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Rank: X-1 Viper Droid Groups: Member
Joined: 3/30/2008 Posts: 46 Location: Indiana
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Here is the complete list of mini with the stats released on the Sith Holo News from tonight!! Enjoy
Old Republic 1. Cay Qel-Droma HP - Atk - Def - Dmg – Special Abilities
Force Powers
2. Jedi Healer - 18 HP – 40 Atk – 17 Def – 9 Dmg – 20 Special Abilities Melee Force Powers Force 2, Renewal 1 Force Heal 30
3. Jedi Instructor - 22 HP – 50 Atk – 8 Def –17 Dmg – 20 Special Abilities Melee, Affinity (Republic), Mobile Attack, Soresu Style Force Powers Force 3 Lightsaber Assault, Master Speed Commander Effect Allies within 6 with a Force Rating gain Mobile Attack
4. Jedi Sith Hunter HP – Atk – Def – Dmg – Special Abilities
Force Powers
5. Lord Hoth HP – Atk – Def – Dmg – Special Abilities
Force Powers
Sith 6. Freedon Nadd HP – Atk – Def – Dmg – Special Abilities
Force Powers
Republic 7. Kit Fisto, Jedi Master - HP – Atk – Def – Dmg – Special Abilities
Force Powers
8. Master Windu - HP – Atk – Def – Dmg – Special Abilities
Force Powers
9. Plo Koon, Jedi Master - 40 HP – 130 Atk – 14 Def – 20 Dmg – 20 Special Abilities Unique, Melee, Pilot, Double Attack, Opportunist Force Powers Force 4 Force Alter Lightsaber Block Lightsaber Precision Comander Affect Trooper Follower within 6 can make an immediate attack when defeated.
10. Rodian Diplomat HP – Atk – Def – Dmg – Special Abilities
11. Sasaee TIin, Jedi Master - 46 HP – 130 Atk – 14 Def – 20 Dmg – 20 Special Abilities Unique, Pilot, Melee, Double Attack, Armored Space Suit, Djem So Style Mastery, Mettle, Force Powers Force 3 Lightsaber Block Surprise Move
12. Voolvif Moon HP - Atk - Def - Dmg – Special Abilities
Force Powers
Separatist 13. Battle Droid Officer - 9 HP - 20 Atk - 0 Def - 13 Dmg – 10 Special Abilities Droid, Fire Control
Rebel 14. Anakin Skywalker, Force Spirit HP - Atk - Def - Dmg – Special Abilities
Force Powers
15. General Solo HP - Atk - Def - Dmg – Special Abilities
Force Powers
16. Lando Calrissian, Rebel Leader HP - Atk - Def - Dmg – Special Abilities
17. Rebel Soldier - 13 HP - 30 Atk - 6 Def - 14 Dmg – 20 Special Abilities Grenades 30, Squad Cover, Squad Assault
18. Red Hand Trooper – 15 HP – 50 Atk – 9 Def – 16 Dmg – 10 Special Abilities Merciless 20 (+20 damage vs pieces with half HP or less) Squad Firepower
19. Yoda, Force Spirit – 20 HP – * Atk – * Def – * Dmg – * Special Abilities Unique, Speed 4, Affinity (NR) Light Spirit (Force Renewal 1 & Mettle) Force Powers Force 1, Force Renewal 1 Commander Affects Characters within 6,with a Force Rating, may spend Yoda's Force Points!
Imperial 20. Arden Lyn HP - Atk - Def - Dmg – Special Abilities
Force Powers
21. Darth Vader, Sith Apprentice - 46 HP - 130 Atk - 12 Def - 19 Dmg – 20 Special Abilities Unique, Melee, Double Attack, Affinity (501st), Djem So Style Force Powers Force 2, Renewal 1 Force Grip 1, Lightsaber Riposte, Sith Rage Commander Effect Non-Unique 501st gain Cunning Attack
New Republic 22. Ganner Rhysode HP - Atk - Def - Dmg – Special Abilities
Force Powers
Fringe 23. Blood Carver Assasin – 11 HP - 40 Atk - 8 Def - 15 Dmg – 10 Special Abilities Melee, Double, Deathstrike (+10 dmg vs opponents adjacent to an ally)
24. Chiss Trooper HP - Atk - Def - Dmg – Special Abilities
25. Ewok Warrior - 5 HP - 10 Atk - Def - Dmg – 10 Special Abilities Swarm +1
26. Gamorrean Bodyguard HP - Atk - Def - Dmg – Special Abilities
27. Ghhhk HP - Atk - Def - Dmg – Special Abilities
28. Grievous, Kaleesh Warlord HP - Atk - Def - Dmg – Special Abilities
29. Houjix - 21 HP - 90 Atk - 11 Def - 15 Dmg – 20 Special Abilities Dejarik, Melee, Bodyguard
30. K'lor'slug HP - Atk - Def - Dmg – Special Abilities
31. Kaminoan Medic – 12 HP - 10 Atk - 0 Def - 12 Dmg – 10 Special Abilities Melee, Heal 20
32. Kintan Strider - 19 HP - 80 Atk - 6 Def - 13 Dmg – 30 Special Abilities Dejarik, Savage, Melee, Regen 10, MR 2, Charging Assault +10
33. Mantellian Savrip - 17 HP - 80 Atk - 5 Def - 16 Dmg – 20 Special Abilities Dejarik, Melee, Melee Reach 2, ???? Immobilizing Rend (character hit by both attacks cannot move for the rest of the round)
34. Molator - 22 HP - 80 Atk - 8 Def - 16 Dmg – 20 Special Abilities Dejarik, Melee, MR 2, Cunning Attack, Protective Aura (Adjacent Dejarik allies, gain Avoid Defeat)
35. Monnok - HP - Atk - Def - Dmg – Special Abilities
36. Ng'ok - 18 HP - 90 Atk - 9 Def - 14 Dmg – 10 Special Abilities Dejarik, Melee, Double Attack, Clamp (enemy hit by this attack takes +10 dmg, and cannot move for the rest of the round, save 11)
37. Sullustan Scout – 10 HP – 20 Atk – 5 Def – 14 Dmg – 10 Special Abilities Cunning Attack, Spotter +10, Stealth
38. Toydarian Soldier - 5 HP - 10 Atk - 3 Def - 15 Dmg – 10 Special Abilities Flight, Strongwilled (Cannot be affected by Jedi Mind Trick)
Vong 39. Far Outsider - HP - Atk - Def - Dmg – Special Abilities
Mandalorian 40. Taung Warrior - 8 HP - 40 Atk - 6 Def - 14 Dmg – 20 Special Abilities Melee, Cleave
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/22/2009 Posts: 85
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8 point Mando...NICE!!!!
Ulic has some cheap bodyguards!!
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Kintan Strider had +6 atk.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/21/2008 Posts: 292 Location: Utah
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Cool affinity and CE with Vader/501st. I like what I see so far! I just wanna see the Ganner!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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what does sassee's armored suit do?!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/9/2009 Posts: 106
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creme_brule wrote:what does sassee's armored suit do?! immune to crits
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Don't have exact wording, but I am assuming it is Resillience.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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Falconjo wrote:creme_brule wrote:what does sassee's armored suit do?! immune to crits himm....interesting...IMO, a bit overcosted (46)
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Slightly, until you realize he is a Republic follower. He can get some godly stats. Hell, he will be fun with the instructor. Move up to a melee guy, hit with Momentum, move back with Mobile. You want to risk a momentum boosted dssm attack for your AoO. Some really fun combos.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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Sithborg wrote:Slightly, until you realize he is a Republic follower. He can get some godly stats. Hell, he will be fun with the instructor. Move up to a melee guy, hit with Momentum, move back with Mobile. You want to risk a momentum boosted dssm attack for your AoO. Some really fun combos. but against Non-melee, hes dead meat. ...i dont mean to say he'll die like *snap* he's dead, but he could easily be defeated with the current meta (slow-mo cannon, han cannons, boba squads, SS squads [ esp. cad bane yech ]
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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creme_brule wrote:Sithborg wrote:Slightly, until you realize he is a Republic follower. He can get some godly stats. Hell, he will be fun with the instructor. Move up to a melee guy, hit with Momentum, move back with Mobile. You want to risk a momentum boosted dssm attack for your AoO. Some really fun combos. but against Non-melee, hes dead meat. ...i dont mean to say he'll die like *snap* he's dead, but he could easily be defeated with the current meta (slow-mo cannon, han cannons, boba squads, SS squads [ esp. cad bane yech ] Same goes for Plo, no deflect. How is Armored Space Suit any different then Resilience? He doesn't even have flight. Not too impressed.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2010 Posts: 253 Location: NJ
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If he had flight then his DSS would be worthless against AoO's would it? I approve of no flight. His biggest issues with absorbing hits is null and void with swap and intelligent movements. And Plo is awesome because he can make tooled out soldier squads, crits and disintegrations reroll, thus negating most low attackers and frustrating Boba, BH fans to the max.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 168
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Is "dejarik" an actual special ability? That would be cool.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2010 Posts: 253 Location: NJ
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No, it's not. It's just a name that allows for receiving commander effects. Kinda like 501st isn't really a special effect, just a designator that allows CE's to target it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/23/2010 Posts: 92
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njarnagin wrote:Is "dejarik" an actual special ability? That would be cool. For Certain characters, dejarik counts towards certain special abilities,
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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It is an ability like Pilot or Wookiee. Vader will be a lot of fun. Anyone remember if it is non-unique allies or followers.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/23/2010 Posts: 92
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I was told non unique allies
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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I can easily see myself using any of the dejarik creatures revealed so far. I was definitely worried we'd wind up with 8 Yuzzems.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/6/2010 Posts: 253 Location: NJ
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Vader's CE targets only non-unique 501st characters. If I remember correctly, Captain Rex 501st Commander does not get his CE.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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erictedders wrote:Vader's CE targets only non-unique 501st characters. If I remember correctly, Captain Rex 501st Commander does not get his CE. Still, Vader can bring in Rex and the two can be used with IE Thrawn and/or Governor Tarkin for a powerful combo.
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