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Zuckuss, BH without BH????? Options
Kaxel Vofer
Posted: Thursday, January 14, 2010 8:22:16 AM
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Another General Grievous, Jedi Hunter, this character don't have the Jedui Hunter hability, that the name suggested, I hope, in this case, this is a mistake of the WotC, that correct with a Errata, because I don't want another GG,JH, greettings.
LoboStele
Posted: Thursday, January 14, 2010 8:42:59 AM
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To be fair, we haven't even seen the card yet. In the "Complete Stats for Dark Times" thread, Shinja himself even said that he needed to go back and double-check his source, because he thought Zuckuss had BH as well.

Be patient. :D
Kaxel Vofer
Posted: Thursday, January 14, 2010 9:10:15 AM
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Ahh, thanks, I hope isn't the definitive stats, it's a real shame that Zuckuss, BH, don't have the BH ability, greettings
Uggie Demo
Posted: Thursday, January 14, 2010 9:18:09 AM
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oh, at first I was like "This is unheard of" now Im like "ohhhh"
Sithborg
Posted: Thursday, January 14, 2010 10:04:32 AM
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Until the we see the card, or until after Errata is posted, I wouldn't panic just yet.
Wysten
Posted: Thursday, January 14, 2010 10:08:22 AM
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Aye, that being said, he's pretty solid with and without, as he has a range of flexable abilitys that, while are not powerful by themselves, are scary in some squads. He is likely to shoot first, meaning he will clip a huge figures wings with a hit. Then probably move back out of range.

This guy is the thinking mans shooter. I would not run him aggressively, thats up to the other attackers in the squad. Just nip in and out and get off crippling shots on importent figures. Though, I can imagine it being super effective with Durge, he pins down, loader droid shifts durge. Durge shoots 6 times, heavens sing, figure gets hit repeatively. XD
shinja
Posted: Thursday, January 14, 2010 10:23:46 AM
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I don't know what you're talking about. Just check his page, Zuckuss has Bounty Hunter +4. BigGrin

http://www.bloomilk.com/Characters/Default.aspx?ID=922
Tirade
Posted: Thursday, January 14, 2010 10:35:46 AM
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shinja wrote:
I don't know what you're talking about. Just check his page, Zuckuss has Bounty Hunter +4. BigGrin

http://www.bloomilk.com/Characters/Default.aspx?ID=922


Glad he has BH. Although I still think he needs more attacks (whether it be Double or Twin). There's not enough there for 35. All those tricks are fun, but this game is about dealing damage.
lukey84
Posted: Thursday, January 14, 2010 10:40:42 AM
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im interested to see how snare rifle works. it says they cant move till the end of the round, so will they activate and then move later that round
imyurhukaberry
Posted: Thursday, January 14, 2010 12:17:12 PM
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Interesting combo...Accurate Shot and Snare Rifle.

The great thing is (if the wording is correct) that you only have to hit a character for it to work. Doesn't matter if they Evade or Deflect or anything, the shot still hits. ;)
Wysten
Posted: Thursday, January 14, 2010 10:11:34 PM
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Tirade wrote:
shinja wrote:
I don't know what you're talking about. Just check his page, Zuckuss has Bounty Hunter +4. BigGrin

http://www.bloomilk.com/Characters/Default.aspx?ID=922


Glad he has BH. Although I still think he needs more attacks (whether it be Double or Twin). There's not enough there for 35. All those tricks are fun, but this game is about dealing damage.


Aye, problem is 12 attack is more or less the baseline for a shooter, often being reduced by the inclusion of cover and such. He will either need an attack boost, which seps can't provide, or a accuacy increase, which leaves him with one attack most times, or go the Rebel way and get activation control and offer a greater ability to go first and shoot into cover, while he gains a lot of survialblity.

Could be interesting with Padme Senator though, with Opptunist at 16 on importent targets. It's effectively a delayed double attack, but it will probably leave him in the open to maintain line of sight. Still, at least Rex has someone else to pair up with now. Hehehe.


imyurhukaberry: Aye, very interesting interaction. ^^ Never noticed that, so at the very least he can keep stuff pinned down, even if he does not hit. I can just imagine this guy being king at Duo, keeping half of a squad pinned down and fixing who goes first while the other guy fights. Problem is finding a figure with 65 points, Mace Windu Jedi master is the only one that falls in that area.
The Madman
Posted: Friday, January 15, 2010 12:25:23 AM
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dont forget he has force points
so Quigon/Darkwoman options are sure to be a new staple

not to mention worm loathsom granting twin...
Comicsaurus
Posted: Friday, January 15, 2010 3:42:03 AM
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So if Zuckuss gets to make an AoO (such as against Yobuck or anyone wanting to move away from Zuckuss) they are stuck there with a successful AoO Attack. Right?
kenred2
Posted: Friday, January 15, 2010 3:44:28 AM
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Comicsaurus wrote:
So if Zuckuss gets to make an AoO (such as against Yobuck or anyone wanting to move away from Zuckuss) they are stuck there with a successful AoO Attack. Right?


I would believe so.... but we have to wait until we get the new rules
Wysten
Posted: Friday, January 15, 2010 3:51:32 AM
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Yeah, it states if he hits anyone with an attack, they can't move. Which means that they would either be stuck next to him, or stuck a square away from him. Least in theory anyways.
Sithborg
Posted: Friday, January 15, 2010 3:55:57 AM
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I am actually leaning more toward the Paralysis precedent with Snare Rifle with AoOs.
swinefeld
Posted: Friday, January 15, 2010 4:09:27 AM
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Sithborg wrote:
I am actually leaning more toward the Paralysis precedent with Snare Rifle with AoOs.


Could you please elaborate - what is the precedent?
Thanks Smile
Sithborg
Posted: Friday, January 15, 2010 4:26:15 AM
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Paralysis/Jolt does not stop a turn mid turn, because they are already activated. You've already started movement, so I don't see you stopping mid way.
swinefeld
Posted: Friday, January 15, 2010 4:41:30 AM
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Sithborg wrote:
Paralysis/Jolt does not stop a turn mid turn, because they are already activated. You've already started movement, so I don't see you stopping mid way.


Ah, yes. I think I would agree that is how it will probably be ruled. But it would be great if it goes the other way Sneaky
Thanks SB
LoboStele
Posted: Friday, January 15, 2010 5:15:56 AM
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I don't see Snare Rifle stopping movement mid turn, but if a character starts adjacent to Zuckuss and wants to move and provoke the AoO, I could see it possible applying there. Because technically, in that situation, the AoO occurs before the movement does. Will be interesting to see the ruling on that.

Oh, and BTW, per the card image now over in the spoiler thread at Gamers, Zuckuss actually has 90 HP and a +9 Attack, and he DOES have BH + 4. :D
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