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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/4/2009 Posts: 303
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So what ability do you think has caused the most harm to playing SWM? I choose the selections because they are all available on multiple C/UC although they also show up on Rares. I tried to stay away from abilities that are unique showing up on only one piece and/or only on rare pieces.
My vote is for GMA. It isn't that I mind allowing multiple attacks with a move but I don't like move, multi-attack, move being so easy.
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Rank: Knobby White Spider Groups: Member
Joined: 2/14/2010 Posts: 38
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I have to agree, GMA has gotten a bit out of hand. It's definitely the "crutch" ability right now for most squads. Now, when it was only available on the Mando Scout and Echani Handmaiden, it made sense, they were complete MASTERS of their particular fighting style and great at stealth. Then came Rex, who was a bit crazy, giving clones GMA...which still wasn't a horribly big problem. After the TBSV though, where just about anybody has access to GMA with the help of the BBSV and Mouse Droids? It's just ridiculous. Unless you're running enough tempo/door/initiative control, you can just forget about activating pieces before they die.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/11/2008 Posts: 666 Location: Puyallup WA
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and with all the characters now having evade, not only can they run, put out 80 damage (seems like anybody good does about that much) they pop back into safety and if you can manage to take shots at them you have to worry about evade
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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They should have made "Mobile Attack" and "Greater Attack" but not "Greater Mobile Attack".
It's annoying to have double/triple attack but not be able to use it because you need to move, so I like the idea of an ability to let you use multiple attacks while moving (like Garm's CE). But the ability to move out, shoot multiple times and then move back out of line of sight is too much. If you use multiple attacks on a turn you should have to make yourself vulnerable to return fire.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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Nute Gunray has the worst ability, seriously, a commander that makes the army he fights with worse? Thats broken man. ><; XD
I don't mind Evade or Greater Mobile seprated, as melee charcters can really do with both.
The only time when it gets really iffy is when we have the cotail of a charcter with twin double evade and Greater mobile, in which case, the ranged unit is just as effective as a melee charcter and in ideal condictions, can back pedal to get away from the melee charcter, or other shooters along with having the firepower of multiple shooters in one.
I don't like that, I think those sort of abilitys should belong to a melee charcter, whom cannot attack from afar. Though I would not say it broke the game either, just made the bad melee charcters look even worse.
Personally, I think that the pricing unique charcters broke the game due to unrealistic combinations of star wars charcters lashed together. It's sort of ticking off the boxes. Need a shooter? If cheap, Dial Dash, if Expensive, Dial Cad, if Republic, Dial Rex. Ultimately, theres no incentive to actually make a army of non-uniques in compersion to making a team of uniques as they are considerly more powerful and cheap to field. Basically, I think the under costing of uniques is the worst aspect of the game in my opinon.
Thats why I like seps and Republic. While there are unique charcters (Never knew Grevious could be on every battle field. :P), you can build them with none uniques as the central focus with the commanders making them strong. Same with Mandos, though they have their own issues with scouts/gunslingers being the main thing worth running.
Besides, would of liked if they made more Rebal cart sort of figures, that transport as aposed to being offensive. Or different varients of the same game as Warhammer 40,000 showcases.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/23/2009 Posts: 116
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Gma. Not much to add over what everyone else has said though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/27/2008 Posts: 214
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Wysten wrote:Personally, I think that the pricing unique charcters broke the game due to unrealistic combinations of star wars charcters lashed together. It's sort of ticking off the boxes. Need a shooter? If cheap, Dial Dash, if Expensive, Dial Cad, if Republic, Dial Rex. Ultimately, theres no incentive to actually make a army of non-uniques in compersion to making a team of uniques as they are considerly more powerful and cheap to field. Basically, I think the under costing of uniques is the worst aspect of the game in my opinon. QFT!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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I really, really disagree with GMA being the primary choice here. Override has been, and is still the most devastating ability in the game when used properly (in competitive play). GMA has been absolutely great for a great number of MELEE figures, not just the 3 shooters. And I'm sorry, if you all were right, every squad would start with Dash, Cad, Rex, and would win every game no matter what the rest of the squad was. And that just doesn't happen. GMA is a strong ability, but let's be honest here, it's far from broken.
Same with Mas. There is basically one CE that anyone ever claims is an issue, and it's swap. Well, the same can be done with mouse droids, as swap squads don't need to go all over the board, they just need to be timely. Mas is the only reason a great number of CEs are even playable. Further, the mouse droid covers the supposed advantage Mas gave to Imperials and Republic (which btw, Rebels have won the last 2 Gencons without Mas, and 2 years ago without mice). And three years ago the winning squad was a Republic build without a single CE.
Override is much more of a game breaker in the hands of a good player. The issue is that WotC has fixed it by granting a lot of counter abilities, and making override easy to play yourself. That still doesn't change the fact that every competitive squad has to deal with it, in nearly every game. Try playing your next tournament without override, and without ugnaughts (or any other satchel charge, etc.). GMA needs no such counter in every squad to be beaten.
Heck, I think you all forget that Cad, Dash and Rex are all 80hps or less. It's really not that hard to kill them. About the same difficulty as killing a similarly priced melee jedi (using the more cost efficient jedi obviously - as we are comparing apples to apples, not apples to oranges). And considering there are literally plenty of melee pieces that can get in there and kill an 80hp piece very fast, it's hardly an issue in today's game.
With that said, I agree, in lesser competitive play, as it has always been true of the melee vs non-melee debates, GMA shooters with double twin can dominate. But that isn't a game problem, that's a skill level problem. Learn to defeat these guys, and you will become a much better player - not just because you can defeat them, but also because when you are playing one yourself, you will be better prepared to defeat a good opponent.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/3/2008 Posts: 271
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I am sure we all know that there is no ability that breaks a game, just combinations of abilities.
Even though it is only on one character ever, my personal pet peeve is tow cable.
It opened up the arena of movement breakers. "Well, the republic have tow cable, why not give grand admiral thrawn a switch?" "Well, grand admiral thrawn has switching CE, why not give ...."
Greater mobile attack isn't too much of a movement breaker ironically, and it would have been an amazing "all-melee" ability.
All of the arguments that people have against greater mobile is not about the ability itself, but about the figures that predominantly have it.
A few months ago (Yodarulz will attest to this) I looked up Greater mobile attack as the search option in SWMiniManager. What did I find, can you guess? 13 characters start with greater mobile attack. Can you guess how many of those 13 have melee attack?
..... 3 ....
Luke, RC General Skywalker (ani) and Shado Vao (of which NOBODY uses anymore) [imagine if he DIDN'T have GMA]
Greater mobile attack was my greatest hope for an ability. I said to myself, "Luke! can you believe it?!? Shado vao has this new ability called Greater mobile attack, it lets you move and still use both of your attacks! Imagine how good all of those double attacking jedi can be against shooters now that they have evened the playing field for melee!" tragically, I ignored the fact that three non-melee characters also had greater mobile attack, figuring that it was a test of the new ability, and the makers of the game would figure out how good it was for melee (and how not broken) and focus on those characters from that point on.
Nope.
Double attack and greater mobile, eh? That might not have even ever made anyone mad at the ability. Triple attack and greater mobile? Who knows, it has never happened. double/twin/greater mobile/evade/bounty hunter/opportunist/flight/stealth/penetration 10
It seems that the characters that they put greater mobile on were not the characters that needed it. It seems that the entire purpose of Greater mobile attack was to test how crazy the developers could get on a single character before everyone cried foul and up and quit playing (which is how heroclix lost so many players, if i recall correctly).
To sum up
GMA + Melee = amazing GMA + non-melee = most people's (rightful) problem with the ability
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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TheStarkiller wrote: GMA + Melee = amazing GMA + non-melee = most people's (rightful) problem with the ability
Agreed. Like I said above, my issue is not with "Greater" or "Mobile" but with "Greater Mobile" where so much damage can be dealt out without becoming vulnerable. For melee, mostly "Greater Mobile Attack" is often just "Greater Attack". You can move in and use multiple attacks but don't necessarily move away after attacking because of the AOO.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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TheStarkiller wrote:To sum up
GMA + Melee = amazing GMA + non-melee = most people's (rightful) problem with the ability
Please be clear. You are talking about casual gaming, not competitive play. In competitive play, GMA is not dominating, and no one therefore has a "rightful" problem with it. Further, you are also including the combo's of double, twin in there at a minimum before you claim a "rightful" problem. I assume you are also including cost as well, as that is part of the equation. But you have clearly ignored squad synergy, hps, lack of accurate shot and several other factors that balance out the obvious synergy of the above. You also make a claim about the characters who "start" with GMA. But you know what, your own restrictions (requiring them to start with it) ignore a great many of the best uses of it. The TBSV/Reeikan/Wedge combos make absolutely great use of GMA, and primarily on melee (although people do love to do a Boba Merc, Jango BH squad now and again). I really don't see how it is at all useful to ignore the strength of Kyle BM with a TBSV and Wedge. Kyle can cut your Cad Bane's down in no time, and cost is not prohibitive. And let's not forget the most commonly used TBSV combo, with Jarael. I've absolutely dominated people with various forms of it - including using Jarael, in combo with General Skywalker, TBSV, and Flobi (which also all work tremendously well together) to one shot Cad Bane's every time I've played one, in multiple different squads - leading to complete blow outs every time. Please people, I've been saying it for years. Do not make complaints in isolation. Look at the issues within the game itself, as that is the only place it matters. Are Cad Bane squads tearing up everywhere? Hardly. As it happens, his combo of abilities, like Boba BH before him, are great in isolation (and can easily look broken to the untrained eyes), but within the actual game, he is nothing more than a good figure. Heck, you might not believe it, but there are fewer top level players using Cad than you might expect. He quite simply costs too much, for too little in competitive play, and is too much of a liability in all but a few squads (And even then he's generally considered 2nd tier).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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wow, totally know why people hate GMA...i had to face just a normal Rieekan squad and wow...i got creamed!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/28/2008 Posts: 355 Location: Newark, OH, USA
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I chose Evade. Not so much as an ability (the Ishi Tib was never a dominant piece from the beginning, but had something new to share) but more as a CE granted to so many pieces. Not so much that it dominates all the time, but I feel it breaks up the rhythm and fast-paced action that the game had back after the first few sets. So much time rolling and rerolling on (almost) every attack takes away some of the "feel" of Star Wars for me in the game play.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/3/2008 Posts: 271
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billiv15 wrote:TheStarkiller wrote:To sum up
GMA + Melee = amazing GMA + non-melee = most people's (rightful) problem with the ability
Please be clear. You are talking about casual gaming, not competitive play. In competitive play, GMA is not dominating, and no one therefore has a "rightful" problem with it. You misunderstand me. When I ever talk about competitive play, I will say that I am talking about it. You believe that casual gaming is wrong, and I disagree with you. Assume that whenever I am writing something down, that you are going to disagree with it, because I do not exclude the population of casual gamers. If you have anything important to say about casual gaming (we are thinking on Tier 913 here) then you can respond to me.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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I voted for GMA. However, I need to clarify my vote. I have no problem with it being attached to Melee pieces. My beef is how it has been given to so many shooters. Since Legacy of the Force, there have only been 3 Melee pieces with GMA. That is crazy. That SA just screams Melee. I think this game would have been more popular with the casual crowd if GMA had been limited to Melee. Sure, Twin can be given to both. No problem there. However, the combination of Twin + GMA + non-Melee is discouraging to play against for new players. That is the issue. I actually agree that Override has been a problem since Day 1. That said, I think GMA soured the game. Override created a stale game, but at least remedies were created.
I really wish GMA had been limited to Melee pieces. At the very least, limited to non-Melee pieces without Twin Attack. That combo can be frustrating to deal with for new players.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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TheStarkiller wrote: You misunderstand me.
When I ever talk about competitive play, I will say that I am talking about it.
You believe that casual gaming is wrong, and I disagree with you.
Assume that whenever I am writing something down, that you are going to disagree with it, because I do not exclude the population of casual gamers.
If you have anything important to say about casual gaming (we are thinking on Tier 913 here) then you can respond to me.
I really don't think I did. In casual play, you can agree not to play anything that ruins the fun for all. Don't want to use sound tactics and squad construction to beat GMA double twin shooters? That's fine, don't play with/against them, or houserule it. And please, don't try to say what I believe about anything, you have no idea. I certainly don't believe that casual gaming is wrong - hell I do it as much as anyone. And if you actually read my posts, I specifically mentioned the issues that GMA, double and twin can give to casual and newer gamers. I think I said it more than once. Just pointing it out since clearly you think I have nothing to say to those types of players. What I think about it is this. GMA, double and twin are no more problems for that type of play than the perceived imbalance of non-melee vs. melee in those games in general. I've seen the exact same arguments made about the game for years, GMA is nothing new in that regard. Before Cad Bane, the complaint was Boba BH, and before that, it was Aurra Sing. I just don't believe it's nearly as hard to beat these figures as some of you pretend it is. Instead of complaining about it, and saying things like, "GMA, double and twin on non-melee broke the game", etc, work on your tactics. It doesn't matter if you are playing casually or competitively, beating an 80hp piece isn't that tough - especially when you eliminate the top tier builds from contention. I challenge any of you to show me a casual squad using one of these guys, that I can't teach someone how to beat in a few minutes with another casual non-tier 1 squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/3/2008 Posts: 271
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I am just saying to you, bill. If you can exclude non-competitive, then I can exclude competitive, and we will be talking two different languages, and we don't have to speak to each other.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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TheStarkiller wrote:I am just saying to you, bill. If you can exclude non-competitive, then I can exclude competitive, and we will be talking two different languages, and we don't have to speak to each other. Defend your position on the topic, not make claims about how I don't understand you, etc. That's personal attack, not a position. I'm advocating a position, and arguing for a certain perspective to the question at hand. I see a lot of griping about GMA, and much of it (not just in this thread mind you) is misplaced. So I am setting up that position to offer something different for people to think about. I have not excluded any type of play from consideration, I just understand the two differently than you do (in fact I don't separate them nearly as clearly as most people like to do).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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billiv15 wrote:
I really don't think I did. In casual play, you can agree not to play anything that ruins the fun for all. Don't want to use sound tactics and squad construction to beat GMA double twin shooters? That's fine, don't play with/against them, or houserule it.
Well, I would definitely agree playing against them can make better players. The question is whether or not a new player has the patience to weather the early storm. billiv15 wrote:Before Cad Bane, the complaint was Boba BH, and before that, it was Aurra Sing. Truth be told, Cad Bane is a different animal than those other two. However, the complaints behind them are/were present. I do think those type of pieces can ruin the flavor of the game for a newcomer. Nobody wants to be disintegrated or attacked 4 times from across the board. billiv15 wrote:I just don't believe it's nearly as hard to beat these figures as some of you pretend it is. Instead of complaining about it, and saying things like, "GMA, double and twin on non-melee broke the game", etc, work on your tactics. It doesn't matter if you are playing casually or competitively, beating an 80hp piece isn't that tough - especially when you eliminate the top tier builds from contention.
I challenge any of you to show me a casual squad using one of these guys, that I can't teach someone how to beat in a few minutes with another casual non-tier 1 squad. You may be able to show them in a few minutes, but that doesn't mean a new player will learn right away. Not to mention, some might simply be disgusted with the GMA tactics. Just playing devil's advocate here. I think GMA, Twin Attackers can be dealt with. I simply think they can rub new players the wrong way.
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