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Compiled Dark Times Spoilers Options
Sithfan
Posted: Sunday, December 6, 2009 5:30:29 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/30/2008
Posts: 197
A BIG thanks goes out to Altis, Sith-Lord-54, thebigk54 and Nynja for all the info that they've posted.

*************Dark Times**************

--------------------------Old Republic--------------------------

*1. Jedi Watchman C
*Cost 24
*HP 70
*DEF 17
*ATK 9
*DMG 20
*SA: Melee Attack
* Double Attack
* Lightsaber Duelist
* Cloaked
*FP: Force 2
* Lightsaber Block

-----------------------------Sith-----------------------------

*2. Elite Sith Assassin C
*Cost 23
*HP 80
*DEF 18
*ATK 9
*DMG 20
*SA: Steal Force (Replaces attacks: touch;one adjacent target loses 1 force point and this character gains 1 force point)
* Stealth
* Melee attack
* Cunning Attack
*FP: Force 1
* Sith Rage

--------------------------Republic--------------------------

*3. ARF Trooper C
*Cost 11
*HP 10
*DEF 15
*ATK 8
*DMG 20
*SA: Order 66
* Squad Cover
* Stealth
* Recon
*

*4. A'Sharad Hett VR
*Cost 32
*HP 80
*DEF 18
*ATK 11
*DMG 20
*SA: Unique
* Melee Attack
* Twin Attack
* Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining)
*FP: Force Points 2
* Force Renewal 1
* Force Repulse 2
* Lightsaber Deflect
*CE: Allied Tuskans get +4 Attack and Evade.
*

*5. 501st Legion Clone Commander UC
*Cost 15
*HP 50
*DEF 16
*ATK 10
*DMG 10
*SA: Order 66
* Trooper (Counts as a character named 501st Clone Trooper)
* Twin Attack
*CE: Followers whose name contains 501st get +10 Damage against enemies with a Force Rating.
*

*6. 501st Legion Clone Trooper C
*Cost 8
*HP 10
*DEF 14
*ATK 5
*DMG 20
*SA: Order 66
* Trooper (Counts as a character named 501st Clone Trooper)
* Squad Assault
*
*7. K'Kruhk VR
*Cost 33
*HP 100
*DEF 18
*ATK 10
*DMG 20
*SA: Unique
*Impulsive Advance (If an Unique ally is killed this character can immediately move 3 squares)
*Melee Attack
*Double Attack
*FP: Force points 2 with Renewel 1
*Force Leap
*Force Deflect
*Indiscriminate Rage (1 force: this character gets +2 atk and +10 damage until end of turn. At end of turn, make save of 11; if failed this character gains Savage)
*
*8. Merumeru R
*Cost 38
*HP 140
*DEF 18
*ATK 8
*DMG 20
*SA: Unique
* Wookie
* Double Attack
* Close Quarters Attack
* Demolish
* Mighty Swing
*CE: Your squad may contain Wookie characters of any faction. Allied Wookie characters gain Mighty Swing, Demolish, and Close Quarters Fighting.

--------------------------Separatists--------------------------

*9. EG-05 Jedi Hunter Droid UC
*Cost 27
*HP 80
*DEF 19
*ATK 10
*DMG 20
*SA: Droid
* Melee Attack
* Twin Attack
* Jedi Hunter
* Lightsaber Resistance

--------------------------Rebel--------------------------

*10. Chewbacca, Fearless Scout VR
*Cost 23
*HP 110
*DEF 17
*ATK 9
*DMG 20
*SA: Unique
* Wookie
* Breath Mask (Not affected by abilities or force powers whose name contain poison)
* Artillerist (+4 attack against enemies with Flight)
* Stable Footing
* Stealth
*

*11. Dass Jennir VR
*Cost 32
*HP 80
*DEF 18
*ATK 9
*DMG 10
*SA: Unique
* Affinity (may be in a Republic Squad)
* Lightsaber
* Double Attack
*FP: Force 2
* Force Renewal 1
* Force Leap
* Jedi Mind Trick
* Dispassionate Killer (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end that turn, make a save of 11. If the save fails, this character is immediately defeated.)
*

*12. Ferus Olin VR
*Cost 27
*HP 100
*DEF 19
*ATK 11
*DMG 20
*SA: Unique
* Affinity (may be in a Republic Squad)
* Lightsaber
* Jedi Bodyguard (if an adjacent ally with a force rating would take damage from an attack, this character can take the damage instead)
*FP: Force 2
* Force Renewal 1
* Lightsaber Block
* Dark Temptation (force 1: +4atk and +20 damage until end of this character's turn. At the end of that turn make a save of 11; if this save fails, this character joins the opponents squad until the end of the skirmish)
* Lightsaber Precision
*

*13. Jax Pavan VR
*Cost 16
*HP 70
*DEF 17
*ATK 10
*DMG 10
*SA: Unique
* Affinity (may be in a Republic Squad)
* Mettle
* Lightsaber +10
*FP: Force 2
* Lightsaber Deflect
*

*14. Kota's Elite Militia UC
*Cost 14
*HP 40
*DEF 17
*ATK 9
*DMG 20
*SA: Affinity (may be in a Republic Squad without Order 66)
*Grenades 10
*Independent Outfit (Also counts as a Fringe character for the purpose of Commander Effects)
*Rapport (1 less with Master Kota)
*

*15. Kota's Militia C
*Cost 9
*HP 20
*DEF 14
*ATK 6
*DMG 10
*SA: Affinity (may be in a Republic Squad without Order 66)
*Grenades 10
*Independent Outfit (Also counts as a Fringe character for the purpose of Commander Effects)
*Rapport (1 less with Master Kota)

--------------------------Imperial--------------------------

*16. Emperor's Hand UC
*Cost 20
*HP 80
*DEF 20
*ATK 9
*DMG 20
*SA: Melee Attack
* Jedi Hunter
* Emperor's Hand
*FP: Force 1
* Lightsaber Block
*

*17. 501st Stormtrooper C
*Cost 11
*HP 20
*DEF 16
*ATK 8
*DMG 20
*SA: Rapport (1 less with Vader)
* Squad Assault
* Squad Firepower
*

*18. Imperial Engineer UC
*Cost 9
*HP ??
*DEF ??
*ATK ??
*DMG 10
*SA: Satchel Charge
* Blast Cannon (+10 damage against targets within 6 squares)
*

*19. Imperial Inquisitor UC
*Cost 22
*HP 70
*DEF 17
*ATK 0
*DMG 0
*SA: Turn to the Darkside (Replaces attacks: range 6; 20 damage to 1 target with Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
*FP: Force 3
* Force Push 1
*CE: Allies with a Force rating within 6 squares get +4 Attack against enemies without a Force rating.
*

*20. Imperial Sovereign Protector UC
*Cost 25
*HP 100
*DEF 20
*ATK 12
*DMG 20
*SA: Melee Attack
* Double Attack
* Palpatine's Bodyguard
*FP: Force 1
* Force Sense
*

*21. Kir Kanos Vr
*Cost 34
*HP 110
*DEF 21
*ATK 13
*DMG 20
*SA: Unique
*Melee Attack
*Twin Attack
*Emperor's Bodyguard
*Loner
*FP: Force Points 2
*Force Sense
*

*22. Major Maxmillian Veers R
*Cost 12
*HP 50
*DEF 15
*ATK 5
*DMG 10
*SA: Unique
* Crack Gunner +10
*CE: Whenever a non-unique follower within 6 squares is missed by an attack, it can immediately move 2 squares.

--------------------------Fringe--------------------------
*23. Bomo Greenbark VR
*Cost 18
*HP 50
*DEF 17
*ATK 6
*DMG 10
*SA: Unique
* Stealth
* Twin Attack
* Impulsive Reprisal (If a unique ally is defeated, this character gets +4 attack and +10 damage for the rest of the skirmish.)
*

*25. Bossk, Trandoshan Hunter R
*Cost 29
*HP 110
*DEF 18
*ATK 10
*DMG 20
*SA: Unique
* Double Claw Attack
* Rend +20
* Bounty Hunter +4
* Regeneration 10
* Stun Mortar(Replaces attacks, sight: target living character and each living character adjacent to that target is considered activated this round; save 11. Huge and larger characters ignore this special ability.)
*

*25. Boushh, Ubese Hunter R
*Cost 26
*HP 80
*DEF 18
*ATK 10
*DMG 20
*SA: Unique
* Bounty Hunter +4
* Grenades 40
*
*26. Dengar, Hired Killer R
*Cost 31
*HP ??
*DEF ??
*ATK 12
*DMG 20
*SA: Unique
* Bounty Hunter +4
* Final Shot (Replaces Turn: This character makes an attack with +30 Damage against a character with 50 HP or less.)
*
*27. 4-Lom, Droid Mercenary R
*Cost 35
*HP 110
*DEF 20
*ATK 10
*DMG 30
*SA: Unique
* Droid
* Bounty Hunter +4
* Careful Shot +4
* Rapport (Zuckuss)
* Stun Gas: replaces attacks. Adjacent living targets are considered activated this round and cannot make attacks of opportunity this turn. Save 11 negates. Huge or larger ignore this.
*

*28. Gungan Bounty Hunter C
*Cost 9
*HP 40
*DEF 16
*ATK 6
*DMG 10
*SA: Bounty Hunter +4
*

*29. Human Engineer C
*Cost 13
*HP 10
*DEF 14
*ATK 2
*DMG 10
*SA: Satchel Charge
* Repair 10
* Industrial Repair 20
*

*30. IG-88, Assassin Droid R
*Cost 43
*HP 120
*DEF 20
*ATK 9
*DMG 20
*SA: Unique
* Droid
* Double Attack
* Bounty Hunter +6
* Opportunist
* Pulse Cannon 40 (Replaces attacks: sight; 40 damage to target character and each character adjacent to that target: on a save of 11, reduce the damage to 10)
*

*31. Rodian Brute C
*Cost 3
*HP ??
*DEF ??
*ATK ??
*DMG ??
*SA: Melee Attack
* Stable Footing
*

*32. Rodian Raider C[/url]
*Cost 10
*HP ??
*DEF ??
*ATK ??
*DMG ??
*SA: Triple Attack
* Stable Footing
*
*33. Talz Chieftain UC
*Cost 16
*HP ??
*DEF ??
*ATK ??
*DMG ??
*CE: Non-Unique Fringe followers get +4 Attack and +10 Damage against non-Unique characters.
*

*34. Talz Warrior C
*Cost 7
*HP ??
*DEF ??
*ATK ??
*DMG ??
*

*35. Togorian Soldier UC
*Cost 12
*HP 30
*DEF 15
*ATK 5
*DMG 10
*SA: Bravado (+4 Attack & +20 Damage against an adjacent enemy with a higher point cost)
*
*36. Trandoshan Elite Mercenary UC
*Cost 17
*HP ??
*DEF ??
*ATK ??
*DMG ??
*

*37. Trianii Scout UC
*Cost 14
*HP 40
*DEF 16
*ATK 6
*DMG 20
*SA: Evade
*Flurry Attack
*Quick Reactions
*

*38. T'Surr C
*Cost 8
*HP 20
*DEF 14
*ATK 2
*DMG 30
*SA: Melee Attack
*
*39. Zuckuss, Bounty Hunter R
*Cost 33
*HP 80
*DEF ??
*ATK 8
*DMG ??
*SA: Unique
* Rapport (4-LOM)
* Super Paralysis? (A character hit by this character cannot move this round and cannot make attacks of opportunity; Save ??)
*FP: Force Sense
* Anticipation

--------------------------Mandolorian--------------------------

*40. Mandolorian Jedi Hunter UC
*Cost 24
*HP 60
*DEF 17
*ATK 8
*DMG 20
*SA: Melee Attack
* Twin Attack
* Parry
* Jedi Hunter
* Stealth
trick624
Posted: Sunday, December 6, 2009 5:55:28 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/10/2009
Posts: 469
Location: 719
think i saw this already, but still good to see.
Comicsaurus
Posted: Monday, December 7, 2009 12:06:00 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/18/2009
Posts: 97
Thanks for putting it all together in an easy to find and easy to read format!
Biggsy
Posted: Monday, December 7, 2009 12:28:13 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/12/2009
Posts: 302
Location: Copenhagen, Denmark
There was already a compiled set list on the other thread, i updated it daily. But feel free to take over from here.
Sithfan
Posted: Monday, December 7, 2009 2:26:20 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/30/2008
Posts: 197
Biggsy wrote:
There was already a compiled set list on the other thread, i updated it daily. But feel free to take over from here.


Sorry Biggsy, I never noticed your 1st post in the other thread was evolving... Blushing
Biggsy
Posted: Monday, December 7, 2009 3:36:48 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/12/2009
Posts: 302
Location: Copenhagen, Denmark
No worries mate. As i wrote you, i was beginning to have some difficulties keeping up with everything so i think this fresh start is a good idea. And it's a better format than the old one anyways BigGrin
DarthJak
Posted: Monday, December 7, 2009 3:53:08 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/30/2008
Posts: 1,290
Location: Stow Ohio, just north of Dantooine (vacay on Ando)
thanx to all who took the time to get this info on our beloved Bloomilk
raise your BlooMilk and toast their effortsThumbsUp
harmonm4
Posted: Monday, December 7, 2009 5:02:43 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/12/2009
Posts: 146
Thanks for putting this together. I would love to spend more time looking through the thread on Wizards, but I don't have that kind of time. This post works great for me. You'll probably have lots of people continually checking it.

Good Post!
Robin
Posted: Monday, December 7, 2009 6:51:45 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/3/2008
Posts: 188
Location: Gotham City, Wayne Manor
Question for you though sith, for kir kanos you put that he has melee attack. I thought that on the other page he didn't have melee, so are you sure he has melee?
joelker41
Posted: Monday, December 7, 2009 7:00:20 AM
Rank: Grand Master Yoda
Groups: Member

Joined: 9/13/2008
Posts: 508
Safe to say the Talz Chieftan is broke if used right lol....especially if it is a ra ngeless CE. YoBuck can mow down Artillerists and Mando scouts like there is no tomorrow then.

LOVE the jedi watchman, can't wait to see his/her stats.
harmonm4
Posted: Monday, December 7, 2009 7:03:24 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/12/2009
Posts: 146
joelker41 wrote:
Safe to say the Talz Chieftan is broke if used right lol....especially if it is a ra ngeless CE. YoBuck can mow down Artillerists and Mando scouts like there is no tomorrow then.

LOVE the jedi watchman, can't wait to see his/her stats.


Is Yobuck going to be able to use that commander effect?Confused
Sithfan
Posted: Monday, December 7, 2009 7:20:56 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/30/2008
Posts: 197
harmonm4 wrote:
joelker41 wrote:
Safe to say the Talz Chieftan is broke if used right lol....especially if it is a ra ngeless CE. YoBuck can mow down Artillerists and Mando scouts like there is no tomorrow then.

LOVE the jedi watchman, can't wait to see his/her stats.


Is Yobuck going to be able to use that commander effect?Confused


Don't think so...
Quote:
33. Talz Chieftain UC
Cost 16
HP ??
DEF ??
ATK ??
DMG ??
CE: Fringe followers get +4 Attack and +10 Damage against non-Unique characters.

DarthReeves
Posted: Monday, December 7, 2009 7:25:45 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/21/2008
Posts: 292
Location: Utah
Loving the relatively inexepensive pieces here. Can't wait to see those Kota militia stats!

I teach English to 10th graders. The other day on a test I asked them: Who wrote the poem: "A dream deferred"
A. Langston Hughes (correct answer)
B. Rham Kota
C. Kazdan Paratus
D. Nigel Hawethorne

I had plenty of students pick B or C hahahaha
joelker41
Posted: Monday, December 7, 2009 7:30:05 AM
Rank: Grand Master Yoda
Groups: Member

Joined: 9/13/2008
Posts: 508
harmonm4 wrote:
joelker41 wrote:
Safe to say the Talz Chieftan is broke if used right lol....especially if it is a ra ngeless CE. YoBuck can mow down Artillerists and Mando scouts like there is no tomorrow then.

LOVE the jedi watchman, can't wait to see his/her stats.


Is Yobuck going to be able to use that commander effect?Confused


Ah teaches me to read forums on my phone lol.

Still though, Dash, Aurra CS/Lando DS in a Whorm Loathsom squad, and even Boba BH just go pretty crazy for 16 points. That and Jarael to.

Sheesh.
IG-108
Posted: Monday, December 7, 2009 10:28:18 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/30/2008
Posts: 488
Location: Wisconsin
DarthReeves wrote:
Loving the relatively inexepensive pieces here. Can't wait to see those Kota militia stats!

I teach English to 10th graders. The other day on a test I asked them: Who wrote the poem: "A dream deferred"
A. Langston Hughes (correct answer)
B. Rham Kota
C. Kazdan Paratus
D. Nigel Hawethorne

I had plenty of students pick B or C hahahaha

Nice choice of possible answers. My history teacher gave a test once that had a similar theme on one of the questions.

"In which war did the United States gain it's independence?"
A. The Civil War
B. The Revolutionary War
C. The Clone War
D. The Mexican War

There was one student who did answer C. I really wanted to, but my grades were too important to me.

Oh, and EG-05 Jedi Hunter Droid FTW!!!!!!
tx3252
Posted: Monday, December 7, 2009 10:42:26 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/30/2008
Posts: 147
IG-108 wrote:
DarthReeves wrote:
Loving the relatively inexepensive pieces here. Can't wait to see those Kota militia stats!

I teach English to 10th graders. The other day on a test I asked them: Who wrote the poem: "A dream deferred"
A. Langston Hughes (correct answer)
B. Rham Kota
C. Kazdan Paratus
D. Nigel Hawethorne

I had plenty of students pick B or C hahahaha

Nice choice of possible answers. My history teacher gave a test once that had a similar theme on one of the questions.

"In which war did the United States gain it's independence?"
A. The Civil War
B. The Revolutionary War
C. The Clone War
D. The Mexican War

There was one student who did answer C. I really wanted to, but my grades were too important to me.

Oh, and EG-08 Jedi Hunter Droid FTW!!!!!!


I'm a history teacher and have asked questions like this on tests before. One of the question I asked was the following:

Which Frankish king was the father of Charlemagne?

A. Charles the Bald.
B. Pepin the Short.
C. Louis the German.
D. William the Conqueror.
E. Poggle the Lesser.

No one chose E but a number of students knew who he was.
harmonm4
Posted: Monday, December 7, 2009 11:11:16 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/12/2009
Posts: 146
joelker41 wrote:
harmonm4 wrote:
joelker41 wrote:
Safe to say the Talz Chieftan is broke if used right lol....especially if it is a ra ngeless CE. YoBuck can mow down Artillerists and Mando scouts like there is no tomorrow then.

LOVE the jedi watchman, can't wait to see his/her stats.


Is Yobuck going to be able to use that commander effect?Confused


Ah teaches me to read forums on my phone lol.

Still though, Dash, Aurra CS/Lando DS in a Whorm Loathsom squad, and even Boba BH just go pretty crazy for 16 points. That and Jarael to.

Sheesh.


I totally understand how trying to read posts from a phone can be difficult. I've had the same problemLOL

I agree that the Talz Chieftan will be potentially meta effecting. Minis like Boba Fett who traditionally have a difficult time attacking non-uniques with high defense are now going to be hitting them pretty consistantly.
Sithborg
Posted: Monday, December 7, 2009 12:16:19 PM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
Fairly certain one of the Rebel Jedi is the one without Melee and Lightsaber, not Kir Kanos. Don't know which one, since I have issue keeping track of them.

The Talz is far, far from broke. In fact, he will barely get used. He falls into the same category as Capt. Antilles: a meta call. Granted, he can be brought in by Lobot, which is something that I think Capt Antilles always needed. And he is limited to Fringe followers. The +10 Dam is worthless against the bulk of generics you will find. The amount of boosts available to generics means I am fine with this CE. I mean, Uniques are still going to be the main focus of squads.
Squid89
Posted: Monday, December 7, 2009 1:39:07 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/28/2008
Posts: 355
Location: Newark, OH, USA
Sithborg wrote:

The Talz is far, far from broke. In fact, he will barely get used. He falls into the same category as Capt. Antilles: a meta call. Granted, he can be brought in by Lobot, which is something that I think Capt Antilles always needed. And he is limited to Fringe followers. The +10 Dam is worthless against the bulk of generics you will find. The amount of boosts available to generics means I am fine with this CE. I mean, Uniques are still going to be the main focus of squads.


Good points. The Talz coming in with Lobot could be beneficial if you have a couple Fringe pieces and are going up against Vong or Mandos or Seps Droids or Stormtrooper squads. Not ones you are likely to see in Tier 1, but more likely in many LGS games. I've played a lot of games when a +4 could help clear out some pesky mice. The damage is just bonus, but probably won't come into play too often. The other big question is if there is range 6 on the CE or not and how much staying power the Talz has on his own. There are a lot of Fringers that could use the boost especially if you bring the Talz in as the situation requires.
OLDMANKENOBI
Posted: Monday, December 7, 2009 2:13:07 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/1/2008
Posts: 61
thank you 4 posting this on the BLOO !!! I have a hard time finding stuff on the other pages,mainly due to lack of time .
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