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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 268
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ALL right. All we people who know the Sith know that there are some that need to be made. The rules are 1 entry apiece and they have to be in by the 16th and then we vote! SO lets see those super charged force juggernauts! Here is my entry. The Bane i was thinkin of was after he shed the Orbalisk Armor. Darth Bane Sith Master appx. 125 points HP:200 DF:22 Unique, Melee Attack, Double Attack, Twin Attack, Jedi Hunter, AT:18 Djem So Style(Whenever this character is hit by an adjacent attack DM:30 the enemy must take a sv. 11 on a failure this character makes an attack against that enemy)
Force 2 Renewal 2 Master of the Force 2 Lightsaber Defence F1 Sith Destruction F5( Replaces Attacks; 50 dm. to all characters within 6 sqs. are also activated sv 11) Overwhelming Force F1 Force Visions F2(You automatically decide initiative unless your opponents roll is 18, 19, 20. Sith Rage F1
Only one other ally with a Force Rating may be in your squad; that ally gains cunning attack and renewal 1 IT'S DARTH BANE!!!!!
Hoping for him in MASTERS OF THE FORCE.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 685 Location: a galaxy far far away
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not to be rude but,This needs to be in the customs
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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Ahsoka Tano, Lost Cause Faction: Sith Cost: 19 HP: 50 Def: 19 Att: 11 Dam:20
SPECIAL ABILITIES
Unique Melee Attack Hesitation ( -2 Attack and Defence against Anakin Skywalker or Obi-Wan Kenobi) Twin Attack
FORCE POWERS
Force 3 Lightsaber Deflect
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/23/2008 Posts: 259
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I just keep posting this thing, it seems like everytime I look around there is a new reason to post it.
Kas'im, Sith Blademaster
Sith...125 pts
HP 140 Def 19 atk 15 Dam 20
Special Abilities Unique Melee Attack: Triple Attack Ataru Style Mastery Djem So Style Mastery Vaapad Style Fighting Soresu Style Makashi Style Mastery Lighsaber Duelist
Force Powers Force 3 Force Renewal 1 Master of the Force 2 Force Leap Telekinesis (force 3, usable on this characters turn, Target one character, move that character up to twelve squares in any direction. This movement provokes attacks of opportunity.) Master Speed Force Barrier (Force 1, Usable on this characters turn, This character cannot be moved by force powers or abilities for the rest of the round.) Sith Rage
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 268
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I think you should take Kas'im down to 75pts. and get rid of the styles and replace it with this.... Blade Master: at the begining of this round select any style mastery; this character gains this until next round. get rid of 2 force powers and you have a 75 pt beast. i like that character
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/1/2008 Posts: 142
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Cade Skywalker False Sith sith 88
Health 150 Defense 22 attack 14 damage 20
Unique affinity (new republic) Double attack, twin attack, Opportunist +20 stealth
Force powers 2 fp renewal 2 Force defense Lightsaber defense Lightsaber riposte Force push 4 Shatterpoint Heal 30 force lightning 20. Master of the force 2
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Rank: Ithorian Scout Groups: Member
Joined: 9/5/2008 Posts: 6
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Ajunta Pall, Sith Alchemist
Cost: 71
Faction: Sith HP: 110 DEF: 20 ATK: +12 DMG: 20
Parry Melee Attack, Double Attack, Poisoned Blade: +20 Damage, Save 16.
Force 2, Force Renewal 2
Sith Alchemy: Force 5; Replaces Turn, Choose an adjacent ally (This includes Droid and Savage characters).That character gains the following abilities: Dark Armor. Jedi Hunter, Savage, Force 1 (This charcter gets 1 Force Point and it is considered to have a Force rating for the remainder of the skirmish.
Sith Sorcery:
Illusion:
Commander Effect:
Droid and Savage characters are also subject to this effect. Allies within 6 Squares with Melee gain Furious Charge: Replaces Turn; Characters in your squad may move up to 12 squares and attack each adjacent target once. Whenever an enemy character is defeated in this way, it may be brought back in your army with 10 HP, Save 16.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/8/2008 Posts: 219
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maverick wrote:I just keep posting this thing, it seems like everytime I look around there is a new reason to post it.
Kas'im, Sith Blademaster
Sith...125 pts
HP 140 Def 19 atk 15 Dam 20
Special Abilities Unique Melee Attack: Triple Attack Ataru Style Mastery Djem So Style Mastery Vaapad Style Fighting Soresu Style Makashi Style Mastery Lighsaber Duelist
Force Powers Force 3 Force Renewal 1 Master of the Force 2 Force Leap Telekinesis (force 3, usable on this characters turn, Target one character, move that character up to twelve squares in any direction. This movement provokes attacks of opportunity.) Master Speed Force Barrier (Force 1, Usable on this characters turn, This character cannot be moved by force powers or abilities for the rest of the round.) Sith Rage If they ever make a mini of him, I hope you don't really expect him to be that powerful.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/23/2008 Posts: 259
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Jediabiwan wrote:maverick wrote:I just keep posting this thing, it seems like everytime I look around there is a new reason to post it.
Kas'im, Sith Blademaster
Sith...125 pts
HP 140 Def 19 atk 15 Dam 20
Special Abilities Unique Melee Attack: Triple Attack Ataru Style Mastery Djem So Style Mastery Vaapad Style Fighting Soresu Style Makashi Style Mastery Lighsaber Duelist
Force Powers Force 3 Force Renewal 1 Master of the Force 2 Force Leap Telekinesis (force 3, usable on this characters turn, Target one character, move that character up to twelve squares in any direction. This movement provokes attacks of opportunity.) Master Speed Force Barrier (Force 1, Usable on this characters turn, This character cannot be moved by force powers or abilities for the rest of the round.) Sith Rage If they ever make a mini of him, I hope you don't really expect him to be that powerful. No I don't, I do think they could make a pretty sweet mini of him and still be fairly powerful though. He wasn't a god by any means, I mean Bane defeated him. Barely.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/8/2008 Posts: 219
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Here is my try at Darth Bane:
Darth Bane in Orbalisk Armor Faction: Sith Cost: 125 HP: 180 Def: 22 Att: 16 Dmg: 20
Special Abilities: Unique, Melee Attack, Triple Attack, Ambush, Momentum, Orbalisk Armor (Whenever this character takes damage from an attack or special ability reduce the damage dealt by 10. On this characters turn remove 10 damage from this character), Orbalisk Rage (This character gains savage, and Sith Rage when at half HP or below), Rule of Two (Your squad may only contain one other character with a force rating), Vaapad Style, Djem So Style
Force Powers: Force 2, Force Renewal 2, MotF 2 Lightsaber Throw 2 Force Lightning 5 Overwhelming Force
Commander Effect: Unique Followers with a force rating gain +4 Attack, +10 Damage, and Force Renewal 1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/4/2009 Posts: 78
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Awsome Darth Bane Way to Go Abe
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/4/2009 Posts: 78
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Darth Raynn, Mandalore Faction:Sith Cost:55 HP:130 Def:23 Att:14 Dam:20 Unique, Melee Attack, Double Attack, Cunning Attack, Affinity:(can be in Mandolorian squad) FORCE 2, Master of the Force 2, Force Renewal 1, Overwhelming Force, Lightsaber Deflect, Lightsaber Block
CE: All non-unique mandalorians may go in a Sith squad
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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That Kas'sim is absolutely unreal. Great work.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/4/2009 Posts: 78
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I agree Kas'sim is just impractical and unreal. Your Character is a good one to consider though
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/6/2009 Posts: 118 Location: Canada
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Darth Desolous
Cost: 46 Hit Points: 110 Defense: 21 Attack: +12 Damage: 20
Special Abilities: Unique Melee Attack (can only attack adjacent enemies) Double Attack (on his turn, this character can make one extra attack instead of moving) Deadly Attack (scores critical hits on an attack roll of a natural 19 or 20) Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating) Parry (when hit by a melee attack, this character takes no damage with a save of 11)
Force Powers: Force 5 Force Grip 2 (Force 2, replaces attacks: sight; 20 damage to target) Lightsaber Riposte (Force 1: when hit by a melee attack, this character can make an immediate attack against that attacker)
Commander Effect: Allied Utapauns gain Parry and Jedi Hunter.
Hard to choose because I have made a lot of Sith Lords, but I chose Desolous because he is more obscure and he seems to fit the character really well.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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Jerec, Dark Jedi Master Faction: Sith Cost:39 Hit Points: 90 Defense: 19 Attack:13 Damage: 20
Special Abilities Affinity, this character may be in an imperial squad Unique Melee Attack Double Attack
Force Powers Force 1 Force Renewal 2 Force Push 2 Force Storm Master of the Force 2
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/23/2008 Posts: 259
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mercenary_moose wrote:That Kas'sim is absolutely unreal. Great work. Raynn wrote:I agree Kas'sim is just impractical and unreal. Your Character is a good one to consider though Unreal in a good way or a bad way?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/24/2008 Posts: 263 Location: Akron, Ohio
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Sorry after looking at Raynn's customs, very nice by the way, I had another idea instead of Ragnos. Hope that's ok since the voting doesn't start until the 16th.
Aleema Keto, Sith Sorceress
Cost: 41 HP: 90 DEF: 16 ATK: +9 DMG: 10
SA: Unique Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish.) Rapport (Characters named Krath War Droid cost 1 less when in the same squad as this character.) Synergy (+2 Attack and +2 Defense while an allied character named Ulic Qel-Droma is within 6 squares.)
FP: Force 2, Force Renewal 1 Anticipation (Force 1: Reroll initiative once per round.) Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round.) Illusion(Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11.) Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11.)
CE: Characters in your squad with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 268
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You may make more than one character but you must specify which is your entry before 16th if you do so
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 268
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Darth Bane in Orbalisk Armor 112pts HP:150 DF:25 Unique, melee attack, Twin attack, Deadly Attack, Momentum, Djem So At20 Style( when hit by a melee attack the attacker must make a sv. 11 on a Dm:30 failure this character may make an immediate attack against the attacker) Rule Of Two( only one other ally with a force rating may be in your squad) Orbalisk armour( if this character has taken damage this round then next round he gains 10hp and extra attack and savage.
Force 3 Renewal1 Force Lightning 5 Lightsaber Assault Master speed Force Crush( 40 dm to a target within line of sight; replaces attacks Unique allies gain +4 at +4 df and force renewal
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