defense: 24
Attack: 20
Damage: 20

Special Abilities
Unique, Melee Attack, Quadruple Attack
Chun Kuk Do Style Mastery (When this character is attacked by an adjacent enemy, he may make an immediate attack at +10 Damage against the attacker)
Cunning +20 (+4 Attack and +20 Damage against an enemy who has not activated this round)
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Death Touch (If this character rolls a natural 20 on an attack the target, and any adjacent bodyguard, are defeated)
Flurry (Whenever this character scores a critical hit, it can make 1 immediate extra attack)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if it moves this turn, but it must make them all before resuming movement)
Greater Stealth (This character may only be targeted by an enemy within 6 squares. If you win initiative, this character may not be targeted.)
Living Weapon (Characters take 10 Damage when they become adjacent to this character)
Lone Wolf (This character may not be in a squad that contains other Unique characters)
Speed 8

Beard Powers
Beard 3; Beard Renewal 3; Master of the Beard 3
Creative Control (Beard 5: At any time, negate the current turn. This character may immediately take a turn.)
Black Belt (Beard 2: For the remainder of round, ignores all Lightsaber styles.)
Fist Precision (Beard 1: This character gets +10 Damage for remainder of round)
Healing Tears 100 (Beard 10, replaces attacks: touch; remove 100 damage from a living character. This power may not be used.)
Overwhelming Beard (Beard 1: This character's attacks cannot be prevented or redirected, ever)


saber1
Posted: Wednesday, September 16, 2009 1:10:23 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
Thanks to all who helped/inspired me with my customs. ThumpUp
saber1
Posted: Wednesday, September 23, 2009 3:05:59 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
Hmm, 90 views over 1 week and not a single comment? Confused
carnorjax1
Posted: Wednesday, September 23, 2009 1:17:05 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/22/2009
Posts: 697
Location: The Squall, Yinchorr
Nice, especially like I-5, but I think don't think you made chuck powerful enough
jediinexhile
Posted: Saturday, September 26, 2009 6:35:59 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/27/2008
Posts: 63
Thinking about our many conversations about a few of these miniatures I am impressed to say the least; one of the best custom sets I've seen in a while. Well done Saber1ThumbsUp
jediinexhile
Posted: Saturday, September 26, 2009 6:39:33 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/27/2008
Posts: 63
It's hard to pick out a favorite with so many that are good!!!Smile But I must say that the New Republic would greatly appreciate some of these customs coming to life. Off topic Saber1 Smile would you mind if I made custom miniatures for this entire set?
saber1
Posted: Sunday, September 27, 2009 3:35:49 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
jediinexhile wrote:
...would you mind if I made custom miniatures for this entire set?


Not at all. BigGrin
Weeks
Posted: Friday, October 2, 2009 5:36:40 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2009
Posts: 1,195
i like veregere i dont know why she doesnt have a mini yet. Whats embrace of pain?
saber1
Posted: Friday, October 2, 2009 8:29:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
Weeks wrote:
i like veregere i dont know why she doesnt have a mini yet. Whats embrace of pain?


Embrace of Pain (+10 Damage if this character has taken damage this round)

I didn't spell it out on Vergere, although I should have, because it was detailed on Shedao Shai.
Weeks
Posted: Friday, October 2, 2009 5:18:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2009
Posts: 1,195
Ah i see now im not a huge vong fan so i skipped over them. Really coll NR stuff
saber1
Posted: Friday, October 2, 2009 6:22:06 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 1,450
Location: At the controls
Thank you for the feedback. BigGrin The NR is my favorite faction. I put a lot of thought into these pieces, and others that didn't make the cut for this set.
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