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Rebel Trooper Squadron Leader Stats only Options
jawajive
Posted: Wednesday, March 24, 2010 1:16:38 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/22/2008
Posts: 61
Location: Fargo
Now that the game is coming to an end one piece that was never really created for the Rebels was an awesome commander to boost non-unique trooper followers. Now that piece has arrived!

Rebel Trooper Squadron Leader
Cost: 36
HP: 50
Att: 8
DF: 16
DAM: 10

SA: Twin Attack
Rally Troops (At the end of this character's turn; non-unique trooper followers within 6 squares may move up to three squares towards this character.)
Rapport: (-1 Trooper Followers)
Affinity: Non-Unique New Republic Trooper Followers
CE: Trooper allies within 6 squares gain Squad Formation (Each adjacent character with squad formation because a Squad. Each single trooper in Squad looses it's activation and the Squad activates as one character. Each trooper follower in this squad still has it's original SAs and when the Squad activates each trooper may make an attack or use it's special ability. Normal targeting rules still apply for each trooper in the squad. The Squad has speed 6 and moves as a single activation.
This character gains stable footing.
This character gains a +1 attack and +1 Defense for each trooper in the squad.
This character gains Disbandment (Before a squad activates; activate a single trooper to remove him from the squad.))
Rebel Trooper Squadron Leader is affected by his CE.


Squad formation may seem a bit confusing, but now we can finally run large amounts of Rebel Troopers. So a squad would be a group of rebel troopers running adjacent to each other.

Hopefully a picture soon too!

Enjoy.



erictedders
Posted: Wednesday, March 24, 2010 1:24:10 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/6/2010
Posts: 253
Location: NJ
That is the coolest, most unbelievable concept I've ever seen. Muy muy, I love it!!!
CC-23478
Posted: Tuesday, March 30, 2010 9:14:39 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/27/2009
Posts: 478
Location: the closest battle
Great idea, with the squad unit thing

You may wanna play test it though, because that concept makes it really susceptible to grenades

But, imagine, 9 Galactic alliance troops activating at once with double attack and twin attack from the Captain (assuming the affinity would *make* them rebel)

That'd be lethal

36 attacks! O.O
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