A BIG thanks goes out to Altis, Sith-Lord-54, thebigk54 and Nynja for all the info that they've posted.*************Dark Times**************--------------------------Old Republic--------------------------*1. Jedi Watchman C
*Cost 24
*HP 70
*DEF 17
*ATK 9
*DMG 20
*SA: Melee Attack
* Double Attack
* Lightsaber Duelist
* Cloaked
*FP: Force 2
* Lightsaber Block
-----------------------------Sith-----------------------------*2. Elite Sith Assassin C
*Cost 23
*HP 80
*DEF 18
*ATK 9
*DMG 20
*SA: Steal Force (Replaces attacks: touch;one adjacent target loses 1 force point and this character gains 1 force point)
* Stealth
* Melee attack
* Cunning Attack
*FP: Force 1
* Sith Rage
--------------------------Republic--------------------------*3. ARF Trooper C
*Cost 11
*HP 10
*DEF 15
*ATK 8
*DMG 20
*SA: Order 66
* Squad Cover
* Stealth
* Recon
**4. A'Sharad Hett VR
*Cost 32
*HP 80
*DEF 18
*ATK 11
*DMG 20
*SA: Unique
* Melee Attack
* Twin Attack
* Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining)
*FP: Force Points 2
* Force Renewal 1
* Force Repulse 2
* Lightsaber Deflect
*CE: Allied Tuskans get +4 Attack and Evade.
**5. 501st Legion Clone Commander UC
*Cost 15
*HP 50
*DEF 16
*ATK 10
*DMG 10
*SA: Order 66
* Trooper (Counts as a character named 501st Clone Trooper)
* Twin Attack
*CE: Followers whose name contains 501st get +10 Damage against enemies with a Force Rating.
**6. 501st Legion Clone Trooper C
*Cost 8
*HP 10
*DEF 14
*ATK 5
*DMG 20
*SA: Order 66
* Trooper (Counts as a character named 501st Clone Trooper)
* Squad Assault
**7. K'Kruhk VR
*Cost 33
*HP 100
*DEF 18
*ATK 10
*DMG 20
*SA: Unique
*Impulsive Advance (If an Unique ally is killed this character can immediately move 3 squares)
*Melee Attack
*Double Attack
*FP: Force points 2 with Renewel 1
*Force Leap
*Force Deflect
*Indiscriminate Rage (1 force: this character gets +2 atk and +10 damage until end of turn. At end of turn, make save of 11; if failed this character gains Savage)
**8. Merumeru R
*Cost 38
*HP 140
*DEF 18
*ATK 8
*DMG 20
*SA: Unique
* Wookie
* Double Attack
* Close Quarters Attack
* Demolish
* Mighty Swing
*CE: Your squad may contain Wookie characters of any faction. Allied Wookie characters gain Mighty Swing, Demolish, and Close Quarters Fighting.
--------------------------Separatists--------------------------*9. EG-05 Jedi Hunter Droid UC
*Cost 27
*HP 80
*DEF 19
*ATK 10
*DMG 20
*SA: Droid
* Melee Attack
* Twin Attack
* Jedi Hunter
* Lightsaber Resistance
--------------------------Rebel--------------------------*10. Chewbacca, Fearless Scout VR
*Cost 23
*HP 110
*DEF 17
*ATK 9
*DMG 20
*SA: Unique
* Wookie
* Breath Mask (Not affected by abilities or force powers whose name contain poison)
* Artillerist (+4 attack against enemies with Flight)
* Stable Footing
* Stealth
**11. Dass Jennir VR
*Cost 32
*HP 80
*DEF 18
*ATK 9
*DMG 10
*SA: Unique
* Affinity (may be in a Republic Squad)
* Lightsaber
* Double Attack
*FP: Force 2
* Force Renewal 1
* Force Leap
* Jedi Mind Trick
* Dispassionate Killer (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end that turn, make a save of 11. If the save fails, this character is immediately defeated.)
**12. Ferus Olin VR
*Cost 27
*HP 100
*DEF 19
*ATK 11
*DMG 20
*SA: Unique
* Affinity (may be in a Republic Squad)
* Lightsaber
* Jedi Bodyguard (if an adjacent ally with a force rating would take damage from an attack, this character can take the damage instead)
*FP: Force 2
* Force Renewal 1
* Lightsaber Block
* Dark Temptation (force 1: +4atk and +20 damage until end of this character's turn. At the end of that turn make a save of 11; if this save fails, this character joins the opponents squad until the end of the skirmish)
* Lightsaber Precision
**13. Jax Pavan VR
*Cost 16
*HP 70
*DEF 17
*ATK 10
*DMG 10
*SA: Unique
* Affinity (may be in a Republic Squad)
* Mettle
* Lightsaber +10
*FP: Force 2
* Lightsaber Deflect
* *14. Kota's Elite Militia UC
*Cost 14
*HP 40
*DEF 17
*ATK 9
*DMG 20
*SA: Affinity (may be in a Republic Squad without Order 66)
*Grenades 10
*Independent Outfit (Also counts as a Fringe character for the purpose of Commander Effects)
*Rapport (1 less with Master Kota)
**15. Kota's Militia C
*Cost 9
*HP 20
*DEF 14
*ATK 6
*DMG 10
*SA: Affinity (may be in a Republic Squad without Order 66)
*Grenades 10
*Independent Outfit (Also counts as a Fringe character for the purpose of Commander Effects)
*Rapport (1 less with Master Kota)
--------------------------Imperial--------------------------*16. Emperor's Hand UC
*Cost 20
*HP 80
*DEF 20
*ATK 9
*DMG 20
*SA: Melee Attack
* Jedi Hunter
* Emperor's Hand
*FP: Force 1
* Lightsaber Block
**17. 501st Stormtrooper C
*Cost 11
*HP 20
*DEF 16
*ATK 8
*DMG 20
*SA: Rapport (1 less with Vader)
* Squad Assault
* Squad Firepower
* *18. Imperial Engineer UC
*Cost 9
*HP ??
*DEF ??
*ATK ??
*DMG 10
*SA: Satchel Charge
* Blast Cannon (+10 damage against targets within 6 squares)
**19. Imperial Inquisitor UC
*Cost 22
*HP 70
*DEF 17
*ATK 0
*DMG 0
*SA: Turn to the Darkside (Replaces attacks: range 6; 20 damage to 1 target with Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
*FP: Force 3
* Force Push 1
*CE: Allies with a Force rating within 6 squares get +4 Attack against enemies without a Force rating.
**20. Imperial Sovereign Protector UC
*Cost 25
*HP 100
*DEF 20
*ATK 12
*DMG 20
*SA: Melee Attack
* Double Attack
* Palpatine's Bodyguard
*FP: Force 1
* Force Sense
**21. Kir Kanos Vr
*Cost 34
*HP 110
*DEF 21
*ATK 13
*DMG 20
*SA: Unique
*Melee Attack
*Twin Attack
*Emperor's Bodyguard
*Loner
*FP: Force Points 2
*Force Sense
**22. Major Maxmillian Veers R
*Cost 12
*HP 50
*DEF 15
*ATK 5
*DMG 10
*SA: Unique
* Crack Gunner +10
*CE: Whenever a non-unique follower within 6 squares is missed by an attack, it can immediately move 2 squares.
--------------------------Fringe--------------------------*23. Bomo Greenbark VR
*Cost 18
*HP 50
*DEF 17
*ATK 6
*DMG 10
*SA: Unique
* Stealth
* Twin Attack
* Impulsive Reprisal (If a unique ally is defeated, this character gets +4 attack and +10 damage for the rest of the skirmish.)
**25. Bossk, Trandoshan Hunter R
*Cost 29
*HP 110
*DEF 18
*ATK 10
*DMG 20
*SA: Unique
* Double Claw Attack
* Rend +20
* Bounty Hunter +4
* Regeneration 10
* Stun Mortar(Replaces attacks, sight: target living character and each living character adjacent to that target is considered activated this round; save 11. Huge and larger characters ignore this special ability.)
**25. Boushh, Ubese Hunter R
*Cost 26
*HP 80
*DEF 18
*ATK 10
*DMG 20
*SA: Unique
* Bounty Hunter +4
* Grenades 40
**26. Dengar, Hired Killer R
*Cost 31
*HP ??
*DEF ??
*ATK 12
*DMG 20
*SA: Unique
* Bounty Hunter +4
* Final Shot (Replaces Turn: This character makes an attack with +30 Damage against a character with 50 HP or less.)
**27. 4-Lom, Droid Mercenary R
*Cost 35
*HP 110
*DEF 20
*ATK 10
*DMG 30
*SA: Unique
* Droid
* Bounty Hunter +4
* Careful Shot +4
* Rapport (Zuckuss)
* Stun Gas: replaces attacks. Adjacent living targets are considered activated this round and cannot make attacks of opportunity this turn. Save 11 negates. Huge or larger ignore this.
**28. Gungan Bounty Hunter C
*Cost 9
*HP 40
*DEF 16
*ATK 6
*DMG 10
*SA: Bounty Hunter +4
**29. Human Engineer C
*Cost 13
*HP 10
*DEF 14
*ATK 2
*DMG 10
*SA: Satchel Charge
* Repair 10
* Industrial Repair 20
**30. IG-88, Assassin Droid R
*Cost 43
*HP 120
*DEF 20
*ATK 9
*DMG 20
*SA: Unique
* Droid
* Double Attack
* Bounty Hunter +6
* Opportunist
* Pulse Cannon 40 (Replaces attacks: sight; 40 damage to target character and each character adjacent to that target: on a save of 11, reduce the damage to 10)
**31. Rodian Brute C
*Cost 3
*HP ??
*DEF ??
*ATK ??
*DMG ??
*SA: Melee Attack
* Stable Footing
**32. Rodian Raider C[/url]
*Cost 10
*HP ??
*DEF ??
*ATK ??
*DMG ??
*SA: Triple Attack
* Stable Footing
**33. Talz Chieftain UC
*Cost 16
*HP ??
*DEF ??
*ATK ??
*DMG ??
*CE: Non-Unique Fringe followers get +4 Attack and +10 Damage against non-Unique characters.
**34. Talz Warrior C
*Cost 7
*HP ??
*DEF ??
*ATK ??
*DMG ??
**35. Togorian Soldier UC
*Cost 12
*HP 30
*DEF 15
*ATK 5
*DMG 10
*SA: Bravado (+4 Attack & +20 Damage against an adjacent enemy with a higher point cost)
**36. Trandoshan Elite Mercenary UC
*Cost 17
*HP ??
*DEF ??
*ATK ??
*DMG ??
**37. Trianii Scout UC
*Cost 14
*HP 40
*DEF 16
*ATK 6
*DMG 20
*SA: Evade
*Flurry Attack
*Quick Reactions
**38. T'Surr C
*Cost 8
*HP 20
*DEF 14
*ATK 2
*DMG 30
*SA: Melee Attack
**39. Zuckuss, Bounty Hunter R
*Cost 33
*HP 80
*DEF ??
*ATK 8
*DMG ??
*SA: Unique
* Rapport (4-LOM)
* Super Paralysis? (A character hit by this character cannot move this round and cannot make attacks of opportunity; Save ??)
*FP: Force Sense
* Anticipation
--------------------------Mandolorian--------------------------*40. Mandolorian Jedi Hunter UC
*Cost 24
*HP 60
*DEF 17
*ATK 8
*DMG 20
*SA: Melee Attack
* Twin Attack
* Parry
* Jedi Hunter
* Stealth